• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:59
CEST 10:59
KST 17:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)2Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer11Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
How herO can make history in the Code S S2 finals Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer Code S Season 2 - RO4 & Finals Results (2025) Weekly Cups (June 9-15): herO doubles on GSL week
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Echoes of Revolution and Separation Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 29470 users

Balance Test Map Soon July 8th - Page 5

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 30 31 32 Next All
Zoku
Profile Joined November 2010
307 Posts
July 08 2014 18:23 GMT
#81
On July 09 2014 02:20 Acer.Scarlett` wrote:
Show nested quote +
On July 09 2014 02:15 DarkPlasmaBall wrote:
I wonder if thor priority will help (I'm Protoss so I don't know TvZ).

Lowering the time warp duration is interesting... I feel that most of the battle will already be over in 15 seconds (or, at least, the opponent will move out of the time warp during that time) so I feel like a decrease in the duration of photon overcharge would make more sense.

Can't really nerf photon overcharge without ruining PvP again


If we are to save TvP, there must be sacrifices.
duckk
Profile Joined March 2013
United States622 Posts
July 08 2014 18:23 GMT
#82
The thor change seems completely random? should ignore buffing the widow mines which are a skilless unit that anyone can use effectively and are completely luck based, and make tanks( a skilled unit) better. Marine tank is more fun to play vs/watch as well IMO.

MSC change is pointless as the damage is basically done in the first 15 seconds anyway...


No raven nerf? -_-
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2014-07-08 18:26:42
July 08 2014 18:24 GMT
#83
On July 09 2014 03:23 Zoku wrote:
Show nested quote +
On July 09 2014 02:20 Acer.Scarlett` wrote:
On July 09 2014 02:15 DarkPlasmaBall wrote:
I wonder if thor priority will help (I'm Protoss so I don't know TvZ).

Lowering the time warp duration is interesting... I feel that most of the battle will already be over in 15 seconds (or, at least, the opponent will move out of the time warp during that time) so I feel like a decrease in the duration of photon overcharge would make more sense.

Can't really nerf photon overcharge without ruining PvP again


If we are to save TvP, there must be sacrifices.

Reduce range or duration of Photon Overcharge ... give it bonus damage to shields?

It could even be something like an "activation" time of a few seconds for it to charge up or make the casting range really small so the MSC has to be almost over the Nexus to activate it, and it punishes poor positioning.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
July 08 2014 18:25 GMT
#84
I don't like the mine buff, it's just going to go back to killing 30 per shots like it was prenerf, which are still going to be random because splitting is a higher priority than focus-mine fire.

Love the mama nerf.
Refer to my post.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 08 2014 18:27 GMT
#85
On July 09 2014 02:23 DarkLordOlli wrote:
Like the widow mine buff in TvZ, don't like it in TvP (already strong enough). Terran needs a stronger lategame army to transition to, not even more ability to pressure the protoss in the midgame and deny their third base even longer. That only leads to templar openings dying even more and SCV pulls.
I agree with your assessment. However, I counter propose that widow mine splash radius increase with weapon upgrade. Changes nothing for TvP (unless mech gets big anytime soon) but with mech being more viable in TvZ and armories more common, the +1/2/3 weapons upgrade is actually researched and gives widow mines more presence late game.
Administrator~ Spirit will set you free ~
Sufinsil
Profile Joined January 2011
United States760 Posts
July 08 2014 18:28 GMT
#86
Wonder if they tested Time Warp as a gradual snare vs instant.
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
Last Edited: 2014-07-08 18:31:56
July 08 2014 18:31 GMT
#87
I agree with your assessment. However, I counter propose that widow mine splash radius increase with weapon upgrade. Changes nothing for TvP (unless mech gets big anytime soon) but with mech being more viable in TvZ and armories more common, the +1/2/3 weapons upgrade is actually researched and gives widow mines more presence late game.


I think you forgot that terran have shared air and mech upgrades and gets weapon upgrades for Vikings.
Also this is just another unncesary "special" rule they would need to add to the game. It's really completley unncesary as they just can reduce splash bonus vs shields. No need to overcomplicate it here.
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2014-07-08 18:35:59
July 08 2014 18:31 GMT
#88
On July 09 2014 03:23 duckk wrote:
The thor change seems completely random? should ignore buffing the widow mines which are a skilless unit that anyone can use effectively and are completely luck based, and make tanks( a skilled unit) better. Marine tank is more fun to play vs/watch as well IMO.

MSC change is pointless as the damage is basically done in the first 15 seconds anyway...


No raven nerf? -_-


15 seconds is a HUGE difference especially when you consider defense from a Terran perspective. The fact that timewarps disappear faster means MM can be in a better position (concave) for the next warp gate cycle and SCVs can reach the bunkers faster for repair. Often, the difference between holding and losing the game for a Terran is solely dependent on whether the bunkers are standing or not.

In regards to the Ravens, Terrans have no real way of defending against swarmhosts using a mech composition without losing precious gas units. Ravens are the only option that prevents them from taking inefficient trades. If you want them to be nerfed, something has to be done to Swarmhosts.
geokilla
Profile Joined May 2011
Canada8230 Posts
July 08 2014 18:33 GMT
#89
While these are decent to good changes, it still doesn't help the Terran late game or address the core issues of the game.
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
July 08 2014 18:33 GMT
#90
WM range can be terran nerf if you can bait friendly fire with chargelots or lings O_o
renkin
Profile Joined July 2010
France249 Posts
July 08 2014 18:34 GMT
#91
Honestly with all the rant, plus the feedback plus the various balance articles, it doesn't seems like a little balance patch would be enough to fix everything.
Shouldn't they try to start from something fresh like LotV ?
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 08 2014 18:36 GMT
#92
These changes will do nothing to affect early TvP bullshit. OK, the time warp nerf is nice, but more should be done to the nexus cannon.
xongnox
Profile Joined November 2011
540 Posts
Last Edited: 2014-07-08 18:48:42
July 08 2014 18:38 GMT
#93
Whoaa the mine buff is very big. After the mega over-nerf last time...

Seems definitively like Bli's balance team doesn't have a clue how to calculate an aera from a radius LOL. ( tip : for a circle, it's proportionate to the square of the radius )

Because going to 1.75 to 2.5 is more than doubling the eara, and going from 1.5 to 2 multiply the surface by 1.7.

At this rate mines should probably be OP a bit but friendly fire will be super hurtful nearly every time. So i guess from the test map the well go down a bit on numbers.

Btw a better way to fix mines should be a slight increase in radius + no friendly-fire. Proposed mine change will be strong but mainly random-as-shit, you either blow out Z army or your own marines lol

Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
July 08 2014 18:40 GMT
#94
On July 09 2014 03:23 Zoku wrote:
Show nested quote +
On July 09 2014 02:20 Acer.Scarlett` wrote:
On July 09 2014 02:15 DarkPlasmaBall wrote:
I wonder if thor priority will help (I'm Protoss so I don't know TvZ).

Lowering the time warp duration is interesting... I feel that most of the battle will already be over in 15 seconds (or, at least, the opponent will move out of the time warp during that time) so I feel like a decrease in the duration of photon overcharge would make more sense.

Can't really nerf photon overcharge without ruining PvP again


If we are to save TvP, there must be sacrifices.


Photon overcharge could be changed to 20 flat damage -> 12 dmg + 13 vs shields. IDK JUST A THOUGHT
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 08 2014 18:40 GMT
#95
Mines are really going to hurt vs P now :/

With the big radius increase and the + shields not removed widow mines are going to really suck to play against.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ejozl
Profile Joined October 2010
Denmark3344 Posts
July 08 2014 18:40 GMT
#96
33% increase in probe killing powers, jesus christ..
AA priority might be helpful, but at highest level they target fire to make the biggest splash on mutas anyhow.
And half duration on Time Warp will weaken the space control element of the spell, which is what I like about the spell the most.
A decrease in effect would weaken the effect of storms, forcefields and colossus splash, a decrease in duration will weaken players who cast well placed Time Warps and longevity in fights.
If there's something Protoss lacks, it's longevity in fights, whereas they excel in burst damage.

I'm not for these changes, I'd rather they differentiate the role of the Widow Mine a little from the role of the Tank, maybe remove +shield damage and give it a bonus to light units and buff Siege Tanks vs armoured units a bit. That way we can see Siege Tanks and Mines in conjunction with each other, +Light damage would be super helpful vs the very devastating Muta clumps and Siege Tanks would see much more play in general.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
mvdunecats
Profile Joined December 2011
United States102 Posts
July 08 2014 18:41 GMT
#97
On July 09 2014 03:34 renkin wrote:
Honestly with all the rant, plus the feedback plus the various balance articles, it doesn't seems like a little balance patch would be enough to fix everything.
Shouldn't they try to start from something fresh like LotV ?

They can do both. Whatever minor patches they put in now doesn't preclude major overhauls in LotV.
TW
Profile Joined March 2012
Poland255 Posts
July 08 2014 18:41 GMT
#98
Hope it is live before code A, but it seems unlikely.
dyDrawer
Profile Joined September 2012
Canada438 Posts
July 08 2014 18:43 GMT
#99
Widow Mine buff: think Templar openings not dead enough? Well now's the final nail in the coffin. On the plus side though, I'm happy with this cuz it'll help Terran against Zerg, and Templar openings are pretty much dead anyways.

Thor priority change: never really thought about it. I think it's a good change and something that's hard to go disastrously wrong (unlike Oracle buffs and so forth).

Time Warp: if we're gonna nerf the effectiveness of this spell by HALF how about we change the energy cost back to 75?
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
Storm-Giant
Profile Joined March 2012
Spain416 Posts
July 08 2014 18:43 GMT
#100
That radius change is so stupid lol.

As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire.

Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL
<3 Rain
Prev 1 2 3 4 5 6 7 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 120
trigger 35
StarCraft: Brood War
Mong 706
BeSt 241
EffOrt 209
ZerO 93
JulyZerg 69
Movie 69
sorry 44
GoRush 41
Sharp 33
Rush 10
[ Show more ]
Sacsri 6
ivOry 3
ToSsGirL 3
Dota 2
XaKoH 572
XcaliburYe266
Fuzer 42
League of Legends
JimRising 380
Counter-Strike
olofmeister1325
shoxiejesuss755
Stewie2K409
Other Games
C9.Mang0979
ceh9767
Mew2King80
Trikslyr24
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4781
Other Games
gamesdonequick794
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH245
• LUISG 19
• OhrlRock 2
• NRBsc1
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt715
• HappyZerGling109
Upcoming Events
RSL Revival
1h 2m
Cure vs Percival
ByuN vs Spirit
WardiTV Qualifier
7h 2m
PiGosaur Monday
15h 2m
RSL Revival
1d 1h
herO vs sOs
Zoun vs Clem
Replay Cast
1d 15h
The PondCast
2 days
RSL Revival
2 days
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
3 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
3 days
[ Show More ]
SC Evo League
4 days
Circuito Brasileiro de…
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.