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HotS Balance Update - November 11 - Page 51

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 49 50 51 52 53 93 Next
Akimbo
Profile Joined February 2012
Canada105 Posts
November 13 2013 03:17 GMT
#1001
Caduceus Reactor still need to be buffed no one uses it.
1-1+1-1+1-1+1-.......
architecture
Profile Blog Joined May 2008
United States643 Posts
November 13 2013 03:23 GMT
#1002
Some of you have a really shallow perspective on reality.

You are basically claiming that it is impossible for something to be imbalanced. We don't know whether or not this patch will result in imbalance, but there are plenty of objective things to say about imbalance.

First, it is possible for something to be imbalanced, we just have to establish the context. It is reasonable, for SC2, to imagine that different things are imbalanced at different levels of play, low level ladder, top human play, perfect computer AI. We have to pick a point, and we can and should pick top human play.

The point is that imbalance CAN and DOES exist. Not everything can be handwaved away by garbage like "play better/innovate more".
tpfkan
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
November 13 2013 03:24 GMT
#1003
On November 13 2013 12:15 VayneAuthority wrote:
Ironically I think the oracle was nerfed as the result of a metagame shift soon enough. Opponents seem to expect oracle much more now and are more well prepared for it, making not going oracles the better choice.


Gets buffs, calls it a nerf. Come on!
architecture
Profile Blog Joined May 2008
United States643 Posts
November 13 2013 03:25 GMT
#1004
It's the same dumb mentality that would look at something like social problems and be like, Nope no social problems exist. People just need to work harder!"

For SC, it's just a game, but for the rest of life, it's a lazy and dangerous mindset to ignore objective truth.
tpfkan
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 13 2013 03:27 GMT
#1005
On November 13 2013 12:24 plogamer wrote:
Show nested quote +
On November 13 2013 12:15 VayneAuthority wrote:
Ironically I think the oracle was nerfed as the result of a metagame shift soon enough. Opponents seem to expect oracle much more now and are more well prepared for it, making not going oracles the better choice.


Gets buffs, calls it a nerf. Come on!


only a temporary one. Once the over centralization of the oracle dies down after this patch then it will be a buff.
I come in for the scraps
Whitewing
Profile Joined October 2010
United States7483 Posts
November 13 2013 03:39 GMT
#1006
On November 13 2013 06:00 Ctone23 wrote:
Show nested quote +
On November 13 2013 05:55 Crownlol wrote:
On November 13 2013 05:01 Plansix wrote:
On November 13 2013 04:52 Zealously wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I don't believe you play Terran either

funny how that works

This thread has gone to full amazing:

Poster 1: "I don't notice any difference in the tanks"

Poster 2:"Some people have said they are pretty strong in the right situations"

Poster 1:"those people are fucking liars!"

That some high level shit right there.


We're sitting in a QQ circlejerk thread man. I've made so many posts for Terrans to just try the new tanks before they whine about it on TL, and I just get met with "PROTOSS SCUM HAS NO IDEA".



Yea and calling people out in posts really helps as well.....

I play Terran, and I can confirm that Immortals are still strong vs Tanks.


They are intended to be, they always will be. Immortals are supposed to be good vs. tanks. Mech will not work any better in TvP after this change than it did before. This change was explicitly aimed at TvZ: they wanted less bio/mine and more bio/tank or bio/tank/mine.

Discuss it in that context.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 13 2013 03:48 GMT
#1007
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.
I come in for the scraps
larse
Profile Blog Joined March 2012
1611 Posts
November 13 2013 04:16 GMT
#1008
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.
Salient
Profile Joined August 2011
United States876 Posts
November 13 2013 04:19 GMT
#1009
On November 13 2013 13:16 larse wrote:
Show nested quote +
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.


EMP them first and try again. The results will be better for you. :p
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-11-13 04:34:35
November 13 2013 04:23 GMT
#1010
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-11-13 04:26:50
November 13 2013 04:26 GMT
#1011
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013 (including Q&A)

http://youtu.be/vw7ZNQe24KM?t=47m50s


David Kim has really cool hair. The Code A caster Wolf would approve.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 13 2013 04:40 GMT
#1012
On November 13 2013 13:16 larse wrote:
Show nested quote +
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.


unit tester lol

just play the game and you would know that I what said is very true. late game scenarios with ghost/tank/viking roll immortals pretty hard. You need tempests and storm at that point.
I come in for the scraps
GinDo
Profile Blog Joined September 2010
3327 Posts
November 13 2013 05:07 GMT
#1013
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013



There is hope at least. And with the possibility of it coming in December.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
ETisME
Profile Blog Joined April 2011
12781 Posts
Last Edited: 2013-11-13 05:09:59
November 13 2013 05:08 GMT
#1014
just in case someone missed this:
carbot animation for how blizzard do patches!
http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Lunareste
Profile Joined July 2011
United States3596 Posts
November 13 2013 05:11 GMT
#1015
I really just hope the oracle buff doesn't force Terran into a situation where there is only one build order that can be used against Protoss to safely lead into a macro game.

If the Oracle buff forces Terrans to use Engineering Bay openers, I hope there are other builds that can be made which allow for early game aggression.
KT FlaSh FOREVER
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 13 2013 05:21 GMT
#1016
On November 13 2013 14:08 ETisME wrote:
just in case someone missed this:
carbot animation for how blizzard do patches!
http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875


haha, poor infestor, he got it the worst. What'd he ever do to anyone >.>
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
NKexquisite
Profile Joined January 2009
United States911 Posts
November 13 2013 05:37 GMT
#1017

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.


More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming.
Whattttt Upppppppp Im Nesteaaaaaa!!
Bagi
Profile Joined August 2010
Germany6799 Posts
November 13 2013 05:51 GMT
#1018
On November 13 2013 14:37 NKexquisite wrote:
Show nested quote +

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.


More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming.

Two major reasons:

1) Bio/mine can be the most amazing thing in the world to watch but people will grow tired of it if its literally the only strategy you can do. A strategy game should have room for options and strategy instead of just being a micro competition where both sides know exactly what their opponent is doing.

2) Due to how widow mines work (high supply cost, high mobility) it would be crazy for a terran to play a passive game with them and let the zerg get the ultra/infestor comp. This makes point 1 even worse, because not only is terran making the same units every game they are also forced to play a very aggressive game with them.

Variety is the spice of life, basically.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-11-13 06:01:28
November 13 2013 05:56 GMT
#1019
Have you noticed that now for a new burrowed-speed Roaches need only two upgraded - burrow and Tunneling Claws. Before it was 2.25-burrowed and with roach speed upgrade. Now it's slower a bit, but with only tunneling claws and without speed upgrade.

Before

Roach for burrow-movement at 2.25 speed requires 3 upgrades: Speed, Burrow Movement and Burrow.

Now

Roach for burrow-movement at 2.00 (on creep 2.6) speed requires 2 upgrades: Burrow Movement and Burrow.
Big J
Profile Joined March 2011
Austria16289 Posts
November 13 2013 06:12 GMT
#1020
On November 13 2013 14:21 FrostedMiniWheats wrote:
Show nested quote +
On November 13 2013 14:08 ETisME wrote:
just in case someone missed this:
carbot animation for how blizzard do patches!
http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875


haha, poor infestor, he got it the worst. What'd he ever do to anyone >.>


Short compilation of what he did!
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