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StarCraft 2 2.0.10 patch notes

Forum Index > SC2 General
191 CommentsPost a Reply
Normal
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
Last Edited: 2013-07-29 23:52:22
July 29 2013 22:35 GMT
#1
[image loading]

Patch 2.0.10 is going live this week. Blizzard released the following highlight video:



Full Changes:

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay <replay file> -exportreplaydir <output directory>”
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.

Heart of the Swarm Campaign

  • General
    • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
    • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
    • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
    • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
    • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
    • Hotkeys can now be properly assigned to evolution split strains.
    • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
    • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
    • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
    • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
    • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
    • Torrasque Strain Ultralisk eggs can no longer be Abducted.
    • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
    • Burrowed Aberrations now properly benefit from armor upgrades.
    • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
    • The StarTours achievement no longer lists incorrect criteria.
    • Clarified criteria for the Endangered Species achievement.
    • The Missing Link achievement can now be properly earned.
    • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
    • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
    • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
    • Evolution missions launched through the Master Archives now properly count toward achievement progress.
  • Missions
    • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
    • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
    • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
    • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
    • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
    • Fixed a number of transparency issues with trees on the “Supreme” mission.
    • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
    • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
    • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
    • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
    • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
    • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.

Battle.net

  • General
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.

Gameplay and Races

  • General
    • Collapsible Debris now displays properly for players that did not witness the tower collapse.
    • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
    • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
    • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
  • Terran
    • Burrowing a Widow Mine can no longer cancel Graviton Beam.
    • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
    • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
    • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
    • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
    • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
    • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
    • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
  • Protoss
    • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
    • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
  • Zerg
    • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
    • Locusts now properly follow waypoints set while they are eggs.
    • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
    • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
    • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
    • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
    • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
    • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
    • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.

Graphics

  • General
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.

Editor

  • General
    • Dependency reference checking now looks for missing references within newly added dependencies.
    • Computer players are now properly locked in the Battle.net lobby when using default game variants.
    • Interface mods may now be saved as component list folders.
  • AI Module
    • Deleting a wave link no longer deletes all other links.
  • Terrain Module
    • Fixed object group commands in the palette context menu for points and cameras.
    • The editor no longer prevents creep from displaying on unpathable terrain.
  • Trigger Module
    • Blank comments no longer revert to “Comment” after reloading.
    • Pasting multiple items into an empty list no longer reverses the original order.
    • Pasting a category containing multiple items no longer uses the same name for all items.
    • The Set Dialog Item Color action now supports the Automatic preset.
  • Data Module
    • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
    • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).


Source: http://us.battle.net/sc2/en/blog/10530389/#best
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AdministratorTwitter: @R1CH_TL
MonkTheBong
Profile Joined June 2011
Czech Republic84 Posts
July 29 2013 22:38 GMT
#2
Holy snappers! What an awesome set of observing features! Units Lost is awesome as well as Ladder Maps having their own category!
HelloSon
Profile Joined April 2010
United States456 Posts
July 29 2013 22:39 GMT
#3

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?
yo
MonkTheBong
Profile Joined June 2011
Czech Republic84 Posts
July 29 2013 22:40 GMT
#4
On July 30 2013 07:39 HelloSon wrote:
Show nested quote +

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video
]343[
Profile Blog Joined May 2008
United States10328 Posts
July 29 2013 22:40 GMT
#5
wow, blizz has certainly been busy
Writer
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-30 12:59:06
July 29 2013 22:41 GMT
#6
A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.

This is awesome! I hope all tournaments update their Observer UI to add this in. Also, for visibility:

On July 30 2013 10:27 Nerevar wrote:
Hmmm, I don't see the new Hellbat transformation upgrade icon in these patch notes even though it technically has already been data-mined out.

[image loading]

On July 30 2013 17:54 Existor wrote:
Color Blind mode differences:

• instead green/yellow/red scheme you got blue/cyan/orange color scheme
• circle around selected units/buildings now match player's color
• red X'es in unbuildable blocks
• a bit darker minimap
• brighter minerals/neutral objects

Clickable to see animated gif

[image loading]



And other Protoss icons

[image loading]
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 29 2013 22:42 GMT
#7
On July 30 2013 07:39 HelloSon wrote:
Show nested quote +

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?

As fast as your CPU can manage. It still has to run the full simulation, so definitely not instant. I was hoping they imlpemented sync points to make this much faster and also allow resume from replay to benefit too, but it looks like they copied how resume from replay fast forward works and added it to the replay bar.
AdministratorTwitter: @R1CH_TL
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 29 2013 22:42 GMT
#8
On July 30 2013 07:40 MonkTheBong wrote:
Show nested quote +
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.
AdministratorTwitter: @R1CH_TL
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
July 29 2013 22:43 GMT
#9
Oh that looks nice
AdministratorLaws change depending on who's making them, but justice is justice
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
July 29 2013 22:44 GMT
#10
That units lost overlay...
HOLY CHECK!
MonkTheBong
Profile Joined June 2011
Czech Republic84 Posts
July 29 2013 22:45 GMT
#11
On July 30 2013 07:42 R1CH wrote:
Show nested quote +
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.

Yeah,seems pretty fast,not instant but at least it's faster than watching it at max speed
Zealot Lord
Profile Joined May 2010
Hong Kong746 Posts
July 29 2013 22:45 GMT
#12
Wow, this seems to be a sick patch, fixes up a lot of the annoying things here and there.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 29 2013 22:46 GMT
#13
wonder if the friendly fire also counts units in medivacs, guess that one is thanks to forgg. And to bad they fixed the Viking when abducted and the Widow mine while lifted thing, it was quiet funny from time to time.
mineskiller
Profile Joined September 2012
United States3 Posts
July 29 2013 22:47 GMT
#14
Nice!

I like the new observer and units lost feature.
http://www.twitch.tv/mineskiller
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
July 29 2013 22:50 GMT
#15
nice, big changes. blizz doing what needs to be done.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
RandomAccount#282689
Profile Joined September 2012
42 Posts
July 29 2013 22:59 GMT
#16
--- Nuked ---
munchmunch
Profile Joined October 2010
Canada789 Posts
July 29 2013 23:02 GMT
#17
Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
Hope this is referring to the thing that happens when you hit F2 too quickly after logging in.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 29 2013 23:02 GMT
#18
months later, i can now get the full 100% achievements in campaign!!
vijeze
Profile Joined February 2011
Netherlands719 Posts
July 29 2013 23:03 GMT
#19
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

How the.. What the
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
July 29 2013 23:04 GMT
#20
Well that's a lot of bug fixes O_O


Collapsible Debris now displays properly for players that did not witness the tower collapse.


yeah
StrafeJDD
Profile Joined July 2013
United States2 Posts
July 29 2013 23:04 GMT
#21
.
eZ
sevia
Profile Joined May 2010
United States954 Posts
July 29 2013 23:05 GMT
#22
Map symmetry is a really nice tool for map editors; I actually think this will make mapmaking much more accessible and convenient for new players.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Narfin
Profile Joined August 2010
United States23 Posts
July 29 2013 23:05 GMT
#23
YES! Finally some colorblind support :D
teuthida
Profile Joined March 2013
United States104 Posts
July 29 2013 23:07 GMT
#24
On July 30 2013 08:05 Narfin wrote:
YES! Finally some colorblind support :D


This for sure! I'm excited for that option.
locopuyo
Profile Joined January 2010
United States143 Posts
July 29 2013 23:08 GMT
#25
Still haven't fixed the unit sound repeat glitch
Competitive RTS Shmup - EliteOwnage.com/poe
StarVe
Profile Joined June 2011
Germany13591 Posts
July 29 2013 23:08 GMT
#26
PROTOSS GROUND WEAPON UPGRADES FUCKING FINALLY

god, that took ages

Woohooooo!
Moochlol
Profile Joined August 2010
United States456 Posts
July 29 2013 23:08 GMT
#27
"Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks."

Please tell me this is a fix for the looping unit sounds bug....its really fucking annoying.
blaaaaaarghhhhh
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
July 29 2013 23:09 GMT
#28
it's official, they nerfed terran guys.

Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
"See you space cowboy"
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
July 29 2013 23:11 GMT
#29
WHERE'S MY VIPER BUFF, David Kim?!!!!!
:O

:D
moo...for DRG
asdfOu
Profile Joined August 2011
United States2089 Posts
July 29 2013 23:13 GMT
#30
this is baller status
rip prime
zero_hawk69
Profile Joined February 2011
United States6 Posts
July 29 2013 23:15 GMT
#31
Wow, very cool. I hope they roll out more updates like this one in the future.
Oh boy!
DaftFunk
Profile Joined June 2013
194 Posts
July 29 2013 23:21 GMT
#32
Collapsible Debris now displays properly for players that did not witness the tower collapse.

was wondering if this was a glitch or on my end =D
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
July 29 2013 23:21 GMT
#33
color blind mode! yissss
Zer atai
Profile Joined September 2011
United States691 Posts
July 29 2013 23:22 GMT
#34
Great patch if I do say so myself
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
July 29 2013 23:22 GMT
#35
What about an ingame research tab which shows players what is currently being researched / produced?
The amount of times I have seen pros miss upgrades...
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
synd
Profile Joined July 2011
Bulgaria586 Posts
July 29 2013 23:23 GMT
#36
Even if I'm not colour blind, I think that the colour blind mode is even better than the default one.
Account252508
Profile Joined February 2012
3454 Posts
July 29 2013 23:23 GMT
#37
--- Nuked ---
HeyImFinn
Profile Joined September 2011
United States250 Posts
July 29 2013 23:24 GMT
#38
The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.


FINALLY! After three freaking years!
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 29 2013 23:24 GMT
#39
Wow lots of new features and seems like a huge patch!
AKMU / IU
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
July 29 2013 23:25 GMT
#40
good!
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
SoleSteeler
Profile Joined April 2003
Canada5414 Posts
July 29 2013 23:31 GMT
#41
Seems very cool. I like the observer UI stuff!
FoShao
Profile Joined November 2012
United States256 Posts
July 29 2013 23:32 GMT
#42
whoa really nice patch
tritonice
Profile Joined November 2010
United States119 Posts
July 29 2013 23:33 GMT
#43
Wonder why this isn't just 2.1? So many small, but good, changes, seems appropriate for that level of upgrade.
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
July 29 2013 23:34 GMT
#44
Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.

What does this change? currently if you salvage a bunker, "+75 minerals" text pop ups.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 29 2013 23:38 GMT
#45
On July 30 2013 08:34 Garnet wrote:
Show nested quote +
Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.

What does this change? currently if you salvage a bunker, "+75 minerals" text pop ups.


The "Salvaged" text will not appear anymore.
AKMU / IU
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 29 2013 23:45 GMT
#46
Very nice patch.
He drone drone drone. Me win. - ogsMC
AllSalesFinal
Profile Blog Joined October 2010
United States211 Posts
July 29 2013 23:45 GMT
#47
FINALLY!!! Colorblind mode!!!!!!! no longer will looking at the minimap be a waste of time! xD
| MMA | Flash | Polt |
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 29 2013 23:48 GMT
#48
Can anyone screenshot/video-record colorblind mode?
mizU
Profile Blog Joined April 2010
United States12125 Posts
July 29 2013 23:56 GMT
#49
Great, I hope they got that annoying sound looping bug
if happy ever afters did exist <3 @watamizu_
Taefox
Profile Joined March 2010
1533 Posts
July 29 2013 23:56 GMT
#50
best patch overall
@taefoxy
faulty
Profile Blog Joined November 2010
Canada204 Posts
July 29 2013 23:59 GMT
#51
I like the units lost feature. Wouldn't it be cool to have a units created tab as well? Would love you see how many marines Innovation has produced over a long macro game :D.
"More gg, more skill" - White-Ra
bittman
Profile Joined February 2011
Australia8759 Posts
July 30 2013 00:04 GMT
#52
Finally, protoss weapon upgrades are more visually distinct.
Honestly one of the things I always had to rely upon commentators for.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2013-07-30 00:10:09
July 30 2013 00:09 GMT
#53
great changes overall.

i only fear that
Destructible rocks now appear on the minimap.

could overcrowd the minimap on maps with to many destructible rocks.
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 30 2013 00:11 GMT
#54
Collapsible Debris now displays properly for players that did not witness the tower collapse.

Oh thank god. I dont play much and when this happened to me on akilon this confused the crap out of me. I lost like half my army trying to go in through the invisible wall to hit his 3rd.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
July 30 2013 00:13 GMT
#55
Color blind mode finally in. Now I wish they would do something similar to what the Stronger Team Colors mod did to make units of different teams stand out more.
King takes Queen
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
July 30 2013 00:13 GMT
#56
On July 30 2013 07:42 R1CH wrote:
Show nested quote +
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 30 2013 00:14 GMT
#57
On July 30 2013 09:13 -Kyo- wrote:
Show nested quote +
On July 30 2013 07:42 R1CH wrote:
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...

They have been doing balance changes as sub-patches rather than major patches.
ZenithM
Profile Joined February 2011
France15952 Posts
July 30 2013 00:15 GMT
#58
Looks like a good patch
aristarchus
Profile Blog Joined September 2010
United States652 Posts
July 30 2013 00:18 GMT
#59
On July 30 2013 09:13 -Kyo- wrote:
Show nested quote +
On July 30 2013 07:42 R1CH wrote:
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...

Yeah, so the replay catchup speed is probably lower than many hoped.... but on the other hand we get new overlays and observers UIs and zoom-out levels and protoss upgrade icons and tons of bug fixes... we need to stop being so negative. If this is below your expectations, it's your expectations that need adjusting.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2013-07-30 00:22:49
July 30 2013 00:19 GMT
#60
On July 30 2013 09:13 e4e5nf3 wrote:
Color blind mode finally in. Now I wish they would do something similar to what the Stronger Team Colors mod did to make units of different teams stand out more.


Yeah, I was hopeful when I saw this also but from reading the information on color blind mode it doesn't seem relevant at all. We can only hope they patch this in at some point. I really have no idea why they purposely made it so we cannot use it when it has no adverse affect on the game at all... It seems like they just want to get rid of any other party with a good idea and make it their own. (features in gameheart for example)
I am really hopeful, even after 2 years, that they allow for stronger team colors at some point though...

to the above:
Hi, i play the game a large fraction more than I observe it. The features they added are already in gameheart, or could have been customized on your own, they just allow you to use them as a default UI now since they created 2 for you. How are my expectations too high or negative in that regard? Like literally, half of this patch means absolutely nothing to the LARGE majority of players or viewers, especially those who spectate GSL/OSL.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Tobblish
Profile Joined August 2011
Sweden6404 Posts
July 30 2013 00:20 GMT
#61
Going to be a nice patch for tournament viewing.
And with the fixes to showing Ladder Maps in the pool is finally here
The curse is real
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-30 00:23:45
July 30 2013 00:22 GMT
#62
On July 30 2013 09:18 aristarchus wrote:
Show nested quote +
On July 30 2013 09:13 -Kyo- wrote:
On July 30 2013 07:42 R1CH wrote:
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...

Yeah, so the replay catchup speed is probably lower than many hoped.... but on the other hand we get new overlays and observers UIs and zoom-out levels and protoss upgrade icons and tons of bug fixes... we need to stop being so negative. If this is below your expectations, it's your expectations that need adjusting.


@kyo also its not a subscriber, cash shop based game, there cant be a major content every month. The content and patches are basically free
yo
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 30 2013 00:26 GMT
#63
wow what a patch
ModeratorRetired LR Bonjwa
TL+ Member
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
July 30 2013 00:27 GMT
#64
On July 30 2013 09:22 Killmouse wrote:
Show nested quote +
On July 30 2013 09:18 aristarchus wrote:
On July 30 2013 09:13 -Kyo- wrote:
On July 30 2013 07:42 R1CH wrote:
On July 30 2013 07:40 MonkTheBong wrote:
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?


You can see in the little video

The video is edited, it still has to fast forward the entire time it seems.


Yeah... I figured this was how it was going to be. Over-hyping this stuff again imho... If they're going to satisfy the players they need to go beyond our expectations instead of right under them.

I'd say for how long it took them to get around to another patch this is actually quite a let down. Nothing on balance and everything else is incredibly minor. I could care less about overlays if waiting for them makes the release of new content/balance slower.
-sigh- :/
One day they'll learn...

Yeah, so the replay catchup speed is probably lower than many hoped.... but on the other hand we get new overlays and observers UIs and zoom-out levels and protoss upgrade icons and tons of bug fixes... we need to stop being so negative. If this is below your expectations, it's your expectations that need adjusting.


@kyo also its not a subscriber, cash shop based game, there cant be a major content every month


Uh, well my comment in regards to content is more for THEM than us. From a business perspective you have to realize they need to worry about player retention and a substantial carry over of sales from one expansion to the next. How much stuff has been released since HotS has been out? Again, I'm not angry, frustrated or outraged at blizzard for this patch. Any patch is good; however, nothing in here really addresses the problem with where the game is 'at' in terms of eSports or its longevity yet people are rejoicing or saying not to be 'negative'. It's sort of confusing to me. It seems clear there are blatant marketing issues, as well as administrative issues(such as wcs) and this does nothing to remedy them.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Justikhar
Profile Joined May 2011
United States56 Posts
July 30 2013 00:33 GMT
#65
"The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu."

That is a big one. Nice
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
July 30 2013 00:34 GMT
#66
"Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:"

Hooray!
Maxd11
Profile Joined July 2011
United States680 Posts
July 30 2013 00:38 GMT
#67
Where is this live right now and does anyone have any idea when the changes will update on servers that aren't updated yet?
I looked in the mirror and saw biupilm69t
dangthatsright
Profile Joined July 2011
1158 Posts
July 30 2013 00:39 GMT
#68
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

Wait what does this even mean o_0
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 30 2013 00:39 GMT
#69
On July 30 2013 09:19 -Kyo- wrote:
Show nested quote +
On July 30 2013 09:13 e4e5nf3 wrote:
Color blind mode finally in. Now I wish they would do something similar to what the Stronger Team Colors mod did to make units of different teams stand out more.


Yeah, I was hopeful when I saw this also but from reading the information on color blind mode it doesn't seem relevant at all. We can only hope they patch this in at some point. I really have no idea why they purposely made it so we cannot use it when it has no adverse affect on the game at all... It seems like they just want to get rid of any other party with a good idea and make it their own. (features in gameheart for example)
I am really hopeful, even after 2 years, that they allow for stronger team colors at some point though...

to the above:
Hi, i play the game a large fraction more than I observe it. The features they added are already in gameheart, or could have been customized on your own, they just allow you to use them as a default UI now since they created 2 for you. How are my expectations too high or negative in that regard? Like literally, half of this patch means absolutely nothing to the LARGE majority of players or viewers, especially those who spectate GSL/OSL.

They are features that independent people would find use for. I imagine day9 will like a lot of them for example.

I am curious though, what features do you want to see that arent already in?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 30 2013 00:45 GMT
#70
I really like the patch. Finally improved replay scrubbing. About time :D
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 30 2013 00:50 GMT
#71
finally rock bug is fixed :D
133 221 333 123 111
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
July 30 2013 00:52 GMT
#72
On July 30 2013 09:39 dangthatsright wrote:
Show nested quote +
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

Wait what does this even mean o_0


I think it means Hellbats now have Yamato cannon. Can an expert confirm this?
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
July 30 2013 00:55 GMT
#73
Sick city.
Celebrating Starcraft since... a long time ago.
igay
Profile Blog Joined November 2011
Australia1178 Posts
July 30 2013 01:15 GMT
#74
Wasnt expecting all this XD
MVP <3 MKP <3 DRG <3
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-30 01:48:59
July 30 2013 01:16 GMT
#75
+ Show Spoiler [New Building Placement Helper] +
[image loading][image loading]

+ Show Spoiler [New Color-Blind Building Placement Hel…] +
[image loading]


Courtesy of: http://redd.it/1jbep2 / http://redd.it/1jbf3r

[image loading]

Courtesy of: http://www.reddit.com/r/starcraft/comments/1jb1du/patch_2010_highlight_video/cbcyy12
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Bumalate
Profile Joined January 2012
United States33 Posts
July 30 2013 01:22 GMT
#76
New Protoss weapons icon art... for some reason I'm super excited for that.
Dongraegu <3
Nerevar
Profile Joined January 2013
547 Posts
July 30 2013 01:27 GMT
#77
Hmmm, I don't see the new Hellbat transformation upgrade icon in these patch notes even though it technically has already been data-mined out.

[image loading]
DenTenker
Profile Blog Joined March 2013
United States606 Posts
July 30 2013 01:34 GMT
#78
Awesome! Can't wait!
If your all in didn't work, you didn't pull the workers.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
July 30 2013 01:35 GMT
#79
cool, looks like they were busy. As far as the improvements they showed in the video. Honestly, I keep thinking better late than never lol.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 30 2013 02:00 GMT
#80
Auto-symmetry on maps is going to be a HUGE deal. It's suddenly a lot easier to get into mapmaking, because a really tedious aspect got taken out.
Nuclease
Profile Joined August 2011
United States1049 Posts
July 30 2013 02:06 GMT
#81
Very nice I like.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 30 2013 02:07 GMT
#82
http://us.battle.net/sc2/en/forum/topic/9572777347

Hey everyone,

Unfortunately, after deploying Patch 2.0.10 to the Southeast Asia region of Battle.net today we've discovered an issue that's going to require us to delay the patching process in all other regions by a day or so. We're hard at work resolving the issue and will be getting the patch rolled out to everyone worldwide as soon as possible!

Sit tight! We'll have more news on this as the issue is resolved.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 30 2013 02:17 GMT
#83
This is amazing. I'm so pumped as a spectator.
Tminus____
Profile Joined September 2011
249 Posts
July 30 2013 02:20 GMT
#84
nice seem like a buff to the gameheart mod =p
cmon gimme a break im to old for this shit
effecto
Profile Joined February 2011
France142 Posts
July 30 2013 02:24 GMT
#85
Some really great features cool
Design - eddytritten.com
larse
Profile Blog Joined March 2012
1611 Posts
July 30 2013 02:32 GMT
#86
On July 30 2013 10:27 Nerevar wrote:
Hmmm, I don't see the new Hellbat transformation upgrade icon in these patch notes even though it technically has already been data-mined out.

[image loading]


Maybe they decide not to use it ??
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
July 30 2013 02:38 GMT
#87
Big patch. Blizzard is starting to have their shit together.
3 Hatch Before Cool
Graphix
Profile Blog Joined March 2012
United States208 Posts
July 30 2013 02:58 GMT
#88
Patch is really solid!
Good Job Blizz
~Jaedong Forever~
bhelyer
Profile Joined November 2011
New Zealand8 Posts
July 30 2013 03:12 GMT
#89
Fantastic, looking forward to this dropping! GJ, guys.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 30 2013 03:37 GMT
#90
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.


I wonder how many times this problem actually happened o.0
11/5/14 CATACLYSM | The South West's worst Falco main
onPHYRE
Profile Joined October 2010
Bulgaria907 Posts
July 30 2013 03:53 GMT
#91
Good patch, I like the UI changes.
Livin' this life like it was written.
Popkiller
Profile Blog Joined March 2012
3415 Posts
July 30 2013 04:04 GMT
#92
????? the protoss upgrades... one of the simplest things ever and they've gotten it wrong... twice.

I'm assuming they patched them because of player feedback? The feedback said to make them match the other races' upgrades!! Ahhhh!!


Otherwise, very much excited.
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 30 2013 04:08 GMT
#93
It all appears to be very good stuff that is being patched. Good news!
"Zerg, so bad it loses to hydras" IdrA.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
July 30 2013 04:12 GMT
#94
Good to see that the toss weapons upgrade looks different now, sometimes it was very confusing to see it on the production tab
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 30 2013 04:37 GMT
#95
Looks Blizzard Soon™ lost its meaning, patch coming so soon Gj Blizzard.
https://repmastered.icza.net
FoxShine
Profile Joined January 2012
United States156 Posts
July 30 2013 04:38 GMT
#96
Am I the only one who really wants them to add the new HotS physics to WoL campaign ><. I thought it would be a given that it would change because game was upgraded, so lame. Nice to finally see a new client update though
We do what we must, because we can
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 04:38 GMT
#97
I read all the patch notes, this si great, but where is the repeating sound bug fix (did i overread it?)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
July 30 2013 05:00 GMT
#98
"Doodads now support Pitch and Roll properties for three-dimensional rotation."

Finally!
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
::Rhapsody
Profile Blog Joined February 2013
Canada124 Posts
July 30 2013 05:15 GMT
#99
I don't see how thus changes anything. As a spectator I think people care too much about too little.
GTxCiviL
Profile Joined February 2011
United States83 Posts
July 30 2013 05:30 GMT
#100
Wow excited for all the changes. Certainly a lot coming out in this one. The protoss upgrade art upgrade is long overdue and the colorblind support is nice
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2013-07-30 05:39:29
July 30 2013 05:37 GMT
#101
It took over 3 years to add some very needed features. seems like Blizzard is a great company once they're starting to lose position, doing its job... finally!

I wish we could have those new overlays in a normal ass game!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 30 2013 05:49 GMT
#102
On July 30 2013 08:03 vijeze wrote:
Show nested quote +
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

How the.. What the


I...don´t understand this sentence. Is this a nerf or buff for WM / corrupter combo?
monchi | IdrA | Flash
SuperYo1000
Profile Joined July 2008
United States880 Posts
July 30 2013 05:50 GMT
#103
colorblind mode....a feature that should of been present since sc2 beta....but better late then never
rice_devOurer
Profile Joined July 2012
United States773 Posts
Last Edited: 2013-07-30 05:52:06
July 30 2013 05:51 GMT
#104
On July 30 2013 14:49 Big-t wrote:
Show nested quote +
On July 30 2013 08:03 vijeze wrote:
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

How the.. What the


I...don´t understand this sentence. Is this a nerf or buff for WM / corrupter combo?

Uh... A nerf I thibk
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
ejozl
Profile Joined October 2010
Denmark3344 Posts
July 30 2013 06:46 GMT
#105
Show nested quote +
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.


Wait what does this even mean o_0

Means that when Widow Mine deals +35 damage to shields, when affected by Corruption it now longer deals +35 damage to "shield units," but instead as it should be, damages the shield in a way where the +35 cannot excess the shield amount.
So it should be a 7 damage nerf to units that have less than or equal to 35 shield.

I hope the Protoss ground damage upgrade does not come in the order that is displayed, +3 upgrade should be green to match the air upgrades.

Awesome patch notes, no longer will I get owned by collapsible rocks, because I cannot see the damn rocks and my units freak out, when I want to go there, while a battle is going on and I lose my entire army to Force fields and this loses me the game and results in a movie scene, where I damn everything to hell, raising my fists...
This actually happened...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
cpuser999
Profile Joined September 2012
United States8 Posts
July 30 2013 06:51 GMT
#106
Right now connecting to the SEA server requires the patch. Will installing it then allow logging in on other servers with 2.0.10? Like NA?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-30 07:00:20
July 30 2013 06:57 GMT
#107
the replay seek ahead feature is at the same speed as 8x speed, what a disappointment
//edit first bug: army value not showing on game summary screen
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Deleted User 245622
Profile Joined January 2012
184 Posts
July 30 2013 06:58 GMT
#108
On July 30 2013 15:51 cpuser999 wrote:
Right now connecting to the SEA server requires the patch. Will installing it then allow logging in on other servers with 2.0.10? Like NA?


Don't think so!
ZenithM
Profile Joined February 2011
France15952 Posts
July 30 2013 07:03 GMT
#109
On July 30 2013 15:57 graNite wrote:
the replay seek ahead feature is at the same speed as 8x speed, what a disappointment
//edit first bug: army value not showing on game summary screen

Oh really? :'(
I thought it would at least go at 16x speed, much faster than having to watch the whole thing
Littlesheep
Profile Joined August 2012
Canada217 Posts
July 30 2013 07:05 GMT
#110
Is the scroll ahead feature for replays backwards compatible with older replays?
pro toez
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 07:08 GMT
#111
On July 30 2013 16:03 ZenithM wrote:
Show nested quote +
On July 30 2013 15:57 graNite wrote:
the replay seek ahead feature is at the same speed as 8x speed, what a disappointment
//edit first bug: army value not showing on game summary screen

Oh really? :'(
I thought it would at least go at 16x speed, much faster than having to watch the whole thing

yeah, the only thing you can do with this is clicking on the timeline ahead of were you already were and it will go there. not that great
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 07:10 GMT
#112
On July 30 2013 16:05 Littlesheep wrote:
Is the scroll ahead feature for replays backwards compatible with older replays?

jsut tested: no. zoomout also not available because older patch replays requires the whole client to go back to the old patch and its observer/replay tools.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Noxyflex
Profile Joined August 2012
United States6 Posts
July 30 2013 07:13 GMT
#113
Plenty of fixes wow! I do feel like alot of these should have already been included at launch.
I still dream for more viable esports features like an in game tournament watching addon like the one present in Dota2
MaxViktory
Profile Joined June 2012
Sweden136 Posts
July 30 2013 07:14 GMT
#114
There are so many great things in this patch! It makes me really happy. All the things frequently talked about in the community were addressed like the color blindness and the sound bug. Even though I have played and watched tons and tons of starcraft since the beginning of WoL, I have never been able to understand how to spot a difference between the different levels of protoss upgrades, great change!
So much great stuff. Changelings got a major buff in muta vs muta.
Too bad I didn't get to see the siege tank covered in creep thing. Is there a youtube video of that?
julianto
Profile Joined December 2010
2292 Posts
July 30 2013 07:38 GMT
#115
Finally I can see how much damage I cause to myself each game.
¯\_(ツ)_/¯
ItanoCircus
Profile Joined January 2013
United States67 Posts
July 30 2013 07:40 GMT
#116
As a spectator I'm most thrilled with the Zoom Out and the visual on the Units Lost tab. It's easy to wonder who's ahead when the resource values involved are similar, but if you can Shift+L and see that the Zerg player has lost 32 Drones (Snute vs HuK Red Bull Training Grounds anybody?) then you have a much clearer understanding of the game state.

Being able to Zoom Out is going to make spectating much easier and enjoyable ^_^

I'd like to give an enormous THANK YOU to Blizzard for the time, energy, and speed with which we received this promised minor major patch as well as for the improvements themselves Keep doing what you're doing Blizzard and we're behind you all the way!
Better to be thought a fool and keep your mouth closed than to open it and remove all doubt.
IcookTacos
Profile Joined December 2011
Sweden295 Posts
July 30 2013 07:40 GMT
#117
That's really fucking sweet actually
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
dani`
Profile Joined January 2011
Netherlands2402 Posts
July 30 2013 07:41 GMT
#118
Pretty epic patch. I especially like the zoom out feature and the fact they build in two of their custom UIs so everybody can use them (and the zoom feature with it).
pieroog
Profile Joined June 2010
Poland146 Posts
July 30 2013 07:51 GMT
#119
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
July 30 2013 07:53 GMT
#120
I wonder if they fixed the ability to change the build keys for the new evolution units in the campaign. I remember being frrustrated with that as I use the core hotkey system.

Either way, awesome changes Blizzard.
"Right on" - Morrow
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
July 30 2013 07:55 GMT
#121
I'm definitely a fan of this kind of patch. We don't see them often, but that feels like the game is way more stable, and details have been taken care of.

Overall, nothing really big, just convenience/support for color blind/overall stability. Like it ! ^_^
LiquipediaWanderer
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 30 2013 07:57 GMT
#122
On July 30 2013 07:35 R1CH wrote:
Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.


I know these are the official patch notes by blizzard by "rather" should be replaced by "in addition to".
ReboundEU
Profile Joined September 2010
508 Posts
July 30 2013 07:59 GMT
#123
Pretty awesome and big update. Awesome work blizz ^.^
U MAD BRO?
virpi
Profile Blog Joined August 2009
Germany3598 Posts
July 30 2013 08:07 GMT
#124
Damn, SC2 is becoming better and better. Cool patch!
first we make expand, then we defense it.
FluoCrazyKenny
Profile Joined July 2011
France90 Posts
July 30 2013 08:08 GMT
#125
Thanks. Thanks a lot. Thanks a mega lot for the color blind mode ! At last I will be able to play with my color blind girlfriend. Color blind people are about 10% of "gamer" ans lot of friend has to stop playing because in a mirror match they can't see which one are their own units.

Also good news for the change of upgrade Protoss weapon icons. Although I play Protoss since 3 years, I still have difficulty to clearly see what is the upgrade when I watch games

Lots of unexpected good changes in this patch.
Pyloss
Profile Joined August 2011
Germany1515 Posts
July 30 2013 08:10 GMT
#126
good stuff
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
Douillos
Profile Joined May 2010
France3195 Posts
July 30 2013 08:23 GMT
#127
Good Job Blizz!
Look a giraffe! Look a fist!!
Weavel
Profile Joined January 2010
Finland9221 Posts
July 30 2013 08:24 GMT
#128
Looks really awesome patch. Massive amount of small fixes and couple cool new feature. Gj Blizz!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Musicus
Profile Joined August 2011
Germany23576 Posts
July 30 2013 08:35 GMT
#129
Seems like a great patch, gj Blizz! I wonder when new skins will be introduced.
Maru and Serral are probably top 5.
schaf
Profile Joined August 2010
Germany1326 Posts
July 30 2013 08:38 GMT
#130
On July 30 2013 16:51 pieroog wrote:
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?


maybe they will name it GameHeart of Steal?
Axiom wins more than it loses. Most viewers don't. - <3 TB
badeanden
Profile Joined December 2011
Norway56 Posts
July 30 2013 08:53 GMT
#131
"Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas."

I love this bugfix. Everytime i neural my enemies workes to gather gas for me, the people watching never understands where i get all that ga from becuase it dosn't show up in the worker count!! Really Really anoying
Snute will be the new Stephano in 2013! Mark my words
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-30 09:11:40
July 30 2013 08:54 GMT
#132
Color Blind mode differences:

• instead green/yellow/red scheme you got blue/cyan/orange color scheme
• circle around selected units/buildings now match player's color
• red X'es in unbuildable blocks
• a bit darker minimap
• brighter minerals/neutral objects

Clickable to see animated gif

[image loading]



And other Protoss icons

[image loading]
Musicus
Profile Joined August 2011
Germany23576 Posts
July 30 2013 09:01 GMT
#133
On July 30 2013 17:53 badeanden wrote:
"Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas."

I love this bugfix. Everytime i neural my enemies workes to gather gas for me, the people watching never understands where i get all that ga from becuase it dosn't show up in the worker count!! Really Really anoying


Yeah it was the worst, glad they fixed it.
Maru and Serral are probably top 5.
jackslater
Profile Joined November 2012
Russian Federation604 Posts
July 30 2013 09:09 GMT
#134
Awesome!
woreyour
Profile Blog Joined December 2010
582 Posts
July 30 2013 09:18 GMT
#135
Observing is no OP lol
I am so sexy.. I sometimes romance myself..
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 10:03 GMT
#136
On July 30 2013 17:54 Existor wrote:
Color Blind mode differences:

• brighter minerals/neutral objects

Does not really look like it.
On July 30 2013 17:54 Existor wrote:
And other Protoss icons

[image loading]


+2 looks too yellow in my opinion... and the difference between +0 and +1 is still too small :/
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
July 30 2013 10:12 GMT
#137
Nice set of fixes. Really liking the different zoom out options and the faster seeking in replays.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Drake
Profile Joined October 2010
Germany6146 Posts
July 30 2013 10:28 GMT
#138
for me the "ladder maps" in custom best change, i always play 1-2 maps because i not remember names xDD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
July 30 2013 11:47 GMT
#139
The zoom!
KTY
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
July 30 2013 11:55 GMT
#140
I like the patch a lot. WP Blizzard.
Winners: It is difficult, but it's possible.
vvSiegvv
Profile Joined March 2010
United States364 Posts
July 30 2013 11:57 GMT
#141
Very cool quality of life improvement patch. Took a bit long to get some of these features in but better late then never!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 12:06 GMT
#142

Does not really look like it.

On minimap
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 30 2013 12:28 GMT
#143
Okay.. so I tried the new patch in SEA server right now.

-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant?

-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)
AKMU / IU
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 12:28 GMT
#144
Well, finally they allowed to play as blue-cyan-orange scheme instead green color, finally yay!
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
July 30 2013 12:38 GMT
#145
god just balance the game more please.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 12:39 GMT
#146
On July 30 2013 21:28 shin_toss wrote:
Okay.. so I tried the new patch in SEA server right now.

-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant?

-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)


It will never be instant because the whole game still hsa to be played. The current game state is not stored in the replays, only every single action is. That is why every action has to be played before. But the seeking feature is not even faster than x8 speed although it doesnt show everything on the screen very disappointing
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
July 30 2013 12:42 GMT
#147
On July 30 2013 07:41 juicyjames wrote:
Show nested quote +
A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.

This is awesome! I hope all tournaments update their Observer UI to add this in.

Show nested quote +
On July 30 2013 17:54 Existor wrote:
Color Blind mode differences:

• instead green/yellow/red scheme you got blue/cyan/orange color scheme
• circle around selected units/buildings now match player's color
• red X'es in unbuildable blocks
• a bit darker minimap
• brighter minerals/neutral objects

Clickable to see animated gif

[image loading]



And other Protoss icons

[image loading]


VERY NICE (:

On July 30 2013 07:42 R1CH wrote:
Show nested quote +
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?

As fast as your CPU can manage. It still has to run the full simulation, so definitely not instant. I was hoping they imlpemented sync points to make this much faster and also allow resume from replay to benefit too, but it looks like they copied how resume from replay fast forward works and added it to the replay bar.


It'll be interesting to see how this scales with CPU speed
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2013-07-30 12:44:58
July 30 2013 12:44 GMT
#148
On July 30 2013 21:39 graNite wrote:
Show nested quote +
On July 30 2013 21:28 shin_toss wrote:
Okay.. so I tried the new patch in SEA server right now.

-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant?

-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)


It will never be instant because the whole game still hsa to be played. The current game state is not stored in the replays, only every single action is. That is why every action has to be played before. But the seeking feature is not even faster than x8 speed although it doesnt show everything on the screen very disappointing


Well, people asked for x16+ etc for a long time, there were discussions/arguments in tech about how it wasn't simple or easy to throw in x16 and x32 speed

It should be pretty much guaranteed that on a really fast system (cpu, memory) that you'll fly through with seek, though. It's just that many system's cant do faster than x4/x8 anyway
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
xpldngmn
Profile Joined January 2011
Austria264 Posts
July 30 2013 12:48 GMT
#149
Very nice! Now please Blizzard, add hearing impaired-mode. Game is already quite good I think (Nuke warning), I think all it needs would be a little text message "Nydus Worm detected", to give players who are deaf nearly the same possibilites as normal hearing players.
Non-native speaker, those prepositions are so hard to know.
CthulhuZerg
Profile Joined January 2012
Australia17 Posts
July 30 2013 12:48 GMT
#150
[image loading]

And just as quickly a fix is required.... Also have issues in result screen with graphs not showing, this however I felt was the most interesting. 1v1 ladder match -- my Protoss opponent making Widow Mines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 12:50 GMT
#151
On July 30 2013 21:48 CthulhuZerg wrote:
[image loading]

And just as quickly a fix is required.... Also have issues in result screen with graphs not showing, this however I felt was the most interesting. 1v1 ladder match -- my Protoss opponent making Widow Mines.



Probably thats why they delayed patch by one day
jyuj
Profile Joined October 2007
Australia103 Posts
July 30 2013 12:56 GMT
#152
On July 30 2013 08:09 Erik.TheRed wrote:
it's official, they nerfed terran guys.

Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.


I KNOW RIGHT ! ^_^

Best post in a long long time <3 hahahah

ejozl
Profile Joined October 2010
Denmark3344 Posts
July 30 2013 13:26 GMT
#153
Show nested quote +
it's official, they nerfed terran guys.

Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.



I KNOW RIGHT ! ^_^

Best post in a long long time <3 hahahah


No, it's a long waited Zerg nerf, they're the only ones to control two different races.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ctesias
Profile Joined December 2012
4595 Posts
July 30 2013 14:28 GMT
#154
Excellent stuff. Especially fond of the units lost bar, the improved visual separation of protoss upgrades, the zoom feature and the replay jumping.

So yeah, great patch.
Flash | Mvp
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-07-30 14:46:13
July 30 2013 14:42 GMT
#155
On July 30 2013 16:51 pieroog wrote:
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?


It's not a collaboration in any way, though they did give me a heads up that they would probably be adding this awhile back. But yeah, of course they have every right to improve their game even if it means making GameHeart obsolete. Which I don't think they have done quite yet but they are getting pretty close. It would be ridiculous to expect them not to implement these features, most of which they had probably considered before, just because someone was doing it with a custom map.
Gameheart
HoboJoe20
Profile Joined June 2012
Canada63 Posts
July 30 2013 14:44 GMT
#156
On July 30 2013 21:28 shin_toss wrote:
-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)

There is a shortcut to hide it. Just hit Shift+O once the game loads to hide the replay menu and stuff, and shift+o to bring it back.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 14:50 GMT
#157
Bright blue zergs are so awesome! No more green, CBM (Color Blind Mode) for the win!
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 30 2013 15:37 GMT
#158
Holy bug fixes Batman!

Excited to try colorblind mode, I hope it's as good as the old Stronger Team Colors mod.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 15:39 GMT
#159
On July 31 2013 00:37 Lobotomist wrote:
Holy bug fixes Batman!

Excited to try colorblind mode, I hope it's as good as the old Stronger Team Colors mod.



Look screenshot above. It's different from Stronger Color, it's just Blue versus Orange instead Green VS Red in 1v1 and allies are cyan now instead yellow in team games.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 15:50 GMT
#160
It so much easier for me to macro now, look how many workers I built last game

[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
TaShadan
Profile Joined February 2010
Germany1965 Posts
July 30 2013 16:10 GMT
#161
The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.


It was about time.
Total Annihilation Zero
dani`
Profile Joined January 2011
Netherlands2402 Posts
July 30 2013 16:19 GMT
#162
On July 31 2013 00:50 graNite wrote:
It so much easier for me to macro now, look how many workers I built last game

[image loading]

Heh, the Y-axis takes the labels from the X-axis. Probably the curve itself is correct, in that you probably had slightly more than 3x as many workers as your opponent at the end of the game? What about the 'Workers Created' under the Performance tab? I think that number is probably fine. Just a small mistake that caused the wrong labels to be applied to the graph ^_^
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 30 2013 16:32 GMT
#163
On July 30 2013 16:51 pieroog wrote:
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?

How can they steal it when it is theirs?
Remember, everything made by their tools is from them.
Grayson Carlyle
Profile Joined September 2010
Canada219 Posts
July 30 2013 16:40 GMT
#164
I can't believe people aren't more excited about auto-symmetry in the map editor. I think it's by far the most important change.
Take what ye can
ejozl
Profile Joined October 2010
Denmark3344 Posts
July 30 2013 16:46 GMT
#165
I can't believe people aren't more excited about auto-symmetry in the map editor. I think it's by far the most important change.

Holy crap! I didn't see, I've always wondered why there wasn't such a mechanic in any editor our there.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Nerevar
Profile Joined January 2013
547 Posts
Last Edited: 2013-07-30 17:41:52
July 30 2013 17:40 GMT
#166
On July 30 2013 16:51 pieroog wrote:
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?

Most likely a collaboration. I remember the Gameheart guy saying somewhere that he was in contact with Blizzard. As awesome as Gameheart is, it's still a custom map in the end, so implementing some of its features for the base game is a win for everyone.

On July 31 2013 01:46 ejozl wrote:
Show nested quote +
I can't believe people aren't more excited about auto-symmetry in the map editor. I think it's by far the most important change.

Holy crap! I didn't see, I've always wondered why there wasn't such a mechanic in any editor our there.

I recall that some of the third-party BW editors had an auto-symmetry feature. Unfortunately, I didn't try them out during my very brief foray into BW mapping.
larse
Profile Blog Joined March 2012
1611 Posts
July 30 2013 17:54 GMT
#167
They delay the patch because there is bug with the new replay seeking.

You can't go back! If you go back, the replay plays from the beginning. That's a pretty huge bug So they delay the patch.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
July 30 2013 17:57 GMT
#168
On July 31 2013 02:54 larse wrote:
They delay the patch because there is bug with the new replay seeking.

You can't go back! If you go back, the replay plays from the beginning. That's a pretty huge bug So they delay the patch.

Sounds like one of those "we have thought about everything. EVERYTHING! wtf is that shit..."-bugs.
first we make expand, then we defense it.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 18:03 GMT
#169
On July 31 2013 02:57 virpi wrote:
Show nested quote +
On July 31 2013 02:54 larse wrote:
They delay the patch because there is bug with the new replay seeking.

You can't go back! If you go back, the replay plays from the beginning. That's a pretty huge bug So they delay the patch.

Sounds like one of those "we have thought about everything. EVERYTHING! wtf is that shit..."-bugs.


There are many other bugs, I think they didnt even test the patch before releasing it.
The scorescreen is completely off and the new units lost tab which should show all lost units, not the ressources, shows the current units...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
larse
Profile Blog Joined March 2012
1611 Posts
July 30 2013 18:06 GMT
#170
The other bug is that there is no information showing which button is for the new unit lost tab.
StreetWise
Profile Joined January 2010
United States594 Posts
July 30 2013 21:48 GMT
#171
Collapsible Debris now displays properly for players that did not witness the tower collapse.


Well I guess this answers the age old 'if a tree falls in the woods and no one sees it' question for us.
I will not be poisoned by your bitterness
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 30 2013 21:50 GMT
#172
On July 31 2013 01:10 TaShadan wrote:
Show nested quote +
The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.


It was about time.


Rofl to bad they changed that after I beat the campaign and retyped it all the time. Looks like for LOTV though that I can just type it once and zoom through :D
When I think of something else, something will go here
Ambre
Profile Joined July 2011
France416 Posts
July 31 2013 07:31 GMT
#173
Can you guys log in after downloaded the patch ?
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2013-07-31 07:36:52
July 31 2013 07:35 GMT
#174
Crossed fingers for the random skipping/frame rate drop bug that has plagued me since hots is fixed. (never happened in wol)
RIP SPOR 11/24/11 NEVAR FORGET
Wormi
Profile Joined December 2011
Germany181 Posts
July 31 2013 07:42 GMT
#175
On July 31 2013 16:31 Ambre wrote:
Can you guys log in after downloaded the patch ?


not yet. it says wait till 11:00 cet
I´m a real person. Beep beep.
Ambre
Profile Joined July 2011
France416 Posts
July 31 2013 07:47 GMT
#176
Ah okay ! can't wait !
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
IMScientist
Profile Joined March 2011
Italy125 Posts
July 31 2013 10:19 GMT
#177
Hmm i think there is a bug, when i enter a group,chat is get You are not connected to chat, do you guys get this ?
This guy plays like he was sent down from heavens
shora
Profile Joined September 2010
15 Posts
July 31 2013 14:34 GMT
#178
On July 31 2013 19:19 IMScientist wrote:
Hmm i think there is a bug, when i enter a group,chat is get You are not connected to chat, do you guys get this ?


yeah, i have the same problem with my clan chat
osmanic
Profile Joined June 2009
Germany200 Posts
July 31 2013 14:42 GMT
#179
when will NA get patched? someone know?
twitch.tv/manicx90 <- my master toss stream
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 31 2013 14:47 GMT
#180
well i m really dissappointed in that seeking replay feature, it s just incredible slow
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2013-07-31 15:01:58
July 31 2013 14:55 GMT
#181
A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.

Wow, finally. It took 3 years.

Nice patch, the auto-simetry for the editor is quite interesting !
"You should hate loosing, but you should never fear defeat." NaDa.
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 31 2013 15:13 GMT
#182
On July 31 2013 23:55 Glioburd wrote:
Show nested quote +
A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.

Wow, finally. It took 3 years.

Nice patch, the auto-simetry for the editor is quite interesting !

"finally it took 3 years" after every patch or feature is getting kinda old,,,, a thx is enough
yo
[PkF] Wire
Profile Joined March 2013
France24192 Posts
July 31 2013 15:27 GMT
#183
Some remarks about the patch so far :

- First, and I think I won't be the only one to say that, the replay feature is really underwhelming. It's slower than fast forwarding with x8 on my PC which is reasonably powerful. Even going back in replay has got slower unless you click on the play button to force the replay to restart. I'm quite disappointed to be honest but I'm confident that feature will be enhanced with upcoming patches.

- My graphical options got reset. Nothing too annoying, but I like to play on customized graphic settings (low shaders and high model) and had to toy with the variables.txt file for some time to get the result I'm used to.

- Sometimes you get "score screen" and sometimes "quit" after playing a custom or ladder game, for no apparent reason, and the hotkey for each one is different. It's a problem I don't remember encountering on the previous versions.

The rest is fine. Protoss weapon upgrades being well differenced is a good thing though the +2 upgrade colour isn't exactly beautiful, I'm not a huge fan of the new building grid but I'll get used to it without any problem.

I guess the value of this patch lays more in the editor features and colorblind mode which seem to be excellent, though I can't appreciate fully how good they are since I'm neither a mapmaker neither colorblind.
schaf
Profile Joined August 2010
Germany1326 Posts
July 31 2013 15:27 GMT
#184
I really like the colourblind mode, but ...

On July 31 2013 23:47 myRZeth wrote:
well i m really dissappointed in that seeking replay feature, it s just incredible slow



Yeah, you basically have to x8 through the whole replay anyhow, the difference now is that the computer does it for you...

Also I noticed that when I (terran) try to land a building, the new landing place cannot overlap with the previous, though it's just basically a new order and the former should have been cancelled... I don't get it
Axiom wins more than it loses. Most viewers don't. - <3 TB
[PkF] Wire
Profile Joined March 2013
France24192 Posts
July 31 2013 15:33 GMT
#185
Also I noticed that when I (terran) try to land a building, the new landing place cannot overlap with the previous, though it's just basically a new order and the former should have been cancelled... I don't get it


This is actually a big problem. I didn't check but for instance if you fly your command center one square too high and want to rectify its position you're going to be in trouble. Maybe one should open a thread to list the bugs and problems we encountered so far with this patch, since there seems to be some things to write about.
Glioburd
Profile Joined April 2008
France1911 Posts
July 31 2013 15:36 GMT
#186
On August 01 2013 00:13 Killmouse wrote:
Show nested quote +
On July 31 2013 23:55 Glioburd wrote:
A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.

Wow, finally. It took 3 years.

Nice patch, the auto-simetry for the editor is quite interesting !

"finally it took 3 years" after every patch or feature is getting kinda old,,,, a thx is enough

kk thx bye~
"You should hate loosing, but you should never fear defeat." NaDa.
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 31 2013 20:05 GMT
#187
On August 01 2013 00:33 [PkF] Wire wrote:
Show nested quote +
Also I noticed that when I (terran) try to land a building, the new landing place cannot overlap with the previous, though it's just basically a new order and the former should have been cancelled... I don't get it


This is actually a big problem. I didn't check but for instance if you fly your command center one square too high and want to rectify its position you're going to be in trouble. Maybe one should open a thread to list the bugs and problems we encountered so far with this patch, since there seems to be some things to write about.

You should report it in Blizzard's Bug Report forums:

http://us.battle.net/sc2/en/forum/13440/
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Bog
Profile Blog Joined September 2010
Netherlands49 Posts
August 02 2013 09:58 GMT
#188
I'm just curious, does any one else thinks the reason this patch was deployed is because the actual programmers of Blizzard who created SC2 have once more been put to work for the LotV project? A lot of the changes have to do with the lower-level functions of the software and the editor, something a content-creator would not be able to change. (Usually in software development, a piece of software is created by one guy, but maintained by others)

This implies to me a team of software engineers might be working on polishing/updating the core engine of StarCraft 2 and could mean the planned expansion is much more than just a content addition.

If correct, we could even expect to be shown pieces of LotV at the next BlizzCon already (November 8-9).
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
August 02 2013 10:03 GMT
#189
On August 02 2013 18:58 Bog wrote:
I'm just curious, does any one else thinks the reason this patch was deployed is because the actual programmers of Blizzard who created SC2 have once more been put to work for the LotV project? A lot of the changes have to do with the lower-level functions of the software and the editor, something a content-creator would not be able to change. (Usually in software development, a piece of software is created by one guy, but maintained by others)

This implies to me a team of software engineers might be working on polishing/updating the core engine of StarCraft 2 and could mean the planned expansion is much more than just a content addition.

If correct, we could even expect to be shown pieces of LotV at the next BlizzCon already (November 8-9).

They can always patch everything even core files in their games. You should have realised blizz is not really a DLC kinda company.
Tomorrow never comes until its too late...
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2013-08-02 10:06:38
August 02 2013 10:05 GMT
#190
On August 02 2013 18:58 Bog wrote:
I'm just curious, does any one else thinks the reason this patch was deployed is because the actual programmers of Blizzard who created SC2 have once more been put to work for the LotV project? A lot of the changes have to do with the lower-level functions of the software and the editor, something a content-creator would not be able to change. (Usually in software development, a piece of software is created by one guy, but maintained by others)

This implies to me a team of software engineers might be working on polishing/updating the core engine of StarCraft 2 and could mean the planned expansion is much more than just a content addition.

If correct, we could even expect to be shown pieces of LotV at the next BlizzCon already (November 8-9).

Heart of the Swarm was already shown (briefly tho) at BlizzCon 2010. So LotV will definitely show up at BlizzCon this year.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
sotaporo
Profile Joined June 2011
Finland195 Posts
August 06 2013 14:50 GMT
#191
after this patch when i close sc2 or occationally when i switch menus my screen goes black for like 5-10seconds and after that my computer gets laggy and i need to reboot. anyone else get this?

this only happens with starcraft and after this patch came out.
Lorch
Profile Joined June 2011
Germany3674 Posts
August 06 2013 14:59 GMT
#192
On August 01 2013 00:13 Killmouse wrote:
Show nested quote +
On July 31 2013 23:55 Glioburd wrote:
A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.

Wow, finally. It took 3 years.

Nice patch, the auto-simetry for the editor is quite interesting !

"finally it took 3 years" after every patch or feature is getting kinda old,,,, a thx is enough


Well it's not the communities fault blizzard keeps not adding features that should have been there since wol launched, and I feel like it should be noted as it's still a giant joke how long it takes them to add the simplest features.
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