If removing liberators was on the table for terran , there may need another slight change (like marauders), but I'm all for it. Blizzard in one of their blog posts said they didn't want to add units that overlap, yet they added the liberator... I really do not like many post-Wol units, but I also hate balance whining because I'm only diamond league. I think protoss players need to continue to speak up as these patches are rolling out like they have been recently. There's still a lot of broken stuff people aren't taking about like auto-turret damage.
Community Feedback Update - January 23 - Page 4
Forum Index > SC2 General |
franzji
United States581 Posts
If removing liberators was on the table for terran , there may need another slight change (like marauders), but I'm all for it. Blizzard in one of their blog posts said they didn't want to add units that overlap, yet they added the liberator... I really do not like many post-Wol units, but I also hate balance whining because I'm only diamond league. I think protoss players need to continue to speak up as these patches are rolling out like they have been recently. There's still a lot of broken stuff people aren't taking about like auto-turret damage. | ||
SwiftRH
United States105 Posts
I don't see the need to make things harder for the sake of being hard. Right now I still see top terrans (most often foreigners, but mid-level koreans too) routinely fucking up their liberator positioning/sieging on top of stalker balls/losing their liberators to static-d. If the only guy who can handle this stuff properly is Ty, then it's a sign that the unit is difficult enough to use, even if it looks easy in isolation. lol what? u cant be seriously saying that shift queing a liberator on top of static d makes the unit hard to use.... liberators are redonculously ez to use compared compared to how hard they are to deal with... you cant really argue with that... | ||
DinoMight
United States3725 Posts
At least tanks are ground units and you're not forced into making a specific unit just to fight them. You can catch them unsieged and actually shoot at them. Liberators require AA and even then they can fly away. | ||
hiroshOne
Poland424 Posts
On January 24 2017 09:07 Major wrote: this is terrible. blizzard dont even follow their own game its kinda sad. without liberators being broken as they were. u simply cannot win fights since the marauder got nerfed so heavely at start of lotv. really what makes tvp strong early game is fact u can do a timing push 2-3 tank bio and its hard for protoss to stop but now days it isnt even that hard to stop protoss started to figure this out and stop dieing to it. so nerfing liberator is completly pointless. my solution woulda been this nerf tank damage by some porcetange and in the same patch u nerf ravager so tank can deal with them still somewhat good, since u cant pick up em anymore. sometimes i wonder if blizzard even listen to ppl that play their game or they just randomly make things up. so sad i wanna see terran win tvp fights with libs being bad in fights not 1 shotting templars / sentry and 3shotting stalker is huge. right now all fights center aboiut terran hopefully killing all stalkers so they dont get run over by just how much worse bio got since maruader split damage Your proposal totally breaks ZvP for Zerg. Ravagers are still useful in this matchup. | ||
Tyrhanius
France947 Posts
Of course it's never a pleasure to be nerfed, but liberator will remain a strong unit, and the nerf is small. | ||
Vanadiel
France961 Posts
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Elentos
55456 Posts
On January 24 2017 17:44 Vanadiel wrote: I really don't see why the Liberator needs to be changed for PvT. That match up is already the largest Protoss winrate we witness in Starcraft, period. It's the lowest it has ever been. Protoss could drop under 40% winrate in PvT this month. | ||
PharaphobiaSC
Czech Republic457 Posts
I read every single post here and I tried to thing as a game designer... and there is only confusion... Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on... You guys need to realize that they might be clueless from clueless chaotic feedback aswell... Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free? tl:dr - Instead of constructive feedback we have a vicious cycle which is being used by vocal randoms to insult blizzard employees | ||
ArtyK
France3143 Posts
On January 24 2017 18:01 PharaphobiaSC wrote: These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator... I read every single post here and I tried to thing as a game designer... and there is only confusion... Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on... You guys need to realize that they might be clueless from clueless chaotic feedback aswell... Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free? Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes. Communities of any game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know. If you think this is specific to starcraft then you're sadly mistaken. | ||
PharaphobiaSC
Czech Republic457 Posts
On January 24 2017 18:08 ArtyK wrote: Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes. Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know. Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt".. And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update... | ||
ArtyK
France3143 Posts
On January 24 2017 18:11 PharaphobiaSC wrote: Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt".. And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update... Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately. | ||
JoFar
31 Posts
But there are still some hard facts like statistics ... there are progamers who are giving input, and (at least i hope so) developers also play this game. In the end all we can do here is just make suggestions ... of course it is up to the developers choosing the right ones. And for sure not an easy task. | ||
PharaphobiaSC
Czech Republic457 Posts
On January 24 2017 18:13 ArtyK wrote: Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately. It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them | ||
ArtyK
France3143 Posts
On January 24 2017 18:26 PharaphobiaSC wrote: It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them They either don't realize or they do but get replaced by others | ||
egrimm
Poland1199 Posts
On January 24 2017 15:03 DinoMight wrote: At least tanks are ground units and you're not forced into making a specific unit just to fight them. You can catch them unsieged and actually shoot at them. Liberators require AA and even then they can fly away. Exactly this. There is much more interaction with tanks than libs especially in PvT - you either build stalkers or go Stagate. Vs tanks You can try to split your units before engaging to minimize dmg taken, surround them, drop on them whereas vs libs there is none such things. On top of that there is little potentional for micro vs libs. Tanks are just much more interesting and probably even easier to balance as they actually have some weeknesses which you can exploit. That's why everyone is suggesting to "replace" liberator area of control role with tanks. From my perspective if that means buffing tank even further - so be it. | ||
Vanadiel
France961 Posts
On January 24 2017 17:54 Elentos wrote: It's the lowest it has ever been. Protoss could drop under 40% winrate in PvT this month. That's just your opinion. I'm just presenting alternative facts. | ||
ejozl
Denmark3325 Posts
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blunderfulguy
United States1415 Posts
On January 24 2017 05:25 Nerchio wrote: I could write more but there are more personal changes where I disagree with the design like medivac boost being free and should cost 10-15 energy but some people will not take this post serious I guess ![]() I've been talking to active, non-pro players as well as complete casual viewers about Medivac boost for a while, nice to see we aren't totally off the wall thinking they should have a cost to boost. | ||
blunderfulguy
United States1415 Posts
On January 24 2017 05:59 Foxxan wrote: Which means nothing in the end. What is needed to change can be entirely subjective, and with blizzards view on things nothing will change pretty much if we go on how they have done this before. That entire sentence is most likely there to keep people (and trolls) who don't have anything else to add or complain about from crying out as if this is the last change they are ever going to do ever. Since I noticed them adding it to many of their posts, I've noticed that sort of behavior go away a little bit. Although, of course people are still finding the smallest thing to complain about anyway. <_< | ||
Parcelleus
Australia1662 Posts
On January 24 2017 10:49 Parcelleus wrote: A step in the right direction. I agree with Classic, nerf Widow mine, as he said, they have too high damage for the cost. The terran doesnt even feel the hurt from losing widow mines because they are so cheap. ie. increase their cost or decrease their damage. I also agree with Classic about tanks, they are still a little too strong. Please take note Blizzard. | ||
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