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HotS Balance Update - November 11 - Page 43

Forum Index > SC2 General
1858 CommentsPost a Reply
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Pitrocelli
Profile Blog Joined November 2010
Slovakia127 Posts
November 12 2013 20:40 GMT
#841
When is this patch going to be alive ? ( on EU server)
10bulgares
Profile Joined September 2013
352 Posts
Last Edited: 2013-11-12 20:40:56
November 12 2013 20:40 GMT
#842
On November 13 2013 05:34 Big J wrote:
Show nested quote +
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts.
I think especially against the latter the little buff shows, since there is really a difference in amount of shots you get off against locusts.

Not sure if it is enough to make Mech a real viable macro option, since blinding cloud just stomps you anytime you are not well-spread (and chances are that you sometimes are, since you need to move at some point). But yeah, I think the difference (of both buffs together at least) is noticeable.

While I haven't yet noticed a huge difference in my mine play (sometimes mutas are a little less softened from the looks of it, but all my opponents still behave the same way when engaging mines - try not to run into them and when they do it really hurts them). But haven't played around with bio too much today, only on Alterzim, and there I don't mine push but just shiftclick medivacs for 40mins and hope my opponent dies before I have to take a 5th which is basically impossible if he is any good with mutas.

I want to thank you for providing some experience based comments.
I won't though: My guess is that mech will rule and we will see fights between carriers and battlecruisers.
Big J
Profile Joined March 2011
Austria16289 Posts
November 12 2013 20:41 GMT
#843
On November 13 2013 05:40 Pitrocelli wrote:
When is this patch going to be alive ? ( on EU server)


it already is
WombaT
Profile Blog Joined May 2010
Northern Ireland26745 Posts
November 12 2013 20:48 GMT
#844
On November 13 2013 04:36 Fus wrote:
Oracles doesnt need a speed buff imo, they gonna be so annoying in pvp and they were already fast

A lot of things haven't really needed speed buffs in the past, at least imo.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TheDwf
Profile Joined November 2011
France19747 Posts
November 12 2013 20:50 GMT
#845
On November 13 2013 05:34 Big J wrote:
I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts.

Tanks were never bad against those units in the first place.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 12 2013 20:50 GMT
#846
On November 13 2013 05:20 WolfintheSheep wrote:
At this point, after 2 years and pages and pages of mindless community balance whine, Blizzard has at earned the benefit of the doubt that they are more knowledgeable about their game than random forum posters...and even most pro players.

Tbh, Blizzard is right, they are sure more knowledgeable and probably less biased at this point that most of random forum posters and/or pros.
DeMoN pulls off a Miracle and Flies to the Moon
Ravomat
Profile Joined September 2010
Germany422 Posts
Last Edited: 2013-11-12 20:52:31
November 12 2013 20:52 GMT
#847
On November 13 2013 05:04 GrimEpilogue wrote:
Show nested quote +
On November 13 2013 01:48 PPN wrote:
On November 13 2013 01:32 GrimEpilogue wrote:
Besides- Oracle use still seems to be in its growth stage, I would've waited until it matured a bit as a tool. (e.g. it's insanely good as an early/mid-game creep spread cleaner- which I've hardly seen used.)

Serious genuine question, not sarcasm or anything : how do you think Oracle could be used to deal with creep? I mean it costs so much energy to detect and activate beam, I'm not convinced you can clean much or very often with what remains of energy. I'd be inclined to think a void ray is better for that kind of job if you can react to tumors before they burrow or just a stalker and an obs.


No worries mate- the problem with the Voidray is that it's a slow and bulky unit that requires an observer on its back to clean creep spread. In short- you'll get a 275/225 unit whose damage output is relatively low and has a hard time escaping from defensive maneuvers without sacrificing a large portion of your efficiency by fleeing early. (Note: Creep cleaning means you're on creep- thus fast enemy units.)

The problem with the oracle is energy. That's it. It's a fast as tits unit with immense damage output that can potentially provide its own detection- it costs 150/150 (172/225 if you want an observer to up your clean up frequency). The speed of an oracle is so absurd, in part due to this patch, you can actually continue cleaning even as defensive measures are being taken against you, by adding more micro-intensive unit control.

So what's the creep cleaning dynamic? Creep tumors are spread en masse and multiply quite quickly (unless you're constantly pressing and forcing your opponent to adapt their Queen use)- they're all connected so Zerg units can be allocated at an alarming pace. No matter how fast your unit, you will be chased away. So not only is speed important to get in and out- you also need raw DPS so that you're not merely cleaning half a tumor stack without actually reducing creep spread. Zerg units that will chase you out are a) hydras b) mutas. Hydra DPS will deny a VR escape (too slow to run, and DPS counters its bulky nature) if caught / Mutas are much faster than VRs. Hydras are slower than oracles, even on creep- and muta speed is matched due to the new patch. In this case the oracle wins clearly.

Then again- e=0.5t+50-b(1.9t+25), e=energy / t=time in seconds / b = 0 for pulsar off, 1 for pulsar on, 50 = starting energy. Adding the -50 energy for anti-stealth vision you do indeed get significant limitations. If a Zerg catches you as you initiate creep cleaning you've pretty much wasted 150+ in-game seconds for barely any clean-up. (75=0.5t) So what are the practical limitations of this? You can't clean near a Zerg army position- then again, neither can the Voidray (due to reasons mentioned earlier). Furthermore, while your cleaning is faster- there's a fairly massive cooldown. I dare say you need at least 103 energy to get a solid amount of cleaning done, 103=0.5t, t=206. That's one potential 20 second run every 3.5 minutes.

( TL;DR: ) Do I want safe and fast, yet infrequent creep cleaning? Oracle. Do I want riskier, slower but far more dispensable creep cleaning? Voidray. Something that should help you decide is answering what you want to take away from the Zerg- if you're simply pushing creep away slowly but surely, or trying to create an artificial limit to its spread near your own base presence, Voidray is the more natural option. However, if you want to hop into the middle of an infested area and pretty much incinerate every tumor there so you can go and muscle through a timing- the answer is oracle.


You forgot 2 things. With an oracle you can start clearing creep earlier, meaning you could try to snipe the very first wave of tumors right outside the natural when the zerg has very few queens. Also you could use an oracle and a voidray together which extends the use of your stargate and your tactical capabilities while being faster at clearing creep and more safe since you can move the quicker oracle forward to scout.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 12 2013 20:55 GMT
#848
On November 13 2013 05:01 Plansix wrote:
Show nested quote +
On November 13 2013 04:52 Zealously wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I don't believe you play Terran either

funny how that works

This thread has gone to full amazing:

Poster 1: "I don't notice any difference in the tanks"

Poster 2:"Some people have said they are pretty strong in the right situations"

Poster 1:"those people are fucking liars!"

That some high level shit right there.


We're sitting in a QQ circlejerk thread man. I've made so many posts for Terrans to just try the new tanks before they whine about it on TL, and I just get met with "PROTOSS SCUM HAS NO IDEA".
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Nerevar
Profile Joined January 2013
547 Posts
November 12 2013 20:59 GMT
#849
I personally wonder how effective 3/3 mech will be against Zerg and Protoss army compositions. Blizzard was probably assuming that 3/3 mech would remain competitive into the late game.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 12 2013 21:00 GMT
#850
On November 13 2013 05:55 Crownlol wrote:
Show nested quote +
On November 13 2013 05:01 Plansix wrote:
On November 13 2013 04:52 Zealously wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I don't believe you play Terran either

funny how that works

This thread has gone to full amazing:

Poster 1: "I don't notice any difference in the tanks"

Poster 2:"Some people have said they are pretty strong in the right situations"

Poster 1:"those people are fucking liars!"

That some high level shit right there.


We're sitting in a QQ circlejerk thread man. I've made so many posts for Terrans to just try the new tanks before they whine about it on TL, and I just get met with "PROTOSS SCUM HAS NO IDEA".



Yea and calling people out in posts really helps as well.....

I play Terran, and I can confirm that Immortals are still strong vs Tanks.
TL+ Member
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2013-11-12 21:05:00
November 12 2013 21:04 GMT
#851
To be honest, after playing a couple of TvZ the Widow Mine feels kinda buffed. Its still strong against lings and banlings but doesn´t do as many friendly fire. The nerv mostly benefits mass muta play.

The Tank buff is just nonesence, no real difference and not viable besides TvT
Salient
Profile Joined August 2011
United States876 Posts
November 12 2013 21:05 GMT
#852
On November 13 2013 06:00 Ctone23 wrote:
Show nested quote +
On November 13 2013 05:55 Crownlol wrote:
On November 13 2013 05:01 Plansix wrote:
On November 13 2013 04:52 Zealously wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I don't believe you play Terran either

funny how that works

This thread has gone to full amazing:

Poster 1: "I don't notice any difference in the tanks"

Poster 2:"Some people have said they are pretty strong in the right situations"

Poster 1:"those people are fucking liars!"

That some high level shit right there.


We're sitting in a QQ circlejerk thread man. I've made so many posts for Terrans to just try the new tanks before they whine about it on TL, and I just get met with "PROTOSS SCUM HAS NO IDEA".



Yea and calling people out in posts really helps as well.....

I play Terran, and I can confirm that Immortals are still strong vs Tanks.


Unless they are EMP'd :p
Qikz
Profile Blog Joined November 2009
United Kingdom12033 Posts
November 12 2013 21:05 GMT
#853
Watching streams is hilarious because all these terrans are too stubborn to get turrets despite scouting double gas every single time.

Turrets are only 100 minerals guys, don't complain about balance and build turrets like I used to as mech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
theMagus
Profile Joined February 2013
578 Posts
November 12 2013 21:06 GMT
#854
with this patch, i want flash to switch to protoss more than ever. that said, i also want to see what he'll be able to do with what he's given
"Give away the stone. Let the oceans take and transmutate this cold and fated anchor. Let the waters kiss and transmutate these leaden grudges into gold. Let go."
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
November 12 2013 21:10 GMT
#855
On November 13 2013 05:34 Big J wrote:
Show nested quote +
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts.
I think especially against the latter the little buff shows, since there is really a difference in amount of shots you get off against locusts.

Not sure if it is enough to make Mech a real viable macro option, since blinding cloud just stomps you anytime you are not well-spread (and chances are that you sometimes are, since you need to move at some point). But yeah, I think the difference (of both buffs together at least) is noticeable.

While I haven't yet noticed a huge difference in my mine play (sometimes mutas are a little less softened from the looks of it, but all my opponents still behave the same way when engaging mines - try not to run into them and when they do it really hurts them). But haven't played around with bio too much today, only on Alterzim, and there I don't mine push but just shiftclick medivacs for 40mins and hope my opponent dies before I have to take a 5th which is basically impossible if he is any good with mutas.


What league are you? The reason Im asking is because all the things you mentioned, tanks were already good against. The real problems with mech has never been roaches lol, the problem with mech is that it has superhardcounters in vipers and almost all things protoss as well as the tanks being shitty in lownumbers and when unsieged. Theyve always been good when you got 20 of them and siege up and avoid hardcounters. Except if you play vs protoss. I should know, I play master mech.
Amove for Aiur
btlVega
Profile Joined April 2010
Germany53 Posts
November 12 2013 21:11 GMT
#856
On November 13 2013 06:00 Ctone23 wrote:
Show nested quote +
On November 13 2013 05:55 Crownlol wrote:
On November 13 2013 05:01 Plansix wrote:
On November 13 2013 04:52 Zealously wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I don't believe you play Terran either

funny how that works

This thread has gone to full amazing:

Poster 1: "I don't notice any difference in the tanks"

Poster 2:"Some people have said they are pretty strong in the right situations"

Poster 1:"those people are fucking liars!"

That some high level shit right there.


We're sitting in a QQ circlejerk thread man. I've made so many posts for Terrans to just try the new tanks before they whine about it on TL, and I just get met with "PROTOSS SCUM HAS NO IDEA".



Yea and calling people out in posts really helps as well.....

I play Terran, and I can confirm that Immortals are still strong vs Tanks.



No Shit :o So building Tanks doesn´t win u the game? Well... this must be the end of terran for sure
Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize.
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
Last Edited: 2013-11-12 21:19:45
November 12 2013 21:19 GMT
#857
no

One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Frex
Profile Joined March 2012
Finland888 Posts
November 12 2013 21:32 GMT
#858
On November 13 2013 06:10 Snusmumriken wrote:
Show nested quote +
On November 13 2013 05:34 Big J wrote:
On November 13 2013 04:49 Snusmumriken wrote:
On November 13 2013 04:45 Zealously wrote:
On November 13 2013 04:43 Snusmumriken wrote:
So does anyone actually notice the tankdifference? as a pure mecher ive noticed zero, nill, squat, nothing, no way jose, not a thing.


I believe a few people in this thread were talking about how the difference was quite noticeable in certain situations


And I dont believe a single one of them plays terran.


I played tons of games today as Terran and meched in ZvT on Derelicted, New StarStation and Vestige. Can't tell whether it's the upgrades or just the fact that none of my opponents was clever enough to go Vipers (though I faced Broodlords and Ultras), but just from how it felt tanks felt quite good against roaches and swarm hosts.
I think especially against the latter the little buff shows, since there is really a difference in amount of shots you get off against locusts.

Not sure if it is enough to make Mech a real viable macro option, since blinding cloud just stomps you anytime you are not well-spread (and chances are that you sometimes are, since you need to move at some point). But yeah, I think the difference (of both buffs together at least) is noticeable.

While I haven't yet noticed a huge difference in my mine play (sometimes mutas are a little less softened from the looks of it, but all my opponents still behave the same way when engaging mines - try not to run into them and when they do it really hurts them). But haven't played around with bio too much today, only on Alterzim, and there I don't mine push but just shiftclick medivacs for 40mins and hope my opponent dies before I have to take a 5th which is basically impossible if he is any good with mutas.


What league are you? The reason Im asking is because all the things you mentioned, tanks were already good against. The real problems with mech has never been roaches lol, the problem with mech is that it has superhardcounters in vipers and almost all things protoss as well as the tanks being shitty in lownumbers and when unsieged. Theyve always been good when you got 20 of them and siege up and avoid hardcounters. Except if you play vs protoss. I should know, I play master mech.


Pretty much how I feel about mech, 0.2 faster attack speed won´t do much when your tanks are sitting in blinding cloud.
A.Alm
Profile Joined September 2012
Sweden535 Posts
November 12 2013 21:35 GMT
#859
On November 13 2013 06:05 Qikz wrote:
Watching streams is hilarious because all these terrans are too stubborn to get turrets despite scouting double gas every single time.

Turrets are only 100 minerals guys, don't complain about balance and build turrets like I used to as mech.



Hehe so true man! getting an ebay and two turrets at each mineral line is only 325 gp's, also u can get the attack uppg for only 100/100!

425/100 recources for something that does absolutely nothing against anything except for oracles (sentry/immortal allin, stalker allin, the list goes on)
Blargh
Profile Joined September 2010
United States2103 Posts
November 12 2013 21:36 GMT
#860
Oh my god Oracles. Someone needs to slap these Blizz devs in the face. Never have I heard of such a stupid change. Maybe DTs should move 1.5x faster too. (Weren't they considering that at some point?? Loooool)
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