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StarCraft 2 2.0.10 patch notes - Page 4

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Tobblish
Profile Joined August 2011
Sweden6404 Posts
July 30 2013 00:20 GMT
#61
Going to be a nice patch for tournament viewing.
And with the fixes to showing Ladder Maps in the pool is finally here
The curse is real
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-30 00:23:45
July 30 2013 00:22 GMT
#62
On July 30 2013 09:18 aristarchus wrote:
Show nested quote +
On July 30 2013 09:13 -Kyo- wrote:
On July 30 2013 07:42 R1CH wrote:
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...

Yeah, so the replay catchup speed is probably lower than many hoped.... but on the other hand we get new overlays and observers UIs and zoom-out levels and protoss upgrade icons and tons of bug fixes... we need to stop being so negative. If this is below your expectations, it's your expectations that need adjusting.


@kyo also its not a subscriber, cash shop based game, there cant be a major content every month. The content and patches are basically free
yo
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 30 2013 00:26 GMT
#63
wow what a patch
ModeratorRetired LR Bonjwa
TL+ Member
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
July 30 2013 00:27 GMT
#64
On July 30 2013 09:22 Killmouse wrote:
Show nested quote +
On July 30 2013 09:18 aristarchus wrote:
On July 30 2013 09:13 -Kyo- wrote:
On July 30 2013 07:42 R1CH wrote:
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...

Yeah, so the replay catchup speed is probably lower than many hoped.... but on the other hand we get new overlays and observers UIs and zoom-out levels and protoss upgrade icons and tons of bug fixes... we need to stop being so negative. If this is below your expectations, it's your expectations that need adjusting.


@kyo also its not a subscriber, cash shop based game, there cant be a major content every month


Uh, well my comment in regards to content is more for THEM than us. From a business perspective you have to realize they need to worry about player retention and a substantial carry over of sales from one expansion to the next. How much stuff has been released since HotS has been out? Again, I'm not angry, frustrated or outraged at blizzard for this patch. Any patch is good; however, nothing in here really addresses the problem with where the game is 'at' in terms of eSports or its longevity yet people are rejoicing or saying not to be 'negative'. It's sort of confusing to me. It seems clear there are blatant marketing issues, as well as administrative issues(such as wcs) and this does nothing to remedy them.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Justikhar
Profile Joined May 2011
United States56 Posts
July 30 2013 00:33 GMT
#65
"The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu."

That is a big one. Nice
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
July 30 2013 00:34 GMT
#66
"Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:"

Hooray!
Maxd11
Profile Joined July 2011
United States680 Posts
July 30 2013 00:38 GMT
#67
Where is this live right now and does anyone have any idea when the changes will update on servers that aren't updated yet?
I looked in the mirror and saw biupilm69t
dangthatsright
Profile Joined July 2011
1160 Posts
July 30 2013 00:39 GMT
#68
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

Wait what does this even mean o_0
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 30 2013 00:39 GMT
#69
On July 30 2013 09:19 -Kyo- wrote:
Show nested quote +
On July 30 2013 09:13 e4e5nf3 wrote:
Color blind mode finally in. Now I wish they would do something similar to what the Stronger Team Colors mod did to make units of different teams stand out more.


Yeah, I was hopeful when I saw this also but from reading the information on color blind mode it doesn't seem relevant at all. We can only hope they patch this in at some point. I really have no idea why they purposely made it so we cannot use it when it has no adverse affect on the game at all... It seems like they just want to get rid of any other party with a good idea and make it their own. (features in gameheart for example)
I am really hopeful, even after 2 years, that they allow for stronger team colors at some point though...

to the above:
Hi, i play the game a large fraction more than I observe it. The features they added are already in gameheart, or could have been customized on your own, they just allow you to use them as a default UI now since they created 2 for you. How are my expectations too high or negative in that regard? Like literally, half of this patch means absolutely nothing to the LARGE majority of players or viewers, especially those who spectate GSL/OSL.

They are features that independent people would find use for. I imagine day9 will like a lot of them for example.

I am curious though, what features do you want to see that arent already in?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 30 2013 00:45 GMT
#70
I really like the patch. Finally improved replay scrubbing. About time :D
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 30 2013 00:50 GMT
#71
finally rock bug is fixed :D
133 221 333 123 111
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
July 30 2013 00:52 GMT
#72
On July 30 2013 09:39 dangthatsright wrote:
Show nested quote +
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

Wait what does this even mean o_0


I think it means Hellbats now have Yamato cannon. Can an expert confirm this?
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
July 30 2013 00:55 GMT
#73
Sick city.
Celebrating Starcraft since... a long time ago.
igay
Profile Blog Joined November 2011
Australia1178 Posts
July 30 2013 01:15 GMT
#74
Wasnt expecting all this XD
MVP <3 MKP <3 DRG <3
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-30 01:48:59
July 30 2013 01:16 GMT
#75
+ Show Spoiler [New Building Placement Helper] +
[image loading][image loading]

+ Show Spoiler [New Color-Blind Building Placement Hel…] +
[image loading]


Courtesy of: http://redd.it/1jbep2 / http://redd.it/1jbf3r

[image loading]

Courtesy of: http://www.reddit.com/r/starcraft/comments/1jb1du/patch_2010_highlight_video/cbcyy12
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Bumalate
Profile Joined January 2012
United States33 Posts
July 30 2013 01:22 GMT
#76
New Protoss weapons icon art... for some reason I'm super excited for that.
Dongraegu <3
Nerevar
Profile Joined January 2013
547 Posts
July 30 2013 01:27 GMT
#77
Hmmm, I don't see the new Hellbat transformation upgrade icon in these patch notes even though it technically has already been data-mined out.

[image loading]
DenTenker
Profile Blog Joined March 2013
United States606 Posts
July 30 2013 01:34 GMT
#78
Awesome! Can't wait!
If your all in didn't work, you didn't pull the workers.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
July 30 2013 01:35 GMT
#79
cool, looks like they were busy. As far as the improvements they showed in the video. Honestly, I keep thinking better late than never lol.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 30 2013 02:00 GMT
#80
Auto-symmetry on maps is going to be a HUGE deal. It's suddenly a lot easier to get into mapmaking, because a really tedious aspect got taken out.
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