StarCraft 2 2.0.10 patch notes - Page 8
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vvSiegvv
United States364 Posts
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Existor
Russian Federation4295 Posts
Does not really look like it. On minimap | ||
shin_toss
Philippines2589 Posts
-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant? -Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it) | ||
Existor
Russian Federation4295 Posts
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Chrono000
Korea (South)358 Posts
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graNite
Germany4434 Posts
On July 30 2013 21:28 shin_toss wrote: Okay.. so I tried the new patch in SEA server right now. -Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant? -Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it) It will never be instant because the whole game still hsa to be played. The current game state is not stored in the replays, only every single action is. That is why every action has to be played before. But the seeking feature is not even faster than x8 speed although it doesnt show everything on the screen ![]() | ||
Cyro
United Kingdom20274 Posts
On July 30 2013 07:41 juicyjames wrote: This is awesome! I hope all tournaments update their Observer UI to add this in. VERY NICE (: On July 30 2013 07:42 R1CH wrote: As fast as your CPU can manage. It still has to run the full simulation, so definitely not instant. I was hoping they imlpemented sync points to make this much faster and also allow resume from replay to benefit too, but it looks like they copied how resume from replay fast forward works and added it to the replay bar. It'll be interesting to see how this scales with CPU speed | ||
Cyro
United Kingdom20274 Posts
On July 30 2013 21:39 graNite wrote: It will never be instant because the whole game still hsa to be played. The current game state is not stored in the replays, only every single action is. That is why every action has to be played before. But the seeking feature is not even faster than x8 speed although it doesnt show everything on the screen ![]() Well, people asked for x16+ etc for a long time, there were discussions/arguments in tech about how it wasn't simple or easy to throw in x16 and x32 speed ![]() It should be pretty much guaranteed that on a really fast system (cpu, memory) that you'll fly through with seek, though. It's just that many system's cant do faster than x4/x8 anyway | ||
xpldngmn
Austria264 Posts
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CthulhuZerg
Australia17 Posts
![]() And just as quickly a fix is required.... Also have issues in result screen with graphs not showing, this however I felt was the most interesting. 1v1 ladder match -- my Protoss opponent making Widow Mines. | ||
Existor
Russian Federation4295 Posts
On July 30 2013 21:48 CthulhuZerg wrote: ![]() And just as quickly a fix is required.... Also have issues in result screen with graphs not showing, this however I felt was the most interesting. 1v1 ladder match -- my Protoss opponent making Widow Mines. Probably thats why they delayed patch by one day | ||
jyuj
Australia103 Posts
On July 30 2013 08:09 Erik.TheRed wrote: it's official, they nerfed terran guys. Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption. I KNOW RIGHT ! ^_^ Best post in a long long time <3 hahahah | ||
ejozl
Denmark3325 Posts
No, it's a long waited Zerg nerf, they're the only ones to control two different races. | ||
Ctesias
4595 Posts
So yeah, great patch. | ||
GameHeart
286 Posts
On July 30 2013 16:51 pieroog wrote: is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration? It's not a collaboration in any way, though they did give me a heads up that they would probably be adding this awhile back. But yeah, of course they have every right to improve their game even if it means making GameHeart obsolete. Which I don't think they have done quite yet but they are getting pretty close. It would be ridiculous to expect them not to implement these features, most of which they had probably considered before, just because someone was doing it with a custom map. | ||
HoboJoe20
Canada63 Posts
On July 30 2013 21:28 shin_toss wrote: -Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it) There is a shortcut to hide it. Just hit Shift+O once the game loads to hide the replay menu and stuff, and shift+o to bring it back. | ||
Existor
Russian Federation4295 Posts
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Lobotomist
United States1541 Posts
Excited to try colorblind mode, I hope it's as good as the old Stronger Team Colors mod. | ||
Existor
Russian Federation4295 Posts
On July 31 2013 00:37 Lobotomist wrote: Holy bug fixes Batman! Excited to try colorblind mode, I hope it's as good as the old Stronger Team Colors mod. Look screenshot above. It's different from Stronger Color, it's just Blue versus Orange instead Green VS Red in 1v1 and allies are cyan now instead yellow in team games. | ||
graNite
Germany4434 Posts
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