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On November 13 2013 07:35 Afterhours wrote: Man, Blinding Cloud....I wish Terrans had a unit that can reduce the energy of a unit to 0 in an AoE blast with decent casting range.
Wait a minute...
Smart ass lol..
EMP is a projectile that is far from instant, 10 range, vs abduct on the Viper that is 9 range.... pretty tough to pull off considering you need 2 EMP's (100 energy drained per) to nullify a Viper.
But essentially, yea you're right.
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On November 13 2013 07:45 Ctone23 wrote:Show nested quote +On November 13 2013 07:35 Afterhours wrote: Man, Blinding Cloud....I wish Terrans had a unit that can reduce the energy of a unit to 0 in an AoE blast with decent casting range.
Wait a minute... Smart ass lol.. EMP is a projectile that is far from instant, 10 range, vs abduct on the Viper that is 9 range.... pretty tough to pull off considering you need 2 EMP's (100 energy drained per) to nullify a Viper. But essentially, yea you're right.
You can also just zone out vipers with Vikings pretty easily, especially if you're upgrading air weapons (which you should be now that they're merged).
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On November 13 2013 07:44 ffadicted wrote:Show nested quote +On November 13 2013 07:26 Chaggi wrote:On November 13 2013 07:11 ffadicted wrote:On November 13 2013 07:05 Prog455 wrote:On November 13 2013 06:56 ffadicted wrote: From what I'm reading from terrans here, seems like nobody knows how to adjust their builds on the fly based on scouting lol Not surprised tbh... You have the best early scouting unit in the game, use it lol These things SHOULD and WILL kill you if you don't scout and change your build appropriately.
So many pros put down reactive cannons in mineral lines, stop b*tching about reactive turrets tbh The problem is not only that we have to put down a reactive turret. The problem is that Oracles it will flat out kill you if you are not prepared, but on the flip side won't hurt Protoss much even if completely shut down. Also i beg to differ that Terran has the best early game scouting. Workers all move at the same speed and Scan will not help you spot a proxy Stargates. Reapers are not the best early game scouting units? And I def wouldn't go as far as saying it won't hurt protoss. Stargate + Oracle is a HUGE investment, you definitely have to do damage to not die to a stim timing. EBays should be coming early TvP anyway, the turret investment is not that big and the benefits far outweight the cost when scouting is done well. And ya, proxy oracles (especially all-ins) will def kill you if you're not prepared for it, as it currently does now anyway lol This patch changes little in terms of all-ins. It's def more for macro harassment and late game usage. when sOs did it and he did no damage, he didn't die. lol come on...
come on what? sOs opened oracle 3? times was it?
Game 1 - He lost the nexus not because he lost the oracle, but he made 2! templar archives. a 150/200 building. Yeah, that will probably slow him down.
Game 2 - Expand into Stargate. No damage. sOs holds cause he doesn't make dumb mistakes
Game 3 - No damage, Bomber goes into the natural and kills a stupid number of probes. Still loses cause sOs hits money storms.
Yup. "huge investment"
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On November 13 2013 06:38 Qikz wrote:Show nested quote +On November 13 2013 06:35 A.Alm wrote:On November 13 2013 06:05 Qikz wrote: Watching streams is hilarious because all these terrans are too stubborn to get turrets despite scouting double gas every single time.
Turrets are only 100 minerals guys, don't complain about balance and build turrets like I used to as mech. Hehe so true man! getting an ebay and two turrets at each mineral line is only 325 gp's, also u can get the attack uppg for only 100/100! 425/100 recources for something that does absolutely nothing against anything except for oracles (sentry/immortal allin, stalker allin, the list goes on) Turrets help not only in the early game against both DTs and Oracles, but they're also useful lategame. Think of it as an investment.
I hope you don't become a business man. That is huge In the early game.
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On November 13 2013 07:53 XXXSmOke wrote:Show nested quote +On November 13 2013 06:38 Qikz wrote:On November 13 2013 06:35 A.Alm wrote:On November 13 2013 06:05 Qikz wrote: Watching streams is hilarious because all these terrans are too stubborn to get turrets despite scouting double gas every single time.
Turrets are only 100 minerals guys, don't complain about balance and build turrets like I used to as mech. Hehe so true man! getting an ebay and two turrets at each mineral line is only 325 gp's, also u can get the attack uppg for only 100/100! 425/100 recources for something that does absolutely nothing against anything except for oracles (sentry/immortal allin, stalker allin, the list goes on) Turrets help not only in the early game against both DTs and Oracles, but they're also useful lategame. Think of it as an investment. I hope you don't become a business man. That is huge In the early game.
You know, I know you're just a fledging little delivery company but I will sell you 20 nice semi's for real cheap. You MIGHT need it now but just think of it as an investment!
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I still don't understand why David Kim is so afraid of buffing terran.
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On November 13 2013 07:43 Chaggi wrote:Show nested quote +On November 13 2013 07:36 sns3rsam wrote: Not sure what the huge uproar about oracles are about. Sure they increased the speed and acceleration but it is not like it is to the point where Terrans can't win anymore. I would be VERY surprised if Terrans can't adjust to this. Is building turrets and a viking or so that much more of an investment than building a stargate and an oracle? I highly doubt that stargate is going to be any more useful after the initial oracle now than before the patch. Like what ZeromuS said, investing in an oracle and stargate delays toss AoE significantly. That is a lot of gas invested in the early game. And for people who say that oracles will flat out kill you if you are not prepared, well isn't that what a strategy game is all about? Scouting and being prepared? Why do we need cookie cutter builds that account for every single possibility? I for one am actually impressed with the state of protoss now. They have multiple strategies and builds they can do across all matchups unlike terrans where bio is the predominant build. I feel the siege tank change is kind of disappointing. I feel that they should have implemented the 2.7 attack speed instead of 2.8. I feel Blizzard is playing too cautiously with mech. Because pre-patch oracles were awesome enough. Good players kept them alive. Bad players lost them. Now bad players will keep them alive. It's not about building defenses to an oracle but How many all in's Protoss has and how limited Terran is in the first 10 minutes of the game. There is no consistent all in that you can do. An 11/11 will die if the Protoss isn't greedy and makes a zealot and doesn't lose the MSC. There is literally nothing else. That's what the Protoss players not seem to understand. There is no option early game, late game is brutally hard and midgame is the only chance Terran really has to do damage. Now that you have to play extra safe because of the faster oracle cause proxies and oracle play is just stronger, midgame lasts a shorter amount of time before Protoss gets a super deathball that's hard to beat. Simple as that. This was super telling when you watch pro gamers stream, and when Bomber vs sOs in his first person view.
Now you have an improved tank to try some timings. Plus, they will become super useful if toss went for stargate instead of robo.
AND there are many timings out there in the first place, like marine hellion. If you gonna expect some magical timing attack in which you dont lose too much economy and if you do no damage, it is fine, it is NOT a timing attack: it is either some harrassement, or it is merely poking.
And I am telling you a secret: sOs went for oracles, not because he was expecting to do some damage (if you kill some scvs fine, but if dont, whatever), but because he was forcing marine production instead of marauder production, so that his transition to templar tech would be smooth and more powerful, because marines die instantly to storms, and cannot kite so well. You see why Maru prefers marauders instead of marines? Because, they can endure storms better and they can kite zealots so much better with concussive shells.
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On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran.
He made a bet with God and said "God, I bet I can make a game that you can't win at" 
And so far, Flash hasn't won
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koreans love playing terran even when terrans suck. imagine if terran were on par with other races. they will dominate.
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That's not even what a ghost does. It reduces shields and energy by 100. Also, since vipers have the same range w/ abduct or blinding cloud as ghost emp, you'd have to walk ghosts in front vs swarmhost free minions to get a shot off in time.
You're right, it'll only reduce 100 energy. Guess what? Vipers only have 200 max energy, and Blinding cloud costs 100. So a Viper needs to be at full energy if they want to blinding cloud once after getting hit by an EMP. Here's a hint, use more than 1 ghost to EMP. 2 EMPs = 0 energy. Not hard. You should play some Ghost vs HT games. Then you'll really start to see games determined by 1 spell.
This is also all assuming that you can afford ghosts in a mech composition that's fighting vs free units without dying to broodlords or other air alternatives to vipers. This is why people invest more in vikings which can cover both broodlords and vipers to an extent.
So...if blinding cloud gives mech so much trouble, why not free up a siege tank or 2, or other supply to fit it in there. Just because you "feel" like it won't fit, doesnt mean its true.
If you are arguing that mech is not being used at the top level because pros are not capable of using ghosts, you are severely underestimating how far the game has come since WoL beta.
Lol How the fuck did you get that? I barely seen Pro's go Mech. There are so many other strong options, but Terrans seem so determined to make Mech work because it worked in SC1. It's like how protoss thought DT/Phoenix was gonna wreck Zerg like DT/Corsair did. Hint: Different game.
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On November 13 2013 08:13 Afterhours wrote:Show nested quote +That's not even what a ghost does. It reduces shields and energy by 100. Also, since vipers have the same range w/ abduct or blinding cloud as ghost emp, you'd have to walk ghosts in front vs swarmhost free minions to get a shot off in time. You're right, it'll only reduce 100 energy. Guess what? Vipers only have 200 max energy, and Blinding cloud costs 100. So a Viper needs to be at full energy if they want to blinding cloud once after getting hit by an EMP. Here's a hint, use more than 1 ghost to EMP. 2 EMPs = 0 energy. Not hard. Show nested quote +This is also all assuming that you can afford ghosts in a mech composition that's fighting vs free units without dying to broodlords or other air alternatives to vipers. This is why people invest more in vikings which can cover both broodlords and vipers to an extent. So...if blinding cloud gives mech so much trouble, why not free up a siege tank or 2, or other supply to fit it in there. Just because you "feel" like it won't fit, doesnt mean its true. Show nested quote +If you are arguing that mech is not being used at the top level because pros are not capable of using ghosts, you are severely underestimating how far the game has come since WoL beta. Lol How the fuck did you get that? I barely seen Pro's go Mech. There are so many other strong options, but Terrans seem so determined to make Mech work because it worked in SC1. It's like how protoss thought DT/Phoenix was gonna wreck Zerg like DT/Corsair did. Hint: Different game.
stop pulling stuff out of your ass plz.
The reason pros dont go mech is because mech sucks. Meanwhile 6 months before hots release, DK and friends were saying ''you bet were gonna fix mech and make it viable''. meh
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On November 13 2013 08:02 larse wrote: I still don't understand why David Kim is so afraid of buffing terran. I still don't understand why terrans are so hungry for buffs. The way I see it what terran needs is change, like making more strategies available, instead of making their units stronger in numeric terms.
The reactions here from terrans are almost as bad as the 'give diretide' debacle from the dota 2 community
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People always bring up ghosts as a counter for spellcasters, but the truth is that they accomplish virtually nothing.
The easiest test is to ask yourself what would happen if ghost and Templar were both removed from the game, or if ghosts and vipers were both removed. The Terran will be a million times better off in both situations.
How many games have you seen where a Terran is able to snipe/EMP half or more of the enemy templar, but one or two storms from the back ends the fight regardless. Landing EMPs on the army has a very small effect - Protoss units are much larger and a single EMP will do only 50% of a units health at best. A single storm can kill 15 marines or more if the Terran does not respond instantly.
A Terran needs to hit every single snipe and EMP just to fight on even terms, and do that while also splitting and stutter stepping their army. This is why Terran plays suffer the most wrist injuries by far, and why the matchup is near impossible for foreign players.
I won't say that Protoss has an advantage when both sides play perfectly, but purely from a mechanical/APM point of view the matchup is disgustingly imbalanced and horrifically frustrating at lower levels of play.
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stop pulling stuff out of your ass plz.
The reason pros dont go mech is because mech sucks. Meanwhile 6 months before hots release, DK and friends were saying ''you bet were gonna fix mech and make it viable''. meh
What are you talking about? You basically just agreed with me.
"Fix Mech and make it viable." You know whats funny about that statement? There's no specific date set for this. Hell, they could mean in LotV patch 3.0 is when mech finally has a chance as a sole strat.
Just because people make assumptions based on Devs (haven't any of you learned this yet?) comments, doesn't mean it's gonna happen anytime soon, or even happen for that matter. Things change. Tough it out or...don't.
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On November 13 2013 07:45 Ctone23 wrote:Show nested quote +On November 13 2013 07:35 Afterhours wrote: Man, Blinding Cloud....I wish Terrans had a unit that can reduce the energy of a unit to 0 in an AoE blast with decent casting range.
Wait a minute... Smart ass lol.. EMP is a projectile that is far from instant, 10 range, vs abduct on the Viper that is 9 range.... pretty tough to pull off considering you need 2 EMP's (100 energy drained per) to nullify a Viper. But essentially, yea you're right.
Never understood the exaggeration. For all intents and purposes, EMP is instant. You're not going to crawl the high templar out of the emp blast in the thousanth of a millisecond it takes to show the projectile exploding.
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On November 13 2013 07:28 Die4Ever wrote:Show nested quote +On November 13 2013 07:26 Chaggi wrote:On November 13 2013 07:11 ffadicted wrote:On November 13 2013 07:05 Prog455 wrote:On November 13 2013 06:56 ffadicted wrote: From what I'm reading from terrans here, seems like nobody knows how to adjust their builds on the fly based on scouting lol Not surprised tbh... You have the best early scouting unit in the game, use it lol These things SHOULD and WILL kill you if you don't scout and change your build appropriately.
So many pros put down reactive cannons in mineral lines, stop b*tching about reactive turrets tbh The problem is not only that we have to put down a reactive turret. The problem is that Oracles it will flat out kill you if you are not prepared, but on the flip side won't hurt Protoss much even if completely shut down. Also i beg to differ that Terran has the best early game scouting. Workers all move at the same speed and Scan will not help you spot a proxy Stargates. Reapers are not the best early game scouting units? And I def wouldn't go as far as saying it won't hurt protoss. Stargate + Oracle is a HUGE investment, you definitely have to do damage to not die to a stim timing. EBays should be coming early TvP anyway, the turret investment is not that big and the benefits far outweight the cost when scouting is done well. And ya, proxy oracles (especially all-ins) will def kill you if you're not prepared for it, as it currently does now anyway lol This patch changes little in terms of all-ins. It's def more for macro harassment and late game usage. when sOs did it and he did no damage, he didn't die. good thing you won't be facing sOs
I may be playing against sOs, but i don't play like Bomber. I have faced Oracle many times where it didn't seem to make much difference for my opponant that his Oracle didn't kill more than a few workers.
I can't believe that some people deny that going for proxy Oracle has a very low risk, compared to how devastating it can be.
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On November 13 2013 07:34 Snusmumriken wrote:Show nested quote +On November 13 2013 06:53 Big J wrote:On November 13 2013 06:10 Snusmumriken wrote:On November 13 2013 05:34 Big J wrote:On November 13 2013 04:49 Snusmumriken wrote:On November 13 2013 04:45 Zealously wrote:On November 13 2013 04:43 Snusmumriken wrote: So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing. I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations And I dont believe a single one of them plays terran. I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts. I think especially against the latter the little buff shows, since there is really a difference in amount of shots you get off against locusts. Not sure if it is enough to make Mech a real viable macro option, since blinding cloud just stomps you anytime you are not well-spread (and chances are that you sometimes are, since you need to move at some point). But yeah, I think the difference (of both buffs together at least) is noticeable. While I haven't yet noticed a huge difference in my mine play (sometimes mutas are a little less softened from the looks of it, but all my opponents still behave the same way when engaging mines - try not to run into them and when they do it really hurts them). But haven't played around with bio too much today, only on Alterzim, and there I don't mine push but just shiftclick medivacs for 40mins and hope my opponent dies before I have to take a 5th which is basically impossible if he is any good with mutas. What league are you? The reason Im asking is because all the things you mentioned, tanks were already good against. The real problems with mech has never been roaches lol, the problem with mech is that it has superhardcounters in vipers and almost all things protoss as well as the tanks being shitty in lownumbers and when unsieged. Theyve always been good when you got 20 of them and siege up and avoid hardcounters. Except if you play vs protoss. I should know, I play master mech. I'm playing around high diamond and low masters on my unranked MMR where I play my Terran games. (though I guess it would be higher if I wouldn't leave any matchup I'm not interested playing) About the roaches/swarm host part... I could find tons and tons of comments of people complaining about Swarm Hosts "hardcountering" tanks. And roachbased play is basically - THE- standard approach against Mech, so I don't think that roaches are all-out bad and that countering them is a nonfactor why Mech has not been working. In fact, even amongst pros you will find the one or other comment (e.g. some Terran on Meta) that say that one of Mech's biggest problems are roach timings. Yeah, I totally agree that tanks have been good against those units to begin with in combat. Now they are feel even better. Which means you need less of them to do this job and can more easily transtition into the counters to the Vipers and Broodlords and have the one or other extra support unit for your tanks. Or invest more into your harass. Or do a stronger timing. Edit: but yeah, I guess one isn't even allowed to say that it feels a bit better to play Mech around here. Even if you point out that it's probably still not strong enough for highlevel TvZ (and TvP), it's simply too hard for some guys to admit that the whole world and david kim are not trying to destroy Terran. Look. The difference in the tanks is nonexistent, im pretty sure what youre experiencing is all placebo. Sure it fires like what, 3 times per 3 seconds instead of 3 times per 3.03 seconds or something. Hurray. It does shit, squat, nill, nothing, zero, not a single thing. I would be very surprised if anyone still think this does anything in 2 weeks time. And I dont think David Kim is trying to destroy Terran. I think David Kim is utterly incompetent. They havent managed to make mech viable in 2 years, they still have a fucking tank that doesnt have a working tracking turret and they still cant take criticism. You probably think parroting Lalush makes you look smart, but it's quite the opposite. You would do good by learning to think for yourself and stop insulting the developers.
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Jesus christ, those Oracles are going to be zooming around like angry bees.
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On November 13 2013 08:07 Apoteosis wrote:Show nested quote +On November 13 2013 07:43 Chaggi wrote:On November 13 2013 07:36 sns3rsam wrote: Not sure what the huge uproar about oracles are about. Sure they increased the speed and acceleration but it is not like it is to the point where Terrans can't win anymore. I would be VERY surprised if Terrans can't adjust to this. Is building turrets and a viking or so that much more of an investment than building a stargate and an oracle? I highly doubt that stargate is going to be any more useful after the initial oracle now than before the patch. Like what ZeromuS said, investing in an oracle and stargate delays toss AoE significantly. That is a lot of gas invested in the early game. And for people who say that oracles will flat out kill you if you are not prepared, well isn't that what a strategy game is all about? Scouting and being prepared? Why do we need cookie cutter builds that account for every single possibility? I for one am actually impressed with the state of protoss now. They have multiple strategies and builds they can do across all matchups unlike terrans where bio is the predominant build. I feel the siege tank change is kind of disappointing. I feel that they should have implemented the 2.7 attack speed instead of 2.8. I feel Blizzard is playing too cautiously with mech. Because pre-patch oracles were awesome enough. Good players kept them alive. Bad players lost them. Now bad players will keep them alive. It's not about building defenses to an oracle but How many all in's Protoss has and how limited Terran is in the first 10 minutes of the game. There is no consistent all in that you can do. An 11/11 will die if the Protoss isn't greedy and makes a zealot and doesn't lose the MSC. There is literally nothing else. That's what the Protoss players not seem to understand. There is no option early game, late game is brutally hard and midgame is the only chance Terran really has to do damage. Now that you have to play extra safe because of the faster oracle cause proxies and oracle play is just stronger, midgame lasts a shorter amount of time before Protoss gets a super deathball that's hard to beat. Simple as that. This was super telling when you watch pro gamers stream, and when Bomber vs sOs in his first person view. Now you have an improved tank to try some timings. Plus, they will become super useful if toss went for stargate instead of robo. AND there are many timings out there in the first place, like marine hellion. If you gonna expect some magical timing attack in which you dont lose too much economy and if you do no damage, it is fine, it is NOT a timing attack: it is either some harrassement, or it is merely poking. And I am telling you a secret: sOs went for oracles, not because he was expecting to do some damage (if you kill some scvs fine, but if dont, whatever), but because he was forcing marine production instead of marauder production, so that his transition to templar tech would be smooth and more powerful, because marines die instantly to storms, and cannot kite so well. You see why Maru prefers marauders instead of marines? Because, they can endure storms better and they can kite zealots so much better with concussive shells.
Oh yes, that improved tank that does SO MUCH MORE. It's going to completely change the TvP MU as we know it. Yup. That's it.
Marine hellion? Which if you have a MSC in position, it doesn't do damage like an oracle and can easily die to counter pushes? I'm not sure if Protoss understands that ever since HoTS came out and MSC came with an easymode cannon button.
And sOs invested heavily into oracles, but still got templar tech out fast enough for the medivac timing. I quoted ffadicted about "HUGE investment, you definitely have to do damage to not die to a stim timing." because that's simply not true. And here's another secret, opening oracles doesn't mean the Terran is forced to make heavy heavy marines.
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On November 13 2013 08:23 S1eth wrote:Show nested quote +On November 13 2013 07:34 Snusmumriken wrote:On November 13 2013 06:53 Big J wrote:On November 13 2013 06:10 Snusmumriken wrote:On November 13 2013 05:34 Big J wrote:On November 13 2013 04:49 Snusmumriken wrote:On November 13 2013 04:45 Zealously wrote:On November 13 2013 04:43 Snusmumriken wrote: So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing. I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations And I dont believe a single one of them plays terran. I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts. I think especially against the latter the little buff shows, since there is really a difference in amount of shots you get off against locusts. Not sure if it is enough to make Mech a real viable macro option, since blinding cloud just stomps you anytime you are not well-spread (and chances are that you sometimes are, since you need to move at some point). But yeah, I think the difference (of both buffs together at least) is noticeable. While I haven't yet noticed a huge difference in my mine play (sometimes mutas are a little less softened from the looks of it, but all my opponents still behave the same way when engaging mines - try not to run into them and when they do it really hurts them). But haven't played around with bio too much today, only on Alterzim, and there I don't mine push but just shiftclick medivacs for 40mins and hope my opponent dies before I have to take a 5th which is basically impossible if he is any good with mutas. What league are you? The reason Im asking is because all the things you mentioned, tanks were already good against. The real problems with mech has never been roaches lol, the problem with mech is that it has superhardcounters in vipers and almost all things protoss as well as the tanks being shitty in lownumbers and when unsieged. Theyve always been good when you got 20 of them and siege up and avoid hardcounters. Except if you play vs protoss. I should know, I play master mech. I'm playing around high diamond and low masters on my unranked MMR where I play my Terran games. (though I guess it would be higher if I wouldn't leave any matchup I'm not interested playing) About the roaches/swarm host part... I could find tons and tons of comments of people complaining about Swarm Hosts "hardcountering" tanks. And roachbased play is basically - THE- standard approach against Mech, so I don't think that roaches are all-out bad and that countering them is a nonfactor why Mech has not been working. In fact, even amongst pros you will find the one or other comment (e.g. some Terran on Meta) that say that one of Mech's biggest problems are roach timings. Yeah, I totally agree that tanks have been good against those units to begin with in combat. Now they are feel even better. Which means you need less of them to do this job and can more easily transtition into the counters to the Vipers and Broodlords and have the one or other extra support unit for your tanks. Or invest more into your harass. Or do a stronger timing. Edit: but yeah, I guess one isn't even allowed to say that it feels a bit better to play Mech around here. Even if you point out that it's probably still not strong enough for highlevel TvZ (and TvP), it's simply too hard for some guys to admit that the whole world and david kim are not trying to destroy Terran. Look. The difference in the tanks is nonexistent, im pretty sure what youre experiencing is all placebo. Sure it fires like what, 3 times per 3 seconds instead of 3 times per 3.03 seconds or something. Hurray. It does shit, squat, nill, nothing, zero, not a single thing. I would be very surprised if anyone still think this does anything in 2 weeks time. And I dont think David Kim is trying to destroy Terran. I think David Kim is utterly incompetent. They havent managed to make mech viable in 2 years, they still have a fucking tank that doesnt have a working tracking turret and they still cant take criticism. You probably think parroting Lalush makes you look smart, but it's quite the opposite. You would do good by learning to think for yourself and stop insulting the developers.
Right back at ya.
I dont have to insult the developers, they do a much better job of it themselves. I didnt say they were going to fix mech 2 years ago, they did. And here we are. If thats not a failure then what is?
I didnt say they want the experience to be best for casuals, they did. And guess what, a casual player isnt going to understand why a fucking tank doesnt behave at all similar to how it does in reality. Again, they manage to contradict themselves in every fucking sentence.
I remember when people booed David Kim at hots launch in france. He sure deserved it.
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