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Balance Test Map Soon July 8th - Page 8

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 6 7 8 9 10 32 Next All
BeastRoW
Profile Joined May 2014
Canada16 Posts
July 08 2014 19:36 GMT
#141
FUUUUUCK YES, I'm all for these changes. I hated it when I had to manually check the thors to hit the mutas and not the zerglings. Mines help significantly in my marine-marauder-medivac-hellbat-mine-thor style.
You must not fight too often with one enemy, or you will teach him all your art of war. - Imagination rules the world. - Soldiers generally win battles; generals get credit for them. - Ability is nothing without opportunity.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 08 2014 19:38 GMT
#142
I love the buff to Terran lategame, I really like how Blizzard takes the community response in mind when proposing these changes.

Seriously, TW nerf does nothing except for pvp, thor buff realy isn't needed nor useful, mine buff is stupid because it's just a coinflippy unit to rely on for aoe.

Tanksghostsbansheesbattelcruisers lategame cough cough
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 08 2014 19:39 GMT
#143
On July 09 2014 03:50 Xinzoe wrote:
Show nested quote +
On July 09 2014 03:43 Storm-Giant wrote:
That radius change is so stupid lol.

As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire.

Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL


agreed. gas first WM drops = RIP 30 PROBES

A more reasonable change is to decrease friendly fire DMG or completely remove it

The radius will be nerfed if it ever gets released. However, is it really that different to what Terran deal with today? If I do not see your proxied oracle my SCVs are mostly dead. If I do not see your HT storm drop all of my SCVs are dead. If I do not see your zealot warp in all of my SCVs are dead. Experience some of the stress that Terrans suffer when they play Protoss.

Many lower APM Terrans either build marines, static defenses or widow mines to protect the mineral line early on, perhaps a couple of stalkers will be able to hold the line, or a photon cannon?
UltiBahamut
Profile Joined October 2010
United States102 Posts
July 08 2014 19:39 GMT
#144
Widow mine change is ehhhh, they nerfed it to where it is for a reason. But i suppose it makes sense to try this.

Thor change makes me sad as a zerg. It was fun watching thors try to kill banelings as mutas reigned down on them but i'm afraid that this will completely destroy any viability of mutas vs thor based armies :c (especially with mines or ravens around which already make things difficult)

I like the nerf on the msc. BUT i hate their reasons xD you don't micro against it. You can't. You're either in it or you're not. its so big that you can't preemptive split like you can with storms. Heck on these new maps 1 takes up an entire attack path lol. (Specifically the cloud kingdom remake). You make is smaller to make it easier to micro against it. Changing the time that it is down doesn't change that. (Also 15 seconds still lasts an entire battle. now it just wont be there for the 2nd battle of a zerg remax so yay)

"Thats Halo, Dont worry" Huk
Ctone23
Profile Blog Joined December 2012
United States1840 Posts
Last Edited: 2014-07-08 19:43:45
July 08 2014 19:42 GMT
#145
On July 09 2014 04:36 linuxguru1 wrote:
Show nested quote +
On July 09 2014 04:02 SNSeigifried wrote:
can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5


To put that into perspective: this would make widow mines have a larger radius than storm/EMP/fungal. Storm and EMP have 1.5 radius and fungal has 2 (according to liquipedia).



Actually it would provide the same damage 40+40 (shields) as psionic storm does(80 over 4 seconds), with the same radius of 1.5, if the new patch goes through. Sounds fair to me.

Oh, and storm is instantly cast

The furthest range of 2.5 would do a whopping...wait for it... 10+10(shield) i.e. not that material..
TL+ Member
linuxguru1
Profile Joined February 2012
110 Posts
Last Edited: 2014-07-08 19:47:57
July 08 2014 19:47 GMT
#146
On July 09 2014 04:42 Ctone23 wrote:
Show nested quote +
On July 09 2014 04:36 linuxguru1 wrote:
On July 09 2014 04:02 SNSeigifried wrote:
can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5


To put that into perspective: this would make widow mines have a larger radius than storm/EMP/fungal. Storm and EMP have 1.5 radius and fungal has 2 (according to liquipedia).



Actually it would provide the same damage 40+40 (shields) as psionic storm does(80 over 4 seconds), with the same radius of 1.5, if the new patch goes through. Sounds fair to me.

Oh, and storm is instantly cast

The furthest range of 2.5 would do a whopping...wait for it... 10+10(shield) i.e. not that material..

The "casting time" of a widow mine shot is not even near 4 seconds though.

I'm sorry if I come across as a nitpicker. I just fear for the lives of my dear probes
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 08 2014 19:48 GMT
#147
On July 09 2014 04:38 SC2Toastie wrote:
I love the buff to Terran lategame, I really like how Blizzard takes the community response in mind when proposing these changes.

Seriously, TW nerf does nothing except for pvp, thor buff realy isn't needed nor useful, mine buff is stupid because it's just a coinflippy unit to rely on for aoe.

Tanksghostsbansheesbattelcruisers lategame cough cough

the thor buff is super useful. its very difficult to target mutalisks with your thors in the initiation of the fight where normally youd spend time splitting or queing the ultralisks with marauders. this will help a lot or at the very least make it easier to control your army in tvz
Progamerpls no copy pasterino
nuogaiyen
Profile Joined May 2012
United States42 Posts
July 08 2014 19:49 GMT
#148
Fucking pitiful, wait till Protoss wins ALL 3 MAJOR tournaments to finally do something about it? And this is all...? Something better than nothing but Blizzard already stabbed it's own game in the fcuking face.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
Last Edited: 2014-07-08 21:37:43
July 08 2014 19:49 GMT
#149
1. Mines are already kinda ridicilous but I'm curious on how the effect will be, will it destroy large clumps of units (banes) or just damage them heavily? The simple answer seems, build more mines, they hit more stuff now! (Mind friendly fire lolololol > terrible terrible dmg).

2. This change is kinda iffy, especially in combination with the mines. All the change does is tell the terran he can now a-move his thors and not worry about them anymore. Terran now no longer has to use his vision with medivacs/scans to target the mutaflock, it just kinda happens automatically.
I could see this also working out the other way, thors might target random overlords/overseers or stray muta's instead of the clump. And maybe, just maybe, it might have an effect on how thors buffer banelings. Normally if a zerg engages, he might have some banelings a-moving and circling around a thor. Right now a thor would attack those and make it a pretty decent exchange for the terran. With the patch, it might not target the banes giving the zerg more time to micro them around or get a slightly better trade, because the thor didn't shoot anything on the ground.

3. The change seems fine although with the recent energy cost nerf, I'm not sure how it will pan out. Personally I like the change for the reasons stated by Blizzard.

Just my € 0,02
Caster man does casting on yt/RiquizCasts
Ctone23
Profile Blog Joined December 2012
United States1840 Posts
Last Edited: 2014-07-08 19:51:33
July 08 2014 19:49 GMT
#150
On July 09 2014 04:47 linuxguru1 wrote:
Show nested quote +
On July 09 2014 04:42 Ctone23 wrote:
On July 09 2014 04:36 linuxguru1 wrote:
On July 09 2014 04:02 SNSeigifried wrote:
can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5


To put that into perspective: this would make widow mines have a larger radius than storm/EMP/fungal. Storm and EMP have 1.5 radius and fungal has 2 (according to liquipedia).



Actually it would provide the same damage 40+40 (shields) as psionic storm does(80 over 4 seconds), with the same radius of 1.5, if the new patch goes through. Sounds fair to me.

Oh, and storm is instantly cast

The furthest range of 2.5 would do a whopping...wait for it... 10+10(shield) i.e. not that material..

The "casting time" of a widow mine shot is not even near 4 seconds though.

I'm sorry if I come across as a nitpicker. I just fear for the lives of my dear probes



Oh no worries. I was just trying to draw damage comparison.

You're right.... RIP probes lol.. 2 radius doing 40 damage is going to obliterate probes. I like it

EDIT: Hell, if you have 2 nicely placed widow mines where the 2.5 radius intersected... say bye bye to all the probes.
TL+ Member
Jerom
Profile Joined April 2011
Netherlands588 Posts
July 08 2014 19:49 GMT
#151
Good changes. But they might just need to give the tank a flat out buff to make the state of the game less stale. You don't see this amazing unit anymore nowadays
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
July 08 2014 19:52 GMT
#152
On July 09 2014 04:48 MorroW wrote:
Show nested quote +
On July 09 2014 04:38 SC2Toastie wrote:
I love the buff to Terran lategame, I really like how Blizzard takes the community response in mind when proposing these changes.

Seriously, TW nerf does nothing except for pvp, thor buff realy isn't needed nor useful, mine buff is stupid because it's just a coinflippy unit to rely on for aoe.

Tanksghostsbansheesbattelcruisers lategame cough cough

the thor buff is super useful. its very difficult to target mutalisks with your thors in the initiation of the fight where normally youd spend time splitting or queing the ultralisks with marauders. this will help a lot or at the very least make it easier to control your army in tvz


Rofl, learn to play like Maru you noob.


When Maru can do it, everybody can do it.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 08 2014 19:53 GMT
#153
On July 09 2014 04:49 Jerom wrote:
Good changes. But they might just need to give the tank a flat out buff to make the state of the game less stale. You don't see this amazing unit anymore nowadays

As long as the Immortal exists you'll never see tanks in PvT.
As long as the Swarm Host exists most Terrans won't try them in TvZ due to the threat of a week long match
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
gneGne
Profile Joined June 2007
Netherlands697 Posts
July 08 2014 19:53 GMT
#154
I think I don't like these changes that much, but it's worth testing a buffed mine.

If they would nerf Time Warp, I feel a 1.5/2sec cast time with an indicator where it would land like a nuke would be more exciting by making it possible to micro against it.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 08 2014 19:54 GMT
#155
I'm kind of shocked people are so satisfied about these proposed changes. I think it's kind of ridiculous to think that the TW change will do anything at all, and yet people seem really happy with it.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 08 2014 19:55 GMT
#156
On July 09 2014 04:52 Hider wrote:
Show nested quote +
On July 09 2014 04:48 MorroW wrote:
On July 09 2014 04:38 SC2Toastie wrote:
I love the buff to Terran lategame, I really like how Blizzard takes the community response in mind when proposing these changes.

Seriously, TW nerf does nothing except for pvp, thor buff realy isn't needed nor useful, mine buff is stupid because it's just a coinflippy unit to rely on for aoe.

Tanksghostsbansheesbattelcruisers lategame cough cough

the thor buff is super useful. its very difficult to target mutalisks with your thors in the initiation of the fight where normally youd spend time splitting or queing the ultralisks with marauders. this will help a lot or at the very least make it easier to control your army in tvz


Rofl, learn to play like Maru you noob.
https://www.youtube.com/watch?v=odXS4_D3SSg

When Maru can do it, everybody can do it.

haha yes indeed, then rewatch it and look at what the zerg does in that engagement. absolutely nothing. still its extremely close and off-creep. thats why this thor change is such a nice one
Progamerpls no copy pasterino
pmp10
Profile Joined April 2012
3396 Posts
Last Edited: 2014-07-08 19:56:49
July 08 2014 19:55 GMT
#157
At last they gave up on reducing mine usage.
There was never any chance that Blizzard would provide terran with a workable alternative.

On the other hand that mine range buff might be going too far and thor change seems unnecessary.
Time warp nerf makes a modicum of sense but I doubt it was a major part of TvP issues.

Also: Bonus points for ignoring every suggestion about tackling terran late-game.
Plasmid
Profile Joined December 2010
57 Posts
July 08 2014 19:59 GMT
#158
As for the default Thor attack priority as ground or air, could a toggle be added on Thors to make it player-controlled?

This would give Terran players a chance to setup their Thors the way they like, whatever default's default Blizzard picks.
Code
Profile Blog Joined June 2009
Canada634 Posts
July 08 2014 20:00 GMT
#159
Its funny that the Lurker "overlapped" too much with the Baneling and couldnt find a place in the game and yet WM make Tanks obsolete in everything but TvT.

Hope we dont lose another iconic unit in LOTV.
Ctesias
Profile Joined December 2012
4595 Posts
July 08 2014 20:10 GMT
#160
I welcome all these changes. I think they're great. All thumbs up.
Flash | Mvp
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