k i read first few posts dunno if anyone said this or not already but with your karate chop idea, im pretty sure blizzard would make their own custom keyboard because there would be alot of really pissed off progamers out at best buy buying new keyboards from getting really into a game and karate chopping the shit out of their keyboard... lmfao... other than that i can see what you meant but making multi key combinations for units would kinda be stupid. It defeats the purpose of "Hotkeys" which is a key which gives you a quick shortcut to the counterpart of clicking on the button. So meh... IMO of course... sorry if someone said this already.
Now, koreans aren't espacially training on the keyboard.. they just tend to play very fast, and by doing so, other players replicate why they see live;
Also, I wondered for long why they were "naturaly" so fast. Because even early back in 99-2000, where the global pro gamer's level was starting to grow, even amongst mediocre players in lan, they were all playing very fast.
Now here's what I think : foreigners tend to play slower because they have larger hands than the average korean kid, thus allowing us to make less hand movements to reach the keys with our fingers, and thus, not getting us to make naturaly any kind of effort concerning the hand speed. While koreans have smaller hands, i often so kids, like when chojja was around 16-17, having a real hard time to reach the keys fast on the keyboard, and because of that, developing an insane speed.
On July 05 2007 07:38 MeMe wrote: Now, koreans aren't espacially training on the keyboard.. they just tend to play very fast, and by doing so, other players replicate why they see live;
Also, I wondered for long why they were "naturaly" so fast. Because even early back in 99-2000, where the global pro gamer's level was starting to grow, even amongst mediocre players in lan, they were all playing very fast.
Now here's what I think : foreigners tend to play slower because they have larger hands than the average korean kid, thus allowing us to make less hand movements to reach the keys with our fingers, and thus, not getting us to make naturaly any kind of effort concerning the hand speed. While koreans have smaller hands, i often so kids, like when chojja was around 16-17, having a real hard time to reach the keys fast on the keyboard, and because of that, developing an insane speed.
here is the real reason. Just play on a keyboard for 2 years+ and youll have a very fast hand. Its like anything dude ppl sorta tend to think sc is the only thing with speed and that only koreans are godly. I dont get that. Remember folks (you are human so is an asian kid) it just takes time and thats all it takes.
Thats not very true. Many foreigners I saw coming to korea were playing starcraft since the begening of it. THey weren't any close to the hand speed of a korean pro gamer. Just ask around. I bielive many don't actually realise the hand speed of small handed players such as cho jja. The only foreigner I ever saw, matching the korean keyboard / mouse gaming speed was Slayer, who is btw, the only foreigner (aside Grrrr...) to have won a korean tournament on the korean ground.
Another problem with this system (besides the fact it doesn't actually look fun) is that lots of devices (Belkin N52 SpeedPad, Razer Tarantula, etc.) allow you to program macros consisting of multiple keystrokes. So the whole 9p9pbp4d5d6s0p9pbp4d sequence you suggest for dragoon range can be reduced down to a single hotkey regardless.
This is the kind of thing that makes games unpleasurable because it is a burden to learn certain aspects of the game. The fact that people use different combinations of the same basic hotkeys shows the versatility of the game, and why would you destroy that by giving set hotkeys?? interesting but ridiculous.
First I'd like to clarify that by chop i didn't actually mean 'karatie chop the shit out of your keyboard.' i simply said 'chop' so people could visualize the hand position i was trying to portray. I really just meant 'push all these buttons with the side of your left hand.' Keep in mind you can only produce one mothership... this means your probably only going to 'chop' once every game. A climactic hand position for the most powerful unit in the game :D!
For those of you who don't like combos... combos were in SC1 and they are definitely going to be in SC2. Look:
SC1 Combo:
4z5z6d7d
SC2 Combo with same hotkeys using MBS:
4zzdd
These are both 'combos.' Just different combos. Aren't units going to produce slower in SC2?... This gives us a lot more free time with our hands. A lot of the people who don't know how to play SC1 actually believe that they don't need to use their keyboards to be the best... They're dead wrong. The keyboard is so much a part of Starcraft you can not separate the two.
I'm baffled by people leaving comments that RTS games are supposed to have the most simplistic interface known to man. Why do you people even like Starcraft to begin with? :o... This is basically the only RTS with a complex interface and that's what makes it so good. In order to master such an interface you must master the combos used on the keyboard to fully engage the game itself. Starcraft wasn't just perfect because of the immense amount of strategy behind it... it was perfect because it was light years ahead of it's time. It's the only RTS game to utilize the keyboard in such an incredible manner.
In a sense Starcraft is a combination of this:
Concept A:
btw This Beatmania player is named Lisu. Have you ever heard of an amazing protoss player named Bisu?... COINCIDENCE? Where the hell else did he get that name from? I bet bisu knows his builds as well as Lisu knows this song.
Now add Concept B:
Watch blue Magneto VERY closely... SooMighty waits for the right moment... and sets up what is known in MVC2 terms as 'the infinite.'
Setting up this combo is incredibly difficult. He must wait for the exact right moment... then attack. Alot like you wait for the exact right moment to do a bulldog rush to a terran who fast expos... then after the attack is successful you are in a safe position. All you must do from there on out is combo your way to victory. 4d5d6d7d8d9d0d bpbp f2pf3pf4p 4d5d6d7d8d9d0d bpbpbp f2pf3pf4p. The SC combo can take a long time to complete unlike the MVC2 combo.
Now to Concept C:
Here is a game which requires perfect mouse precision and mouse control. I'm sure you all know it.
These guys do NOT miss click... neither does boxer when he's microing his medics and marines. Head shots are like gosu PSI storms... they involve perfect clicks.
Concept D:
An old but incredibly influential game. Lets pretend the first movie is the first few minutes of a starcraft game:
He has to micro his units or risk losing the game. Here we see the object oriented clicking/maneuvering SC is based off of. He must assign the roles to his lemmings perfectly. Late game there are more units to control.
now pretend we see late game SC
Late game SC involves more unit micro, so do harder levels in lemmings. Make a mistake and you may lose all your units faster than you can blink.
Now to Concept E:
Have you ever played this game? These two are gosu's at it.
Chess, much like Starcraft is about positioning. You can't just get maxed and then win. One must expand to crucial places that give you strategic positioning over your opponents. Just like Kasparov knows to quit this game due to the position of the chess pieces on the board, the SC player knows to quit the game when he is far behind on expansions or has lost his entire army while his opponent proceeds to outmacro him. SC is about map control just like Chess is about Board control.
A + B + C + D + E = BW
Here's the game we all play:
first sc highlight clip involves concepts C and D (click control and unit manipulation) Next clip involves concepts E (moving giant pieces to strategic positions). Both of the two clips were SETUP using the logic of concept B (their opponents are in positions, they realize the position allows them to setup a powerful attacks via keyboard/gamepad combos). What you don't see is that all clips involve concept A (memorizing your builds).
I don't want to turn SC into a Concept A game only. I just want to build off the Concept A idea and make the game more creative in this area.
To add further affect to A + B + C + D + E concept, try playing A B C D E movies all at the same time and scroll up and down looking at each of them... think about playing starcraft.
On July 05 2007 12:27 BalloonFight wrote: I think this is an extremely interesting concept, but I'm not sure how much it would appeal to the mainstream players.
Also off topic, I'm 1-0 lifetime vs SooMighty.
it already appeals to mainstream Korea. keep in mind Koreans are the only ones who are using the keyboards more efficiently than us.
why wouldn't it appeal to everyone everywhere?
you beat soomighty!? NICE^^ The best mvc2 players I've beaten are LightingStorm from KC and BigRex from Saint Louis. Those were the only places i ever traveled to for mvc2 tournaments : )
who do you play as?
i like Cable (anti air assist) Sentinel (ground assist) captain commando (anti air assist)
I fucking love Lemmings man, that has got to be the best classic game ever. i would play that for hours and not get bored. There was one acid leve i could never beat. I was like 8 years old at the time so it is probably easy now.
On July 05 2007 12:27 BalloonFight wrote: I think this is an extremely interesting concept, but I'm not sure how much it would appeal to the mainstream players.
Also off topic, I'm 1-0 lifetime vs SooMighty.
it already appeals to mainstream Korea. keep in mind Koreans are the only ones who are using the keyboards more efficiently than us.
why wouldn't it appeal to everyone everywhere?
you beat soomighty!? NICE^^ The best mvc2 players I've beaten are LightingStorm from KC and BigRex from Saint Louis. Those were the only places i ever traveled to for mvc2 tournaments : )
who do you play as?
i like Cable (anti air assist) Sentinel (ground assist) captain commando (anti air assist)
I usually use either matrix, Storm/Sent/Cyclops, thrax, Storm/Sent/Capcom, or some type of mag team for fun. I also like using strider/doom (which i think is the team Day uses)
Fun story, the first time I played clockw0rk, aka best S/D player, I of course had to pick strider/doom/sent, the team he popularized, to play him. He looked at me and said nice team. lol Then we played like 20 games in a row, me winning 3 -_-.
The best players I've beaten are kind of the old school marvel players, like Genghis, Shadyk, clockwork and soomighty. But I have beaten Potter once, but hes just sick good and it was basically all luck.
If I fly out to WCG finals in Seattle, I want to play you and Day.
In FF6, you had to punch combo's in order to do special attacks with one of your characters. (Sabin, I think? It's been a while). In Black and White, you had to do patterns with your mouse in order to cast spells. I think in moderation, this should be in the game. However, it sounds easy to go overboard. Plus you run into problems with different keyboards and different hotkeys due to different language versions.
On July 05 2007 12:27 BalloonFight wrote: I think this is an extremely interesting concept, but I'm not sure how much it would appeal to the mainstream players.
Also off topic, I'm 1-0 lifetime vs SooMighty.
it already appeals to mainstream Korea. keep in mind Koreans are the only ones who are using the keyboards more efficiently than us.
why wouldn't it appeal to everyone everywhere?
you beat soomighty!? NICE^^ The best mvc2 players I've beaten are LightingStorm from KC and BigRex from Saint Louis. Those were the only places i ever traveled to for mvc2 tournaments : )
who do you play as?
i like Cable (anti air assist) Sentinel (ground assist) captain commando (anti air assist)
I usually use either matrix, Storm/Sent/Cyclops, thrax, Storm/Sent/Capcom, or some type of mag team for fun. I also like using strider/doom (which i think is the team Day uses)
Fun story, the first time I played clockw0rk, aka best S/D player, I of course had to pick strider/doom/sent, the team he popularized, to play him. He looked at me and said nice team. lol Then we played like 20 games in a row, me winning 3 -_-.
The best players I've beaten are kind of the old school marvel players, like Genghis, Shadyk, clockwork and soomighty. But I have beaten Potter once, but hes just sick good and it was basically all luck.
If I fly out to WCG finals in Seattle, I want to play you and Day.
YOUR ON!
I was wondering if anyone would ever notice where Day's other nickname is from (Strider Doom). Did you know that Clockw0rk used to play Starcraft all the time? he used to 2;2 with Zizou21, another tl.net user and also another mvc2 player. I know a few other SC players who were big mvc2 players.
Genghis, Shadyk, Clockwork and Soomighty? Impressive list, that's like the Boxer, Nal-ra, SAvior of MVC2. Sadly I never got good at MVC2 due to the lack of competition and quarters . IMO it had the deepest strategy for a fighting game, and that's coming from a 3rd Strike player. SC1 type timing against traps & character build order.
Why do you people even like Starcraft to begin with? :o... This is basically the only RTS with a complex interface and that's what makes it so good.
I would think it is more the strategy, tactical micro and/or large scale battles than the button mashing