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Balance Test Map Soon July 8th - Page 9

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 7 8 9 10 11 32 Next All
geokilla
Profile Joined May 2011
Canada8240 Posts
July 08 2014 20:10 GMT
#161
You know, with a bigger radius, it means that more friendly forces will get hit. Terran players die more from the friendly fire of the Mines than it does kill Zerglings.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 08 2014 20:12 GMT
#162
Does this mean that Thors will prioritize their AA attack against Colossi or am I mistaken?
ㅇㅅㅌㅅ
Yoshi Kirishima
Profile Blog Joined July 2009
United States10344 Posts
July 08 2014 20:13 GMT
#163
Excellent!

Widow Mine buff will help a LOT. It used to do 40 damage flat, but now the AOE is much huger. The AOE from 1.75 to 2.5 is 9.6 units to 19.6. That's more than 2 times the area! This re-geared WM will surely be interesting; the increased splash (despite still doing 40/20/10 damage) will help its effectiveness in the lategame and help terran's lategame in general. Increased friendly fire splash can potentially create cool micro situations for both sides (namely bio) while it could be much less of a problem for mech. It wouldn't hurt to help mech out more! The splash will also make them a much more reliable substitute for banshees/ghosts to deal with Immortal's shields and Archons and help mech be more aggressive early on and not have to always wait it out so long.

Can't wait for aggressive WM focused Mech styles to be strong again!


Thor change is interesting. Didn't it prioritize air units in WoL? Anyway, great that it's reverted (?) as having to click on mutas sorta sucks.

Time Warp? Doesn't really matter but it looks good. 30 seconds seems unnecessary; 15 seconds really is long enough.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
johnbongham
Profile Joined April 2014
451 Posts
July 08 2014 20:13 GMT
#164
These changes are not enough and really do nothing to fix tvp especially. Anytime I see a timewarp thrown down all I can think is "well he actually didnt even need that to be honest."
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 08 2014 20:14 GMT
#165
We need a hold fire feature to the widow mine
[url]http://i.imgur.com/lw2yN.jpg[/url]
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 08 2014 20:15 GMT
#166
On July 09 2014 05:12 eviltomahawk wrote:
Does this mean that Thors will prioritize their AA attack against Colossi or am I mistaken?


Maybe for the first shot as it's AA has longer range? Good question..
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10344 Posts
July 08 2014 20:18 GMT
#167
On July 09 2014 05:15 Ctone23 wrote:
Show nested quote +
On July 09 2014 05:12 eviltomahawk wrote:
Does this mean that Thors will prioritize their AA attack against Colossi or am I mistaken?


Maybe for the first shot as it's AA has longer range? Good question..


Yes, it will surely use its ground attack against Colossi, because it's programmed so that the Colossi count as ground units first. I think back then when priority was for air units, it could hit Colossi with the air attack when they were out of the ground attack's range. Not sure how the cooldown works, if you have to wait for the full air attack cooldown or you can start shooting with the ground one.

On July 09 2014 04:39 DeadByDawn wrote:
Show nested quote +
On July 09 2014 03:50 Xinzoe wrote:
On July 09 2014 03:43 Storm-Giant wrote:
That radius change is so stupid lol.

As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire.

Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL


agreed. gas first WM drops = RIP 30 PROBES

A more reasonable change is to decrease friendly fire DMG or completely remove it

The radius will be nerfed if it ever gets released. However, is it really that different to what Terran deal with today? If I do not see your proxied oracle my SCVs are mostly dead. If I do not see your HT storm drop all of my SCVs are dead. If I do not see your zealot warp in all of my SCVs are dead. Experience some of the stress that Terrans suffer when they play Protoss.

Many lower APM Terrans either build marines, static defenses or widow mines to protect the mineral line early on, perhaps a couple of stalkers will be able to hold the line, or a photon cannon?


Good point, protoss have lots of great harassment tools. Drops aren't scary compared to them in terms of losing workers. Also unless you stack up all your probes you won't lose 30; otherwise Terrans can say HT drops will kill 30 workers and it's OP. Just don't stack em or pull em away early enough.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 08 2014 20:20 GMT
#168
Yeah makes sense. Colossi can be attacked by any unit so just wasn't sure how the programming works.
TL+ Member
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 08 2014 20:20 GMT
#169
On July 09 2014 05:15 Ctone23 wrote:
Show nested quote +
On July 09 2014 05:12 eviltomahawk wrote:
Does this mean that Thors will prioritize their AA attack against Colossi or am I mistaken?


Maybe for the first shot as it's AA has longer range? Good question..


They should just allow the Thor to fire its AA and ground weapon at the same time, like the Multi-lockWeaponsSystem upgrade for goliath in the campaign
[url]http://i.imgur.com/lw2yN.jpg[/url]
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2014-07-08 20:28:24
July 08 2014 20:26 GMT
#170
We can all only hope they buff the widow mine enough to provide a real threat to P/Z so that there is an equivalent amount of micro required from the Protoss/Zergs in spitting chargelots and banelings or just not taking the engagement.

Everyone remembers the shredder from the beta that was supposed to provide space control, and then along the way somewhere Blizzard lost focus and because siege tanks cannot really stand up to being aggressive on the map, there's no real form of space control. So hopefully the new mine buff will provide that in some capacity.

As for the time warp nerf, that does nothing to address the balance issues of TvP early game and late game. It's disappointing that they do not understand the true balance issue with TvP and do stuff that will have really no effect on that match-up which is already frustrating for a lot of people to play.

The thor attack priority change is not really a buff...don't let them trick you into thinking it is a buff, it's just simply a luxury change because in big battles Terran want their thors targetting mutas, not lings/banes, and good Terrans already did that in the first place so it really it's not so much an actual unit or statistic buff so much as it is just an ease of use change.

edit: actually, now that i think about it, the thor targetting priority change might really, really back fire and be a nerf or bad change and let me explain why.

Previously, when Zerg reached lategame and Terran has thors in their army, there would still be mutas/overseers or what not in the battle but with a ton of ultralisks underneath. If the ultras are not being shot, then the thors just die really fast to the ultras.

It's the same situation there though, good Terrans could decide which to focus fire, guess we'll see how it pans out.
Sup
Zanzabarr
Profile Joined October 2010
Canada217 Posts
Last Edited: 2014-07-08 20:30:49
July 08 2014 20:27 GMT
#171
It will be laughable if that widow mine change goes through without nerfing the +shield damage buff on the splash damage put in recently. I feel like they added that change to compensate for the loss of widow mine radius. Now the mines are more powerful than they ever were against protoss. 1 shotting probes at a radius of 2 instead of 1.75 like at release. Mine drops every game baby. A single mine 1 shotting entire mineral lines. Stronger than pre-nerf hellbat drops. Any perceived imbalance with Terran llies in the late game, not with the widow mine.
Hider
Profile Blog Joined May 2010
Denmark9389 Posts
July 08 2014 20:32 GMT
#172
Previously, when Zerg reached lategame and Terran has thors in their army, there would still be mutas/overseers or what not in the battle but with a ton of ultralisks underneath. If the ultras are not being shot, then the thors just die really fast to the ultras.


I wonder about how this will work as well, and it's kinda why I don't believe the change will make it into the game because it's simply gonna target overseers all the time.
shenlong
Profile Blog Joined June 2006
219 Posts
Last Edited: 2014-07-08 20:42:25
July 08 2014 20:34 GMT
#173
If it were up to me, just delete the MSC unit from the game and find a better solution to balance protoss. But that is not gonna happen, so i would love to see just for testing purposes, a nerf to photon overcharge. Mainly because protoss can play greedy and punish greedy plays while being greedy themselves and not being punished by it because of force fields and photon overcharge.

I personally don't like the idea of buffing Widow mines radius mainly because of ZvT, I feel zerg has to play twice as hard to deal with the extra range of widow mines :/.

Also i would love to see some sort of significant buff to zerg, maybe tier 1 hydras? Zerg barely has any answers to early game air units other than spore and queen.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
July 08 2014 20:35 GMT
#174
mines kinda OP now with that buff, but let Terran win several championships in a row, then you can lower the buff lol
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 08 2014 20:47 GMT
#175
oh god yes on Time Warp.

I'm actually of the opinion that that ability shouldn't even be in the game.
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nubHunter
Profile Joined July 2014
Spain44 Posts
July 08 2014 20:48 GMT
#176
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


You have no idea, medivac is not a offensive unit so they will not take aggro from the thors if there are bio forces.
EarthwormJim
Profile Joined February 2014
Canada94 Posts
July 08 2014 20:51 GMT
#177
Again, siege tank is neglected. Again, I am sad.
Groovy
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
July 08 2014 20:52 GMT
#178
The Thor attack priority and the mothership core changes is ok but the widow mine buff is awful. I honestly won't even bother playing till something is changed for mid game terran to help Zerg. Like at the moment its hard with the hellbat change but if this goes through it will just push everything over the edge.
Aveng3r
Profile Joined February 2012
United States2411 Posts
July 08 2014 20:56 GMT
#179
I kinda like where they're going with the thor change i guess, however as avilo already stated, a good terran is already controlling where his/her thors are shooting. but for the lower leagues, I like it. Not sure about the widow mine change.
I carve marble busts of assassinated world leaders - PM for a quote
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-07-08 20:58:04
July 08 2014 20:57 GMT
#180
On July 09 2014 05:26 avilo wrote:

As for the time warp nerf, that does nothing to address the balance issues of TvP early game and late game. It's disappointing that they do not understand the true balance issue with TvP and do stuff that will have really no effect on that match-up which is already frustrating for a lot of people to play.



For once, I'm going to agree with Avilo. The propsed TW nerf is pointless.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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