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I remember when people booed David Kim at hots launch in france. He sure deserved it.
Nah, just another example of casual gamers acting on their childish feelings, and not getting their endless lists of things they want that are impossible to achieve. Casuals want a hard game that they get to win all the time, and all other races should be weaker than the one they pick, right?
Please...If anything it made the EU community look like a bunch of douchebags.
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Someone should translate the TheDwF's interview on Millenium, it explains very well my though about this patch. haha.
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I can't see how the tank buff is going to make much of a difference, a zerg attack is normally pretty quick, so are you actually gonna be able to get off any more volleys thanks to this speed buff? In most situations it seems pretty unlikely. The oracle speed buff is just going to be incredibly annoying.
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On November 13 2013 08:36 Faust852 wrote: Someone should translate the TheDwF's interview on Millenium, it explains very well my though about this patch. haha.
link plz?
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On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran. Let's just imagine for a second that sc2 was a beat-em-up with three characters. Now their publisher holds three huge preliminaries, distributed among three continents. At the end of the day half of the people who came through the three preliminaries play the same character. None of these guys manages to reach the finals with his character. But apparently the amount of player that are successful enough with exactly that character to get through the three qualifier in which every known pro-gamer of the world played are about as many, as the other players combined. In beat-em-ups you wouldnt want a buff for the character just because none of the guys who play him managed to get through the round of four (where 2/4 still played this character). You would be demanding a nerf, because apparently either the level of play that is needed to be successful enough to play among the top 16 of the world is lower, or the character is way more popular (e.g because of design or playstyle) among the top pros.
Disclaimer: I dont want to state that the game is broken or that terran is broken, nor that terran doesnt require a high level of skill to be played at the highest level. I just want to point out that terran is doing more than fine in the context that code b, code s, and all the preliminaries are essentially one big tournament with numerous group stages and that wcs global is nothing but the top 16 of the tourney. Eight of the top 16 and two of the top four played terran, that is in no way a sign that the race needs a buff.
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On November 13 2013 08:34 Afterhours wrote:Show nested quote +I remember when people booed David Kim at hots launch in france. He sure deserved it. Nah, just another example of casual gamers acting on their childish feelings, and not getting their endless lists of things they want that are impossible to achieve. Casuals want a hard game that they get to win all the time, and all other races should be weaker than the one they pick, right? Please...If anything it made the EU community look like a bunch of douchebags. Although I don't think David Kim is approaching the balance situation correctly, booing him in that situation wasn't warranted at all. It was pretty shocking and in bad taste. It also made the community seem like classless jobless bastards.
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On November 13 2013 08:17 xAdra wrote:Show nested quote +On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran. I still don't understand why terrans are so hungry for buffs. The way I see it what terran needs is change, like making more strategies available, instead of making their units stronger in numeric terms. The reactions here from terrans are almost as bad as the 'give diretide' debacle from the dota 2 community
The idea behind terran from BW is that they are strategically versatile, even if their armies are tactically inflexible. You can't sprint across the map in a few seconds, or teleport into bases, but you are not as limited by maps. You have the tools to turn anything into a favorable affair, whereas Zergs and Protoss are hamstrung by a lack of very specific features in certain matchups.
In SC2, If a map is a turtlefest like Akilon, or has terrain favorable for tank pushes like certain positions in Tal'Darim TvZ, or whatever the hell else, you can't say "Ok, I'll play marine tank" or "Let's use a mech strategy this game", because you get anally-raped due to your tanks being godawful, along with a host of other issues.
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On November 13 2013 08:17 xAdra wrote:Show nested quote +On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran. I still don't understand why terrans are so hungry for buffs. The way I see it what terran needs is change, like making more strategies available, instead of making their units stronger in numeric terms. The reactions here from terrans are almost as bad as the 'give diretide' debacle from the dota 2 community
What you say is the same as buffing other Terran units to the same strength of MMM, so that diversity will naturally emerge. The reason that there is no diversity is because beside MMM, other units are too weak in vs Z and vs P.
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On November 13 2013 08:31 Snusmumriken wrote:Show nested quote +On November 13 2013 08:23 S1eth wrote:On November 13 2013 07:34 Snusmumriken wrote:On November 13 2013 06:53 Big J wrote:On November 13 2013 06:10 Snusmumriken wrote:On November 13 2013 05:34 Big J wrote:On November 13 2013 04:49 Snusmumriken wrote:On November 13 2013 04:45 Zealously wrote:On November 13 2013 04:43 Snusmumriken wrote: So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing. I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations And I dont believe a single one of them plays terran. I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts. I think especially against the latter the little buff shows, since there is really a difference in amount of shots you get off against locusts. Not sure if it is enough to make Mech a real viable macro option, since blinding cloud just stomps you anytime you are not well-spread (and chances are that you sometimes are, since you need to move at some point). But yeah, I think the difference (of both buffs together at least) is noticeable. While I haven't yet noticed a huge difference in my mine play (sometimes mutas are a little less softened from the looks of it, but all my opponents still behave the same way when engaging mines - try not to run into them and when they do it really hurts them). But haven't played around with bio too much today, only on Alterzim, and there I don't mine push but just shiftclick medivacs for 40mins and hope my opponent dies before I have to take a 5th which is basically impossible if he is any good with mutas. What league are you? The reason Im asking is because all the things you mentioned, tanks were already good against. The real problems with mech has never been roaches lol, the problem with mech is that it has superhardcounters in vipers and almost all things protoss as well as the tanks being shitty in lownumbers and when unsieged. Theyve always been good when you got 20 of them and siege up and avoid hardcounters. Except if you play vs protoss. I should know, I play master mech. I'm playing around high diamond and low masters on my unranked MMR where I play my Terran games. (though I guess it would be higher if I wouldn't leave any matchup I'm not interested playing) About the roaches/swarm host part... I could find tons and tons of comments of people complaining about Swarm Hosts "hardcountering" tanks. And roachbased play is basically - THE- standard approach against Mech, so I don't think that roaches are all-out bad and that countering them is a nonfactor why Mech has not been working. In fact, even amongst pros you will find the one or other comment (e.g. some Terran on Meta) that say that one of Mech's biggest problems are roach timings. Yeah, I totally agree that tanks have been good against those units to begin with in combat. Now they are feel even better. Which means you need less of them to do this job and can more easily transtition into the counters to the Vipers and Broodlords and have the one or other extra support unit for your tanks. Or invest more into your harass. Or do a stronger timing. Edit: but yeah, I guess one isn't even allowed to say that it feels a bit better to play Mech around here. Even if you point out that it's probably still not strong enough for highlevel TvZ (and TvP), it's simply too hard for some guys to admit that the whole world and david kim are not trying to destroy Terran. Look. The difference in the tanks is nonexistent, im pretty sure what youre experiencing is all placebo. Sure it fires like what, 3 times per 3 seconds instead of 3 times per 3.03 seconds or something. Hurray. It does shit, squat, nill, nothing, zero, not a single thing. I would be very surprised if anyone still think this does anything in 2 weeks time. And I dont think David Kim is trying to destroy Terran. I think David Kim is utterly incompetent. They havent managed to make mech viable in 2 years, they still have a fucking tank that doesnt have a working tracking turret and they still cant take criticism. You probably think parroting Lalush makes you look smart, but it's quite the opposite. You would do good by learning to think for yourself and stop insulting the developers. Right back at ya. I dont have to insult the developers, they do a much better job of it themselves. I didnt say they were going to fix mech 2 years ago, they did. And here we are. If thats not a failure then what is? I didnt say they want the experience to be best for casuals, they did. And guess what, a casual player isnt going to understand why a fucking tank doesnt behave at all similar to how it does in reality. Again, they manage to contradict themselves in every fucking sentence. I remember when people booed David Kim at hots launch in france. He sure deserved it. Yeah 10 idiots in a crowd of thousands booing David Kim in France is going to give him nightmare for years to remember. I'm sure of it.
On November 13 2013 08:25 Chaggi wrote:Show nested quote +On November 13 2013 08:07 Apoteosis wrote:On November 13 2013 07:43 Chaggi wrote:On November 13 2013 07:36 sns3rsam wrote: Not sure what the huge uproar about oracles are about. Sure they increased the speed and acceleration but it is not like it is to the point where Terrans can't win anymore. I would be VERY surprised if Terrans can't adjust to this. Is building turrets and a viking or so that much more of an investment than building a stargate and an oracle? I highly doubt that stargate is going to be any more useful after the initial oracle now than before the patch. Like what ZeromuS said, investing in an oracle and stargate delays toss AoE significantly. That is a lot of gas invested in the early game. And for people who say that oracles will flat out kill you if you are not prepared, well isn't that what a strategy game is all about? Scouting and being prepared? Why do we need cookie cutter builds that account for every single possibility? I for one am actually impressed with the state of protoss now. They have multiple strategies and builds they can do across all matchups unlike terrans where bio is the predominant build. I feel the siege tank change is kind of disappointing. I feel that they should have implemented the 2.7 attack speed instead of 2.8. I feel Blizzard is playing too cautiously with mech. Because pre-patch oracles were awesome enough. Good players kept them alive. Bad players lost them. Now bad players will keep them alive. It's not about building defenses to an oracle but How many all in's Protoss has and how limited Terran is in the first 10 minutes of the game. There is no consistent all in that you can do. An 11/11 will die if the Protoss isn't greedy and makes a zealot and doesn't lose the MSC. There is literally nothing else. That's what the Protoss players not seem to understand. There is no option early game, late game is brutally hard and midgame is the only chance Terran really has to do damage. Now that you have to play extra safe because of the faster oracle cause proxies and oracle play is just stronger, midgame lasts a shorter amount of time before Protoss gets a super deathball that's hard to beat. Simple as that. This was super telling when you watch pro gamers stream, and when Bomber vs sOs in his first person view. Now you have an improved tank to try some timings. Plus, they will become super useful if toss went for stargate instead of robo. AND there are many timings out there in the first place, like marine hellion. If you gonna expect some magical timing attack in which you dont lose too much economy and if you do no damage, it is fine, it is NOT a timing attack: it is either some harrassement, or it is merely poking. And I am telling you a secret: sOs went for oracles, not because he was expecting to do some damage (if you kill some scvs fine, but if dont, whatever), but because he was forcing marine production instead of marauder production, so that his transition to templar tech would be smooth and more powerful, because marines die instantly to storms, and cannot kite so well. You see why Maru prefers marauders instead of marines? Because, they can endure storms better and they can kite zealots so much better with concussive shells. Oh yes, that improved tank that does SO MUCH MORE. It's going to completely change the TvP MU as we know it. Yup. That's it. Marine hellion? Which if you have a MSC in position, it doesn't do damage like an oracle and can easily die to counter pushes? I'm not sure if Protoss understands that ever since HoTS came out and MSC came with an easymode cannon button. And sOs invested heavily into oracles, but still got templar tech out fast enough for the medivac timing. I quoted ffadicted about "HUGE investment, you definitely have to do damage to not die to a stim timing." because that's simply not true. And here's another secret, opening oracles doesn't mean the Terran is forced to make heavy heavy marines. Yeah because investing 300 gaz early on is not a huge investment at all. Oracle opener is so safe and involves so little commitment not matter how efficient it is. I totally agree with you. I'd go as far as suggest every Protoss to do it everytime. Protoss can do shit and get away with it anyway according to some Terrans here. Maybe someday these Terran will see the Khala and switch to Protoss so we can have an oracle party.
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On November 13 2013 08:40 Blackfeather wrote:Show nested quote +On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran. Let's just imagine for a second that sc2 was a beat-em-up with three characters. Now their publisher holds three huge preliminaries, distributed among three continents. At the end of the day half of the people who came through the three preliminaries play the same character. None of these guys manages to reach the finals with his character. But apparently the amount of player that are successful enough with exactly that character to get through the three qualifier in which every known pro-gamer of the world played are about as many, as the other players combined. In beat-em-ups you wouldnt want a buff for the character just because none of the guys who play him managed to get through the round of four (where 2/4 still played this character). You would be demanding a nerf, because apparently either the level of play that is needed to be successful enough to play among the top 16 of the world is lower, or the character is way more popular (e.g because of design or playstyle) among the top pros. Disclaimer: I dont want to state that the game is broken or that terran is broken, nor that terran doesnt require a high level of skill to be played at the highest level. I just want to point out that terran is doing more than fine in the context that code b, code s, and all the preliminaries are essentially one big tournament with numerous group stages and that wcs global is nothing but the top 16 of the tourney. Eight of the top 16 and two of the top four played terran, that is in no way a sign that the race needs a buff.
Or points were gathered at 3 seasons and the first seasons had terrans performing better than others. Or do you want to argue, use Die4Ever's brilliant thread, that the last season contributed any terrans to the season's finals?
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kinda guessed it when a guy from luxembourg said some ''millenium interview'' should be translated lol 
merci
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Google translate helps, but it adds some "interesting" modifications:
if it still has calves routinely lose 20 banelings on big shots because they refuse to microwave, it is their problem
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On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran. Cause if he does that well, he'll probably also need to nerf the Marine..
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On November 13 2013 08:22 Sabu113 wrote:Show nested quote +On November 13 2013 07:45 Ctone23 wrote:On November 13 2013 07:35 Afterhours wrote: Man, Blinding Cloud....I wish Terrans had a unit that can reduce the energy of a unit to 0 in an AoE blast with decent casting range.
Wait a minute... Smart ass lol.. EMP is a projectile that is far from instant, 10 range, vs abduct on the Viper that is 9 range.... pretty tough to pull off considering you need 2 EMP's (100 energy drained per) to nullify a Viper. But essentially, yea you're right. Never understood the exaggeration. For all intents and purposes, EMP is instant. You're not going to crawl the high templar out of the emp blast in the thousanth of a millisecond it takes to show the projectile exploding.
It's not an instant cast though, is it?
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It's not an instant cast though, is it?
Technically, it is not. It is projectile based. But the thing moves at the speed of sound, so its pretty much instant. No amount of Micro'ing (except MAYBE baiting an EMP) will allow you to dodge one.
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On November 13 2013 08:50 Ghanburighan wrote:Google translate helps, but it adds some "interesting" modifications: Show nested quote +if it still has calves routinely lose 20 banelings on big shots because they refuse to microwave, it is their problem
the microwave thing is inaccurate but he actually used the word calves in the sense google translated it.
sounds pretty lame but I guess its some slang where hes from lol 
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On November 13 2013 08:56 Kevin_Sorbo wrote:Show nested quote +On November 13 2013 08:50 Ghanburighan wrote:Google translate helps, but it adds some "interesting" modifications: if it still has calves routinely lose 20 banelings on big shots because they refuse to microwave, it is their problem the microwave thing is inaccurate but he actually used the word calves in the sense google translated it. sounds pretty lame but I guess its some slang where hes from lol 
He's kinda crude in his interview, but he express himself in a way better french than a lot of random subtop frenchies.
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On November 13 2013 08:50 Ghanburighan wrote:Google translate helps, but it adds some "interesting" modifications: Show nested quote +if it still has calves routinely lose 20 banelings on big shots because they refuse to microwave, it is their problem Haha, veau is figuratively used to mean dumb/lazy people, don't know what kind of familiar English world would translate that. Calf is indeed the literary translation but it probably does not convey the intended meaning. (;
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juicyjames
United States3815 Posts
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