• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:42
CEST 12:42
KST 19:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors12[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers20Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2029 users

HotS Balance Update - November 11 - Page 51

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 49 50 51 52 53 93 Next
Akimbo
Profile Joined February 2012
Canada104 Posts
November 13 2013 03:17 GMT
#1001
Caduceus Reactor still need to be buffed no one uses it.
1-1+1-1+1-1+1-.......
architecture
Profile Blog Joined May 2008
United States643 Posts
November 13 2013 03:23 GMT
#1002
Some of you have a really shallow perspective on reality.

You are basically claiming that it is impossible for something to be imbalanced. We don't know whether or not this patch will result in imbalance, but there are plenty of objective things to say about imbalance.

First, it is possible for something to be imbalanced, we just have to establish the context. It is reasonable, for SC2, to imagine that different things are imbalanced at different levels of play, low level ladder, top human play, perfect computer AI. We have to pick a point, and we can and should pick top human play.

The point is that imbalance CAN and DOES exist. Not everything can be handwaved away by garbage like "play better/innovate more".
tpfkan
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
November 13 2013 03:24 GMT
#1003
On November 13 2013 12:15 VayneAuthority wrote:
Ironically I think the oracle was nerfed as the result of a metagame shift soon enough. Opponents seem to expect oracle much more now and are more well prepared for it, making not going oracles the better choice.


Gets buffs, calls it a nerf. Come on!
architecture
Profile Blog Joined May 2008
United States643 Posts
November 13 2013 03:25 GMT
#1004
It's the same dumb mentality that would look at something like social problems and be like, Nope no social problems exist. People just need to work harder!"

For SC, it's just a game, but for the rest of life, it's a lazy and dangerous mindset to ignore objective truth.
tpfkan
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 13 2013 03:27 GMT
#1005
On November 13 2013 12:24 plogamer wrote:
Show nested quote +
On November 13 2013 12:15 VayneAuthority wrote:
Ironically I think the oracle was nerfed as the result of a metagame shift soon enough. Opponents seem to expect oracle much more now and are more well prepared for it, making not going oracles the better choice.


Gets buffs, calls it a nerf. Come on!


only a temporary one. Once the over centralization of the oracle dies down after this patch then it will be a buff.
I come in for the scraps
Whitewing
Profile Joined October 2010
United States7483 Posts
November 13 2013 03:39 GMT
#1006
On November 13 2013 06:00 Ctone23 wrote:
Show nested quote +
On November 13 2013 05:55 Crownlol wrote:
On November 13 2013 05:01 Plansix wrote:
On November 13 2013 04:52 Zealously wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I don't believe you play Terran either

funny how that works

This thread has gone to full amazing:

Poster 1: "I don't notice any difference in the tanks"

Poster 2:"Some people have said they are pretty strong in the right situations"

Poster 1:"those people are fucking liars!"

That some high level shit right there.


We're sitting in a QQ circlejerk thread man. I've made so many posts for Terrans to just try the new tanks before they whine about it on TL, and I just get met with "PROTOSS SCUM HAS NO IDEA".



Yea and calling people out in posts really helps as well.....

I play Terran, and I can confirm that Immortals are still strong vs Tanks.


They are intended to be, they always will be. Immortals are supposed to be good vs. tanks. Mech will not work any better in TvP after this change than it did before. This change was explicitly aimed at TvZ: they wanted less bio/mine and more bio/tank or bio/tank/mine.

Discuss it in that context.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 13 2013 03:48 GMT
#1007
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.
I come in for the scraps
larse
Profile Blog Joined March 2012
1611 Posts
November 13 2013 04:16 GMT
#1008
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.
Salient
Profile Joined August 2011
United States876 Posts
November 13 2013 04:19 GMT
#1009
On November 13 2013 13:16 larse wrote:
Show nested quote +
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.


EMP them first and try again. The results will be better for you. :p
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-11-13 04:34:35
November 13 2013 04:23 GMT
#1010
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013

Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-11-13 04:26:50
November 13 2013 04:26 GMT
#1011
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013 (including Q&A)

http://youtu.be/vw7ZNQe24KM?t=47m50s


David Kim has really cool hair. The Code A caster Wolf would approve.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 13 2013 04:40 GMT
#1012
On November 13 2013 13:16 larse wrote:
Show nested quote +
On November 13 2013 12:48 VayneAuthority wrote:
actually in large numbers immortals are pretty bad vs tanks. 20+ of them with the splash damage kills them before they even get into range due to how slow they are. But in skirmishes yes tanks obviously get destroyed by immortals. as well as all mech.


No, in unit tester, when you spread your immortal, they still roll over tank. This is even more the case in real game. Because your tanks are normally spread out and can't shot at the deathball at the same time. So the deathball will roll over your small spread armies one by one.


unit tester lol

just play the game and you would know that I what said is very true. late game scenarios with ghost/tank/viking roll immortals pretty hard. You need tempests and storm at that point.
I come in for the scraps
GinDo
Profile Blog Joined September 2010
3327 Posts
November 13 2013 05:07 GMT
#1013
On November 13 2013 13:23 larse wrote:
David Kim's answer to a question of Terran mech at the SC2 panel at Blizzcon 2013



There is hope at least. And with the possibility of it coming in December.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
ETisME
Profile Blog Joined April 2011
12704 Posts
Last Edited: 2013-11-13 05:09:59
November 13 2013 05:08 GMT
#1014
just in case someone missed this:
carbot animation for how blizzard do patches!
http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Lunareste
Profile Joined July 2011
United States3596 Posts
November 13 2013 05:11 GMT
#1015
I really just hope the oracle buff doesn't force Terran into a situation where there is only one build order that can be used against Protoss to safely lead into a macro game.

If the Oracle buff forces Terrans to use Engineering Bay openers, I hope there are other builds that can be made which allow for early game aggression.
KT FlaSh FOREVER
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 13 2013 05:21 GMT
#1016
On November 13 2013 14:08 ETisME wrote:
just in case someone missed this:
carbot animation for how blizzard do patches!
http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875


haha, poor infestor, he got it the worst. What'd he ever do to anyone >.>
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
NKexquisite
Profile Joined January 2009
United States911 Posts
November 13 2013 05:37 GMT
#1017

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.


More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming.
Whattttt Upppppppp Im Nesteaaaaaa!!
Bagi
Profile Joined August 2010
Germany6799 Posts
November 13 2013 05:51 GMT
#1018
On November 13 2013 14:37 NKexquisite wrote:
Show nested quote +

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.


More interesting? Was the bio/mine micro and splitting not interesting and fun to watch vs zerg? How could it get more fun/interesting? I find his reasoning to be poor and not quite forthcoming.

Two major reasons:

1) Bio/mine can be the most amazing thing in the world to watch but people will grow tired of it if its literally the only strategy you can do. A strategy game should have room for options and strategy instead of just being a micro competition where both sides know exactly what their opponent is doing.

2) Due to how widow mines work (high supply cost, high mobility) it would be crazy for a terran to play a passive game with them and let the zerg get the ultra/infestor comp. This makes point 1 even worse, because not only is terran making the same units every game they are also forced to play a very aggressive game with them.

Variety is the spice of life, basically.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-11-13 06:01:28
November 13 2013 05:56 GMT
#1019
Have you noticed that now for a new burrowed-speed Roaches need only two upgraded - burrow and Tunneling Claws. Before it was 2.25-burrowed and with roach speed upgrade. Now it's slower a bit, but with only tunneling claws and without speed upgrade.

Before

Roach for burrow-movement at 2.25 speed requires 3 upgrades: Speed, Burrow Movement and Burrow.

Now

Roach for burrow-movement at 2.00 (on creep 2.6) speed requires 2 upgrades: Burrow Movement and Burrow.
Big J
Profile Joined March 2011
Austria16289 Posts
November 13 2013 06:12 GMT
#1020
On November 13 2013 14:21 FrostedMiniWheats wrote:
Show nested quote +
On November 13 2013 14:08 ETisME wrote:
just in case someone missed this:
carbot animation for how blizzard do patches!
http://www.youtube.com/watch?v=vw7ZNQe24KM#t=1875


haha, poor infestor, he got it the worst. What'd he ever do to anyone >.>


Short compilation of what he did!
Prev 1 49 50 51 52 53 93 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 1
Soma vs hero
Afreeca ASL 14328
StarCastTV_EN381
Liquipedia
Replay Cast
09:00
WardiTV Mondays #79
CranKy Ducklings109
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 125
Ryung 9
StarCraft: Brood War
Calm 16445
Jaedong 6201
Sea 2682
BeSt 953
Hyuk 744
EffOrt 734
ZerO 367
Pusan 350
actioN 304
Larva 255
[ Show more ]
Stork 189
Hyun 172
PianO 114
ToSsGirL 95
Rush 63
Aegong 63
Killer 55
Free 29
Nal_rA 26
HiyA 21
Shine 16
soO 16
Sacsri 16
yabsab 14
Bale 13
Barracks 11
SilentControl 10
GoRush 9
Terrorterran 8
ajuk12(nOOB) 5
Dota 2
XaKoH 575
NeuroSwarm449
resolut1ontv 203
XcaliburYe88
Counter-Strike
olofmeister2110
shoxiejesuss1350
allub388
x6flipin266
zeus207
edward157
markeloff105
Heroes of the Storm
Khaldor221
Other Games
singsing1677
B2W.Neo604
Happy314
Pyrionflax175
Mew2King57
Organizations
StarCraft: Brood War
UltimateBattle 249
Dota 2
PGL Dota 2 - Main Stream219
StarCraft: Brood War
Kim Chul Min (afreeca) 11
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 34
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1343
• Stunt643
Other Games
• WagamamaTV272
Upcoming Events
Wardi Open
18m
Monday Night Weeklies
5h 18m
Replay Cast
13h 18m
Replay Cast
22h 18m
Afreeca Starleague
23h 18m
Leta vs YSC
GSL
1d 22h
Replay Cast
2 days
GSL
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.