• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:21
CEST 11:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
StarCraft Human 'N' AI League Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8361 users

Community Feedback Update - January 23

Forum Index > SC2 General
204 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
ArtyK
Profile Joined June 2011
France3144 Posts
January 23 2017 19:42 GMT
#1
[image loading]


Source


Liberator Concord Cannon damage changed from 85 to 75.

While there has been a lot of great feedback regarding suggestions for PvT, this change looks to be the solution proposed by many players out there. However, we wanted to confirm with you before making this move. Because a change like this targets the specific problem and is a very small change outside of that, we wanted to get your thoughts on possibly pushing this out to the live game as early as next week.

Further Changes

The above change will definitely make a difference in PvT, so we want to make sure things are looking good before making other balance calls. So any further changes will most likely go to the Balance Test Map first. We are currently still seeing discussions around Carrier strength in PvZ, Widow Mine strength in PvT and Hydra health changes. If further changes are needed, we will take action on them as well.

This balance test map can go live as early as next week as well, so please give us your thoughts.

Thanks for continuing to work with us to make StarCraft II the best game that it can be!



Notable changes in unit interactions with 75 damage liberators :

- 3 shots vs stalkers/adepts/zealots instead of 2 (many people still think liberators aren't affected by armor, they are)
- 2 shots instead of 1 vs high templars and sentries
- 5 shots instead of 4 vs immortals (without barrier)

- 2 shots instead of 1 vs hydras
- 8 shots instead of 7 vs fully upgraded ultras (if no air upgrade on libs)

Getting air attack upgrades will be more important now but at least liberators aren't as broken as before!
Facebook Twitter Reddit
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 23 2017 19:45 GMT
#2
As a Terran player I agree with the Liberator change. Liberators need to be toned down and this is a good move.
ArtyK
Profile Joined June 2011
France3144 Posts
January 23 2017 19:46 GMT
#3
On January 24 2017 04:45 MockHamill wrote:
As a Terran player I agree with the Liberator change. Liberators need to be toned down and this is a good move.


We both proposed this change in the last few community feedback threads, maybe they do read those then 8)
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
NutriaKaiN
Profile Joined June 2016
88 Posts
January 23 2017 19:56 GMT
#4
great! finally. now a widow mine shield nerf and all is fine.
Comedy
Profile Joined March 2016
469 Posts
January 23 2017 20:00 GMT
#5
It's good.

hopefully they'll adress 3 rax reaper (about a year too late lol) and Carriers (painfully obvious that it's too good.) next.

then the game might be in a good place.
BronzeKnee
Profile Joined March 2011
United States5226 Posts
January 23 2017 20:02 GMT
#6
This won't be enough to fix PvT, but it helps.
ArtyK
Profile Joined June 2011
France3144 Posts
January 23 2017 20:03 GMT
#7
On January 24 2017 05:00 Comedy wrote:
It's good.

hopefully they'll adress 3 rax reaper (about a year too late lol) and Carriers (painfully obvious that it's too good.) next.

then the game might be in a good place.


that lib change is a year too late as well :p
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
reneg
Profile Joined September 2010
United States859 Posts
January 23 2017 20:06 GMT
#8
On January 24 2017 05:03 ArtyK wrote:
Show nested quote +
On January 24 2017 05:00 Comedy wrote:
It's good.

hopefully they'll adress 3 rax reaper (about a year too late lol) and Carriers (painfully obvious that it's too good.) next.

then the game might be in a good place.


that lib change is a year too late as well :p


ha, at the very least it's coming though.

i do find it interesting that they're talking about Hydra health again, considering they just said they were tabling it for now.

I guess you're right - it looks like they're taking the well thought out posts to heart! (and correctly ignoring all the ones that are just whine)
moose...indian
BronzeKnee
Profile Joined March 2011
United States5226 Posts
January 23 2017 20:07 GMT
#9
I've been saying since 2012 that Blizzard is way too slow on balancing the game. They were late with the 4 gate nerf back in early WOL, late with the 1-1-1 nerfs, late with BL/Infestor nerf, late with Vortex nerf... it just goes on and on.
MperorM1
Profile Joined September 2015
90 Posts
January 23 2017 20:08 GMT
#10
If only they would do something about TvT. It's an absolute drag to play since every game feels the same. Ravens --> doomdrops --> boring siege fests. As much as people loved to hate on the tankivac, it served an important role for TvT. It made the game dynamic and mobile. You could always respond to a doomdrop by quickly flying your tanks to defend. Now if he gets to land the tank there is almost nothing you could do. Tankivac also allowed you to end games where you were far ahead. Now you often have to play on for another 5 minutes before you finally can break your opponents siege line.
insitelol
Profile Joined August 2012
845 Posts
January 23 2017 20:10 GMT
#11
Dont touch Hydra health!
Nerf Carriers!
Revert Baneling health!
Remove +Shield dmg on mines!
Less is more.
NonY
Profile Blog Joined June 2007
8751 Posts
January 23 2017 20:12 GMT
#12
On January 24 2017 05:07 BronzeKnee wrote:
I've been saying since 2012 that Blizzard is way too slow on balancing the game. They were late with the 4 gate nerf back in early WOL, late with the 1-1-1 nerfs, late with BL/Infestor nerf, late with Vortex nerf... it just goes on and on.

and you can keep saying it however much you want. you have no way of checking for the alternative
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Bareleon
Profile Blog Joined May 2011
371 Posts
January 23 2017 20:13 GMT
#13
On January 24 2017 05:08 MperorM1 wrote:
If only they would do something about TvT. It's an absolute drag to play since every game feels the same. Ravens --> doomdrops --> boring siege fests. As much as people loved to hate on the tankivac, it served an important role for TvT. It made the game dynamic and mobile. You could always respond to a doomdrop by quickly flying your tanks to defend. Now if he gets to land the tank there is almost nothing you could do. Tankivac also allowed you to end games where you were far ahead. Now you often have to play on for another 5 minutes before you finally can break your opponents siege line.


Ravens would have to be changed. Like nerfing the auto turret damage or just replace it with a new ability.
Bareleon
Profile Blog Joined May 2011
371 Posts
January 23 2017 20:14 GMT
#14
On January 24 2017 05:10 insitelol wrote:
Dont touch Hydra health!
Nerf Carriers!
Revert Baneling health!
Remove +Shield dmg on mines!


Hydra HP should be buffed. Would like to see hydras for the whole match instead of using them for a little while then transitioning into something else.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
Last Edited: 2017-01-23 20:17:34
January 23 2017 20:17 GMT
#15
I'd love to see the freedom zone diameter on the liberator nerfed, maybe by 1, then added back with the advanced ballistics upgrade.
TL+ Member
gab12
Profile Joined June 2016
Poland147 Posts
January 23 2017 20:20 GMT
#16
its rly good direction in which blizz is going now also ( im toss player) but pls , pls try to make hydra to fearsome beast, add hp or +1 armor or both even
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 23 2017 20:25 GMT
#17
In the last couple of tournaments progamers were talking about getting together to talk to balance team of SC2.
Most of us agree that we would like to see a lot of small changes like you see in this community feedback. Last community feedback was disappointing but this shows a lot of potential. I think Blizzard should play with a lot of small changes that wouldn't break the game on either side.

My small suggestions at the moment would be to:
- Make feedback 75 energy. Would help zerg in PvZ late game and maybe would allow more caster usage. Wouldn't break anything else (maybe sometimes feedback vs mass phoenix in PvP but I am not an expert and doesn't happen too often)
- If we change feedback then Carriers might not need to be nerfed that hard since vipers will be more playable. Still a small nerf would be neccessary. Maybe going back to 25 minerals for interceptors or something else. -1 interceptor max?

I think those 2 are the most important at the moment but there is a lot more that could be played with without breaking the game. Examples:

- Could buff stalkers a little bit like +1 or +2 damage against everything.
- Adept shade cooldown could be 1/2 seconds longer so you need to commit more and can't jump between bases so easily. If people don't like it then could make the shade itself longer for the same amount.

I could write more but there are more personal changes where I disagree with the design like medivac boost being free and should cost 10-15 energy but some people will not take this post serious I guess
Progamer"I am the best" - Nerchio , 2017.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 23 2017 20:27 GMT
#18
On January 24 2017 05:07 BronzeKnee wrote:
I've been saying since 2012 that Blizzard is way too slow on balancing the game. They were late with the 4 gate nerf back in early WOL, late with the 1-1-1 nerfs, late with BL/Infestor nerf, late with Vortex nerf... it just goes on and on.

On the other hand, they've had some very quick nerfs to some other units and strats. Blizzard has definitely been criticized for both extremes when it comes to their balance changes.
ㅇㅅㅌㅅ
parkufarku
Profile Blog Joined March 2014
882 Posts
January 23 2017 20:29 GMT
#19
small change but a good step
ArtyK
Profile Joined June 2011
France3144 Posts
January 23 2017 20:30 GMT
#20
On January 24 2017 05:25 Nerchio wrote:
In the last couple of tournaments progamers were talking about getting together to talk to balance team of SC2.
Most of us agree that we would like to see a lot of small changes like you see in this community feedback. Last community feedback was disappointing but this shows a lot of potential. I think Blizzard should play with a lot of small changes that wouldn't break the game on either side.

My small suggestions at the moment would be to:
- Make feedback 75 energy. Would help zerg in PvZ late game and maybe would allow more caster usage. Wouldn't break anything else (maybe sometimes feedback vs mass phoenix in PvP but I am not an expert and doesn't happen too often)
- If we change feedback then Carriers might not need to be nerfed that hard since vipers will be more playable. Still a small nerf would be neccessary. Maybe going back to 25 minerals for interceptors or something else. -1 interceptor max?

I think those 2 are the most important at the moment but there is a lot more that could be played with without breaking the game. Examples:

- Could buff stalkers a little bit like +1 or +2 damage against everything.
- Adept shade cooldown could be 1/2 seconds longer so you need to commit more and can't jump between bases so easily. If people don't like it then could make the shade itself longer for the same amount.

I could write more but there are more personal changes where I disagree with the design like medivac boost being free and should cost 10-15 energy but some people will not take this post serious I guess


I agree with those except maybe 20 minerals for interceptors?
And give back vision to shades while nerfing the cooldown was what i always wanted
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 GSTL: Grand Finals
RotterdaM442
SHIN 153
CranKy Ducklings SOOP144
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 442
LamboSC2 180
SHIN 153
Rex 24
StarCraft: Brood War
Britney 2514
ggaemo 1067
actioN 934
Barracks 463
Stork 453
BeSt 347
EffOrt 340
PianO 199
Rush 102
Mong 60
[ Show more ]
Bale 28
Sharp 20
zelot 13
ZergMaN 13
NaDa 12
ZerO 12
JulyZerg 9
Dota 2
Gorgc4356
League of Legends
JimRising 563
Heroes of the Storm
Trikslyr54
Other Games
gofns22633
Livibee174
ArmadaUGS88
ZerO(Twitch)2
Organizations
Dota 2
PGL Dota 2 - Main Stream11228
StarCraft: Brood War
Afreeca ASL 306
Other Games
BasetradeTV6
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH209
• LUISG 30
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Yamato Cup
5h 40m
BSL Open Qualifier
9h 40m
BSL Open Qualifier
9h 40m
OSC
13h 40m
Replay Cast
14h 40m
Afreeca Starleague
1d
Soma vs Jaedong
WardiTV Weekly
1d 1h
Monday Night Weeklies
1d 6h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.