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Community Feedback Update - January 23 - Page 5

Forum Index > SC2 General
204 CommentsPost a Reply
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Turb0Sw4g
Profile Joined August 2015
74 Posts
January 24 2017 12:23 GMT
#81
On January 24 2017 18:32 ArtyK wrote:
Show nested quote +
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
On January 24 2017 18:08 ArtyK wrote:
On January 24 2017 18:01 PharaphobiaSC wrote:
These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator...

I read every single post here and I tried to thing as a game designer... and there is only confusion...

Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on...

You guys need to realize that they might be clueless from clueless chaotic feedback aswell...

Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free?


Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.




ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-01-24 12:49:27
January 24 2017 12:37 GMT
#82
On January 24 2017 21:23 Turb0Sw4g wrote:
Show nested quote +
On January 24 2017 18:32 ArtyK wrote:
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
On January 24 2017 18:08 ArtyK wrote:
On January 24 2017 18:01 PharaphobiaSC wrote:
These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator...

I read every single post here and I tried to thing as a game designer... and there is only confusion...

Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on...

You guys need to realize that they might be clueless from clueless chaotic feedback aswell...

Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free?


Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.


It's not that they don't realize their suggestions are good or bad, i meant that lots of players don't realize their attitude and anger towards blizzard is unjustified, they think they would do a better job.
They don't look at the state of balance in a competitive environment from each race point of view, they just look at one particular week of pro games or what they're losing to on ladder and suggest things based upon that without testing and checkign numbers...

And i know perfectly well why you cannot expect coherent solutions from such a large community, that's exactly why i suggested to ignore the majority of comments about balance or whatever blizzard is doing wrong, unless it's constructive and civil.

Now when you end up in situations where liberators have an untouchable spot to harass mineral lines, because lack of testing, i totally understand why blizzard gets criticized.
Things like that happened on dusk towers for its entire lifespan, they didn't fix it, but they still manage to bring in a map with the same flaw this new season? Balance is hard but you'd think they could prevent such problems considering they already happened.
And before people tell me that liberator is the problem, in this case no, it isn't.
3 rax reaper was too strong on half the map pool, this is one specific spot on one specific map, you could literally do a quick hotfix and be done with it.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2017-01-24 13:27:04
January 24 2017 12:40 GMT
#83
On January 24 2017 07:45 NonY wrote:
Show nested quote +

I can check for the alternative, because it happened

...

So the alternative was to make the change by looking at the game and realizing similarities. And the alternative happened, but it happened way too late, we had to live thru BFH 2.0 again.

I don't get it. You're not considering the alternative. You're just giving an example supporting what you're saying.

Two ways I can think of to consider the alternative:

#1 You point out times when the community was able to identify something as problematic and it ended up never being solved by players or by maps, so it never got solved until the game itself changed. But what about the times when the community identifies something and it does resolve itself without changes to the game itself? Doing your analysis in hindsight prevents you from testing yourself against this at all. Community feedback is like a shotgun blast and you focus on the pellets that hit the target and forget about all the ones that miss. The ones that miss are the alternative.

#2 You never know when a problem is actually unsolvable. BW was played unchanged for so many years and radically new strategies were still being invented (that did not depend on new maps). When Blizzard doesn't change something for a long time, and then finally does change it, how do you know a player's solution wasn't right around the corner? Maybe Blizzard didn't wait long enough. So the alternative here lies in a hypothetical future.

If Blizzard quickly changed the rules of the game, players are robbed of the opportunity to solve their problems strategically, which is the essence of the game. There's no point to a cycle of "play the game" -> "encounter an obstacle" -> "wait for patch to mix things up again". It's okay for MOBAs with 100 heroes and endless team comps but not okay for RTS with 3 races.

You'd be creating situations where players encounter an obstacle and don't even try very hard to solve it, but rather they just bypass it. They can do some all-ins or make unusual compositions for that one matchup for this one season because next season they know it's going to be changed.



The very difference between BW and SC2 is that SC2 gives players less wiggle room, less room to breath and everything is much more streamlined and speeded up. Therefore developments and possible solutions out of players happen in a more narrow path, are more predictable as well as happen faster.
Also when SC/BW was released global esports didn't exist yet, replays didn't exist and everything was taking place in an environment that wasn't optimized for progaming. Hence information was scarce and retrieval and distribution of information took longer. It was majorly limited to those guys who a) put extreme efforts to create information (observing, using external data and later replay tools for analysis) and b) those who started already then to extend their networks to an international/global bandwidth.

SC2 built on that foundation of broodwar. Information and analysing tools were delivered with release. A much higher amount of expert players with a much higher networking degree exchange information much faster.

What was true for broodwar can not be just be applied equally to SC2. It is true what the dude said that it was very much predictable that certain situations weren't going to be solved by players themselves and obviously needed quicker help from administration instead of leaving them for months upon months in an unbalanced and frustrating state.

This is what is called progress. If that's good or bad is another story. It also can be held responsible for why we experience SC2 less fulfilling than BW to a certain degree. It was much more satisfying to explore these new grounds and contribute to their development back in the days.
Turb0Sw4g
Profile Joined August 2015
74 Posts
January 24 2017 13:39 GMT
#84
On January 24 2017 21:37 ArtyK wrote:
Show nested quote +
On January 24 2017 21:23 Turb0Sw4g wrote:
On January 24 2017 18:32 ArtyK wrote:
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
On January 24 2017 18:08 ArtyK wrote:
On January 24 2017 18:01 PharaphobiaSC wrote:
These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator...

I read every single post here and I tried to thing as a game designer... and there is only confusion...

Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on...

You guys need to realize that they might be clueless from clueless chaotic feedback aswell...

Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free?


Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.


It's not that they don't realize their suggestions are good or bad, i meant that lots of players don't realize their attitude and anger towards blizzard is unjustified, they think they would do a better job.
They don't look at the state of balance in a competitive environment from each race point of view, they just look at one particular week of pro games or what they're losing to on ladder and suggest things based upon that without testing and checkign numbers...

And i know perfectly well why you cannot expect coherent solutions from such a large community, that's exactly why i suggested to ignore the majority of comments about balance or whatever blizzard is doing wrong, unless it's constructive and civil.

Now when you end up in situations where liberators have an untouchable spot to harass mineral lines, because lack of testing, i totally understand why blizzard gets criticized.
Things like that happened on dusk towers for its entire lifespan, they didn't fix it, but they still manage to bring in a map with the same flaw this new season? Balance is hard but you'd think they could prevent such problems considering they already happened.
And before people tell me that liberator is the problem, in this case no, it isn't.
3 rax reaper was too strong on half the map pool, this is one specific spot on one specific map, you could literally do a quick hotfix and be done with it.


I agree that a lot of feedback isn't very civil and/or well thought out. Nonetheless you should be able expect a commercial company like Blizzard to be able to deal with their customers, right? It's on them to separate unconstructive from constructive feedback. Not on us. The community of other games is just as much toxic or even more toxic but it doesn't influence the quality of the game development process (good example for that is LoL).

Back to the issues at hand, though. At this point it's becoming very clear that the Dev team only ever pushes minimal changes (like number changes on unit/building/ability stats). This is not design. It is maintenance (balance maintenance to be exact). I don't know whether this is because of a lack of courage to pursue sweeping changes or inability to find the right set of changes. What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely.
The issues that you described for example are not manageable via stat changes. To balance 3 Rax Reaper the grenade and or grenade damage would have to be removed. Another option would be to reinstate the Techlab requirement for Reapers. Liberators clearly have to much range, come out way too early and should not be reactorable.

I completely understand people getting frustrated over this. Personally, I don't see myself getting back into the game if this is the way things are handled. And I wouldn't be surprised if that's how other people feel either.
KOtical
Profile Joined January 2011
Germany451 Posts
January 24 2017 13:48 GMT
#85
arent the problems in pvt right now the pushes that come before the liberator ?


ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-01-24 13:56:45
January 24 2017 13:51 GMT
#86
On January 24 2017 22:39 Turb0Sw4g wrote:
Show nested quote +
On January 24 2017 21:37 ArtyK wrote:
On January 24 2017 21:23 Turb0Sw4g wrote:
On January 24 2017 18:32 ArtyK wrote:
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
On January 24 2017 18:08 ArtyK wrote:
On January 24 2017 18:01 PharaphobiaSC wrote:
These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator...

I read every single post here and I tried to thing as a game designer... and there is only confusion...

Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on...

You guys need to realize that they might be clueless from clueless chaotic feedback aswell...

Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free?


Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.


It's not that they don't realize their suggestions are good or bad, i meant that lots of players don't realize their attitude and anger towards blizzard is unjustified, they think they would do a better job.
They don't look at the state of balance in a competitive environment from each race point of view, they just look at one particular week of pro games or what they're losing to on ladder and suggest things based upon that without testing and checkign numbers...

And i know perfectly well why you cannot expect coherent solutions from such a large community, that's exactly why i suggested to ignore the majority of comments about balance or whatever blizzard is doing wrong, unless it's constructive and civil.

Now when you end up in situations where liberators have an untouchable spot to harass mineral lines, because lack of testing, i totally understand why blizzard gets criticized.
Things like that happened on dusk towers for its entire lifespan, they didn't fix it, but they still manage to bring in a map with the same flaw this new season? Balance is hard but you'd think they could prevent such problems considering they already happened.
And before people tell me that liberator is the problem, in this case no, it isn't.
3 rax reaper was too strong on half the map pool, this is one specific spot on one specific map, you could literally do a quick hotfix and be done with it.


I agree that a lot of feedback isn't very civil and/or well thought out. Nonetheless you should be able expect a commercial company like Blizzard to be able to deal with their customers, right? It's on them to separate unconstructive from constructive feedback. Not on us. The community of other games is just as much toxic or even more toxic but it doesn't influence the quality of the game development process (good example for that is LoL).

Back to the issues at hand, though. At this point it's becoming very clear that the Dev team only ever pushes minimal changes (like number changes on unit/building/ability stats). This is not design. It is maintenance (balance maintenance to be exact). I don't know whether this is because of a lack of courage to pursue sweeping changes or inability to find the right set of changes. What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely.
The issues that you described for example are not manageable via stat changes. To balance 3 Rax Reaper the grenade and or grenade damage would have to be removed. Another option would be to reinstate the Techlab requirement for Reapers. Liberators clearly have to much range, come out way too early and should not be reactorable.

I completely understand people getting frustrated over this. Personally, I don't see myself getting back into the game if this is the way things are handled. And I wouldn't be surprised if that's how other people feel either.


They tried design change with 3.8, but hydra buff was clearly too much and dt blink is useless. But tanks have changed a lot obviously.
The issue i mentionned was simply an example out of dozens...and grenade damage is a stat change :p

It's weird for you to say "Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions."
And then in your next post "What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely."
You can't listen to everyone for the reason stated in your first sentence...blizzard has to make the choices, i'm sure they heard about tons of ideas, big or small, doesn't mean they're only ignoring the big ones specifically.

On January 24 2017 22:48 KOtical wrote:
arent the problems in pvt right now the pushes that come before the liberator ?



I honeslty feel like 75 is too much of a nerf, 80 would 3 shot stalkers but still 2 shot adepts/zealots. Wouldn't be surprised if libs become useless apart from harassing, and mine are still too strong.
The most popular idea to remove bonus splash damage on shield sounds good.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
TheKhyira
Profile Joined May 2012
115 Posts
Last Edited: 2017-01-24 14:32:08
January 24 2017 14:30 GMT
#87
I´m personally of the opinion that the real strength of the tank in TvP lies in the early game pushes where most of the protoss defense is gateway and that could be something worth trying to make changes to. Perhaps reintroduce siege mode at a lower cost but slow down the timings or something in that ball park.

Mid and lategame the tank is pretty weak. I feel like it is a point that is often ommitted in statements regarding the strength of the tank. Once the protoss army begins to be heavy robo or chargelots the tanks become significantly worse. It has very high synergy with libs but the libs are the core of the damage output not the tanks. Without tanks libs are fine, without libs tanks are trash.

Libs are the core of the damage output of lategame terran armies and I think it´s a little scary changing the math by this much. Bio is strong for a while but once there are multiple robos pumping and templars join the fray bio does not have the damage output to compete and if the libs are heavily toned down perhaps it´s worth looking at another way to get reliable damage output into the regular terran ground army.

I feel like this patch doesn´t address the real issue of the early timings centered around bio tank with lib support and potentially creates other issues later on where the lategame armies might not have the proper damage output. Now I will say that trying to tone down liberators, even more so than this, in favour of other units being stronger leading to less hard counters might be a good direction to head in but between disruptors collosus and templars I think something would need a redesign to bring terran ground armies up to par in a world without libs.

Oh and on a sidenote the mines are the #1 line of defense against mass adept spam, please for the love of god... not again
_fool
Profile Joined February 2011
Netherlands675 Posts
Last Edited: 2017-01-24 14:50:59
January 24 2017 14:44 GMT
#88
As to fixing carriers in PvZ, would it be an option to give corruptors a hive-tech upgrade that allows them to be stronger vs carriers? It could be additional armor (comparable to chitenous plating for ultras) or an extra bonus vs massive?

Right now it feels like remaxing on corruptors (say 30 or so, which is 4500/3000) does not even make a dent in 10 carriers (which is 3500+800/2500). I dont expect to flat out win that battle, but at least I would expect some carriers to go down
"News is to the mind what sugar is to the body"
Turb0Sw4g
Profile Joined August 2015
74 Posts
Last Edited: 2017-01-24 14:55:01
January 24 2017 14:53 GMT
#89
On January 24 2017 22:51 ArtyK wrote:
Show nested quote +
On January 24 2017 22:39 Turb0Sw4g wrote:
On January 24 2017 21:37 ArtyK wrote:
On January 24 2017 21:23 Turb0Sw4g wrote:
On January 24 2017 18:32 ArtyK wrote:
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
On January 24 2017 18:08 ArtyK wrote:
On January 24 2017 18:01 PharaphobiaSC wrote:
These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator...

I read every single post here and I tried to thing as a game designer... and there is only confusion...

Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on...

You guys need to realize that they might be clueless from clueless chaotic feedback aswell...

Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free?


Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.


It's not that they don't realize their suggestions are good or bad, i meant that lots of players don't realize their attitude and anger towards blizzard is unjustified, they think they would do a better job.
They don't look at the state of balance in a competitive environment from each race point of view, they just look at one particular week of pro games or what they're losing to on ladder and suggest things based upon that without testing and checkign numbers...

And i know perfectly well why you cannot expect coherent solutions from such a large community, that's exactly why i suggested to ignore the majority of comments about balance or whatever blizzard is doing wrong, unless it's constructive and civil.

Now when you end up in situations where liberators have an untouchable spot to harass mineral lines, because lack of testing, i totally understand why blizzard gets criticized.
Things like that happened on dusk towers for its entire lifespan, they didn't fix it, but they still manage to bring in a map with the same flaw this new season? Balance is hard but you'd think they could prevent such problems considering they already happened.
And before people tell me that liberator is the problem, in this case no, it isn't.
3 rax reaper was too strong on half the map pool, this is one specific spot on one specific map, you could literally do a quick hotfix and be done with it.


I agree that a lot of feedback isn't very civil and/or well thought out. Nonetheless you should be able expect a commercial company like Blizzard to be able to deal with their customers, right? It's on them to separate unconstructive from constructive feedback. Not on us. The community of other games is just as much toxic or even more toxic but it doesn't influence the quality of the game development process (good example for that is LoL).

Back to the issues at hand, though. At this point it's becoming very clear that the Dev team only ever pushes minimal changes (like number changes on unit/building/ability stats). This is not design. It is maintenance (balance maintenance to be exact). I don't know whether this is because of a lack of courage to pursue sweeping changes or inability to find the right set of changes. What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely.
The issues that you described for example are not manageable via stat changes. To balance 3 Rax Reaper the grenade and or grenade damage would have to be removed. Another option would be to reinstate the Techlab requirement for Reapers. Liberators clearly have to much range, come out way too early and should not be reactorable.

I completely understand people getting frustrated over this. Personally, I don't see myself getting back into the game if this is the way things are handled. And I wouldn't be surprised if that's how other people feel either.


They tried design change with 3.8, but hydra buff was clearly too much and dt blink is useless. But tanks have changed a lot obviously.
The issue i mentionned was simply an example out of dozens...and grenade damage is a stat change :p

It's weird for you to say "Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions."
And then in your next post "What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely."
You can't listen to everyone for the reason stated in your first sentence...blizzard has to make the choices, i'm sure they heard about tons of ideas, big or small, doesn't mean they're only ignoring the big ones specifically.


First of all, as far as I can tell without looking up the change log, the only real design change was the Cyclone and removal of Tankivacs. Everything else was just a number change.
If they don't ignore big changes specifically—as you say—, why aren't there any in the patches? Can you think of any recent big design change since 3.8?

Just to be clear, there is for example a lot of feedback to try Protoss design changes. Sure, there is no real agreement about what the solution should be; but it's pretty clear from the posts I've read that a lot of people consider the Mothership Core/ Photon Overcharge badly designed and that Gateway units should be changed to be stronger in straight up fights (this is what I dislike most as well).
None of the patches have addressed this. I don't see why it cannot be expected of the Dev team to analyze the suggestions, put together a patch with Protoss design changes and let us try them.


ArtyK
Profile Joined June 2011
France3143 Posts
January 24 2017 15:07 GMT
#90
On January 24 2017 23:53 Turb0Sw4g wrote:
Show nested quote +
On January 24 2017 22:51 ArtyK wrote:
On January 24 2017 22:39 Turb0Sw4g wrote:
On January 24 2017 21:37 ArtyK wrote:
On January 24 2017 21:23 Turb0Sw4g wrote:
On January 24 2017 18:32 ArtyK wrote:
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
On January 24 2017 18:08 ArtyK wrote:
[quote]

Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.


It's not that they don't realize their suggestions are good or bad, i meant that lots of players don't realize their attitude and anger towards blizzard is unjustified, they think they would do a better job.
They don't look at the state of balance in a competitive environment from each race point of view, they just look at one particular week of pro games or what they're losing to on ladder and suggest things based upon that without testing and checkign numbers...

And i know perfectly well why you cannot expect coherent solutions from such a large community, that's exactly why i suggested to ignore the majority of comments about balance or whatever blizzard is doing wrong, unless it's constructive and civil.

Now when you end up in situations where liberators have an untouchable spot to harass mineral lines, because lack of testing, i totally understand why blizzard gets criticized.
Things like that happened on dusk towers for its entire lifespan, they didn't fix it, but they still manage to bring in a map with the same flaw this new season? Balance is hard but you'd think they could prevent such problems considering they already happened.
And before people tell me that liberator is the problem, in this case no, it isn't.
3 rax reaper was too strong on half the map pool, this is one specific spot on one specific map, you could literally do a quick hotfix and be done with it.


I agree that a lot of feedback isn't very civil and/or well thought out. Nonetheless you should be able expect a commercial company like Blizzard to be able to deal with their customers, right? It's on them to separate unconstructive from constructive feedback. Not on us. The community of other games is just as much toxic or even more toxic but it doesn't influence the quality of the game development process (good example for that is LoL).

Back to the issues at hand, though. At this point it's becoming very clear that the Dev team only ever pushes minimal changes (like number changes on unit/building/ability stats). This is not design. It is maintenance (balance maintenance to be exact). I don't know whether this is because of a lack of courage to pursue sweeping changes or inability to find the right set of changes. What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely.
The issues that you described for example are not manageable via stat changes. To balance 3 Rax Reaper the grenade and or grenade damage would have to be removed. Another option would be to reinstate the Techlab requirement for Reapers. Liberators clearly have to much range, come out way too early and should not be reactorable.

I completely understand people getting frustrated over this. Personally, I don't see myself getting back into the game if this is the way things are handled. And I wouldn't be surprised if that's how other people feel either.


They tried design change with 3.8, but hydra buff was clearly too much and dt blink is useless. But tanks have changed a lot obviously.
The issue i mentionned was simply an example out of dozens...and grenade damage is a stat change :p

It's weird for you to say "Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions."
And then in your next post "What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely."
You can't listen to everyone for the reason stated in your first sentence...blizzard has to make the choices, i'm sure they heard about tons of ideas, big or small, doesn't mean they're only ignoring the big ones specifically.


First of all, as far as I can tell without looking up the change log, the only real design change was the Cyclone and removal of Tankivacs. Everything else was just a number change.
If they don't ignore big changes specifically—as you say—, why aren't there any in the patches? Can you think of any recent big design change since 3.8?

Just to be clear, there is for example a lot of feedback to try Protoss design changes. Sure, there is no real agreement about what the solution should be; but it's pretty clear from the posts I've read that a lot of people consider the Mothership Core/ Photon Overcharge badly designed and that Gateway units should be changed to be stronger in straight up fights (this is what I dislike most as well).
None of the patches have addressed this. I don't see why it cannot be expected of the Dev team to analyze the suggestions, put together a patch with Protoss design changes and let us try them.


I'm not saying they aren't ignoring big changes, i'm saying they also ignore tons of small changes, hence the use of the word "specifically". In the end it obviously makes more sense to do more little changes, and a few big ones, just like they tried with 3.8.

And whose to say they never considered huge design changes? Not doing something =/= not considering it.
If we're still stuck with photon overcharge it's because blizzard is satisfied with keeping it for now, otherwise they would have done something in 3.8.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2017-01-24 15:25:51
January 24 2017 15:13 GMT
#91
On January 24 2017 18:11 PharaphobiaSC wrote:
Show nested quote +
On January 24 2017 18:08 ArtyK wrote:
On January 24 2017 18:01 PharaphobiaSC wrote:
These 4 pages exacly proves my point why community is a problem... Major here speaks about something... whole other random player disagrees with him and still crying about liberator...

I read every single post here and I tried to thing as a game designer... and there is only confusion...

Everysingle TL thread is like girls on perion having a bad day complaining about everything and if anything came from one side it will be shutted down by the other and so on...

You guys need to realize that they might be clueless from clueless chaotic feedback aswell...

Also no shit that DK might not read reddit or tl... every 2nd post is someone calling if F words, bad words, insults... Who would read that in his free time for free?


Theres also people with constructive criticisms, regardless of how qualified they are as far as balance goes.

Communities of every game have always been this way if you looked at every single comment, it doesn't prove anything more than what we already know.


Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


And instead of arguing the actual topic here (liberators, their potential overlap, etc) you rather make a general statement about how people in your optinion approach these threads.
How is that better? It's completely useless. Why don't you try to discuss the things instead? You are the first one who attacks avilo every single community update, and no you do not attack his arguments you attack his whole post with ad hominem. How in the world is that better? It's not. (and no i don't even like avilo's personality one bit, but that's basically irrelevant)
Yes you are right that there are lots of opinions going around, but you also have to realize that any opinion without arguments and reasoning is basically worthless. "i like the game as it is" doesn't mean anything at all. It doesn't mean that any change you could make is bad, it simply means you are content with the status quo and quite possibly never thought about the game and its problems to begin with.
Sure there are people who imply that sc2 has a lot of problems (i would include myself here :D) but f you disagree argue the specific topics. Do i "enjoy" sc2? Yeah i play it every week because it's the best rts you can play atm with matchmaking. Do i think it could be way better? Yes absolutely.
Blizzard says "Thanks for continuing to work with us to make StarCraft II the best game that it can be!"
I mean it's PR but if there is a little bit of truth in there any discussion which goes in depth enough is potentially a good thing. I still think blizzard doesn't make it clear enough which goals they have and what solutions are beign discussed exactly, but the community still thinks that carriers are a problem for example. And not only a problem balance wise, also one design wise (TLO for example stated it's the most borign unit in the game).
So if we really wanna make sc2 the best game it can be, why not address this? Where are the interesting carrier interactions? (their solution to the carrier over the years was an ability which simply releases all the dmg at one point, and making it extremely cheap to build interceptors. Extremely dedicated to make it work in a fun way :>) I am wating for another "i like the carrier as it is" post without any arguments btw

Is this post positive enough? No probably not but how can you be actually positive when there is almost no multiplayer work put in? (at least none we can see)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
JoFar
Profile Joined January 2017
31 Posts
January 24 2017 15:23 GMT
#92
Well really big changes are hard to implement for a competitive game.

Technically Blizzard has the chance to use it on test maps, for sure ... but i'm affraid the actual player base isn't anymore big enough that this is enough to get results if the change is really good or the opposite. Especially when most of the progamers don't play such test maps too much anyways, cause they have to concentrate on the actual game (patch) to be successful.


Back to the actual change:

still think nerfing wm would be more important. They just deal way too much (splash) damage for the low cost and very early time in the game you can get them. And they work extremely well in late game szenarios with tanks und libs too.
And yeah, wm hits can be entertaining to watch, but in the end it is also sort of boring ... not a lot of micro involved and so on. Sort of the same as the "war of the world" colossus wars in HoTS ... also sort of entertaining for a while, but sooner or later it gets boring.

Although a nerf to the lib is some sort of necessary too. But the more important thing in that regard is the mappool ... as long as there are too many maps, where libs can be too hard abused nerfs to the unit are unimportant. If you can siege the enemy mineral line and the lib can't get hit by anything it doesnt matter if the lib deals 80 damage or 70 oder 200 ... it will kill probes/ drones anyways, and you can't do anything about it (or at least you can't mine if you pull them).
Turb0Sw4g
Profile Joined August 2015
74 Posts
Last Edited: 2017-01-24 15:29:43
January 24 2017 15:28 GMT
#93
On January 25 2017 00:07 ArtyK wrote:
Show nested quote +
On January 24 2017 23:53 Turb0Sw4g wrote:
On January 24 2017 22:51 ArtyK wrote:
On January 24 2017 22:39 Turb0Sw4g wrote:
On January 24 2017 21:37 ArtyK wrote:
On January 24 2017 21:23 Turb0Sw4g wrote:
On January 24 2017 18:32 ArtyK wrote:
On January 24 2017 18:26 PharaphobiaSC wrote:
On January 24 2017 18:13 ArtyK wrote:
On January 24 2017 18:11 PharaphobiaSC wrote:
[quote]

Yes, but its always like "A wants that, B wants the other and C wants the exacly other way"... Ppl say "listel to progamers" Major mention tank... "don't listen to Major.. Liberator is a problem"... "Lib and tank role overlap" Major: "No it doesnt"..

And I'm here sitting like "what the f..." is going on here? and it is the same old song in every feedback update...


Stick to giving your own feedback and ignoring stupid comments then, because it's not something that will go away any time soon unfortunately.


It will never go away, but I'm curious when they realize how retarded it is and why Blizz ignores them


They either don't realize or they do but get replaced by others


To be fair, how would you realize that your suggestion is not good if there is no feedback. I have never seen the Dev team give a profound explanation of a specific change. They just put these changes up for feedback but we never get an in-depth reasoning for why a change was picked and why others were discarded (or for that matter what the overall target is). To me the whole process seems very obscure and communication unnecessarily indirect and backhanded.

Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions. We're only here to provide input for solutions they did not come up with themselves. The onus must be on the Dev team to evaluate community proposals and put them together in order to be tested in a balance patch. I mean, after all this is their job, right? It's not the community's job. We've paid to be able to play the best strategy game there is (next to BW ofc ) not to be able to design it.


It's not that they don't realize their suggestions are good or bad, i meant that lots of players don't realize their attitude and anger towards blizzard is unjustified, they think they would do a better job.
They don't look at the state of balance in a competitive environment from each race point of view, they just look at one particular week of pro games or what they're losing to on ladder and suggest things based upon that without testing and checkign numbers...

And i know perfectly well why you cannot expect coherent solutions from such a large community, that's exactly why i suggested to ignore the majority of comments about balance or whatever blizzard is doing wrong, unless it's constructive and civil.

Now when you end up in situations where liberators have an untouchable spot to harass mineral lines, because lack of testing, i totally understand why blizzard gets criticized.
Things like that happened on dusk towers for its entire lifespan, they didn't fix it, but they still manage to bring in a map with the same flaw this new season? Balance is hard but you'd think they could prevent such problems considering they already happened.
And before people tell me that liberator is the problem, in this case no, it isn't.
3 rax reaper was too strong on half the map pool, this is one specific spot on one specific map, you could literally do a quick hotfix and be done with it.


I agree that a lot of feedback isn't very civil and/or well thought out. Nonetheless you should be able expect a commercial company like Blizzard to be able to deal with their customers, right? It's on them to separate unconstructive from constructive feedback. Not on us. The community of other games is just as much toxic or even more toxic but it doesn't influence the quality of the game development process (good example for that is LoL).

Back to the issues at hand, though. At this point it's becoming very clear that the Dev team only ever pushes minimal changes (like number changes on unit/building/ability stats). This is not design. It is maintenance (balance maintenance to be exact). I don't know whether this is because of a lack of courage to pursue sweeping changes or inability to find the right set of changes. What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely.
The issues that you described for example are not manageable via stat changes. To balance 3 Rax Reaper the grenade and or grenade damage would have to be removed. Another option would be to reinstate the Techlab requirement for Reapers. Liberators clearly have to much range, come out way too early and should not be reactorable.

I completely understand people getting frustrated over this. Personally, I don't see myself getting back into the game if this is the way things are handled. And I wouldn't be surprised if that's how other people feel either.


They tried design change with 3.8, but hydra buff was clearly too much and dt blink is useless. But tanks have changed a lot obviously.
The issue i mentionned was simply an example out of dozens...and grenade damage is a stat change :p

It's weird for you to say "Another point which I want to make is that you cannot expect a diverse community of players such as this to provide coherent arguments or solutions."
And then in your next post "What we can savely say however—and that's really sad actually—, is that the part of the community which wants big changes to the game is being ignored completely."
You can't listen to everyone for the reason stated in your first sentence...blizzard has to make the choices, i'm sure they heard about tons of ideas, big or small, doesn't mean they're only ignoring the big ones specifically.


First of all, as far as I can tell without looking up the change log, the only real design change was the Cyclone and removal of Tankivacs. Everything else was just a number change.
If they don't ignore big changes specifically—as you say—, why aren't there any in the patches? Can you think of any recent big design change since 3.8?

Just to be clear, there is for example a lot of feedback to try Protoss design changes. Sure, there is no real agreement about what the solution should be; but it's pretty clear from the posts I've read that a lot of people consider the Mothership Core/ Photon Overcharge badly designed and that Gateway units should be changed to be stronger in straight up fights (this is what I dislike most as well).
None of the patches have addressed this. I don't see why it cannot be expected of the Dev team to analyze the suggestions, put together a patch with Protoss design changes and let us try them.


I'm not saying they aren't ignoring big changes, i'm saying they also ignore tons of small changes, hence the use of the word "specifically". In the end it obviously makes more sense to do more little changes, and a few big ones, just like they tried with 3.8.

And whose to say they never considered huge design changes? Not doing something =/= not considering it.
If we're still stuck with photon overcharge it's because blizzard is satisfied with keeping it for now, otherwise they would have done something in 3.8.


Sure, but all we get are minimal changes. We don't know if they have considered bigger changes. And to the point, I don't see how their approach is making the game better. Does it really make more sense to change almost nothing and disregard player requests if the game ultimately is supposed to be better?
Why does it matter if Blizzard is satisfied with their own solutions? They need to satisfy us—the players of this game—by finding excellent solutions which improve gameplay and enjoyment while maintaining balance.

On January 25 2017 00:13 The_Red_Viper wrote:
Is this post positive enough? No probably not but how can you be actually positive when there is almost no multiplayer work put in? (at least none we can see)


Exactly. I mean, from what we get, it doesn't seem like they're doing much. And if they are doing a lot of internal testing, I would like to hear about it.

There have been a couple of changes which they supposedly tried internally but effectively decided against without giving any reasoning other than "we didn't like it" (Goliath addition and Stalker damage increase for example). I definitely would have loved to try these changes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 24 2017 15:37 GMT
#94
On January 25 2017 00:28 Turb0Sw4g wrote:
Show nested quote +
On January 25 2017 00:13 The_Red_Viper wrote:
Is this post positive enough? No probably not but how can you be actually positive when there is almost no multiplayer work put in? (at least none we can see)


Exactly. I mean, from what we get, it doesn't seem like they're doing much. And if they are doing a lot of internal testing, I would like to hear about it.

There have been a couple of changes which they supposedly tried internally but effectively decided against without giving any reasoning other than "we didn't like it" (Goliath addition and Stalker damage increase for example). I definitely would have loved to try these changes.


Yeah i was hyped for ptr matchmaking being as accessible as it is right now. I thougt that would in fact mean constant testing of changes. Well i was wrong and i don't see why it isn't done if we believe their goal "to make sc2 the best it can be"
I guess in their mind it's already pretty close? I don't know.

Yeah there were a lot of changes tested internally if we can believe them. Even another take on unit pathing. Ofc we didn't even see a video if i recall correctly. These community updates should be way more in depth to explain what their specific goals are, what they consider as solutions, why they think a specific solution is the best bet atm, etc. Something with actual meat and not just empty phrases and a little bit of teasing. That way it looks like they don't work all that hard which might be wrong but yeah it's not visible to us in the slightest.
You could argue that we don't need to know everything, but if we pretend that is true david kim has absolutely no right to criticize the community for not brining solutions to the table. He did that a few times already though.
It's a mess really.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2017-01-24 16:11:51
January 24 2017 16:07 GMT
#95
Yo,

Blizzard needs to make this game fun or else nobody will play, and nobody will watch. You can't only balance around the top top tier of players and leave all the diamond Protosses out to dry. They are the target market! They are the people that are watching your eSports events and building community around the game.

If the game becomes unfun, people will stop playing, and they'll stop watching.

I've essentially moved on to CSGO as my main game now, because StarCraft hasn't been fun at all for me since LotV.


The biggest issue with Widow Mines and Liberators isn't the damage or the tech or build orders etc.... It's that it takes significantly more APM to play against them than with them. It's just not fun to have to work your ass off to fight these things only to get ROFLSTOMPED by a bunch of stim bio minutes later because you were busy microing fucking probes while the Terran sits in his base and presses 4AAAAAAAAAAAAAAAAAAAAAAA.

I want the game to be about playing the game, not about babysitting your fucking probes all game.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
January 24 2017 16:35 GMT
#96
On January 25 2017 01:07 DinoMight wrote:
Yo,

Blizzard needs to make this game fun or else nobody will play, and nobody will watch. You can't only balance around the top top tier of players and leave all the diamond Protosses out to dry. They are the target market! They are the people that are watching your eSports events and building community around the game.

If the game becomes unfun, people will stop playing, and they'll stop watching.

I've essentially moved on to CSGO as my main game now, because StarCraft hasn't been fun at all for me since LotV.


The biggest issue with Widow Mines and Liberators isn't the damage or the tech or build orders etc.... It's that it takes significantly more APM to play against them than with them. It's just not fun to have to work your ass off to fight these things only to get ROFLSTOMPED by a bunch of stim bio minutes later because you were busy microing fucking probes while the Terran sits in his base and presses 4AAAAAAAAAAAAAAAAAAAAAAA.

I want the game to be about playing the game, not about babysitting your fucking probes all game.


well did you play terran as successfully as you played protoss?
how do you know what's easy and what's not?
NonY
Profile Blog Joined June 2007
8748 Posts
January 24 2017 16:57 GMT
#97
On January 24 2017 21:40 LSN wrote:
Show nested quote +
On January 24 2017 07:45 NonY wrote:

I can check for the alternative, because it happened

...

So the alternative was to make the change by looking at the game and realizing similarities. And the alternative happened, but it happened way too late, we had to live thru BFH 2.0 again.

I don't get it. You're not considering the alternative. You're just giving an example supporting what you're saying.

Two ways I can think of to consider the alternative:

#1 You point out times when the community was able to identify something as problematic and it ended up never being solved by players or by maps, so it never got solved until the game itself changed. But what about the times when the community identifies something and it does resolve itself without changes to the game itself? Doing your analysis in hindsight prevents you from testing yourself against this at all. Community feedback is like a shotgun blast and you focus on the pellets that hit the target and forget about all the ones that miss. The ones that miss are the alternative.

#2 You never know when a problem is actually unsolvable. BW was played unchanged for so many years and radically new strategies were still being invented (that did not depend on new maps). When Blizzard doesn't change something for a long time, and then finally does change it, how do you know a player's solution wasn't right around the corner? Maybe Blizzard didn't wait long enough. So the alternative here lies in a hypothetical future.

If Blizzard quickly changed the rules of the game, players are robbed of the opportunity to solve their problems strategically, which is the essence of the game. There's no point to a cycle of "play the game" -> "encounter an obstacle" -> "wait for patch to mix things up again". It's okay for MOBAs with 100 heroes and endless team comps but not okay for RTS with 3 races.

You'd be creating situations where players encounter an obstacle and don't even try very hard to solve it, but rather they just bypass it. They can do some all-ins or make unusual compositions for that one matchup for this one season because next season they know it's going to be changed.



The very difference between BW and SC2 is that SC2 gives players less wiggle room, less room to breath and everything is much more streamlined and speeded up. Therefore developments and possible solutions out of players happen in a more narrow path, are more predictable as well as happen faster.
Also when SC/BW was released global esports didn't exist yet, replays didn't exist and everything was taking place in an environment that wasn't optimized for progaming. Hence information was scarce and retrieval and distribution of information took longer. It was majorly limited to those guys who a) put extreme efforts to create information (observing, using external data and later replay tools for analysis) and b) those who started already then to extend their networks to an international/global bandwidth.

SC2 built on that foundation of broodwar. Information and analysing tools were delivered with release. A much higher amount of expert players with a much higher networking degree exchange information much faster.

What was true for broodwar can not be just be applied equally to SC2. It is true what the dude said that it was very much predictable that certain situations weren't going to be solved by players themselves and obviously needed quicker help from administration instead of leaving them for months upon months in an unbalanced and frustrating state.

This is what is called progress. If that's good or bad is another story. It also can be held responsible for why we experience SC2 less fulfilling than BW to a certain degree. It was much more satisfying to explore these new grounds and contribute to their development back in the days.

new strats were being developed in bw even after replays had been available for years and hundreds of pros had been playing full time for years

solutions that come from the players are always seen as impossible until someone does it. that is the whole frustrating and difficult thing about this. if you think that when the community is quite convinced that something can never be solved with the current rules of the game, blizzard should make a change, then we have no common ground. i 100% know as a fact that the community has been wrong about these things and i like it when players are allowed to innovate in this way

i like when something seems impossible and a player solves it. regular balance changes makes that impossible. because i can tell you right now what the thought processes will be: someone does something "impossible" a few months after a patch -> "this patch hadn't really been figured out yet. people are just figuring it out now, not doing anything extraordinary." new patch hits, someone does something long thought impossible, not directly related to the patch changes -> "we can't compare this strategy now to how people were playing the last several patches. the game changes in complex and unpredictable ways. this couldn't have been done back then"

so nothing ever seems impossible. the game is in constant flux and you can never tell how long something has been "possible"
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2017-01-24 17:12:11
January 24 2017 17:11 GMT
#98
On January 25 2017 01:35 Ganseng wrote:
Show nested quote +
On January 25 2017 01:07 DinoMight wrote:
Yo,

Blizzard needs to make this game fun or else nobody will play, and nobody will watch. You can't only balance around the top top tier of players and leave all the diamond Protosses out to dry. They are the target market! They are the people that are watching your eSports events and building community around the game.

If the game becomes unfun, people will stop playing, and they'll stop watching.

I've essentially moved on to CSGO as my main game now, because StarCraft hasn't been fun at all for me since LotV.


The biggest issue with Widow Mines and Liberators isn't the damage or the tech or build orders etc.... It's that it takes significantly more APM to play against them than with them. It's just not fun to have to work your ass off to fight these things only to get ROFLSTOMPED by a bunch of stim bio minutes later because you were busy microing fucking probes while the Terran sits in his base and presses 4AAAAAAAAAAAAAAAAAAAAAAA.

I want the game to be about playing the game, not about babysitting your fucking probes all game.


well did you play terran as successfully as you played protoss?
how do you know what's easy and what's not?


I play all the races - less Zerg but a good amount of Terran. I also just hosted a Diamond max tournament where Protoss had a 0% win rate vs Terran in series.

I can tell you for sure, a widow mine drop is much much much easier to execute than it is to defend. I don't think anyone can disagree here. You just boost in, press D, and burrow the mine. If it hits, it hits. Then you go back to macro.

As the Protoss player, you need to pull your probes, grab your observer/oracle whatever, get units to kill the widow mine... If the Terran sends mines to 2 bases at once this becomes orders of magnitude harder.

As Terran I regularly wipe entire mineral lines with these drops. Honestly, it feels broken AF. Nothing should be THIS punishing and hard to defend for a Diamond player (top 20% of the player base).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 24 2017 17:15 GMT
#99
Everything is easier to execute than defend. That's just common sense.

If you're executing something, you know what you're doing. If you're defending something, you usually don't know you're defending it until shortly before defending it.
Cereal
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-01-24 17:30:59
January 24 2017 17:17 GMT
#100
On January 25 2017 01:07 DinoMight wrote:
Yo,

Blizzard needs to make this game fun or else nobody will play, and nobody will watch.


i love RTS games and have since i was 12 when the genre was at its peak. People like me ( now 29 years old ) are not being replaced. And we'll never get replaced. Overwatch allows me to play competitively and go all out 100%. Use some strategy... engage in action... get really into it for a month.. live it .. eat it .. breath it. Then drop it for 2 months and never touch it. Then go back again to Overwatch. This is not possible with any kind of RTS game due to mechanics. Its far more frustrating get back into an RTS after you've had some time away from it than a game like Overwatch.

It does not matter what Blizzard does. The issue I've mentioned above will never go away. Also, people can get their big army fighting fix on tablets and smart phones now. The giant army battles with bullets flying everyone and hundreds of units clashing was the big pay off for mainstream players and in 2000 that was only possible on a PC. Now consumers have infinitely more choices.

Too many choices now. The entire RTS genre will continue to decline as games like Mobile Strike and Clash of Clans flourish and the PC crowd gravitates towards games like Overwatch that you can drop for a month and go back to it and still have a blast on day 1 of your return to the game.

i just enjoy SC2, CoH1 and RA3 for what they are. i'm not hoping there is some great renaissance. i realize all 3 of these games are doomed to a slow decline.

you'll be happier if you examine the entire forest.. realize the over all trend and then sit in amongst your trees and hit the "Find Match" button.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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