HotS Balance Update - November 11 - Page 51
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Akimbo
Canada104 Posts
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architecture
United States643 Posts
You are basically claiming that it is impossible for something to be imbalanced. We don't know whether or not this patch will result in imbalance, but there are plenty of objective things to say about imbalance. First, it is possible for something to be imbalanced, we just have to establish the context. It is reasonable, for SC2, to imagine that different things are imbalanced at different levels of play, low level ladder, top human play, perfect computer AI. We have to pick a point, and we can and should pick top human play. The point is that imbalance CAN and DOES exist. Not everything can be handwaved away by garbage like "play better/innovate more". | ||
plogamer
Canada3132 Posts
On November 13 2013 12:15 VayneAuthority wrote: Ironically I think the oracle was nerfed as the result of a metagame shift soon enough. Opponents seem to expect oracle much more now and are more well prepared for it, making not going oracles the better choice. Gets buffs, calls it a nerf. Come on! | ||
architecture
United States643 Posts
For SC, it's just a game, but for the rest of life, it's a lazy and dangerous mindset to ignore objective truth. | ||
VayneAuthority
United States8983 Posts
only a temporary one. Once the over centralization of the oracle dies down after this patch then it will be a buff. | ||
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Whitewing
United States7483 Posts
On November 13 2013 06:00 Ctone23 wrote: Yea and calling people out in posts really helps as well..... I play Terran, and I can confirm that Immortals are still strong vs Tanks. They are intended to be, they always will be. Immortals are supposed to be good vs. tanks. Mech will not work any better in TvP after this change than it did before. This change was explicitly aimed at TvZ: they wanted less bio/mine and more bio/tank or bio/tank/mine. Discuss it in that context. | ||
VayneAuthority
United States8983 Posts
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larse
1611 Posts
On November 13 2013 12:48 VayneAuthority wrote: actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech. No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one. | ||
Salient
United States876 Posts
On November 13 2013 13:16 larse wrote: No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one. EMP them first and try again. The results will be better for you. :p | ||
larse
1611 Posts
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Salient
United States876 Posts
On November 13 2013 13:23 larse wrote: David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013 (including Q&A) http://youtu.be/vw7ZNQe24KM?t=47m50s David Kim has really cool hair. The Code A caster Wolf would approve. | ||
VayneAuthority
United States8983 Posts
On November 13 2013 13:16 larse wrote: No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one. unit tester lol just play the game and you would know that I what said is very true. late game scenarios with ghost/tank/viking roll immortals pretty hard. You need tempests and storm at that point. | ||
GinDo
3327 Posts
On November 13 2013 13:23 larse wrote: David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013 There is hope at least. And with the possibility of it coming in December. | ||
ETisME
12283 Posts
carbot animation for how blizzard do patches! http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875 | ||
Lunareste
United States3596 Posts
If the Oracle buff forces Terrans to use Engineering Bay openers, I hope there are other builds that can be made which allow for early game aggression. | ||
FrostedMiniWheats
United States30730 Posts
On November 13 2013 14:08 ETisME wrote: just in case someone missed this: carbot animation for how blizzard do patches! http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875 haha, poor infestor, he got it the worst. What'd he ever do to anyone >.> | ||
NKexquisite
United States911 Posts
We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone. More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming. | ||
Bagi
Germany6799 Posts
On November 13 2013 14:37 NKexquisite wrote: More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming. Two major reasons: 1) Bio/mine can be the most amazing thing in the world to watch but people will grow tired of it if its literally the only strategy you can do. A strategy game should have room for options and strategy instead of just being a micro competition where both sides know exactly what their opponent is doing. 2) Due to how widow mines work (high supply cost, high mobility) it would be crazy for a terran to play a passive game with them and let the zerg get the ultra/infestor comp. This makes point 1 even worse, because not only is terran making the same units every game they are also forced to play a very aggressive game with them. Variety is the spice of life, basically. | ||
Existor
Russian Federation4295 Posts
Before Roach for burrow-movement at 2.25 speed requires 3 upgrades: Speed, Burrow Movement and Burrow. Now Roach for burrow-movement at 2.00 (on creep 2.6) speed requires 2 upgrades: Burrow Movement and Burrow. | ||
Big J
Austria16289 Posts
On November 13 2013 14:21 FrostedMiniWheats wrote: haha, poor infestor, he got it the worst. What'd he ever do to anyone >.> Short compilation of what he did! | ||
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