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Improvements: Why we will never see a bonjwa.

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
perspicaciousinnate
Profile Joined November 2012
45 Posts
December 27 2014 17:29 GMT
#1
What do you guys think of this theory?

Because Blizzard incorporated queuing into starcraft 2, APM has become much less important. (APM is still very important but just less so.)

In starcraft 1, without queuing, a pro would hypothetically need 400 APM to attain a certain level of control. In contrast, in starcraft 2, with queuing, a pro would hypothetically need 300 APM to attain the same level of control. Since, there are more pros with 300 APM, it's less likely you'll get a bonjwa. On the other hand, the players would can get 400 APM are very few so bonjwa's are possible.

Strategy and builds have become so much more important in starcraft 2. In theory, this sounds like a better game. Unfortunately, anyone can eventually figure out the counters to builds. Preparation has become that much important and this has leveled out the playing field a bit because it becomes a matter of how much time you put in. It relies less on latent ability.

We see this in practice. Jaedong and Flash with their insane multitasking and APM were able to attain dominance for a long time. In starcraft 2, it's definitely helped them get into the top 20. But, no one will ever attain bonjwa status.

Blizzard for the next patch or game, should think about either 2 things. It should get rid of queuing so that APM is more important. Or, it should add another component to the game play so that additional APM is required.
imre
Profile Blog Joined November 2011
France9263 Posts
December 27 2014 17:31 GMT
#2
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.

Zest fanboy.
geokilla
Profile Joined May 2011
Canada8244 Posts
December 27 2014 17:32 GMT
#3
I think it's more on the balance of the maps and the three races.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
December 27 2014 17:32 GMT
#4
Too many bo wins, there is way more randomness in the game and the most important thing, the game isn't even complete
InFluenza
Profile Joined January 2014
Netherlands55 Posts
December 27 2014 17:34 GMT
#5
There is more luck involved in sc2. Luck seems to be increasingly more important in new games such as the MOBA's and Hearthstone.
Is man one of God's blunders? Or is God one of man's blunders?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 27 2014 17:37 GMT
#6
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.


This. Reading a game well, reacting accordingly to what you read and being able to plan strategical moves in advance/anticipate what your opponent is doing is what makes a true bonjwa.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-12-27 17:41:37
December 27 2014 17:40 GMT
#7
On December 28 2014 02:37 OtherWorld wrote:
Show nested quote +
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.


This. Reading a game well, reacting accordingly to what you read and being able to plan strategical moves in advance/anticipate what your opponent is doing is what makes a true bonjwa.


and now you insert the innovation interview where he says that he's better at sc2 because there is much less strategical finesse required. (his own words)
http://www.teamliquid.net/forum/starcraft-2/418616-interview-with-stx_innovation#1

pretty cool itw from the robot anyway
Zest fanboy.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-27 17:47:08
December 27 2014 17:44 GMT
#8
The thing with BW Bonjwas was that the competition was a farce in comparison. It's pretty easy to dominate if the professional player sample is so small. Discuss! (Should have made my own thread I guess. So much insight here!!!!!)
Ej_
Profile Blog Joined January 2013
47656 Posts
December 27 2014 17:46 GMT
#9
On December 28 2014 02:40 sAsImre wrote:
Show nested quote +
On December 28 2014 02:37 OtherWorld wrote:
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.


This. Reading a game well, reacting accordingly to what you read and being able to plan strategical moves in advance/anticipate what your opponent is doing is what makes a true bonjwa.


and now you insert the innovation interview where he says that he's better at sc2 because there is much less strategical finesse required. (his own words)
http://www.teamliquid.net/forum/starcraft-2/418616-interview-with-stx_innovation#1

pretty cool itw from the robot anyway

no, he doesn't say that. he says he can use his mechanics because the game is faster, which can make up for his lack of finesse
"Technically the dictionary has zero authority on the meaning or words" - Rodya
imre
Profile Blog Joined November 2011
France9263 Posts
December 27 2014 17:49 GMT
#10
On December 28 2014 02:46 Ej_ wrote:
Show nested quote +
On December 28 2014 02:40 sAsImre wrote:
On December 28 2014 02:37 OtherWorld wrote:
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.


This. Reading a game well, reacting accordingly to what you read and being able to plan strategical moves in advance/anticipate what your opponent is doing is what makes a true bonjwa.


and now you insert the innovation interview where he says that he's better at sc2 because there is much less strategical finesse required. (his own words)
http://www.teamliquid.net/forum/starcraft-2/418616-interview-with-stx_innovation#1

pretty cool itw from the robot anyway

no, he doesn't say that. he says he can use his mechanics because the game is faster, which can make up for his lack of finesse


he's saying that his mechanics allow him to make up for his lake of strategical finesse in sc2 since the game is faster. Is for you that doesn't implay sc2 requires less strategical finesse than bw...
Zest fanboy.
WGT-Baal
Profile Blog Joined June 2008
France3412 Posts
December 27 2014 17:49 GMT
#11
A lot of very skilled bw player did not have 400apm...
And as it has been said there were no hardcounters
Horang2 fan
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
December 27 2014 17:50 GMT
#12
Flash and Jaedong weren't the best because they were the fastest palyers around. it was mechanics and tactical nous that got them their wins.
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
December 27 2014 17:51 GMT
#13
Also sc2 will never have bonjwas because the game keeps changing because of patches. Dont think BW had a patch post 2005?
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Ej_
Profile Blog Joined January 2013
47656 Posts
December 27 2014 17:59 GMT
#14
On December 28 2014 02:49 sAsImre wrote:
Show nested quote +
On December 28 2014 02:46 Ej_ wrote:
On December 28 2014 02:40 sAsImre wrote:
On December 28 2014 02:37 OtherWorld wrote:
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.


This. Reading a game well, reacting accordingly to what you read and being able to plan strategical moves in advance/anticipate what your opponent is doing is what makes a true bonjwa.


and now you insert the innovation interview where he says that he's better at sc2 because there is much less strategical finesse required. (his own words)
http://www.teamliquid.net/forum/starcraft-2/418616-interview-with-stx_innovation#1

pretty cool itw from the robot anyway

no, he doesn't say that. he says he can use his mechanics because the game is faster, which can make up for his lack of finesse


he's saying that his mechanics allow him to make up for his lake of strategical finesse in sc2 since the game is faster. Is for you that doesn't implay sc2 requires less strategical finesse than bw...

It implies you need less strategical finesse if you can make it up with being as mechanically good as INnoVation is. Which most people, even amongst top GSL performers, can't.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-12-27 18:02:48
December 27 2014 18:02 GMT
#15
It's probably way too early to talk about a SC2 bonjwa too. iirc Broodwar dates back to 1998, and the first bonjwa, saviOr, to 2005, which makes a 7 years gap. By these estimations the first SC2 bonjwa should arrive 7 years after LotV's release, provided LotV changes core mechanics of the game
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheDwf
Profile Joined November 2011
France19747 Posts
December 27 2014 18:03 GMT
#16
APM, a completely overrated concept that largely fails to explain how demanding/difficult something is.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-12-27 18:08:45
December 27 2014 18:06 GMT
#17
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.



Well, yes and no. Flash necessarily had top-tier mechanics to be a dominant player, but they were not the defining aspect of his gameplay. He wasn't even head and shoulders above the competition in how many clicks he could squash into a minute. Flash's APM was only in the low 300s and he was considered a somewhat "slow" player.

Anyway, the OP has a misinformed concept of mechanics so the point is moot.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
H0i
Profile Joined October 2010
Netherlands484 Posts
Last Edited: 2014-12-27 18:13:38
December 27 2014 18:08 GMT
#18
MVP wasn't a bonjwa?

[image loading]
TheDwf
Profile Joined November 2011
France19747 Posts
December 27 2014 18:08 GMT
#19
On December 28 2014 03:06 CosmicSpiral wrote:
Show nested quote +
On December 28 2014 02:31 sAsImre wrote:
you could use the queue in scbw. it's multi building selection that appeared in sc2.
FlaSh didn't dominate bw because of his mechanics.



Well, yes and no. Flash necessarily had top-tier mechanics to be a dominant player, but they were not the defining aspect of his gameplay. He wasn't even head and shoulders above the competition in that aspect. Flash's APM was only in the low 300s and he was considered a somewhat "slow" player.

And apm-wise, he's still in the rather low end of the spectrum in SC2.
rotta
Profile Joined December 2011
5595 Posts
December 27 2014 18:12 GMT
#20
On December 28 2014 03:08 H0i wrote:
MVP wasn't a bonjwa?

Nope.
don't wall off against random
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