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Balance Test Map Soon July 8th - Page 6

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 4 5 6 7 8 32 Next All
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
July 08 2014 18:44 GMT
#101
If the will have 5 diameter i will start to YOLO overlords :D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 08 2014 18:44 GMT
#102
Disappointing patch for Terrans that prefer keeping up an aggressive play style throughout the game, as we're still pigeon-holed into either WM drops or hellbat timings in TvZ. Oh well, at least WMs will be less sucky. I'm on the fence about the Thor change because it could have negative ramifications in late game TvZ if Zergs start bringing out bait overlords/overseers to initially tank for their ultras, but I'll have to test around that; might just be that ultras have a higher attack priority in general than overlords and it doesn't affect anything.

It's just mostly annoying being blind hard-countered every TvZ because the Zerg knows exactly what you'll be doing, scouting or not (and they always get the early scouting to verify it anyway). I was really hoping for a stim research time buff to allow more varied TvZ openings and open punishment against Zergs who currently just wander their overlords into the base with the expectation they're completely safe. Going marine-first hampers scouting, which is critically important due to the fragility of Terran's currently viable openings.

As for TvP, I think it just makes WMs more annoying for Protoss and shuts down Templar styles even more, rather than really addressing a lot of the early game cheese Protoss can throw at the Terran. I see Terrans continuing to dread early game, while Protoss have more reason to complain about Terran drops on top of a whole tech option getting shut down. Bleh.
Twitter: @iamcaustic
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-08 18:45:45
July 08 2014 18:44 GMT
#103
Why is crying about "it will break pvp" for any suggested nerf to Protoss? This has been their argument since WOL. Changing a few things to the MSC won't break pvp......TVP is need of a dire change.
Remember our motto: We ain't got it.
DekkuM
Profile Blog Joined January 2008
United States149 Posts
Last Edited: 2014-07-08 18:45:37
July 08 2014 18:45 GMT
#104
Instead of increasing splash radius, maybe lower the supply cost. Late game in tvp Terran is cranking out Mauraders/ghost which already eat up a big chunk of supply, and widow mines on top is too supply inefficient, I feel.

Edit: It'd probably help more in mech compositions, too.
MUD: staticchaos.mudhosting.net:1982
linuxguru1
Profile Joined February 2012
110 Posts
Last Edited: 2014-07-08 18:46:32
July 08 2014 18:45 GMT
#105
Should I even try making probes anymore?
Magnet
Profile Joined February 2014
United States77 Posts
July 08 2014 18:45 GMT
#106
Absolutely love the time warp nerf. I've been asking for this back during the Blink all-in days.
Tutorials for all races! youtube.com/user/CommunitySC2
sCnInfinity
Profile Joined March 2013
Germany82 Posts
July 08 2014 18:47 GMT
#107
Would be fun if Thors became useful vs Colossi this way
In think the mine buff is good, but Blizz needs to adjust the damage vs Protoss shields.
Long live the King Of Wings
Code
Profile Blog Joined June 2009
Canada634 Posts
July 08 2014 18:50 GMT
#108
On July 09 2014 03:44 LingBlingBling wrote:
Why is crying about "it will break pvp" for any suggested nerf to Protoss? This has been their argument since WOL. Changing a few things to the MSC won't break pvp......TVP is need of a dire change.

Warp in takes away defenders advantage so in PvP the Msc helps stop the 4gate vs 4gate scenario every game. The duration of the Photon Overcharge helps defend a cycle of warp-ins and stablizes the matchup so it can be macro-orientated.

It is a horribly designed bandaid solution though.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-07-08 18:50:56
July 08 2014 18:50 GMT
#109
On July 09 2014 03:43 Storm-Giant wrote:
That radius change is so stupid lol.

As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire.

Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL


agreed. gas first WM drops = RIP 30 PROBES

A more reasonable change is to decrease friendly fire DMG or completely remove it
linuxguru1
Profile Joined February 2012
110 Posts
Last Edited: 2014-07-08 18:52:23
July 08 2014 18:52 GMT
#110
On July 09 2014 03:50 Xinzoe wrote:
Show nested quote +
On July 09 2014 03:43 Storm-Giant wrote:
That radius change is so stupid lol.

As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire.

Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL


agreed. gas first WM drops = RIP 30 PROBES



Whereas: gas first WM drops = RIP 8 SCVs/drones
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 08 2014 18:55 GMT
#111
I still want to see a tank buff. I have a feeling widow mine is going to be the new bunker build time, they're just gonna keep going back and forth and minor tweaking it when it really isn't all that neccissary. Mines aren't a problem right now. The Thor change is whatever, I have no strong feelings about it at all. And any nerf to the MSC is a good change in my eyes, I'd say it almost doesn't go far enough. Most battles are pretty much decided in 15 seconds, so the damage is still going to be done.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2014-07-08 18:59:38
July 08 2014 18:57 GMT
#112
Terran, however we feel that this type of mid-game buff also carries over into a late game buff.

Great feeling but no, nothing carries over.
The main problem is that Terran doesn't even want it to go to late game since their army composition is lackluster.
Buffing the splash radius is a completely early/mid game buff.

and hopefully increase micro opportunities against the spell.

How about removing it completely if you want to increase micro opportunities?

Also wheres the tank buffs??
edit: Going to be great fun to watch those WM shots killing workers to create some hype around nothing micro'd.
The curse is real
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2014-07-08 19:11:02
July 08 2014 18:57 GMT
#113
On July 09 2014 03:27 Plexa wrote:
Show nested quote +
On July 09 2014 02:23 DarkLordOlli wrote:
Like the widow mine buff in TvZ, don't like it in TvP (already strong enough). Terran needs a stronger lategame army to transition to, not even more ability to pressure the protoss in the midgame and deny their third base even longer. That only leads to templar openings dying even more and SCV pulls.
I agree with your assessment. However, I counter propose that widow mine splash radius increase with weapon upgrade. Changes nothing for TvP (unless mech gets big anytime soon) but with mech being more viable in TvZ and armories more common, the +1/2/3 weapons upgrade is actually researched and gives widow mines more presence late game.


Widow mines have weapon upgrades? I thought it only applied to the armor, the splash effect non-changing?

EDIT: Yeah I don't see anywhere that weapon upgrade effects damage on the WM
TL+ Member
WorkHorse
Profile Joined October 2010
United States23 Posts
July 08 2014 18:57 GMT
#114
Widow Mine buff will be good.

I don't know about the Thor change. It might make Roaches a lot stronger.

Time Warp duration doesn't fix a damn thing.

Why don't they actually fix the core problem in TvP? Can we get a real balance team and actually make good changes? Why is DK still in charge over there? He has no idea what he's doing.
Why fart and waste it, when you can burp and taste it?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-07-08 18:58:33
July 08 2014 18:58 GMT
#115
On July 09 2014 03:50 Code wrote:
Show nested quote +
On July 09 2014 03:44 LingBlingBling wrote:
Why is crying about "it will break pvp" for any suggested nerf to Protoss? This has been their argument since WOL. Changing a few things to the MSC won't break pvp......TVP is need of a dire change.

Warp in takes away defenders advantage so in PvP the Msc helps stop the 4gate vs 4gate scenario every game. The duration of the Photon Overcharge helps defend a cycle of warp-ins and stablizes the matchup so it can be macro-orientated.

It is a horribly designed bandaid solution though.


I've always said that warp-ins cool down time should be based on distance from the gateway. It doesn't have to be a drastic increase in cooldown time, like an extra 7 seconds or something for a crossmap warp in. This would not only give PvP a defenders advantage, it would make doing large crossmap warp-ins a big riskier at all points in the game, and would make all-ins less potent as well. It would remove all need for the MSC.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Deleted User 261926
Profile Joined April 2012
960 Posts
July 08 2014 18:58 GMT
#116
On July 09 2014 03:50 Xinzoe wrote:
Show nested quote +
On July 09 2014 03:43 Storm-Giant wrote:
That radius change is so stupid lol.

As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire.

Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL


agreed. gas first WM drops = RIP 30 PROBES

A more reasonable change is to decrease friendly fire DMG or completely remove it

Stalkers, PO.
SNSeigifried
Profile Joined April 2013
United States1640 Posts
July 08 2014 19:02 GMT
#117
can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5
Icebound Esports
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 08 2014 19:04 GMT
#118
On July 09 2014 04:02 SNSeigifried wrote:
can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5


Done.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 08 2014 19:06 GMT
#119
I don't get these changes at all, the WM is fine in PvT as is,that radius is just going to explode entire gateway armies in one go leaving stimmed bio to clean up the rest of the P army. Then there's the fact that Terran can just rush to Factory, get a WM and drop it in the P mineral line and boop, P economy is dead beyond repair.

As for the Time Warp change, half duration, ehh I'm not sure, it's a really useful tool when holding off Z aggression, especially with the current Hydra attack speed. I don't get why we can't just have it as an upgrade in the Twilight Council, given that the main issue with it is it's early game potential with Blink and Blink is also Twilight tech. Put Time Warp there too, P has to choose what they'd rather have earlier, Blink or Time Warp.

All in all, this doesn't address a damn thing about late game PvT. Terran will still have no late game tech choices that are effective against P.

Nor does it address the scouting ability of T in the early game.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 08 2014 19:08 GMT
#120
On July 09 2014 04:02 SNSeigifried wrote:
can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5


Wow, that's a massive difference. So the widow mine is going to have about double the AoE?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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