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HotS Balance Update - November 11 - Page 52

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 50 51 52 53 54 93 Next
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
November 13 2013 06:12 GMT
#1021
I honestly think David Kim has the shittiest job on earth after Barack Obama. No matter what you say or do, you get shat on by almost everybody.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 13 2013 06:20 GMT
#1022
On November 13 2013 15:12 ChApFoU wrote:
I honestly think David Kim has the shittiest job on earth after Barack Obama. No matter what you say or do, you get shat on by almost everybody.


Dude, you're comparing the contributions of a game balance designer to the contributions of one of the leaders of the "free" world.

That's precious.
Clan: QQGC - wundertunge#1850
TL+ Member
Godwrath
Profile Joined August 2012
Spain10152 Posts
November 13 2013 06:27 GMT
#1023
On November 13 2013 11:12 Smigi wrote:
Show nested quote +
On November 13 2013 11:04 XXXSmOke wrote:
On November 13 2013 10:45 Smigi wrote:
Its laughable to think people who are complaining really think this patch effects them. Most of you people aren't grandmaster, which means your micro, macro, and overall skill/mechanics aren't even good enough. So focus on improving your game to a point where these patches actually effect you.

The only people who are allowed to 'Bitch' are top of the line players who lose by small little errors or advantages. It seems to me that most of you blame your shortcomings and losses to certain units and patches, when it reality its your sub-par mechanics and poor decision making.

Thought I'd drop some reality on these complainers.


Shut up, I hate this argument, it applies to more of the bronze players-gold players. Master level players can do a proxy oracle and fuck you up just fine.



"I hate this argument". Okay, just because you dislike something, doesn't make it incorrect or wrong.

I.e. Zerg players bitched all day in very early WoL days, but fruit dealer wins the GSL and Nestea wins the next. If the game was so awful back then, then how come they won against these 'odds'? If it was so bad for zerg back then, how come the best players in the world were able to circumvent it? Most zergs complaining those days had no right to complain because they still had much to improve on. As a zerg player back then, I fell into this stupid mindset as well. Thinking that I was not good or not doing well because roaches needed to have 2 armor again.

Yeah well, then you should check out your "let's nerf terran again" history so you would see how much terran was nerfed to get into that. And your other point about people needing to not fall into a negative mindset, while generally it is not a bad advice, it has been 3 years already where mech not only gets any better, but worse over time, forcing terran the already funneled down build list to be even more stale on every match up aside tvt while giving more and more options to the other races. The tank buff is not going to work, because mech's core problem is the counters other race have for it, and the low damage tanks have against anything which isn't armored (or has shields).

That's why i switched to protoss at hots release, i can play most games just the way i want to play them, and i don't need to stapple my balls just to try different stuff. I already opened most my PvT with oracles and blink all ins
TAMinator
Profile Joined February 2011
Australia2706 Posts
November 13 2013 06:30 GMT
#1024
On November 13 2013 15:12 ChApFoU wrote:
I honestly think David Kim has the shittiest job on earth after Barack Obama. No matter what you say or do, you get shat on by almost everybody.

He accepts that responsibility even though he's not the whole balance team. Your comparison obviously way too exaggerated though
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 13 2013 06:43 GMT
#1025
On November 13 2013 14:21 FrostedMiniWheats wrote:
Show nested quote +
On November 13 2013 14:08 ETisME wrote:
just in case someone missed this:
carbot animation for how blizzard do patches!


haha, poor infestor, he got it the worst. What'd he ever do to anyone >.>


Hahaha! The Infestor being destroyed by rocks at the end was a graceful final touch.

DB and DK know how to take the piss out of themselves. Good on them.
KT best KT ~ 2014
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 13 2013 06:50 GMT
#1026
On November 13 2013 13:40 VayneAuthority wrote:
Show nested quote +
On November 13 2013 13:16 larse wrote:
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.


unit tester lol

just play the game and you would know that I what said is very true. late game scenarios with ghost/tank/viking roll immortals pretty hard. You need tempests and storm at that point.


Well, by the time the terran can get ghost/tank/viking. Protoss will have immortal/tempests/HTs/archon/chargelot.
Muffloe
Profile Joined December 2012
Sweden6061 Posts
November 13 2013 07:43 GMT
#1027
On November 13 2013 15:20 wUndertUnge wrote:
Show nested quote +
On November 13 2013 15:12 ChApFoU wrote:
I honestly think David Kim has the shittiest job on earth after Barack Obama. No matter what you say or do, you get shat on by almost everybody.


Dude, you're comparing the contributions of a game balance designer to the contributions of one of the leaders of the "free" world.

That's precious.

Well this game is quite big to alot of people
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 13 2013 08:50 GMT
#1028
Quoted from another thread:

On November 13 2013 01:28 iaguz wrote:
Mines do far less damage. Didn't notice until I watched reps and noticed many units not dying. Some of them my units, some of them zerg. In a way it's good for mines not to be so wildly destructive. Now if we could turn turrets into spore crawlers...

I'd wait and see if tanks catch on with Gosu KR terrans but I maintain skepticism. TvP they still seem really bad. TvT didn't turn into the full on mechfest I suspected it would be but perhaps in a month, mech is always slow to adapt.

I did like opening 3cc passive tank in tvz though, like what bomber does, but I don't like making more then about 5. If your playing full marine tank it's really easy for mutas to pick off tons of stray units. I was switching into bio mine but after watching reps (a friend showed me one of his where he decided not to micro his ling bane vs mines, and that it didn't fucking matter a bit. This is only one replay but it's not a good sigh) I'm thinking I might just try marine hellbat thor instead. Undecided.

This is all first impressions, give me a week or two of playing and watching gosu terrans and reevaluate.

Oh and oracles are fucking retarded, fuck off. No idea why that buff went through.

Cry 'havoc' and let slip the dogs of war
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 13 2013 09:06 GMT
#1029
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.
Head Coach Park: "They should buff tanks!"
larse
Profile Blog Joined March 2012
1611 Posts
November 13 2013 09:14 GMT
#1030
On November 13 2013 18:06 Sapphire.lux wrote:
Show nested quote +
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.
Mutineer
Profile Joined March 2013
New Zealand179 Posts
November 13 2013 09:42 GMT
#1031
BTW, that change basically mean that terran now have 0 early worker harrasing options, as WM no longer kill workers.
Fjodorov
Profile Joined December 2011
5007 Posts
November 13 2013 09:43 GMT
#1032
On November 13 2013 14:51 Bagi wrote:
Show nested quote +
On November 13 2013 14:37 NKexquisite wrote:

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.


More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming.

Two major reasons:

1) Bio/mine can be the most amazing thing in the world to watch but people will grow tired of it if its literally the only strategy you can do. A strategy game should have room for options and strategy instead of just being a micro competition where both sides know exactly what their opponent is doing.

2) Due to how widow mines work (high supply cost, high mobility) it would be crazy for a terran to play a passive game with them and let the zerg get the ultra/infestor comp. This makes point 1 even worse, because not only is terran making the same units every game they are also forced to play a very aggressive game with them.

Variety is the spice of life, basically.

¨
Take your first point and apply it to TvP from a terran perspective starting from WoL up to now. And then add this oracle buff do it.
Big J
Profile Joined March 2011
Austria16289 Posts
November 13 2013 09:49 GMT
#1033
On November 13 2013 18:14 larse wrote:
Show nested quote +
On November 13 2013 18:06 Sapphire.lux wrote:
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.


2 buffs, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.12#Balance_Update
1 buff, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.9#Balance_Update

then from the beta we have:
Medivac buff
Raven buff(s)
Yamato Canon buff
Thor buff
Siege Tank Upgrade removed
Reaper buff
Mech Weapon buff part 1
might be missing something...

gonna keep in mind that being "extremly reluctant to make any Terran buff" means that they changed everything that is underused in some way (minus ghosts).
TheDwf
Profile Joined November 2011
France19747 Posts
November 13 2013 09:53 GMT
#1034
On November 13 2013 18:49 Big J wrote:
Show nested quote +
On November 13 2013 18:14 larse wrote:
On November 13 2013 18:06 Sapphire.lux wrote:
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.


2 buffs, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.12#Balance_Update
1 buff, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.9#Balance_Update

then from the beta we have:
Medivac buff
Raven buff(s)
Yamato Canon buff
Thor buff
Siege Tank Upgrade removed
Reaper buff
Mech Weapon buff part 1
might be missing something...

gonna keep in mind that being "extremly reluctant to make any Terran buff" means that they changed everything that is underused in some way (minus ghosts).

Yeah, because the Cloak buff totally compensated the Hellbat nerf in TvP/Z, right? Your digital argument is so pointless.
Mutineer
Profile Joined March 2013
New Zealand179 Posts
November 13 2013 09:56 GMT
#1035
On November 13 2013 18:49 Big J wrote:
Show nested quote +
On November 13 2013 18:14 larse wrote:
On November 13 2013 18:06 Sapphire.lux wrote:
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.


2 buffs, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.12#Balance_Update
1 buff, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.9#Balance_Update

then from the beta we have:
Medivac buff
Raven buff(s)
Yamato Canon buff
Thor buff
Siege Tank Upgrade removed
Reaper buff
Mech Weapon buff part 1
might be missing something...

gonna keep in mind that being "extremly reluctant to make any Terran buff" means that they changed everything that is underused in some way (minus ghosts).


I could contest this list.

Raven from my point of view was nerfed. Befor HOS if you cast Missile mutas will run from you for some time and have to separate 1 muta, now mutas run from you for 2 sec and then kill you. Nerf.

Thor nerf, no longer energy less one target lock down, useless tranformation insted, I newver see transformen thors in matches.

Reaper Nerf, where upcliff vision.

Old thors were mach better agains old mutas then new thors agains new mutas.

AxionSteel
Profile Joined January 2011
United States7754 Posts
November 13 2013 10:01 GMT
#1036
On November 13 2013 07:36 Greenei wrote:
gg sub-gm terrans!


Terrans have been becoming extinct in the upper leagues at a gradual rate for a good while now, nothing new!
I have jumped ship to Protoss and now enjoy a much more relaxed ladder experience, I imagine it is the same for many others!
RaFox17
Profile Joined May 2013
Finland4581 Posts
Last Edited: 2013-11-13 10:04:33
November 13 2013 10:04 GMT
#1037
Just want to point out one funny thing about the oracle discussion. Back in the super-hellbatt days terranes always told zerg´s to make more static D and that would solve the problem. Simple and easy. Now when someone suggest that T use that against the oracle..
Big J
Profile Joined March 2011
Austria16289 Posts
November 13 2013 10:04 GMT
#1038
On November 13 2013 18:53 TheDwf wrote:
Show nested quote +
On November 13 2013 18:49 Big J wrote:
On November 13 2013 18:14 larse wrote:
On November 13 2013 18:06 Sapphire.lux wrote:
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.


2 buffs, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.12#Balance_Update
1 buff, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.9#Balance_Update

then from the beta we have:
Medivac buff
Raven buff(s)
Yamato Canon buff
Thor buff
Siege Tank Upgrade removed
Reaper buff
Mech Weapon buff part 1
might be missing something...

gonna keep in mind that being "extremly reluctant to make any Terran buff" means that they changed everything that is underused in some way (minus ghosts).

Yeah, because the Cloak buff totally compensated the Hellbat nerf in TvP/Z, right? Your digital argument is so pointless.


Read what I respond to.... He said "any Terran buff". Which gets disproven by... well, showing any Terran buff.
TheDwf
Profile Joined November 2011
France19747 Posts
November 13 2013 10:12 GMT
#1039
On November 13 2013 19:04 Big J wrote:
Show nested quote +
On November 13 2013 18:53 TheDwf wrote:
On November 13 2013 18:49 Big J wrote:
On November 13 2013 18:14 larse wrote:
On November 13 2013 18:06 Sapphire.lux wrote:
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.


2 buffs, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.12#Balance_Update
1 buff, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.9#Balance_Update

then from the beta we have:
Medivac buff
Raven buff(s)
Yamato Canon buff
Thor buff
Siege Tank Upgrade removed
Reaper buff
Mech Weapon buff part 1
might be missing something...

gonna keep in mind that being "extremly reluctant to make any Terran buff" means that they changed everything that is underused in some way (minus ghosts).

Yeah, because the Cloak buff totally compensated the Hellbat nerf in TvP/Z, right? Your digital argument is so pointless.


Read what I respond to.... He said "any Terran buff". Which gets disproven by... well, showing any Terran buff.

Imaginary patch:

Marines' dps decreased by 30%
Hellions' hit points increased by 5

→ Big J's comment: "Terran has been buffed."

Strong logic at work here.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-11-13 10:21:04
November 13 2013 10:20 GMT
#1040
On November 13 2013 19:12 TheDwf wrote:
Show nested quote +
On November 13 2013 19:04 Big J wrote:
On November 13 2013 18:53 TheDwf wrote:
On November 13 2013 18:49 Big J wrote:
On November 13 2013 18:14 larse wrote:
On November 13 2013 18:06 Sapphire.lux wrote:
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

http://youtu.be/vw7ZNQe24KM?t=47m50s

Yeah, i heard that before. The result was mech becoming worse then it has ever been.


Yeah, that's just some PR stuff. They are extremely reluctant to make any Terran buff.

2014 = 2012 where Terran goes down.


2 buffs, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.12#Balance_Update
1 buff, 1 nerf here: http://wiki.teamliquid.net/starcraft2/Patch_2.0.9#Balance_Update

then from the beta we have:
Medivac buff
Raven buff(s)
Yamato Canon buff
Thor buff
Siege Tank Upgrade removed
Reaper buff
Mech Weapon buff part 1
might be missing something...

gonna keep in mind that being "extremly reluctant to make any Terran buff" means that they changed everything that is underused in some way (minus ghosts).

Yeah, because the Cloak buff totally compensated the Hellbat nerf in TvP/Z, right? Your digital argument is so pointless.


Read what I respond to.... He said "any Terran buff". Which gets disproven by... well, showing any Terran buff.

Imaginary patch:

Marines' dps decreased by 30%
Hellions' hit points increased by 5

→ Big J's comment: "Terran has been buffed."

Strong logic at work here.


you don't get what I was responding to, do you?
But yes, Terran would be buffed with this patch. And nerfed. You know, it's not a one-dimensional relationship. SC2 isn't one number that you increase or decrease with a patch, it's a vector of many of them.

Edit: But that's probably too much for you. I'd rather post something on your level:
uaaaaaaaaarrrrrrrrrrrrrrgggggggggggggggggaios jdpoi afhiophs afkj ashl h l as
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