• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:52
CET 19:52
KST 03:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1113 users

Balance Test Map Soon July 8th - Page 30

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 28 29 30 31 32 Next All
Deleted User 261926
Profile Joined April 2012
960 Posts
July 11 2014 18:37 GMT
#581
I feel sorry for the protoss players. These morons trying to argue that T isn't at a disadvantage early game are giving the race a bad name.

User was warned for this post
BlackCompany
Profile Joined August 2012
Germany8388 Posts
Last Edited: 2014-07-11 18:56:51
July 11 2014 18:54 GMT
#582
How "big" will the new WM splash radius be exactly? Can you kill an entire mineral line with 2 WMs? Assuming you target correctly so the splash doesnt overkill eachother. Talking about TvP btw
Socup
Profile Joined June 2014
190 Posts
July 11 2014 19:02 GMT
#583
On July 11 2014 20:53 eusoc wrote:
yep tell me how building 6 marines is such a huge investment.


6 Marines aren't a huge investment at 20 minutes... do you understand the term opening? That's 300 minerals. Add 100 more and get a CC instead for getting into the macro game. You know, since probes can be chrono and T has to sit scvs out every time they want to build something. Another CC early to keep pace is why CC first has become popular vs Z. It'd be done vs P too if there wasn't a risk of proxy gate.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
ejozl
Profile Joined October 2010
Denmark3463 Posts
July 11 2014 19:05 GMT
#584
How "big" will the new WM splash radius be exactly? Can you kill an entire mineral line with 2 WMs? Assuming you target correctly so the splash doesnt overkill eachother. Talking about TvP btw

One shot will kill Probes within a Fungal Growth AoE and deal 10+10 damage in an even bigger radius than Banelings.
So to answer your question, yes they will kill your entire mineral line, with 2 well placed shots.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2014-07-11 19:14:16
July 11 2014 19:13 GMT
#585
On July 12 2014 03:54 BlackCompany wrote:
How "big" will the new WM splash radius be exactly? Can you kill an entire mineral line with 2 WMs? Assuming you target correctly so the splash doesnt overkill eachother. Talking about TvP btw


Increase of 1.75 --> 2.5 radius on the outermost level, dealing 10 +10(shield), so theoretically two mines spaced correctly apart would have their outermost rings intersecting for 40 total damage, killing probes. ( I assume the damage would stack.)


TL+ Member
Elendur
Profile Joined August 2012
Canada43 Posts
Last Edited: 2014-07-11 19:24:25
July 11 2014 19:16 GMT
#586
It is quite possible that the current suggestion will be too strong. The mine can be toned down if needed before it goes live, or other changes may be suggested instead.

Note: Something tells me that good Protoss players are going to maybe lose 1-2 probes per game to this. They will of course have gotten detection, and move their probes and/or micro a few into the mines. We've seen it before in early HOTS. Talking about having entire mineral lines wiped out is like saying that good Terrans always lose half of their only mineral line to the oracle - we make our 6 marines, turret and mine instead of losing most of our SCVs.
johnbongham
Profile Joined April 2014
451 Posts
July 11 2014 19:24 GMT
#587
The chances of a quick mine drop having two perfectly placed mines that both go off in such a way that all the probes are destroyed is very unlikly and is definitely the result of a bad defense/reaction ont he part of the protoss player. The toss player can:

1. Scout that a possible drop is incoming
2. See the drop early with pylons/structures/units placed near the edge of the base
3. Pull probes before:
A. The medivac finishes unloading
B. The mines are completely burrowed
C. The mine target timer initiates the explosion

There is plenty of time to pull and split workers and it is even possible to cannon your mineral line prior to the drop even happening based off of good scouting information. If an oracle flies into my mineral line and I don't react right away, I can easily lose 10+ scvs.
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-07-11 19:33:39
July 11 2014 19:29 GMT
#588
On July 12 2014 04:24 johnbongham wrote:
The chances of a quick mine drop having two perfectly placed mines that both go off in such a way that all the probes are destroyed is very unlikly and is definitely the result of a bad defense/reaction ont he part of the protoss player. The toss player can:

1. Scout that a possible drop is incoming
2. See the drop early with pylons/structures/units placed near the edge of the base
3. Pull probes before:
A. The medivac finishes unloading
B. The mines are completely burrowed
C. The mine target timer initiates the explosion

There is plenty of time to pull and split workers and it is even possible to cannon your mineral line prior to the drop even happening based off of good scouting information. If an oracle flies into my mineral line and I don't react right away, I can easily lose 10+ scvs.


Yes but they don't see it that way. If something could happen terribly to them because of them just being exceptionally bad players (or minimizing SC2 to dick around something else), then it's overpowered. If a T could lose an entire game because of hampered intel or being just a tad late on reacting, then it's fair.

TBH I think T's that complain about oracles have a short memory in their WoL days of banshee cheesing Z. The same complaint about having to blind make ebays is similar to Z complaining about having to blind make evos or extra queens and get early lair in case of cloak.

It seems like round-robin hypocrisy to me, but that's why spores get to be made without evo chamber now. I also think oracle is bullshit. It's an auto-win or specific anti-oracle bulding by T which hobbles T advancement into the macro game.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
BlackCompany
Profile Joined August 2012
Germany8388 Posts
July 11 2014 19:31 GMT
#589
On July 12 2014 04:13 Ctone23 wrote:
Show nested quote +
On July 12 2014 03:54 BlackCompany wrote:
How "big" will the new WM splash radius be exactly? Can you kill an entire mineral line with 2 WMs? Assuming you target correctly so the splash doesnt overkill eachother. Talking about TvP btw


Increase of 1.75 --> 2.5 radius on the outermost level, dealing 10 +10(shield), so theoretically two mines spaced correctly apart would have their outermost rings intersecting for 40 total damage, killing probes. ( I assume the damage would stack.)




On July 12 2014 04:05 ejozl wrote:
Show nested quote +
How "big" will the new WM splash radius be exactly? Can you kill an entire mineral line with 2 WMs? Assuming you target correctly so the splash doesnt overkill eachother. Talking about TvP btw

One shot will kill Probes within a Fungal Growth AoE and deal 10+10 damage in an even bigger radius than Banelings.
So to answer your question, yes they will kill your entire mineral line, with 2 well placed shots.


thanks. Thats indeed quite a lot of damage though Ps will probably micro the probes away. Makes Zealot/Templer much worse too i guess :/ hopefully they reduce the +shields damage accordingly
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
Last Edited: 2014-07-11 19:35:40
July 11 2014 19:35 GMT
#590
On July 12 2014 04:29 Socup wrote:
Show nested quote +
On July 12 2014 04:24 johnbongham wrote:
The chances of a quick mine drop having two perfectly placed mines that both go off in such a way that all the probes are destroyed is very unlikly and is definitely the result of a bad defense/reaction ont he part of the protoss player. The toss player can:

1. Scout that a possible drop is incoming
2. See the drop early with pylons/structures/units placed near the edge of the base
3. Pull probes before:
A. The medivac finishes unloading
B. The mines are completely burrowed
C. The mine target timer initiates the explosion

There is plenty of time to pull and split workers and it is even possible to cannon your mineral line prior to the drop even happening based off of good scouting information. If an oracle flies into my mineral line and I don't react right away, I can easily lose 10+ scvs.


Yes but they don't see it that way. If something could happen terribly to them because of them just being exceptionally bad players (or minimizing SC2 to dick around something else), then it's overpowered. If a T could lose an entire game because of hampered intel or being just a tad late on reacting, then it's fair.

TBH I think T's that complain about oracles have a short memory in their WoL days of banshee cheesing Z. The same complaint about having to blind make ebays is similar to Z complaining about having to blind make evos or extra queens and get early lair in case of cloak.

It seems like round-robin hypocrisy to me, but that's why spores get to be made without evo chamber now. I also think oracle is bullshit. It's an auto-win or specific anti-oracle bulding by T which hobbles T advancement into the macro game.


Certainly I believe that removing the evo-requirement and reducing Cloak cost to 100/100 was a good decision. It makes the opening much less coinflippy and more about unit control.
ejozl
Profile Joined October 2010
Denmark3463 Posts
July 11 2014 19:36 GMT
#591
Increase of 1.75 --> 2.5 radius on the outermost level, dealing 10 +10(shield), so theoretically two mines spaced correctly apart would have their outermost rings intersecting for 40 total damage, killing probes. ( I assume the damage would stack.)

Pretty sure this is not the case, since the first shot would remove 10 shield, then deal 10 damage, putting the Probe to 20 health/0 shield, which means the second shot won't deal +10 shield damage.
Still devastating damage though
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elendur
Profile Joined August 2012
Canada43 Posts
Last Edited: 2014-07-11 19:39:58
July 11 2014 19:37 GMT
#592
Johnbongham is right.

And the reverse argument could also be made by the Terran, that if the Protoss is required to have made such a colossal effort to defend his mineral line(s) from two mines spotted on the minimap 6 seconds prior to detonating, it is only because the Terran has already invested a massive amount of resources to put the Medivac/mines into the sky with such early refinery timing... 350 gas for two dropped mines?

(like the oracle 300/300 cost argument)

SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 11 2014 19:50 GMT
#593
TL should start handing out warnings to people who bait, troll, just don't read, ignore arguments and clearly change facts for own benefit.

Sated and Eusoc et al. are dragging the quality of the thread down majorly and consistently derail any conversation with their 'posts'.

Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 11 2014 19:52 GMT
#594
To be clear, you can have your opinion, but if discussion shows you are wrong, just take it, instead pof nitpicking, ignoring context, etcetera.

You can defend your race via discussion or just get the %%%% out. This is a discussion forum, go troll elsewhere.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Socup
Profile Joined June 2014
190 Posts
July 11 2014 20:20 GMT
#595
On July 12 2014 04:37 Elendur wrote:
Johnbongham is right.

And the reverse argument could also be made by the Terran, that if the Protoss is required to have made such a colossal effort to defend his mineral line(s) from two mines spotted on the minimap 6 seconds prior to detonating, it is only because the Terran has already invested a massive amount of resources to put the Medivac/mines into the sky with such early refinery timing... 350 gas for two dropped mines?

(like the oracle 300/300 cost argument)




But it's not really the same because an unscouted and undefended oracle wins the game immediately. An unscouted WM drop can still be run away from, and since it doesn't shoot buildings or cloaked units, a cannon or observer will clean it up.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Whitewing
Profile Joined October 2010
United States7483 Posts
July 11 2014 20:54 GMT
#596
On July 12 2014 05:20 Socup wrote:
Show nested quote +
On July 12 2014 04:37 Elendur wrote:
Johnbongham is right.

And the reverse argument could also be made by the Terran, that if the Protoss is required to have made such a colossal effort to defend his mineral line(s) from two mines spotted on the minimap 6 seconds prior to detonating, it is only because the Terran has already invested a massive amount of resources to put the Medivac/mines into the sky with such early refinery timing... 350 gas for two dropped mines?

(like the oracle 300/300 cost argument)




But it's not really the same because an unscouted and undefended oracle wins the game immediately. An unscouted WM drop can still be run away from, and since it doesn't shoot buildings or cloaked units, a cannon or observer will clean it up.


You can run from an oracle, run towards your marines and have the marines come back. Unscouted oracles usually get maybe 4-5 kills. That's damage certainly, not game ending damage. If by unscouted you actually meant unscouted and terran has no anti-air at all and got blind countered in his build, then that's also the fault of the terran for doing a bad build.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-07-11 21:36:33
July 11 2014 21:28 GMT
#597
On July 12 2014 05:54 Whitewing wrote:
Show nested quote +
On July 12 2014 05:20 Socup wrote:
On July 12 2014 04:37 Elendur wrote:
Johnbongham is right.

And the reverse argument could also be made by the Terran, that if the Protoss is required to have made such a colossal effort to defend his mineral line(s) from two mines spotted on the minimap 6 seconds prior to detonating, it is only because the Terran has already invested a massive amount of resources to put the Medivac/mines into the sky with such early refinery timing... 350 gas for two dropped mines?

(like the oracle 300/300 cost argument)




But it's not really the same because an unscouted and undefended oracle wins the game immediately. An unscouted WM drop can still be run away from, and since it doesn't shoot buildings or cloaked units, a cannon or observer will clean it up.


You can run from an oracle, run towards your marines and have the marines come back. Unscouted oracles usually get maybe 4-5 kills. That's damage certainly, not game ending damage. If by unscouted you actually meant unscouted and terran has no anti-air at all and got blind countered in his build, then that's also the fault of the terran for doing a bad build.


What if I didn't make Marines, I made Marauders?

edit: so you're fine with Protoss getting two Cannons to shut down WM drops completely? That'll be a good build now.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
July 11 2014 21:34 GMT
#598
On July 12 2014 06:28 pure.Wasted wrote:
Show nested quote +
On July 12 2014 05:54 Whitewing wrote:
On July 12 2014 05:20 Socup wrote:
On July 12 2014 04:37 Elendur wrote:
Johnbongham is right.

And the reverse argument could also be made by the Terran, that if the Protoss is required to have made such a colossal effort to defend his mineral line(s) from two mines spotted on the minimap 6 seconds prior to detonating, it is only because the Terran has already invested a massive amount of resources to put the Medivac/mines into the sky with such early refinery timing... 350 gas for two dropped mines?

(like the oracle 300/300 cost argument)




But it's not really the same because an unscouted and undefended oracle wins the game immediately. An unscouted WM drop can still be run away from, and since it doesn't shoot buildings or cloaked units, a cannon or observer will clean it up.


You can run from an oracle, run towards your marines and have the marines come back. Unscouted oracles usually get maybe 4-5 kills. That's damage certainly, not game ending damage. If by unscouted you actually meant unscouted and terran has no anti-air at all and got blind countered in his build, then that's also the fault of the terran for doing a bad build.


What if I didn't make Marines, I made Marauders?

By Whitewing's logic, you don't have a choice because you play Terran.
In Somnis Veritas
Socup
Profile Joined June 2014
190 Posts
July 11 2014 22:11 GMT
#599
On July 12 2014 06:28 pure.Wasted wrote:
Show nested quote +
On July 12 2014 05:54 Whitewing wrote:
On July 12 2014 05:20 Socup wrote:
On July 12 2014 04:37 Elendur wrote:
Johnbongham is right.

And the reverse argument could also be made by the Terran, that if the Protoss is required to have made such a colossal effort to defend his mineral line(s) from two mines spotted on the minimap 6 seconds prior to detonating, it is only because the Terran has already invested a massive amount of resources to put the Medivac/mines into the sky with such early refinery timing... 350 gas for two dropped mines?

(like the oracle 300/300 cost argument)




But it's not really the same because an unscouted and undefended oracle wins the game immediately. An unscouted WM drop can still be run away from, and since it doesn't shoot buildings or cloaked units, a cannon or observer will clean it up.


You can run from an oracle, run towards your marines and have the marines come back. Unscouted oracles usually get maybe 4-5 kills. That's damage certainly, not game ending damage. If by unscouted you actually meant unscouted and terran has no anti-air at all and got blind countered in his build, then that's also the fault of the terran for doing a bad build.


What if I didn't make Marines, I made Marauders?

edit: so you're fine with Protoss getting two Cannons to shut down WM drops completely? That'll be a good build now.


Nearly all protoss on Korean ladder seem to be making Pylon behind their minerals to build their WG or Cores anyway. Makes getting a cannon on reaction to WM drop even more intuitive.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 12 2014 02:01 GMT
#600
This is now live: http://us.battle.net/sc2/en/blog/14766600/call-to-action-july-11-balance-testing-7-11-2014
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Prev 1 28 29 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 279
IndyStarCraft 200
BRAT_OK 130
MindelVK 29
ForJumy 18
StarCraft: Brood War
EffOrt 372
actioN 150
Dewaltoss 92
Hyun 65
ggaemo 65
Mind 48
910 27
soO 19
HiyA 14
ivOry 10
Counter-Strike
byalli429
allub265
Heroes of the Storm
Trikslyr71
Liquid`Hasu4
Other Games
FrodaN1880
fl0m839
Beastyqt730
Lowko340
DeMusliM266
Fuzer 264
C9.Mang0147
mouzStarbuck138
XaKoH 108
Mew2King54
Chillindude18
RushiSC18
Organizations
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 56
• HeavenSC 29
• Reevou 6
• Adnapsc2 2
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• Michael_bg 2
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota266
League of Legends
• Nemesis3039
Other Games
• imaqtpie1059
• Shiphtur146
Upcoming Events
WardiTV Invitational
17h 8m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 14h
WardiTV Invitational
1d 17h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.