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Forum Index > SC2 General
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Dariush
Profile Joined April 2007
Romania330 Posts
June 29 2007 21:49 GMT
#41
These kinds of topics reduce the chance that blizzard pays attention to TL.net in general...stop it :/

It's just a bad idea...
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
June 29 2007 22:49 GMT
#42
dear god no
Graphics
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-06-30 11:01:07
June 30 2007 07:28 GMT
#43
On June 30 2007 06:30 FrozenArbiter wrote:
Having these 'gosu combos' would kill the simplicity that everyone so loves in SC, it's very 'raw', nothing fancy -_-

I personally wouldn't play SC2 if I had to type in a combo of useless keys to get some 10% build time decrease..


But you already type in combos to get a build time decrease. 4z5z6z7z8z9z0z. That saves you time you can focus on other things. You get all your zealots out at the exact same time so you can do the motion again. The player is rewarded if he uses his hotkeys and does the pattern correctly. If you mess up you might not make zealots out of every gateway. There are good players who click to make zealots and sometimes they can still beat players who use every hotkey possible. But realistically if you want to master this game your going to be dancing on your keyboard while your eyes and thoughts are more focused on strategy. would you actually want the same style of play in the old sc to upgrade your buildings? Do you really just want to click on 'w' for weapons now that MBS going to be in SC2?

I don't understand what you mean by simplicity. Sure the graphics are simple and any command can be done via clicks... but the fact of the mater is that Starcraft is far far far from the simple. Everyone who i speak with about this game... they love starcraft for complexity, not simplicity. Starcraft's simplicity dies shortly after a newb gets completely raped by some gosu who took the whole map and got maxed out in 12 minutes while the new player was building his first expansion. At least that's when i fell in love with the game... when i realized how much better one player could be than another.

I liked what bottomtier had to say in his post. It's an interesting idea if the player is actually punished for incorrect hotkey actions. I'm not here to make sc insanely complex via the keyboard. Although anyone who played starcraft competitively should already know that Starcraft IS ALREADY a bunch of complex keyboard patterns. I'm here to argue that keyboard patterns should be in SC2, and newer, sexier keyboard patterns at that.

Did you really think those keyboard patterns are any more difficult to do than 4d5d6d7d8d9d? They're just new... it wouldn't take more than two minutes of doing them over and over on your keyboard to get them down perfectly. Just like people practice 4d5d6d7d8d9d in between games you could easily practice wgart[space] in the same manner.

If people are really this afraid of new keyboard actions then blizzard should incorporate the whole keyboard concept in the single player storyline. Have every mission incorporate keyboard usage so the player can learn how starcraft is ACTUALLY played more easily and wont be shocked and horrified when they start getting owned in multilayer mode because they can't figure out how the hell people are getting units so fast.

Koreans are the only people who overall actually play starcraft through keyboard usage. This is also the only country where Starcraft incredibly successful... the most successful esport game ever. It's probably because in korea they know it's more fun to use the keyboard as much as possible. If SC2 is going to get big like the original SC was... then we need similar keyboard usage. At least that's my opinion... ; )
Follow me on twitter: CallMeTasteless
EkipsTakemi
Profile Joined April 2007
56 Posts
Last Edited: 2007-06-30 14:17:38
June 30 2007 14:16 GMT
#44
We made 4z5z6z7z8z9z0z through using what the game never originally intended. 1-0 ctrl groups were for armies, not buildings (originally).

We work with the game, the game doesn't work with us. (ie. Terran Wall In)

In Super Smash Brothers Melee, Wavedashing is a glitch that is hard to perform (to most). In Super Smash Brothers Brawl, this will be an easy to perform glitch, therefore ruining it's usefulness.

I don't use 4z5z6z7z8z9z0z for making zlots, FA does. I use F2 to go to my gates, then I have enough speed to click z, click z, click z, click z, faster than what it would take for my hand to move from 4 to 0, and I would say I have a HIGH typing speed among the forum...

Using the same resourceful technique in different ways is what makes the game fun. Wavedashing, for example, can be not used at all, and the player can still win by a huge margin, or it can be used, and the player can lose as well.

Leave the game to the players. If you want 10% faster building, make those units ASAP when you get the resources instead of waiting, or wasting click, or misclicking. The players make the game, not the other way around.

P.S. - I'm sorry you don't find pressing W for the 3rd weapon upgrade satisfying. Don't take it out on this game.
Nothing is as far away as one minute ago
useLess
Profile Blog Joined January 2004
United States4781 Posts
June 30 2007 15:54 GMT
#45
And yet another Beatmania clip. I like the song in this one. It picks up around 1:12, and really moves around 1:24

Moonlight Shadow
gravity
Profile Joined March 2004
Australia1988 Posts
Last Edited: 2007-07-03 07:33:11
July 03 2007 07:31 GMT
#46
This is a completely terrible idea, the interface of an RTS should be as transparent as possible, not artificially obfuscated to extreme levels.

You're far too in love with the physical aspect of the game.
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
July 03 2007 07:35 GMT
#47
isn't that game
eZ2DJ?
Use it or lose it
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2007-07-03 10:47:14
July 03 2007 10:46 GMT
#48
here's a suggestion...

play the piano
HappyFeetO_O
Profile Joined June 2007
China350 Posts
July 03 2007 14:39 GMT
#49
I'd like to see a horizontal karate chop combo too. Like qwertyuiop[]\[pageup]

Where you'd need your ENTIRE arm. Muaythai training would be favored. It could be pretty interesting I think.
Bird sings why the caged I know
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 03 2007 16:14 GMT
#50
This idea, while cool, would imbalance the game far too much...

in my favor.
too easy
Chosi
Profile Blog Joined January 2005
Germany1303 Posts
July 03 2007 17:32 GMT
#51
Try "Typing of the Dead" (:
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
boghat
Profile Joined January 2007
United States2109 Posts
July 03 2007 18:30 GMT
#52
This idea is god awful for Starcraft. First of all we aren't really doing "combos" like you are proposing. It is simply patterns of hotkeys from common play styles. Secondly artificially making the game harder is a huge no no. That's why I'm all for not having a unit selection cap because that would simply be another artificial hardener. Like others have said I would simply be clicking on the screen instead of using the hotkeys if I had to type in a combo. And if it forced me to do a combo and didn't let me click the screen I'd throw my keyboard against the wall and never play Starcraft II again.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
July 03 2007 19:30 GMT
#53
hahah i dont know if this is a joke or serious

if its serious then i dont think the "combo" thing will really work. itll only make it even HARDER for the noobs to start playing.

your idea that the things that can be done with keyboard NOT be able to click is a good one. this would encourage people to learn the hotkeys and not stay in shit mode their whole lives.

if this was a joke its fucking funny too =D
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Manaldski
Profile Joined January 2004
229 Posts
July 03 2007 21:02 GMT
#54
Dude, this is just a video game(getting too much into it is hazardous to your health), video games are meant to deliver fun in your spare time, not uber-neurotic actions. If you want some crazy keyboard actions go to a typing contest (where you will get owned). And doing some crazy combos in a video game doesnt make you look sexy. I think you should waste your creative energy in something better like getting a job, and a girlfriend (but please dont show her how "good are you in SC", else you may get single again before getting laid). And if you think that these are great ideas, why dont you simply mail them at blizzard, im sure they will appreciate them greatly.
minus_human
Profile Blog Joined November 2006
4784 Posts
July 03 2007 22:21 GMT
#55
On July 04 2007 06:02 Manaldski wrote:
Dude, this is just a video game(getting too much into it is hazardous to your health), video games are meant to deliver fun in your spare time, not uber-neurotic actions. If you want some crazy keyboard actions go to a typing contest (where you will get owned). And doing some crazy combos in a video game doesnt make you look sexy. I think you should waste your creative energy in something better like getting a job, and a girlfriend (but please dont show her how "good are you in SC", else you may get single again before getting laid). And if you think that these are great ideas, why dont you simply mail them at blizzard, im sure they will appreciate them greatly.


Lol with who the hell are you talking to? You sound like you'd like a ban...lol
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
July 04 2007 00:31 GMT
#56
On June 29 2007 00:16 fight_or_flight wrote:
Why doesn't blizzard just make a real time strategy high level gaming language. Kind of like java or c but oriented to gaming. The idea is that you wouldn't even use the mouse the entire game. The beginning of a game would look like this.

*game starts*

move all min1 //moves all units to min1
move p2 min2 //moves 2nd probe to second mineral patch
move p3 min3 //moves 3rd probe to third mineral patch
move p4 min4 //moves 4th probe to 4th mineral patch
mb = main1 //sets variable mb as the first nexus/hatchery/cc

mb p //makes a probe
pn min5 //tells the newest probe to mine from mineral patch 5

mb p
pn min6

mb p
pn mov (21, 77) //tells to move the newest probe to the map coordinates (21,77)


this wraps up the early game commands along with scouting. Next I'm going to describe the art of a zergling rush..






YAY!!! TEXTBASED STARCRAFT!!1
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
July 04 2007 00:53 GMT
#57
This is all very interesting tasteless, I've never thought about it like that before.

However, as we can see from the peon auto-mining, multi-gateway selection, and other newly announced aspects of the game, SC2 is pretty clearly being designed with the intent to be less mechanical.

The way Blizzard seems to be thinking, this would be a step backward rather than a step forward.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
bahhh
Profile Joined May 2007
United States888 Posts
July 04 2007 03:33 GMT
#58
Shoot me if you will but i think this is the dumbest thing i've read on tl.net.
Months
Profile Joined July 2005
United States356 Posts
July 04 2007 04:53 GMT
#59
On July 04 2007 12:33 bahhh wrote:
Shoot me if you will but i think this is the dumbest thing i've read on tl.net.

i'd rather shoot you for being an asshole
aka jamel
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
July 04 2007 05:11 GMT
#60
what is faster btw?

F2 Click D Click D Click D Click D Click D Click D?

or

4d5d6d7d8d
Patience is a small price to pay for perfection.
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