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[O] Zerg to be announced - Page 28

Forum Index > SC2 General
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Prev 1 26 27 28 29 30 Next All
IaniAniaN
Profile Joined September 2007
Canada555 Posts
March 10 2008 07:41 GMT
#541
Does anyone else think it'll take them another year to get to beta?
TheTyranid
Profile Blog Joined April 2007
Russian Federation4333 Posts
March 10 2008 07:57 GMT
#542
Man, starcraft2.com isn't updated yet......

I'm pretty disappointed in the graphics. They just can't seem to get it right.

[image loading]


Oh the irony, even ZERG builddings look like plastic. Just check out the spawning pool.



[image loading]


Look at the top right of the shot. The infest animation is plain horrible. It's like it's spraying red goo from a fat hose. That has got to go.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
Last Edited: 2008-03-10 08:03:48
March 10 2008 08:03 GMT
#543
On March 10 2008 16:57 TheTyranid wrote:
Man, starcraft2.com isn't updated yet......

I'm pretty disappointed in the graphics. They just can't seem to get it right.



Oh the irony, even ZERG builddings look like plastic. Just check out the spawning pool.





Look at the top right of the shot. The infest animation is plain horrible. It's like it's spraying red goo from a fat hose. That has got to go.

I'm kind of glad the zerg look like that, it means they still have a ways to go. They made the terran look better, so I'm sure eventually the zerg will as well.
Do you really want chat rooms?
TheTyranid
Profile Blog Joined April 2007
Russian Federation4333 Posts
March 10 2008 08:09 GMT
#544
I hope they do. The graphic changes weren't that big but it's a start. If they set the release date for next year, they will hopefully have enough time to really improve the graphics.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
Last Edited: 2008-03-10 08:11:36
March 10 2008 08:11 GMT
#545
Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?
A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.

I thought this was kind of funny. And relieving.
Do you really want chat rooms?
GaZZa
Profile Joined March 2008
South Africa2 Posts
March 10 2008 08:40 GMT
#546
Yea ur right about the infest animation TheTyranid.

I personally think they shoulda kept with the whole tentacle theme with that animation in particular, it just doesnt seem to fit at all...
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 10 2008 11:51 GMT
#547
On March 10 2008 15:46 Funchucks wrote:
Show nested quote +
On March 10 2008 15:16 Meh wrote:
Watching this vid over and over, I've come to the conclusion that any and all beam weapons have to go. They don't work, graphically. Look at the lats clash, where there is a collosus fiering constantly into the swarm. Notice that there is a Ultralisk standing right in front of it as it fires on the zerglings right behind it. Beam goes straight through Ultralisk and it looks ridiculous.

I've thought about similar things before, like the terran demo where the vikings land and start blasting away, standing in a very tight group and basically shooting through each other at the enemy. This was less obvious in the 2D starcraft1, and really there is no good way to get around it, just ignore it. But the beam weapons make this way too obvious. Unless it cuts through the units in front, also hurting them, or whatever other fix one might come up with, this is going to drive me insane, I think, because I am really goddamn anal about plausable graphics animations.

Edit: also, tentacles seem to be real big on Zerg atm

Edit 2: HOLY SHIT was that a nydus worm in the first vid where the collosi attacked the zerg base?

Or they could, you know, not let units shoot through each other in the first place.


They could also not let units shoot each other. It's better to solve conflicts without violence after all.

Noone really cares about '"projectiles passing through units".
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 10 2008 11:59 GMT
#548
Why are the sounds so awful?
You want 20 good men, but you need a bad pussy.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
Last Edited: 2008-03-10 12:05:18
March 10 2008 12:04 GMT
#549
On March 10 2008 20:59 BluzMan wrote:
Why are the sounds so awful?


Yeah really. Sounds are dry as hell. I guess that's something they work on as the whole thing progresses. But especially the zergling attack and marine death sound are just plain bad.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 10 2008 12:32 GMT
#550
What? I'm in love with the new ling sounds. Much better!

Overall, more than pleased tbh. As for graphics they really do shine in live action in comparision to pictures.
Mada Mada Dane
Tonkerchen
Profile Blog Joined June 2006
680 Posts
March 10 2008 13:09 GMT
#551
On March 10 2008 13:53 useLess wrote:
i agree with nal_ra; its too early to talk about balance. it DID take an expansion and several patches over a few years to make bw as perfect as it is today

so true.
The zerg are looking good in my opinion. I also hope there will be some new units when it releases. (when he seleted larvas, there were some slots free, perhaps for new units?)
The time is just an illusion... created by mankind... /// Lee Young Ho last Bonjwa on earth! /// «I'll... destroy everyone in 2009. Ok...? Thank you.» - Ma Jae Yoon - Maestro Of Zerg
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 10 2008 13:17 GMT
#552
i reckon the infester diarrhoea spray is fucking awesome. the more disgusting, the more fitting it is for the z
Oh no
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 10 2008 13:24 GMT
#553
On March 10 2008 14:54 useLess wrote:
and like i mentioned earlier, the colossus' streaming laser looks to be gone in this build. theyve opted for what appears to be 5 simultaneous laser bursts in a sweeping line (not like the lurker's spike line, but from one side to another). easier to calculate damage, i suppsoe



I noticed this myself... looks like "real" AOE is coming back into the game finally. Very good news. I have no doubt the original laser just didn't kill zerglings and such fast enough to be worth it. Now we just have to worry about more screen clutter.
Vaanelo
Profile Joined March 2008
Canada128 Posts
March 10 2008 13:24 GMT
#554
ultralisk is slow as shit, the zergling sounds dont make them as tough, the mass attack will have trouble distinguishing units from units.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
March 10 2008 13:26 GMT
#555
Out of the 3 races so far i like Zerg the best.
We make signature, then defense it.
Senix
Profile Joined October 2004
Germany149 Posts
March 10 2008 13:55 GMT
#556
Meh Lurkers dont look as cool anymore. Why did they remove their Hdyra heads and instead gave them a helmet?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 10 2008 14:00 GMT
#557
The video FINALLY works for me, so I wanna take a moment to say something...

Blizzard, I take back everything bad I said after seeing the screenshots, the game looks ABSOLUTELY AMAZING when in motion. I'm once again dying to play this game!

It's just wowwwwwwwwwwwww
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-10 14:38:20
March 10 2008 14:01 GMT
#558
But please give the thor something interesting.

Like a buzzsaw!
A GIANT buzzsaw.

I want ultra vs thor battles plz
EDIT: Giant flamethrower or other oversized weaponry is also acceptable.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-10 14:06:14
March 10 2008 14:05 GMT
#559
OR we could go with the idea of the thor being a giant SCV, and give him an oversized fusion cutter (I forget what the scvs thingy is called).

- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
=o
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
what if the thor were combat scv!
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
u build them on top of scv
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
with another scv
Jonathan 조나단 왈쉬 says:
yeah I always wanted the thor to be a
Jonathan 조나단 왈쉬 says:
giant scv
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
then they can build other stuff!
Jonathan 조나단 왈쉬 says:
haha they could get
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
like bunkers
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
and turrets
Jonathan 조나단 왈쉬 says:
their own few special buildings
Jonathan 조나단 왈쉬 says:
or that yeah
Jonathan 조나단 왈쉬 says:
omg
Jonathan 조나단 왈쉬 says:
that's a good idea
Jonathan 조나단 왈쉬 says:

- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
or
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
their own stuff
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
see!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 10 2008 14:41 GMT
#560
On March 10 2008 23:05 FrozenArbiter wrote:
OR we could go with the idea of the thor being a giant SCV, and give him an oversized fusion cutter (I forget what the scvs thingy is called).

+ Show Spoiler +
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
=o
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
what if the thor were combat scv!
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
u build them on top of scv
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
with another scv
Jonathan 조나단 왈쉬 says:
yeah I always wanted the thor to be a
Jonathan 조나단 왈쉬 says:
giant scv
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
then they can build other stuff!
Jonathan 조나단 왈쉬 says:
haha they could get
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
like bunkers
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
and turrets
Jonathan 조나단 왈쉬 says:
their own few special buildings
Jonathan 조나단 왈쉬 says:
or that yeah
Jonathan 조나단 왈쉬 says:
omg
Jonathan 조나단 왈쉬 says:
that's a good idea
Jonathan 조나단 왈쉬 says:

- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
or
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:
their own stuff
- '.')// FieNdiSh - HELL, IT'S ABOUT TIME. - says:

see!

If you use an scv to build a thor of another scv, a thor should be able to build a superthor on another thor, and the super thor should be able to build a mega thor on the super thor etc. Then a corrupter comes and makes it into a superduperultra infested thor wich is here to challange kerrigan of the command of the swarm wich gives us the zerg campaign.
Prev 1 26 27 28 29 30 Next All
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