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A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu. Wow, finally. It took 3 years.
Nice patch, the auto-simetry for the editor is quite interesting !
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On July 31 2013 23:55 Glioburd wrote:Show nested quote +A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu. Wow, finally. It took 3 years. Nice patch, the auto-simetry for the editor is quite interesting ! "finally it took 3 years" after every patch or feature is getting kinda old,,,, a thx is enough
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Some remarks about the patch so far :
- First, and I think I won't be the only one to say that, the replay feature is really underwhelming. It's slower than fast forwarding with x8 on my PC which is reasonably powerful. Even going back in replay has got slower unless you click on the play button to force the replay to restart. I'm quite disappointed to be honest but I'm confident that feature will be enhanced with upcoming patches.
- My graphical options got reset. Nothing too annoying, but I like to play on customized graphic settings (low shaders and high model) and had to toy with the variables.txt file for some time to get the result I'm used to.
- Sometimes you get "score screen" and sometimes "quit" after playing a custom or ladder game, for no apparent reason, and the hotkey for each one is different. It's a problem I don't remember encountering on the previous versions.
The rest is fine. Protoss weapon upgrades being well differenced is a good thing though the +2 upgrade colour isn't exactly beautiful, I'm not a huge fan of the new building grid but I'll get used to it without any problem.
I guess the value of this patch lays more in the editor features and colorblind mode which seem to be excellent, though I can't appreciate fully how good they are since I'm neither a mapmaker neither colorblind.
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I really like the colourblind mode, but ...
On July 31 2013 23:47 myRZeth wrote: well i m really dissappointed in that seeking replay feature, it s just incredible slow
Yeah, you basically have to x8 through the whole replay anyhow, the difference now is that the computer does it for you...
Also I noticed that when I (terran) try to land a building, the new landing place cannot overlap with the previous, though it's just basically a new order and the former should have been cancelled... I don't get it
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Also I noticed that when I (terran) try to land a building, the new landing place cannot overlap with the previous, though it's just basically a new order and the former should have been cancelled... I don't get it
This is actually a big problem. I didn't check but for instance if you fly your command center one square too high and want to rectify its position you're going to be in trouble. Maybe one should open a thread to list the bugs and problems we encountered so far with this patch, since there seems to be some things to write about.
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On August 01 2013 00:13 Killmouse wrote:Show nested quote +On July 31 2013 23:55 Glioburd wrote:A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu. Wow, finally. It took 3 years. Nice patch, the auto-simetry for the editor is quite interesting ! "finally it took 3 years" after every patch or feature is getting kinda old,,,, a thx is enough kk thx bye~
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juicyjames
United States3815 Posts
On August 01 2013 00:33 [PkF] Wire wrote:Show nested quote +Also I noticed that when I (terran) try to land a building, the new landing place cannot overlap with the previous, though it's just basically a new order and the former should have been cancelled... I don't get it This is actually a big problem. I didn't check but for instance if you fly your command center one square too high and want to rectify its position you're going to be in trouble. Maybe one should open a thread to list the bugs and problems we encountered so far with this patch, since there seems to be some things to write about. You should report it in Blizzard's Bug Report forums:
http://us.battle.net/sc2/en/forum/13440/
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I'm just curious, does any one else thinks the reason this patch was deployed is because the actual programmers of Blizzard who created SC2 have once more been put to work for the LotV project? A lot of the changes have to do with the lower-level functions of the software and the editor, something a content-creator would not be able to change. (Usually in software development, a piece of software is created by one guy, but maintained by others)
This implies to me a team of software engineers might be working on polishing/updating the core engine of StarCraft 2 and could mean the planned expansion is much more than just a content addition.
If correct, we could even expect to be shown pieces of LotV at the next BlizzCon already (November 8-9).
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On August 02 2013 18:58 Bog wrote: I'm just curious, does any one else thinks the reason this patch was deployed is because the actual programmers of Blizzard who created SC2 have once more been put to work for the LotV project? A lot of the changes have to do with the lower-level functions of the software and the editor, something a content-creator would not be able to change. (Usually in software development, a piece of software is created by one guy, but maintained by others)
This implies to me a team of software engineers might be working on polishing/updating the core engine of StarCraft 2 and could mean the planned expansion is much more than just a content addition.
If correct, we could even expect to be shown pieces of LotV at the next BlizzCon already (November 8-9). They can always patch everything even core files in their games. You should have realised blizz is not really a DLC kinda company.
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China6326 Posts
On August 02 2013 18:58 Bog wrote: I'm just curious, does any one else thinks the reason this patch was deployed is because the actual programmers of Blizzard who created SC2 have once more been put to work for the LotV project? A lot of the changes have to do with the lower-level functions of the software and the editor, something a content-creator would not be able to change. (Usually in software development, a piece of software is created by one guy, but maintained by others)
This implies to me a team of software engineers might be working on polishing/updating the core engine of StarCraft 2 and could mean the planned expansion is much more than just a content addition.
If correct, we could even expect to be shown pieces of LotV at the next BlizzCon already (November 8-9). Heart of the Swarm was already shown (briefly tho) at BlizzCon 2010. So LotV will definitely show up at BlizzCon this year.
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after this patch when i close sc2 or occationally when i switch menus my screen goes black for like 5-10seconds and after that my computer gets laggy and i need to reboot. anyone else get this?
this only happens with starcraft and after this patch came out.
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On August 01 2013 00:13 Killmouse wrote:Show nested quote +On July 31 2013 23:55 Glioburd wrote:A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu. Wow, finally. It took 3 years. Nice patch, the auto-simetry for the editor is quite interesting ! "finally it took 3 years" after every patch or feature is getting kinda old,,,, a thx is enough
Well it's not the communities fault blizzard keeps not adding features that should have been there since wol launched, and I feel like it should be noted as it's still a giant joke how long it takes them to add the simplest features.
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