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HotS Balance Update - November 11 - Page 33

Forum Index > SC2 General
1858 CommentsPost a Reply
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RampancyTW
Profile Joined August 2010
United States577 Posts
November 12 2013 14:36 GMT
#641
On November 12 2013 20:57 boxerfred wrote:
Show nested quote +
On November 12 2013 20:31 Erik.TheRed wrote:
On November 12 2013 20:05 boxerfred wrote:
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.


Yeah fuck blizzard for investing resources into trying to improve the quality of the game. They are totally scamming all of us by selling us a game and then having the balls to update it instead of allocating their time and money into other things!

Also wtf david kim why can't you perfectly predict the metagame 2 years in the future learn to do your job seriously.



If you prefer an ongoing game with balance changes every 2-3 months, I guess you're fine and satisfied. I prefer a game with blanace changes every 6-12 months (if ever), that is actually balanced and well thought out when the development is finished. No need to hate on me for my approach.
...Isn't this already the case with HotS?
TaishiCi
Profile Joined September 2013
Korea (South)211 Posts
November 12 2013 14:38 GMT
#642
On November 12 2013 22:55 FirstGear wrote:
Show nested quote +
On November 12 2013 22:46 TaishiCi wrote:
I'm in the same boat. BW Terran and SC2 Terran (Masters every season).
Getting more and more disappointed every season.

The balance team does too many "balancing" and not enough "let players figure it out".
Trying to cater "balance" in the lower leagues is really ruining the game imo.
I think the "balance" changes really dictate the compositions you MUST go for to win at a decent elo.


I really don't think they are doing this at all. Terran is the least represented race in GM and the most in bronze. If they were trying to make the races equally difficult to play at different levels they should be making terran easier to play at lower levels or harder to play against. The mine change seems like the opposite of that.

If the game remains balanced (which I don't know if it will), the TvZ changes are good, since it will allow easier unit transitions and hopefully more diverse compositions. I really don't understand the speed oracle change.

Not really talking about the amount of players in each league, but more the win-loss rate in each league...
... So...
I guess in case you don't know it is basically 50-50 throughout.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=433944
Is a decent start to understanding the difference...
The WM change doesn't bother me too much but the mechanics of pretty much ALL of the new HOTS units bothers me quite a bit.
The new units are so bronzie friendly that it is sickening. Except for speedvacs and vipers everything about HOTS screams noob friendly.
Dae Han Min Gook Man Sae!!!
FirstGear
Profile Joined June 2011
Australia185 Posts
November 12 2013 14:40 GMT
#643
On November 12 2013 23:30 Chaggi wrote:
Show nested quote +
On November 12 2013 23:19 Ramiz1989 wrote:
On November 12 2013 23:09 TeeTS wrote:
So we had 6months, where Zerg players needed to actually micro their units. I think it´s only fair to them, that they can take a rest now during engagements and a move steamroll terran armies like they used to in WoL.

This is huge exaggeration, and you know it. Just because Widow Mines are nerfed the way they are doesn't mean that you should suddenly stop microing against them. It will be easier to deal with Widow Mines, yes, but you won't be winning your matches just by a-clicking into Terran army.


But what's the point in making Zerg's lives easier? The matchup was balanced as long as you knew how to handle WM's. Even at the pro scene, no pro had trouble with WM's in the last 3-4 months. You would see awesome micro by Soulkey and Life by pulling mine shots into Terran, severely punishing them. Now it's finally balanced, they decide to mess it up again. I wouldn't even mind if the balance created more micro opportunities but it doesn't. It brings back an archaic tank which has no place in the TvZ MU atm outside of some timing attacks or when the Terran is really really far ahead. The new muta's will slaughter tanks and pushes come so much slower. Yet nothing was changed on the Zerg side. They're still going to have out of control macro if the Terran doesn't punish them. Yet they want the Terran to play slower? It makes no sense. Even from the reason that they gave, where they said it's for more diversity. The MU is going to spiral into 55-60% in favor of Zerg in the next few weeks/month. Then it's going to even out more, and finally going to be balanced again (hopefully). And then they're going to come out and say that tank/WM is way too boring and they want to shake it up again. (Well, realistically that will probably be LotV time). By nerfing units to promote use of another is just saying our design is awful, have fun.

I don't know about anyone else, but that's why I'm mad about the WM change. It brings absolutely nothing to the table, takes away an option that many Terran's been playing. If only there was a change that would make Bio/WM AND Bio/Tank/WM viable... HMMMM



My concern is the last time they changed a match up that was balanced, was buffing queen range (and ovie speed). That change led to the greatest period of imbalance in the history of sc2 since 2010 according to winrates and the domination by zerg of the end of Wol.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 12 2013 14:44 GMT
#644
On November 12 2013 23:32 Creager wrote:
Show nested quote +
On November 12 2013 22:10 FueledUpAndReadyToGo wrote:
On November 12 2013 22:00 KingAce wrote:
I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.

Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.


You don't get nerfs every patch. You don't know how it feels if you're already struggling to see extra nerfs. It sucks.


Plus I remember times when Protoss whined all day long about 1/1/1 and then "suddenly evolved" playstyles to be safer *cough*


You mean the immortal range buff?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
blackbrrd
Profile Joined September 2010
Norway477 Posts
November 12 2013 14:47 GMT
#645
On November 12 2013 23:21 Fjodorov wrote:
They had a long test period, they claim that they talk to pro players and casters. And increasing the oracle speed is one of the changes they come up with. The reasoning provided makes no sense since better players will keep their oracle alive longer with original speed.

My emphasis.

I think your logic is faulty here. The reason isn't that pro's can't keep the Oracle longer than non-pros, but that it isn't worthwhile to keep it alive. The buff in speed and acceleration is supposed to make using the micro to keep it alive worthwhile.

If that's the case or not, I don't know.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 12 2013 14:47 GMT
#646
On November 12 2013 23:24 -Celestial- wrote:
This thread...it really is amazing how much a number of Terrans on these forums balance whine. Whine when winrates are good for them, whine when winrates are even, whine when they're evenly represented at tournaments, whine when they're dominating representation at tournaments, whine when they're dominating the tournaments themselves...it never ends! And somehow its still justifiable in all circumstances to whine about other races being OP and always play the victim.



Anyway as for the patch, its ok I guess. The tank buff is nice. Problem is the fundamental problem with Terran still hasn't been addressed though...the marine needs to be nerfed and everything else rebalanced around it. THAT'S when you'll see more diverse options; when the marine isn't a cheap, low-supply, quick to build, catch-all answer to just about everything. Nerf the marine and you can buff probably the majority of the rest of the Terran arsenal; but Blizzard has never wanted to touch the marine for some strange reason.


I, too, am shocked at the amount of Terran crybabies.

I wholeheartedly agree with your point about the Marine, and everyone knows you're right. But can you imagine the tears if they nerfed it?
shaGuar :: elemeNt :: XeqtR :: naikon :: method
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2013 14:48 GMT
#647
On November 12 2013 23:44 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 23:32 Creager wrote:
On November 12 2013 22:10 FueledUpAndReadyToGo wrote:
On November 12 2013 22:00 KingAce wrote:
I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.

Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.


You don't get nerfs every patch. You don't know how it feels if you're already struggling to see extra nerfs. It sucks.


Plus I remember times when Protoss whined all day long about 1/1/1 and then "suddenly evolved" playstyles to be safer *cough*


You mean the immortal range buff?


Plus maps getting bigger.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2013 14:54 GMT
#648
On November 12 2013 23:27 -Celestial- wrote:
Show nested quote +
On November 12 2013 23:26 Fjodorov wrote:
On November 12 2013 23:21 KingAce wrote:
On November 12 2013 22:06 gTank wrote:
On November 12 2013 22:00 KingAce wrote:
I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.

Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.


The sad Zealot was the epitome of whining on TL.
Give credit where credit is due


Considering that protoss had been at the bottom of the game for 70% of sc2 lifespan, the club was justified. At least it was contained in one place. Terrans whine even when they're dominating tournaments.


I think you are looking for a WoL thread. This is about Hots...


I think you missed the part where gTank brought up the sad Zealot club. Which was a WoL thing when Protoss was getting absolutely destroyed.


And Protoss were still whining before Dear and sOs won because Protoss still didn't 'win' tournaments.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 12 2013 14:55 GMT
#649
On November 12 2013 23:38 TaishiCi wrote:
Show nested quote +
On November 12 2013 22:55 FirstGear wrote:
On November 12 2013 22:46 TaishiCi wrote:
I'm in the same boat. BW Terran and SC2 Terran (Masters every season).
Getting more and more disappointed every season.

The balance team does too many "balancing" and not enough "let players figure it out".
Trying to cater "balance" in the lower leagues is really ruining the game imo.
I think the "balance" changes really dictate the compositions you MUST go for to win at a decent elo.


I really don't think they are doing this at all. Terran is the least represented race in GM and the most in bronze. If they were trying to make the races equally difficult to play at different levels they should be making terran easier to play at lower levels or harder to play against. The mine change seems like the opposite of that.

If the game remains balanced (which I don't know if it will), the TvZ changes are good, since it will allow easier unit transitions and hopefully more diverse compositions. I really don't understand the speed oracle change.

Not really talking about the amount of players in each league, but more the win-loss rate in each league...
... So...
I guess in case you don't know it is basically 50-50 throughout.


Wrong, ladder winrates do not matter because the ladder system will make it 50-50 even if the game is imbalanced. I wonder which idiot came up with the idea to use ladder winrates as a hint to balance in the first place. If a matchup were imbalanced, the ladder would just end up matching higher skilled players of one race against lower skilled players of the other.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2013-11-12 14:58:53
November 12 2013 14:56 GMT
#650
On November 12 2013 23:47 Crownlol wrote:
Show nested quote +
On November 12 2013 23:24 -Celestial- wrote:
This thread...it really is amazing how much a number of Terrans on these forums balance whine. Whine when winrates are good for them, whine when winrates are even, whine when they're evenly represented at tournaments, whine when they're dominating representation at tournaments, whine when they're dominating the tournaments themselves...it never ends! And somehow its still justifiable in all circumstances to whine about other races being OP and always play the victim.



Anyway as for the patch, its ok I guess. The tank buff is nice. Problem is the fundamental problem with Terran still hasn't been addressed though...the marine needs to be nerfed and everything else rebalanced around it. THAT'S when you'll see more diverse options; when the marine isn't a cheap, low-supply, quick to build, catch-all answer to just about everything. Nerf the marine and you can buff probably the majority of the rest of the Terran arsenal; but Blizzard has never wanted to touch the marine for some strange reason.


I, too, am shocked at the amount of Terran crybabies.

I wholeheartedly agree with your point about the Marine, and everyone knows you're right. But can you imagine the tears if they nerfed it?



Yes exactly why don't we just erase Terran as a race all-together? If you have problems with marine then you need to rethink your style as a protoss.... there isn't a thing Protoss has that doesn't completely walk Marines at various points of the game......



Terran crybabies are out because of the massive destruction of the race we are seeing at hand.... I will be surprised to see if we only suffer a 10% loss in win-loss ratio. Which is what I'm predicting Terran will be at 40% winrate across the board for a long time................

Edit: Lets just be honest as well EVERYTIME Terran is given something small anything at all ANYTHING it immediately gets nerfed / removed............... The Reality is Blizzard hates Terran and its mechanics along with apparently the players.....
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-11-12 14:57:46
November 12 2013 14:57 GMT
#651
So.. If you ask kind of legit questions in this thread no one answer but if you write stupid complains everyone is responding to it.... Hum... is this metagame ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-11-12 15:03:18
November 12 2013 15:01 GMT
#652
On November 12 2013 23:47 Crownlol wrote:
Show nested quote +
On November 12 2013 23:24 -Celestial- wrote:
This thread...it really is amazing how much a number of Terrans on these forums balance whine. Whine when winrates are good for them, whine when winrates are even, whine when they're evenly represented at tournaments, whine when they're dominating representation at tournaments, whine when they're dominating the tournaments themselves...it never ends! And somehow its still justifiable in all circumstances to whine about other races being OP and always play the victim.



Anyway as for the patch, its ok I guess. The tank buff is nice. Problem is the fundamental problem with Terran still hasn't been addressed though...the marine needs to be nerfed and everything else rebalanced around it. THAT'S when you'll see more diverse options; when the marine isn't a cheap, low-supply, quick to build, catch-all answer to just about everything. Nerf the marine and you can buff probably the majority of the rest of the Terran arsenal; but Blizzard has never wanted to touch the marine for some strange reason.


I, too, am shocked at the amount of Terran crybabies.

I wholeheartedly agree with your point about the Marine, and everyone knows you're right. But can you imagine the tears if they nerfed it?


Eh, I don't agree. In small numbers, the marines pretty much lose to t1 units of the other races, unless you manage to wedge them between structures to minimize surface area against melee units. But that is another problem in of itself and specifically applies to only harass. In big numbers, the marines do win against the other t1 units, however there are other higher tier units which counter it that should be affordable in that stage of the game (mostly splash units).


On November 12 2013 23:57 FFW_Rude wrote:
So.. If you ask kind of legit questions in this thread no one answer but if you write stupid complains everyone is responding to it.... Hum... is this metagame ?


Happens to me quite often. Just see it as a sign of quality of your post because you left no side open and there is nothing to troll upon. ;D
Pazuzu
Profile Joined July 2011
United States632 Posts
November 12 2013 15:04 GMT
#653
When everything is imba nothing will be. Thanks why I want seige tanks with stim, hydras to have an upgrade that lets them shoot banelings, and marine health doubles for every defense upgrade you research!

Nah but in all seriousness, these changes look like a step in the right direction, especially with the tanks. The decrease in down time lets 1 or 2 more volleys off depending on the buffer; that's the difference between the zerg ling/bling ball having 10 banelings versus no banelings while youre pulling your bio back and splitting. Gonna be great to see these changes in action during HSC and Dreamhack Winter!!!
"It is because intuition is sometimes right, that we don't know what to do with it"
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-11-12 15:17:10
November 12 2013 15:09 GMT
#654
On November 12 2013 23:47 Crownlol wrote:
Show nested quote +
On November 12 2013 23:24 -Celestial- wrote:
This thread...it really is amazing how much a number of Terrans on these forums balance whine. Whine when winrates are good for them, whine when winrates are even, whine when they're evenly represented at tournaments, whine when they're dominating representation at tournaments, whine when they're dominating the tournaments themselves...it never ends! And somehow its still justifiable in all circumstances to whine about other races being OP and always play the victim.



Anyway as for the patch, its ok I guess. The tank buff is nice. Problem is the fundamental problem with Terran still hasn't been addressed though...the marine needs to be nerfed and everything else rebalanced around it. THAT'S when you'll see more diverse options; when the marine isn't a cheap, low-supply, quick to build, catch-all answer to just about everything. Nerf the marine and you can buff probably the majority of the rest of the Terran arsenal; but Blizzard has never wanted to touch the marine for some strange reason.


I, too, am shocked at the amount of Terran crybabies.

I wholeheartedly agree with your point about the Marine, and everyone knows you're right. But can you imagine the tears if they nerfed it?


I´m totally with you here, but want to put the focus not on the marine itself, but onto stim. unstimmed marines are barely good enough to enable terran to survive early game agression by zerg or protoss. A flat nerf to the marine would make Terran just die to gate/MSC pressure or speedling agression. A Stimpack nerf on the other side should´ve been on the agenda since release. stimmed marines/marauders outperform basically every unit terran has by far and require some way of hardcounter by zerg or protoss. The rest of the units in the terran mix allways only has to counter the bio hardcounter from zerg and protoss. A Stimpack nerf to 30% bonus attack speed would be more than reasonable and would make room for buffs to every unused unit. But a running game with big money tournaments is not the eviroment to run the much needed tests for that. HotS beta would´ve been the ideal spot to make these big changes. But D. Kim missed out this opportunity and so the next one will be LotV beta.
Godwrath
Profile Joined August 2012
Spain10132 Posts
November 12 2013 15:09 GMT
#655
On November 12 2013 23:48 vthree wrote:
Show nested quote +
On November 12 2013 23:44 DarkLordOlli wrote:
On November 12 2013 23:32 Creager wrote:
On November 12 2013 22:10 FueledUpAndReadyToGo wrote:
On November 12 2013 22:00 KingAce wrote:
I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.

Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.


You don't get nerfs every patch. You don't know how it feels if you're already struggling to see extra nerfs. It sucks.


Plus I remember times when Protoss whined all day long about 1/1/1 and then "suddenly evolved" playstyles to be safer *cough*


You mean the immortal range buff?


Plus maps getting bigger.

And players getting better.
Vanadiel
Profile Joined April 2012
France961 Posts
Last Edited: 2013-11-12 15:11:34
November 12 2013 15:09 GMT
#656
On November 12 2013 23:07 Everlong wrote:
Show nested quote +
On November 12 2013 22:54 fried_rice wrote:
On November 12 2013 22:13 Bagi wrote:
BS, its no different from preventing a turtley protoss player getting their ultimate army. You kill them by switching your composition around and constant aggression.

Also map design can affect this enormously, notice that they just removed the best mech map (Akilon) from the map pool.


THIS!

And unlike ZvP, against a mech terran the zerg has more tools to deal with and to stop the T from getting the ultimate army, your point about the maps is also spot on. Maybe @ Akilon Wastes zergs would have no other way to deal with mech other than Swarm Hosts, on the other maps in the current ladder pool SHs are not necessary AT ALL.

But w/e, people will always refuse to adapt, basically anything is impossible until their favorite korean starts doing it.

It's funny because on a lot of situations I actually think that SHs are easier to deal with than tech switching/unpredictable/agressive zergs because of the tunnel vision it causes and the stubbornness of zerg players on refusing to mix it up, it gives me freedom and breathing room to slowly expand and build up my army, seeing as most mech players, I'm more experienced/used to playing the late game as your random ladder zerg.

So basically when I see Zerg making a lot of SHs, parking them somewhere and putting up a building forest they are basically letting me playing comfortably and in my own turf, whereas agressive zergs won't give me any breathing room and slowly wear me down (way faster than you wear down a typical turtling toss), and actually cause like over 80% of my TvZ losses as mech.


This is my experience as well..

Typical Zerg I run into on ladder master level EU makes like 30 Swarm Hosts + infinite spine/spore and goes afk. As soon as he realises it doesn't work as "supposed", he pulls to "Mass Muta" card and when he flies into 500 Turrets, he ragequits + the usual bm that I play boring turtly style, how can I live with myself and I should get cancer, etc...

It is so funny.. Those Zergs are sooo used to WoL style late-game freewins. They are ligitimately scared Terran can somehow make army that doesn't immediately run away as soon as they send few lings... The amount of hate I recieve when playing mech is insane, it is like I feel I'm murdering kittens. I guess I'm too old for this..




Well, I won't be insulting you if I play against you on the ladder, but I will surely leave the game as soon as I realize what is your play-style (or just A click / nyddus / drop whatever finish the game quickly even if it's not supposed to work). I guess that people gets angry because it is really really really boooooring to play game like this and it is not skill rewarding, plus SH viper is actually the only way to deal with it, switching composition as in ZvP is not viable in ZvT Mech).
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 12 2013 15:12 GMT
#657
On November 12 2013 23:56 Pirfiktshon wrote:
Show nested quote +
On November 12 2013 23:47 Crownlol wrote:
On November 12 2013 23:24 -Celestial- wrote:
This thread...it really is amazing how much a number of Terrans on these forums balance whine. Whine when winrates are good for them, whine when winrates are even, whine when they're evenly represented at tournaments, whine when they're dominating representation at tournaments, whine when they're dominating the tournaments themselves...it never ends! And somehow its still justifiable in all circumstances to whine about other races being OP and always play the victim.



Anyway as for the patch, its ok I guess. The tank buff is nice. Problem is the fundamental problem with Terran still hasn't been addressed though...the marine needs to be nerfed and everything else rebalanced around it. THAT'S when you'll see more diverse options; when the marine isn't a cheap, low-supply, quick to build, catch-all answer to just about everything. Nerf the marine and you can buff probably the majority of the rest of the Terran arsenal; but Blizzard has never wanted to touch the marine for some strange reason.


I, too, am shocked at the amount of Terran crybabies.

I wholeheartedly agree with your point about the Marine, and everyone knows you're right. But can you imagine the tears if they nerfed it?



Yes exactly why don't we just erase Terran as a race all-together? If you have problems with marine then you need to rethink your style as a protoss.... there isn't a thing Protoss has that doesn't completely walk Marines at various points of the game......



Terran crybabies are out because of the massive destruction of the race we are seeing at hand.... I will be surprised to see if we only suffer a 10% loss in win-loss ratio. Which is what I'm predicting Terran will be at 40% winrate across the board for a long time................

Edit: Lets just be honest as well EVERYTIME Terran is given something small anything at all ANYTHING it immediately gets nerfed / removed............... The Reality is Blizzard hates Terran and its mechanics along with apparently the players.....


WOW look at this post! You're just making my point. All you did was complain, and then attack me as if I personally had a problem with Marines.

As it is, Terran is the only race that can just spam t1 units into the lategame. MMM? Still tournament viable.

The real problem is that Terran doesn't have much *outside* of Bio, since a Stimmed Bio army is so freaking strong. I was watching WCS EU a few weeks ago, and even at that level we had a Terran (Kas or BK I think) just walking right over a Protoss (MaNa?) with a 10 minute timing push.

You must have missed the point where they suggested that the Marine is nerfed and everything else is balanced around that. Literally sweeping buffs for the Terran race to allow for neat, unique playstyles outside of just making units that start with M.

Personally, I'd like to see heavier use of Banshees, Ravens, BCs, Transformation Servos, Unseiged Tanks, and Thors. It sucks that Banshees are useless outside of early cloak harass, when they're a neat unit. Not sure why we don't see them in greater numbers in Mech armies to allow for extra DPS from the air (voidray-like), as well as using their mobility and cloak to harass multiple bases in the late and midgame.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 12 2013 15:12 GMT
#658
On November 12 2013 23:40 FirstGear wrote:
Show nested quote +
On November 12 2013 23:30 Chaggi wrote:
On November 12 2013 23:19 Ramiz1989 wrote:
On November 12 2013 23:09 TeeTS wrote:
So we had 6months, where Zerg players needed to actually micro their units. I think it´s only fair to them, that they can take a rest now during engagements and a move steamroll terran armies like they used to in WoL.

This is huge exaggeration, and you know it. Just because Widow Mines are nerfed the way they are doesn't mean that you should suddenly stop microing against them. It will be easier to deal with Widow Mines, yes, but you won't be winning your matches just by a-clicking into Terran army.


But what's the point in making Zerg's lives easier? The matchup was balanced as long as you knew how to handle WM's. Even at the pro scene, no pro had trouble with WM's in the last 3-4 months. You would see awesome micro by Soulkey and Life by pulling mine shots into Terran, severely punishing them. Now it's finally balanced, they decide to mess it up again. I wouldn't even mind if the balance created more micro opportunities but it doesn't. It brings back an archaic tank which has no place in the TvZ MU atm outside of some timing attacks or when the Terran is really really far ahead. The new muta's will slaughter tanks and pushes come so much slower. Yet nothing was changed on the Zerg side. They're still going to have out of control macro if the Terran doesn't punish them. Yet they want the Terran to play slower? It makes no sense. Even from the reason that they gave, where they said it's for more diversity. The MU is going to spiral into 55-60% in favor of Zerg in the next few weeks/month. Then it's going to even out more, and finally going to be balanced again (hopefully). And then they're going to come out and say that tank/WM is way too boring and they want to shake it up again. (Well, realistically that will probably be LotV time). By nerfing units to promote use of another is just saying our design is awful, have fun.

I don't know about anyone else, but that's why I'm mad about the WM change. It brings absolutely nothing to the table, takes away an option that many Terran's been playing. If only there was a change that would make Bio/WM AND Bio/Tank/WM viable... HMMMM



My concern is the last time they changed a match up that was balanced, was buffing queen range (and ovie speed). That change led to the greatest period of imbalance in the history of sc2 since 2010 according to winrates and the domination by zerg of the end of Wol.


I worry if it is imbalanced and Blizzard is too headstrong to change. It wasn't fun at the end of WoL and if it's going to be like that again, it's not going to be fun.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 12 2013 15:16 GMT
#659
Someone on Battle.net made an interesting example:

Mongoose: For those of you who want a concrete example of how the siege tank change could affect things:

Speed of upgraded banelings on creep: 3.84 Range of tanks: 13 with spotting Time banelings need to move 11 distance on creep (past the 2 minimum range of the tank): 2.86 seconds Number of shots pre-patch tank can fire on approaching banelings: 1 Number of shots post-patch tank can fire on approaching banelings: 2


Thats just one example, and obviously there are millions of unit interactions more complex than that, but even so it shows at least one case where the buff will definitely be useful in helping Tank viability.
He drone drone drone. Me win. - ogsMC
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 12 2013 15:20 GMT
#660
On November 13 2013 00:16 awesomoecalypse wrote:
Someone on Battle.net made an interesting example:

Show nested quote +
Mongoose: For those of you who want a concrete example of how the siege tank change could affect things:

Speed of upgraded banelings on creep: 3.84 Range of tanks: 13 with spotting Time banelings need to move 11 distance on creep (past the 2 minimum range of the tank): 2.86 seconds Number of shots pre-patch tank can fire on approaching banelings: 1 Number of shots post-patch tank can fire on approaching banelings: 2


Thats just one example, and obviously there are millions of unit interactions more complex than that, but even so it shows at least one case where the buff will definitely be useful in helping Tank viability.


you just totally miss the point, that banelings don´t want to hit the tank, but the units staying in front of it. but nice post!
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