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Liberator Concord Cannon damage changed from 85 to 75.
While there has been a lot of great feedback regarding suggestions for PvT, this change looks to be the solution proposed by many players out there. However, we wanted to confirm with you before making this move. Because a change like this targets the specific problem and is a very small change outside of that, we wanted to get your thoughts on possibly pushing this out to the live game as early as next week.
Further Changes
The above change will definitely make a difference in PvT, so we want to make sure things are looking good before making other balance calls. So any further changes will most likely go to the Balance Test Map first. We are currently still seeing discussions around Carrier strength in PvZ, Widow Mine strength in PvT and Hydra health changes. If further changes are needed, we will take action on them as well.
This balance test map can go live as early as next week as well, so please give us your thoughts.
Thanks for continuing to work with us to make StarCraft II the best game that it can be!
Notable changes in unit interactions with 75 damage liberators :
- 3 shots vs stalkers/adepts/zealots instead of 2 (many people still think liberators aren't affected by armor, they are) - 2 shots instead of 1 vs high templars and sentries - 5 shots instead of 4 vs immortals (without barrier)
- 2 shots instead of 1 vs hydras - 8 shots instead of 7 vs fully upgraded ultras (if no air upgrade on libs)
Getting air attack upgrades will be more important now but at least liberators aren't as broken as before!
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As a Terran player I agree with the Liberator change. Liberators need to be toned down and this is a good move.
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On January 24 2017 04:45 MockHamill wrote: As a Terran player I agree with the Liberator change. Liberators need to be toned down and this is a good move.
We both proposed this change in the last few community feedback threads, maybe they do read those then 8)
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great! finally. now a widow mine shield nerf and all is fine.
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It's good.
hopefully they'll adress 3 rax reaper (about a year too late lol) and Carriers (painfully obvious that it's too good.) next.
then the game might be in a good place.
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This won't be enough to fix PvT, but it helps.
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On January 24 2017 05:00 Comedy wrote: It's good.
hopefully they'll adress 3 rax reaper (about a year too late lol) and Carriers (painfully obvious that it's too good.) next.
then the game might be in a good place.
that lib change is a year too late as well :p
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On January 24 2017 05:03 ArtyK wrote:Show nested quote +On January 24 2017 05:00 Comedy wrote: It's good.
hopefully they'll adress 3 rax reaper (about a year too late lol) and Carriers (painfully obvious that it's too good.) next.
then the game might be in a good place. that lib change is a year too late as well :p
ha, at the very least it's coming though.
i do find it interesting that they're talking about Hydra health again, considering they just said they were tabling it for now.
I guess you're right - it looks like they're taking the well thought out posts to heart! (and correctly ignoring all the ones that are just whine)
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I've been saying since 2012 that Blizzard is way too slow on balancing the game. They were late with the 4 gate nerf back in early WOL, late with the 1-1-1 nerfs, late with BL/Infestor nerf, late with Vortex nerf... it just goes on and on.
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If only they would do something about TvT. It's an absolute drag to play since every game feels the same. Ravens --> doomdrops --> boring siege fests. As much as people loved to hate on the tankivac, it served an important role for TvT. It made the game dynamic and mobile. You could always respond to a doomdrop by quickly flying your tanks to defend. Now if he gets to land the tank there is almost nothing you could do. Tankivac also allowed you to end games where you were far ahead. Now you often have to play on for another 5 minutes before you finally can break your opponents siege line.
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Dont touch Hydra health! Nerf Carriers! Revert Baneling health! Remove +Shield dmg on mines!
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8748 Posts
On January 24 2017 05:07 BronzeKnee wrote: I've been saying since 2012 that Blizzard is way too slow on balancing the game. They were late with the 4 gate nerf back in early WOL, late with the 1-1-1 nerfs, late with BL/Infestor nerf, late with Vortex nerf... it just goes on and on. and you can keep saying it however much you want. you have no way of checking for the alternative
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On January 24 2017 05:08 MperorM1 wrote: If only they would do something about TvT. It's an absolute drag to play since every game feels the same. Ravens --> doomdrops --> boring siege fests. As much as people loved to hate on the tankivac, it served an important role for TvT. It made the game dynamic and mobile. You could always respond to a doomdrop by quickly flying your tanks to defend. Now if he gets to land the tank there is almost nothing you could do. Tankivac also allowed you to end games where you were far ahead. Now you often have to play on for another 5 minutes before you finally can break your opponents siege line.
Ravens would have to be changed. Like nerfing the auto turret damage or just replace it with a new ability.
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On January 24 2017 05:10 insitelol wrote: Dont touch Hydra health! Nerf Carriers! Revert Baneling health! Remove +Shield dmg on mines!
Hydra HP should be buffed. Would like to see hydras for the whole match instead of using them for a little while then transitioning into something else.
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I'd love to see the freedom zone diameter on the liberator nerfed, maybe by 1, then added back with the advanced ballistics upgrade.
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its rly good direction in which blizz is going now also ( im toss player) but pls , pls try to make hydra to fearsome beast, add hp or +1 armor or both even
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In the last couple of tournaments progamers were talking about getting together to talk to balance team of SC2. Most of us agree that we would like to see a lot of small changes like you see in this community feedback. Last community feedback was disappointing but this shows a lot of potential. I think Blizzard should play with a lot of small changes that wouldn't break the game on either side.
My small suggestions at the moment would be to: - Make feedback 75 energy. Would help zerg in PvZ late game and maybe would allow more caster usage. Wouldn't break anything else (maybe sometimes feedback vs mass phoenix in PvP but I am not an expert and doesn't happen too often) - If we change feedback then Carriers might not need to be nerfed that hard since vipers will be more playable. Still a small nerf would be neccessary. Maybe going back to 25 minerals for interceptors or something else. -1 interceptor max?
I think those 2 are the most important at the moment but there is a lot more that could be played with without breaking the game. Examples:
- Could buff stalkers a little bit like +1 or +2 damage against everything. - Adept shade cooldown could be 1/2 seconds longer so you need to commit more and can't jump between bases so easily. If people don't like it then could make the shade itself longer for the same amount.
I could write more but there are more personal changes where I disagree with the design like medivac boost being free and should cost 10-15 energy but some people will not take this post serious I guess
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On January 24 2017 05:07 BronzeKnee wrote: I've been saying since 2012 that Blizzard is way too slow on balancing the game. They were late with the 4 gate nerf back in early WOL, late with the 1-1-1 nerfs, late with BL/Infestor nerf, late with Vortex nerf... it just goes on and on. On the other hand, they've had some very quick nerfs to some other units and strats. Blizzard has definitely been criticized for both extremes when it comes to their balance changes.
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small change but a good step
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On January 24 2017 05:25 Nerchio wrote:In the last couple of tournaments progamers were talking about getting together to talk to balance team of SC2. Most of us agree that we would like to see a lot of small changes like you see in this community feedback. Last community feedback was disappointing but this shows a lot of potential. I think Blizzard should play with a lot of small changes that wouldn't break the game on either side. My small suggestions at the moment would be to: - Make feedback 75 energy. Would help zerg in PvZ late game and maybe would allow more caster usage. Wouldn't break anything else (maybe sometimes feedback vs mass phoenix in PvP but I am not an expert and doesn't happen too often) - If we change feedback then Carriers might not need to be nerfed that hard since vipers will be more playable. Still a small nerf would be neccessary. Maybe going back to 25 minerals for interceptors or something else. -1 interceptor max? I think those 2 are the most important at the moment but there is a lot more that could be played with without breaking the game. Examples: - Could buff stalkers a little bit like +1 or +2 damage against everything. - Adept shade cooldown could be 1/2 seconds longer so you need to commit more and can't jump between bases so easily. If people don't like it then could make the shade itself longer for the same amount. I could write more but there are more personal changes where I disagree with the design like medivac boost being free and should cost 10-15 energy but some people will not take this post serious I guess 
I agree with those except maybe 20 minerals for interceptors? And give back vision to shades while nerfing the cooldown was what i always wanted
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