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Improvements: Why we will never see a bonjwa. - Page 10

Forum Index > SC2 General
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Rustug
Profile Joined October 2010
1488 Posts
December 30 2014 15:01 GMT
#181
On December 30 2014 22:53 BisuDagger wrote:
+ Show Spoiler +
Eveyone is arguing over Flash vs MVP. Does anyone actually address and discuss the issues the OP brings up? Let’s get this back on track.
On December 28 2014 02:29 perspicaciousinnate wrote:
What do you guys think of this theory?

Because Blizzard incorporated queuing into starcraft 2, APM has become much less important. (APM is still very important but just less so.)

In starcraft 1, without queuing, a pro would hypothetically need 400 APM to attain a certain level of control. In contrast, in starcraft 2, with queuing, a pro would hypothetically need 300 APM to attain the same level of control. Since, there are more pros with 300 APM, it's less likely you'll get a bonjwa. On the other hand, the players would can get 400 APM are very few so bonjwa's are possible.

Strategy and builds have become so much more important in starcraft 2. In theory, this sounds like a better game. Unfortunately, anyone can eventually figure out the counters to builds. Preparation has become that much important and this has leveled out the playing field a bit because it becomes a matter of how much time you put in. It relies less on latent ability.

We see this in practice. Jaedong and Flash with their insane multitasking and APM were able to attain dominance for a long time. In starcraft 2, it's definitely helped them get into the top 20. But, no one will ever attain bonjwa status.

Blizzard for the next patch or game, should think about either 2 things. It should get rid of queuing so that APM is more important. Or, it should add another component to the game play so that additional APM is required.


1. APM value in SC2 compared to SC1
      APM in SC1 I use a quote from 2005:
The community has learned that spamming constantly is not necessary or even good. Dominant players such as Iloveoov & Savior[gm], arguably two the two best players ever, typically have around 250apm, compared to Nada’s 500 or so. So, yes, apm is important, but only when it goes towards significant actions. 100apm is low, and will affect your multitasking ability greatly. –KnickKnack

      Furthermore, current Brood War player by.hero has the highest APM among active players and is not a clear cut #1.

Conclusion: “apm is important, but only when it goes towards significant actions.” This applies to both SC1 and SC2. Based on this opinion, I do not believe APM has become any more or less important in SC2 and do not believe the higher APM in either game dictates whether one can become a bonjwa.

2. Strategy and builds have become so much more important in starcraft 2.
      Obviously this is an opinion by the OP and I do not share this same thought. I believe that in BOTH games strategy and builds hold the same importance. Let’s take for instance PvP in SC1.

Scenario #1:
       If a player decides to go 10gate/12 assimilator/12pylon they have chosen a specific build that gets them gas quicker and indicates passing up extra minerals and an earlier second gate in order to get a robo for reavers/obs/shuttle.

Scenario #2:
      The player now decides to go 10gate/12pylon/core/assimilator they have chosen a specific build that allows them to get a second gate fast and results in a more aggressive build if they macro dragoons a maximum efficiency in the first 9 minutes of the game. This weakens the player against dt builds, but can be stronger than fast robo builds. The late assimilator also opens the opportunity for a scouting probe that was sent out by the opponent after the 9 pylon to proxy the players gas and put them behind.

      Both Scenario #1 and #2 describe build orders that define how the early game is going to play out in a PvP. Now the 8 minute mark is hit and it’s time to decide when to expand. Using scouting to the best of your ability you must ask yourself, has the player been producing units at maximum efficiency (meaning largest army possible in 8 minutes) or did they choose to expand, should you attack and be aggressive, should your expansion be taken early due to good fortunes, or should you wait to the safe 9 minute mark and sit defensively as you expand.

Unfortunately, anyone can eventually figure out the counters to builds.

Fortunately, a great player doesn’t lose because their build is countered. They shift their game plan in reaction to their opponent’s decisions. Unless a player is allin, there is always a solution. The best players will find them.

Conclusion: SC1 and SC2 both require practicing builds to death and developing strategy on how to react to your opponent after your build orders are no longer useful and are now relying on your overall game plan. I personally believe anyone who claims it’s more important in either game has a lack of understanding in the other.

3.
Blizzard for the next patch or game, should think about either 2 things. It should get rid of queuing so that APM is more important. Or, it should add another component to the game play so that additional APM is required.

      As mentioned earlier, I do not believe APM is the deciding factor. Removing queuing is just adding more responsibility to the player and yes it would impact the game, but many argue for less mundane mechanics because it allows them to focus better on strategy instead of also being responsible for base maintenance. Adding queuing back in would be counter intuitive to this attitude.
      As far as adding in useful APM mechanics, I am still a firm believer that the unit clumping design in SC2 is an issue. I believe Blizzard mentioned doing in house testing with unit spacing added in and that the results did not improve the game. Whether the previous statement is true or not, I’d sure like to see a spaced out army as a viewer, but I digress.

Conclusion I believe adding more APM tasks would not help SC2 have bonjwas. That is just my opinion.

Closing Thoughts: The solution to SC2 having bonjwas is not as simple as APM. I think there are reasons we could pick at though. For now, I choose to just enjoy watching the game evolve. LoTV will change things significantly. If things don’t improve from there, then I’m up for having this discussion at a deeper level.



Finally, some sensible words, Thank you!

BW and WC3 needed time to develop and the game-play changed so much from when they were originally released. I'm eagerly looking forward to what the LoTV Era has in store for us.
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
December 30 2014 15:08 GMT
#182
never followed brood war, how good was savior? must have been really shocking when he was caught in that match fixing thing then huh
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 30 2014 15:45 GMT
#183
On December 31 2014 00:08 Hadronsbecrazy wrote:
never followed brood war, how good was savior? must have been really shocking when he was caught in that match fixing thing then huh

he was caught for helping setup the cheating looong after his prime, I think the biggest shock was a payer with such an amazing history got involved.

to go back on the apm topic again.

I think most people don't use the term eapm (effective apm) since this is the value that you have left when you filter all the spam out of apm. and when you follow that chart you see a much clearer corralation btw apm and results
The harder it becomes, the more you should focus on the basics.
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
Last Edited: 2014-12-30 15:51:08
December 30 2014 15:47 GMT
#184
What do you guys think of this theory?

Because Blizzard incorporated queuing into starcraft 2, APM has become much less important

Made my day.

SC2 haters trying to look like they know what they are talking about, comparing it to BW they never played, it never gets old.


It's more that the difference is that some SC2 defenders tend to become upset at the slightest criticism in regards to the major flaws of the game

Yep. Like queuing :D BW never had such "flaw"!
Friends don't let friends massacre civilians
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2014-12-30 15:48:27
December 30 2014 15:48 GMT
#185
On December 31 2014 00:08 Hadronsbecrazy wrote:
never followed brood war, how good was savior? must have been really shocking when he was caught in that match fixing thing then huh


savior was good enough to destroy the whole scene
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
December 30 2014 16:41 GMT
#186
On December 31 2014 00:08 Hadronsbecrazy wrote:
never followed brood war, how good was savior? must have been really shocking when he was caught in that match fixing thing then huh

He was good enough to overturn the overwhelming tide of Zerg-killing Terrans virtually single-handedly. People can debate about map balance and competition but no one can deny that he stopped the great players who eat zerg for breakfast in his prime.
WriterMovie, 진영화 : "StarCraft will never die".
Poopfeast 024
Profile Joined November 2014
Gambia437 Posts
December 30 2014 18:03 GMT
#187
On December 31 2014 00:08 Hadronsbecrazy wrote:
never followed brood war, how good was savior? must have been really shocking when he was caught in that match fixing thing then huh


savior was no1 ranking for a ridiculously long time, i don't think anyone in sc2 was close to it- in fact iirc people started to use the term bonjwa for savior, even though he wasn't the first bonjwa. won 4 major tournaments. made iloveoov and other terrans his bitch (tvz was considered really hard for the zerg, and iloveoov had ridiculously good tvz). and around that time zergs weren't achieving anything, but he changed it all. also he had a lot of clever builds, and he alone changed the metagame around.

suddendeathTV
Profile Joined January 2012
Sweden388 Posts
December 30 2014 18:18 GMT
#188
On December 28 2014 04:31 Neemi wrote:
What all Bonjwa's in BW shared was that at their peak form, they had a single year when they won over 70% of their games. Only Flash (2009-2011) and Jaedong (2008-2010) managed to do so multiple years. The reason they won was different, however. Boxer won through gamesense, Nada and Iloveoov overpowered people through mechanics/macro, Savior set up superior engagements and used better strategies, and Flash was the ultimate weapon. Interestingly enough, Savior had one of the lowest APM's, so it's not just mechanics that allowed people to dominate.

Now let's consider the number of games. I think Nada played the most games in his career at 730 games, a career that stretches about 9 years. MC has already played almost 2000 registered games in his career. At the peak of BW (~2009) the best players played about 160 games per year. Zest played 304 games in 2014. Life in his peak from July 2012 to March 2013 played 318 games. Mvp played 351 games in 2011, even winning 71% of them, similar to the Bonjwa's in BW. They all play twice as many games in the same time.

I believe that part of the reason why the Bonjwa's seemed as dominant as they were, is that they had adequate time to prepare for each game, removing much variance from the equation. They were all extremely solid all-round players, but what set them apart was their ability to prepare well in best-of-sets against their opponents, or even just for PL games. No matter how bad Flash plays in general in other tournaments, he's never really had a bad PL record yet because he prepares well for those games, and even Jaedong carried Team 8 through Ace Matches. Stork also had the most success in PL, even when he didn't seem to be able to win games at all.

Because of the sheer number of games, it's mostly about gamesense (Taeja, Mvp, Life, Zest) or insane mechanics (Innovation, soO) or micro (Maru, PartinG), skills that translate into an advantage in every game, that allow players to win more often and set themselves apart. But even they can't remain undefeated for an entire month with multiple high-profile matches, which is something that happened quite a few times back in BW.


I have to upvote this one.
Information is everything
Rustug
Profile Joined October 2010
1488 Posts
Last Edited: 2014-12-30 20:56:21
December 30 2014 20:54 GMT
#189
On December 31 2014 00:45 sabas123 wrote:
I think most people don't use the term eapm (effective apm) since this is the value that you have left when you filter all the spam out of apm. and when you follow that chart you see a much clearer corralation btw apm and results


Most BW and SC2 fanatics who follow the scene vigorously know the difference. EPM and APM have had lengthy discussion in both the SC2 and BW part of this forum.

If people would just stop preaching and start have discussions and listing to what the others are saying, instead of bum-rushing topics, it would improve these topics a thousandfold.
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 31 2014 11:57 GMT
#190
On December 31 2014 00:08 Hadronsbecrazy wrote:
never followed brood war, how good was savior? must have been really shocking when he was caught in that match fixing thing then huh


+ Show Spoiler [Big image] +

[image loading]


God read this => http://www.teamliquid.net/forum/final-edits/226236-god-of-the-battlefield-part-1

It's the best article published ever here and even if you don't know shit about BW you will understand how good he was.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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