• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:46
CEST 00:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3327 users

Balance Test Map Soon July 8th - Page 2

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 2 3 4 5 30 31 32 Next All
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-07-08 17:29:48
July 08 2014 17:28 GMT
#21
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I am confused actually: Doesn't it attack banshee's before it attack tanks (?) At least it feels that way.
I would just have gone with faster movement speed/0 damage point on the Thor in order to increase it's micro potenital while making it easier to deal with Mutalisk harass late game.
TheDwf
Profile Joined November 2011
France19747 Posts
July 08 2014 17:30 GMT
#22
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I don't understand this change actually. Atm it does attack banshee's before it attack tanks (?) At least it feels that way.

They often attack lings/banes instead of mutas. It's probably a matter of what unit they see first.
Big J
Profile Joined March 2011
Austria16289 Posts
July 08 2014 17:30 GMT
#23
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I am confused actually: Doesn't it attack banshee's before it attack tanks (?) At least it feels that way.
I would just have gone with faster movement speed/0 damage point on the Thor in order to increase it's micro potenital while making it easier to deal with Mutalisk harass late game.


Yes, it does so anyways, because of the bigger antiair range.
But now it will also attack banshees if it could attack a tank instead.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2014-07-08 17:31:13
July 08 2014 17:30 GMT
#24
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I don't understand this change actually. Atm it does attack banshee's before it attack tanks (?) At least it feels that way.


It depends what enters range first. Its ground attack is preferred at the moment if two available targets are both in range.

The reason Thors will often default to their AA attack is because the range on the AA attack is much longer.

With this change the AA will be the default attack if two available targets one ground and one air are both in range at the same time. AKA Zerglings vs Mutalisks.
aka: KTVindicare the Geeky Bartender
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-07-08 17:34:28
July 08 2014 17:31 GMT
#25
It's most likely needed until Tanks become more viable than their current state. Their original intention was to encourage more usage of siege tanks in TvZ, but the first nerf on their radius never really changed the state of the matchup. Tanks are just too unwieldy in a MMMM composition.


Given the track-record of Blizzard, they tend to advocate for larger changes in their test maps and then go for more moderate versions of the changes when implementing in. As this is really large AOE buff to Mines, I believe they are likely to tone it down when implementing it.

It depends what enters range first. Its ground attack is preferred at the moment if two available targets are both in range.

The reason Thors will often default to their AA attack is because the range on the AA attack is much longer.

With this change the AA will be the default attack if two available targets one ground and one air are both in range at the same time. AKA Zerglings vs Mutalisks.


Yeh I figured this. Probably not a good change as it will !@#$%^&* up the AI vs Medivacs. Not sure why they don't try out a movement speed around 2-2.25 instead. Alternatively, they could buff the splash damage of the Thor in a similar fashion as they plan to buff the Widow Mine (add a larger splash radius to the Thor but with a lower % damage so there still is a reward for magix boxing).
Tresher
Profile Joined October 2011
Germany404 Posts
July 08 2014 17:31 GMT
#26
Glad they didnt go with the Medivac change. Bio play does not need to be promoted more.

The Mine splash is interesting. So they want to make it larger? Like from 1.75 (thats how it is now I think correct me here if Im wrong) to 2?

The Thor change is interesting too. But I think they should decrease the AA attackspeed too. Thors still do pretty bad vs mutas. But I had a game some weeks ago where my opponent attacked with Broodlords and Mutas. I had Vikings and Thors. Instead of shooting the mutas they were busy shooting broodlings -_- . The attack priority should help in this type of situation.

Time Warp seems interesting too. Didnt thought they were coming up with that. But like DarkPlasmaBall mentioned above. Most battles feel that they are over before 15 secs. We will see.Funny thing is most Protoss players that I face use it even on Units that arent moving (tanks) or when I put my units on hold. They must think it lowers attackspeed too.

All in all very intersting changes.

Extreme Force
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2014-07-08 17:33:58
July 08 2014 17:32 GMT
#27
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I don't understand this change actually. Atm it does attack banshee's before it attack tanks (?) At least it feels that way.


Actually it makes a pretty big difference. In a MMMM plus thor composition, you no longer need to focus fire the flock of mutas which frees up potential APM for other actions such as increasing survivability of your marines. In TvT u'd mostly need to focus Tanks with your thors anyway or target down banshees, since that particular Thor you're building is a banshee deterrent for when you have no air superiority.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 08 2014 17:34 GMT
#28
+shields splash needs to be adjusted with such high radius splash. Widow mines are already pretty good in TvP and if the buff goes through they shouldn't just have TvZ in mind but think about TvP too (how many probes can a widow mine drop reasonably kill, how many zealots will a widow mine kill, etc).
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2014-07-08 17:40:04
July 08 2014 17:37 GMT
#29
On July 09 2014 02:31 Tresher wrote:
Most battles feel that they are over before 15 secs.


So sad this is true. Would be nice if Blizzard "buffed" only the better players instead of allowing players to continue doing what they are doing.

Although I'd prefer more aggressive changes to forcefield and has nothing to do with this patch, halve forcefield time and energy cost, please.
T P Z sagi
ReMinD_
Profile Joined May 2013
Croatia846 Posts
July 08 2014 17:37 GMT
#30
Better than last changes, but a much bigger Protoss nerf is needed.
Parting: Well, even I can make better maps than these.
Mojito99
Profile Joined October 2013
Germany154 Posts
July 08 2014 17:37 GMT
#31
I really like the Thor change, simply because in tvz, it reduces some of the micro required in fights, for which Terran at every level should be thankful for.
Code
Profile Blog Joined June 2009
Canada634 Posts
July 08 2014 17:38 GMT
#32
Random/dumb question but will a Thor now target a Colossus if a Protoss army engages it? Wondering if that High Impact payload mode could be useful..?
Tresher
Profile Joined October 2011
Germany404 Posts
July 08 2014 17:38 GMT
#33
On July 09 2014 02:20 Thezzy wrote:
Show nested quote +
On July 09 2014 02:18 Big J wrote:
Noooooo... Why the fuck change my Thors to use their 8-16dps air attack over their 924819412785621784687dps ground attack? This is so fucked up. Are they even aware of their units stats at all???


Honestly it doesn't really matter all that much.
If a Thor gets surrounded by lings and Mutas at the same time, you'll order them to attack the Mutas anyway.
Whatever gets the priority is what you'll order them to attack. I do wonder if this would mean that Thors now prioritize Overlords/Overseers when you only give a general attack order.

Thors already like to attack Overlords/Overseers. Now that someone mentioned: Didnt they changed the attack priority against Medivacs a long time ago? So that they attack the things they should attack?
Extreme Force
Musicus
Profile Joined August 2011
Germany23579 Posts
July 08 2014 17:38 GMT
#34
Hm I wonder if that Thor change does anything.
Maru and Serral are probably top 5.
Novacute
Profile Joined September 2011
Australia313 Posts
July 08 2014 17:40 GMT
#35
On July 09 2014 02:38 Tresher wrote:
Show nested quote +
On July 09 2014 02:20 Thezzy wrote:
On July 09 2014 02:18 Big J wrote:
Noooooo... Why the fuck change my Thors to use their 8-16dps air attack over their 924819412785621784687dps ground attack? This is so fucked up. Are they even aware of their units stats at all???


Honestly it doesn't really matter all that much.
If a Thor gets surrounded by lings and Mutas at the same time, you'll order them to attack the Mutas anyway.
Whatever gets the priority is what you'll order them to attack. I do wonder if this would mean that Thors now prioritize Overlords/Overseers when you only give a general attack order.

Thors already like to attack Overlords/Overseers. Now that someone mentioned: Didnt they changed the attack priority against Medivacs a long time ago? So that they attack the things they should attack?


Yeah they did. Offensive units have higher attack priority. Casters like HTs and workers are usually ignored in presence of other 'assault' units provided they are in range.
Doublemint
Profile Joined July 2011
Austria8760 Posts
Last Edited: 2014-07-08 17:41:03
July 08 2014 17:40 GMT
#36
That's some big WM radius increase. Let's see how it works out.
Pride goeth before destruction, and an haughty spirit before the fall.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
July 08 2014 17:42 GMT
#37
I am very happy about the time warp change
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
July 08 2014 17:42 GMT
#38
On July 09 2014 02:38 Musicus wrote:
Hm I wonder if that Thor change does anything.


It doesn't, not at the higher levels anyway.

It just means that Thors when being mixed with Bio forces will default to attacking mutalisks but it also means they'll default to attacking Overlords, Overseers, and Medivacs in TvT which aren't necessarily what you always want.

Like I said before, it's just replacing one kind of annoyance for another.
aka: KTVindicare the Geeky Bartender
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-07-08 17:46:10
July 08 2014 17:43 GMT
#39
Can't they just make mutalisks high priority for Thors ? Otherwise Thors will again shoot overlords instead of roaches or medivacs instead of units (for instance).

I'm quite worried about the widow mine change. I'd have much preferred an increase of their general damage output vs Z (remove +shields and go for simple 125/80/40/20). That new widow mine would one shot probes in a radius of 2 and maybe put a nail in the coffin of templar openings (which some players still dare to use).

Time Warp change is the only thing I'm quite confident about, though I'd prefer to just see that spell gone. Seriously, Protoss don't need it in any situation other than twisted all-ins. Just build sentries.
Novacute
Profile Joined September 2011
Australia313 Posts
July 08 2014 17:45 GMT
#40
On July 09 2014 02:38 Code wrote:
Random/dumb question but will a Thor now target a Colossus if a Protoss army engages it? Wondering if that High Impact payload mode could be useful..?


I remember reading somewhere in past blizzard notes that the Thor will always consider the collossus as a ground target. Even if you switch to HIP, it still uses the dual cannons.
Prev 1 2 3 4 5 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
RuFF_SC2 38
Dota 2
NeuroSwarm143
Counter-Strike
summit1g6541
Fnx 1284
Super Smash Bros
C9.Mang0264
Mew2King103
PPMD1
Other Games
Grubby2184
shahzam771
ToD304
elazer179
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 114
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 28
• Eskiya23 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie3098
• Shiphtur438
Other Games
• Scarra819
Upcoming Events
Sparkling Tuna Cup
11h 14m
PiG Sty Festival
13h 14m
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
Kung Fu Cup
1d 12h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-10
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.