• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:06
CEST 00:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)5Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Code S Season 2 - RO4 & Finals Results (2025) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31373 users

Balance Test Map Soon July 8th - Page 2

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 2 3 4 5 30 31 32 Next All
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
Last Edited: 2014-07-08 17:29:48
July 08 2014 17:28 GMT
#21
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I am confused actually: Doesn't it attack banshee's before it attack tanks (?) At least it feels that way.
I would just have gone with faster movement speed/0 damage point on the Thor in order to increase it's micro potenital while making it easier to deal with Mutalisk harass late game.
TheDwf
Profile Joined November 2011
France19747 Posts
July 08 2014 17:30 GMT
#22
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I don't understand this change actually. Atm it does attack banshee's before it attack tanks (?) At least it feels that way.

They often attack lings/banes instead of mutas. It's probably a matter of what unit they see first.
Big J
Profile Joined March 2011
Austria16289 Posts
July 08 2014 17:30 GMT
#23
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I am confused actually: Doesn't it attack banshee's before it attack tanks (?) At least it feels that way.
I would just have gone with faster movement speed/0 damage point on the Thor in order to increase it's micro potenital while making it easier to deal with Mutalisk harass late game.


Yes, it does so anyways, because of the bigger antiair range.
But now it will also attack banshees if it could attack a tank instead.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2014-07-08 17:31:13
July 08 2014 17:30 GMT
#24
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I don't understand this change actually. Atm it does attack banshee's before it attack tanks (?) At least it feels that way.


It depends what enters range first. Its ground attack is preferred at the moment if two available targets are both in range.

The reason Thors will often default to their AA attack is because the range on the AA attack is much longer.

With this change the AA will be the default attack if two available targets one ground and one air are both in range at the same time. AKA Zerglings vs Mutalisks.
aka: KTVindicare the Geeky Bartender
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
Last Edited: 2014-07-08 17:34:28
July 08 2014 17:31 GMT
#25
It's most likely needed until Tanks become more viable than their current state. Their original intention was to encourage more usage of siege tanks in TvZ, but the first nerf on their radius never really changed the state of the matchup. Tanks are just too unwieldy in a MMMM composition.


Given the track-record of Blizzard, they tend to advocate for larger changes in their test maps and then go for more moderate versions of the changes when implementing in. As this is really large AOE buff to Mines, I believe they are likely to tone it down when implementing it.

It depends what enters range first. Its ground attack is preferred at the moment if two available targets are both in range.

The reason Thors will often default to their AA attack is because the range on the AA attack is much longer.

With this change the AA will be the default attack if two available targets one ground and one air are both in range at the same time. AKA Zerglings vs Mutalisks.


Yeh I figured this. Probably not a good change as it will !@#$%^&* up the AI vs Medivacs. Not sure why they don't try out a movement speed around 2-2.25 instead. Alternatively, they could buff the splash damage of the Thor in a similar fashion as they plan to buff the Widow Mine (add a larger splash radius to the Thor but with a lower % damage so there still is a reward for magix boxing).
Tresher
Profile Joined October 2011
Germany404 Posts
July 08 2014 17:31 GMT
#26
Glad they didnt go with the Medivac change. Bio play does not need to be promoted more.

The Mine splash is interesting. So they want to make it larger? Like from 1.75 (thats how it is now I think correct me here if Im wrong) to 2?

The Thor change is interesting too. But I think they should decrease the AA attackspeed too. Thors still do pretty bad vs mutas. But I had a game some weeks ago where my opponent attacked with Broodlords and Mutas. I had Vikings and Thors. Instead of shooting the mutas they were busy shooting broodlings -_- . The attack priority should help in this type of situation.

Time Warp seems interesting too. Didnt thought they were coming up with that. But like DarkPlasmaBall mentioned above. Most battles feel that they are over before 15 secs. We will see.Funny thing is most Protoss players that I face use it even on Units that arent moving (tanks) or when I put my units on hold. They must think it lowers attackspeed too.

All in all very intersting changes.

Extreme Force
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2014-07-08 17:33:58
July 08 2014 17:32 GMT
#27
On July 09 2014 02:28 Hider wrote:
Show nested quote +
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


I don't understand this change actually. Atm it does attack banshee's before it attack tanks (?) At least it feels that way.


Actually it makes a pretty big difference. In a MMMM plus thor composition, you no longer need to focus fire the flock of mutas which frees up potential APM for other actions such as increasing survivability of your marines. In TvT u'd mostly need to focus Tanks with your thors anyway or target down banshees, since that particular Thor you're building is a banshee deterrent for when you have no air superiority.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
July 08 2014 17:34 GMT
#28
+shields splash needs to be adjusted with such high radius splash. Widow mines are already pretty good in TvP and if the buff goes through they shouldn't just have TvZ in mind but think about TvP too (how many probes can a widow mine drop reasonably kill, how many zealots will a widow mine kill, etc).
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-07-08 17:40:04
July 08 2014 17:37 GMT
#29
On July 09 2014 02:31 Tresher wrote:
Most battles feel that they are over before 15 secs.


So sad this is true. Would be nice if Blizzard "buffed" only the better players instead of allowing players to continue doing what they are doing.

Although I'd prefer more aggressive changes to forcefield and has nothing to do with this patch, halve forcefield time and energy cost, please.
T P Z sagi
ReMinD_
Profile Joined May 2013
Croatia846 Posts
July 08 2014 17:37 GMT
#30
Better than last changes, but a much bigger Protoss nerf is needed.
Parting: Well, even I can make better maps than these.
Mojito99
Profile Joined October 2013
Germany154 Posts
July 08 2014 17:37 GMT
#31
I really like the Thor change, simply because in tvz, it reduces some of the micro required in fights, for which Terran at every level should be thankful for.
Code
Profile Blog Joined June 2009
Canada634 Posts
July 08 2014 17:38 GMT
#32
Random/dumb question but will a Thor now target a Colossus if a Protoss army engages it? Wondering if that High Impact payload mode could be useful..?
Tresher
Profile Joined October 2011
Germany404 Posts
July 08 2014 17:38 GMT
#33
On July 09 2014 02:20 Thezzy wrote:
Show nested quote +
On July 09 2014 02:18 Big J wrote:
Noooooo... Why the fuck change my Thors to use their 8-16dps air attack over their 924819412785621784687dps ground attack? This is so fucked up. Are they even aware of their units stats at all???


Honestly it doesn't really matter all that much.
If a Thor gets surrounded by lings and Mutas at the same time, you'll order them to attack the Mutas anyway.
Whatever gets the priority is what you'll order them to attack. I do wonder if this would mean that Thors now prioritize Overlords/Overseers when you only give a general attack order.

Thors already like to attack Overlords/Overseers. Now that someone mentioned: Didnt they changed the attack priority against Medivacs a long time ago? So that they attack the things they should attack?
Extreme Force
Musicus
Profile Joined August 2011
Germany23576 Posts
July 08 2014 17:38 GMT
#34
Hm I wonder if that Thor change does anything.
Maru and Serral are probably top 5.
Novacute
Profile Joined September 2011
Australia313 Posts
July 08 2014 17:40 GMT
#35
On July 09 2014 02:38 Tresher wrote:
Show nested quote +
On July 09 2014 02:20 Thezzy wrote:
On July 09 2014 02:18 Big J wrote:
Noooooo... Why the fuck change my Thors to use their 8-16dps air attack over their 924819412785621784687dps ground attack? This is so fucked up. Are they even aware of their units stats at all???


Honestly it doesn't really matter all that much.
If a Thor gets surrounded by lings and Mutas at the same time, you'll order them to attack the Mutas anyway.
Whatever gets the priority is what you'll order them to attack. I do wonder if this would mean that Thors now prioritize Overlords/Overseers when you only give a general attack order.

Thors already like to attack Overlords/Overseers. Now that someone mentioned: Didnt they changed the attack priority against Medivacs a long time ago? So that they attack the things they should attack?


Yeah they did. Offensive units have higher attack priority. Casters like HTs and workers are usually ignored in presence of other 'assault' units provided they are in range.
Doublemint
Profile Joined July 2011
Austria8478 Posts
Last Edited: 2014-07-08 17:41:03
July 08 2014 17:40 GMT
#36
That's some big WM radius increase. Let's see how it works out.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
July 08 2014 17:42 GMT
#37
I am very happy about the time warp change
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 08 2014 17:42 GMT
#38
On July 09 2014 02:38 Musicus wrote:
Hm I wonder if that Thor change does anything.


It doesn't, not at the higher levels anyway.

It just means that Thors when being mixed with Bio forces will default to attacking mutalisks but it also means they'll default to attacking Overlords, Overseers, and Medivacs in TvT which aren't necessarily what you always want.

Like I said before, it's just replacing one kind of annoyance for another.
aka: KTVindicare the Geeky Bartender
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-07-08 17:46:10
July 08 2014 17:43 GMT
#39
Can't they just make mutalisks high priority for Thors ? Otherwise Thors will again shoot overlords instead of roaches or medivacs instead of units (for instance).

I'm quite worried about the widow mine change. I'd have much preferred an increase of their general damage output vs Z (remove +shields and go for simple 125/80/40/20). That new widow mine would one shot probes in a radius of 2 and maybe put a nail in the coffin of templar openings (which some players still dare to use).

Time Warp change is the only thing I'm quite confident about, though I'd prefer to just see that spell gone. Seriously, Protoss don't need it in any situation other than twisted all-ins. Just build sentries.
Novacute
Profile Joined September 2011
Australia313 Posts
July 08 2014 17:45 GMT
#40
On July 09 2014 02:38 Code wrote:
Random/dumb question but will a Thor now target a Colossus if a Protoss army engages it? Wondering if that High Impact payload mode could be useful..?


I remember reading somewhere in past blizzard notes that the Thor will always consider the collossus as a ground target. Even if you switch to HIP, it still uses the dual cannons.
Prev 1 2 3 4 5 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 201
StarCraft: Brood War
Artosis 184
League of Legends
Dendi1472
Counter-Strike
Fnx 1078
Stewie2K1027
flusha550
Super Smash Bros
PPMD48
Heroes of the Storm
Liquid`Hasu600
Khaldor172
Other Games
tarik_tv78719
gofns27543
summit1g9297
fl0m769
C9.Mang0568
Mew2King113
Trikslyr53
RuFF_SC217
Organizations
Other Games
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 58
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 42
• Rasowy 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21478
League of Legends
• Doublelift3592
Other Games
• imaqtpie1162
• Shiphtur346
• Scarra171
Upcoming Events
PiGosaur Monday
1h 54m
RSL Revival
11h 54m
herO vs sOs
Zoun vs Clem
Replay Cast
1d 1h
The PondCast
1d 11h
RSL Revival
1d 11h
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
2 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
2 days
SC Evo League
3 days
Road to EWC
3 days
[ Show More ]
Circuito Brasileiro de…
3 days
Sparkling Tuna Cup
4 days
Road to EWC
4 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.