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StarCraft 2 2.0.10 patch notes - Page 8

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 6 7 8 9 10 Next All
vvSiegvv
Profile Joined March 2010
United States364 Posts
July 30 2013 11:57 GMT
#141
Very cool quality of life improvement patch. Took a bit long to get some of these features in but better late then never!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 12:06 GMT
#142

Does not really look like it.

On minimap
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 30 2013 12:28 GMT
#143
Okay.. so I tried the new patch in SEA server right now.

-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant?

-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)
AKMU / IU
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 12:28 GMT
#144
Well, finally they allowed to play as blue-cyan-orange scheme instead green color, finally yay!
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
July 30 2013 12:38 GMT
#145
god just balance the game more please.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 12:39 GMT
#146
On July 30 2013 21:28 shin_toss wrote:
Okay.. so I tried the new patch in SEA server right now.

-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant?

-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)


It will never be instant because the whole game still hsa to be played. The current game state is not stored in the replays, only every single action is. That is why every action has to be played before. But the seeking feature is not even faster than x8 speed although it doesnt show everything on the screen very disappointing
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20320 Posts
July 30 2013 12:42 GMT
#147
On July 30 2013 07:41 juicyjames wrote:
Show nested quote +
A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.

This is awesome! I hope all tournaments update their Observer UI to add this in.

Show nested quote +
On July 30 2013 17:54 Existor wrote:
Color Blind mode differences:

• instead green/yellow/red scheme you got blue/cyan/orange color scheme
• circle around selected units/buildings now match player's color
• red X'es in unbuildable blocks
• a bit darker minimap
• brighter minerals/neutral objects

Clickable to see animated gif

[image loading]



And other Protoss icons

[image loading]


VERY NICE (:

On July 30 2013 07:42 R1CH wrote:
Show nested quote +
On July 30 2013 07:39 HelloSon wrote:

Improved Replay Scrubbing
When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

How fast is "quickly" ?

As fast as your CPU can manage. It still has to run the full simulation, so definitely not instant. I was hoping they imlpemented sync points to make this much faster and also allow resume from replay to benefit too, but it looks like they copied how resume from replay fast forward works and added it to the replay bar.


It'll be interesting to see how this scales with CPU speed
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20320 Posts
Last Edited: 2013-07-30 12:44:58
July 30 2013 12:44 GMT
#148
On July 30 2013 21:39 graNite wrote:
Show nested quote +
On July 30 2013 21:28 shin_toss wrote:
Okay.. so I tried the new patch in SEA server right now.

-Does the seek feature in replays really like that? If you click at a particular time you want to watch, it just auto fast forward to it. (faster than x8 tho) . Shouldn't it be instant?

-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)


It will never be instant because the whole game still hsa to be played. The current game state is not stored in the replays, only every single action is. That is why every action has to be played before. But the seeking feature is not even faster than x8 speed although it doesnt show everything on the screen very disappointing


Well, people asked for x16+ etc for a long time, there were discussions/arguments in tech about how it wasn't simple or easy to throw in x16 and x32 speed

It should be pretty much guaranteed that on a really fast system (cpu, memory) that you'll fly through with seek, though. It's just that many system's cant do faster than x4/x8 anyway
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
xpldngmn
Profile Joined January 2011
Austria264 Posts
July 30 2013 12:48 GMT
#149
Very nice! Now please Blizzard, add hearing impaired-mode. Game is already quite good I think (Nuke warning), I think all it needs would be a little text message "Nydus Worm detected", to give players who are deaf nearly the same possibilites as normal hearing players.
Non-native speaker, those prepositions are so hard to know.
CthulhuZerg
Profile Joined January 2012
Australia17 Posts
July 30 2013 12:48 GMT
#150
[image loading]

And just as quickly a fix is required.... Also have issues in result screen with graphs not showing, this however I felt was the most interesting. 1v1 ladder match -- my Protoss opponent making Widow Mines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 12:50 GMT
#151
On July 30 2013 21:48 CthulhuZerg wrote:
[image loading]

And just as quickly a fix is required.... Also have issues in result screen with graphs not showing, this however I felt was the most interesting. 1v1 ladder match -- my Protoss opponent making Widow Mines.



Probably thats why they delayed patch by one day
jyuj
Profile Joined October 2007
Australia103 Posts
July 30 2013 12:56 GMT
#152
On July 30 2013 08:09 Erik.TheRed wrote:
it's official, they nerfed terran guys.

Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.


I KNOW RIGHT ! ^_^

Best post in a long long time <3 hahahah

ejozl
Profile Joined October 2010
Denmark3453 Posts
July 30 2013 13:26 GMT
#153
Show nested quote +
it's official, they nerfed terran guys.

Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.



I KNOW RIGHT ! ^_^

Best post in a long long time <3 hahahah


No, it's a long waited Zerg nerf, they're the only ones to control two different races.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ctesias
Profile Joined December 2012
4595 Posts
July 30 2013 14:28 GMT
#154
Excellent stuff. Especially fond of the units lost bar, the improved visual separation of protoss upgrades, the zoom feature and the replay jumping.

So yeah, great patch.
Flash | Mvp
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-07-30 14:46:13
July 30 2013 14:42 GMT
#155
On July 30 2013 16:51 pieroog wrote:
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?


It's not a collaboration in any way, though they did give me a heads up that they would probably be adding this awhile back. But yeah, of course they have every right to improve their game even if it means making GameHeart obsolete. Which I don't think they have done quite yet but they are getting pretty close. It would be ridiculous to expect them not to implement these features, most of which they had probably considered before, just because someone was doing it with a custom map.
Gameheart
HoboJoe20
Profile Joined June 2012
Canada63 Posts
July 30 2013 14:44 GMT
#156
On July 30 2013 21:28 shin_toss wrote:
-Both Split 1v1 and Streamlined is okay. But the seeker above the minimap blocks too much space from the screen (Though iirc you can modify it)

There is a shortcut to hide it. Just hit Shift+O once the game loads to hide the replay menu and stuff, and shift+o to bring it back.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 14:50 GMT
#157
Bright blue zergs are so awesome! No more green, CBM (Color Blind Mode) for the win!
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 30 2013 15:37 GMT
#158
Holy bug fixes Batman!

Excited to try colorblind mode, I hope it's as good as the old Stronger Team Colors mod.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2013 15:39 GMT
#159
On July 31 2013 00:37 Lobotomist wrote:
Holy bug fixes Batman!

Excited to try colorblind mode, I hope it's as good as the old Stronger Team Colors mod.



Look screenshot above. It's different from Stronger Color, it's just Blue versus Orange instead Green VS Red in 1v1 and allies are cyan now instead yellow in team games.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 15:50 GMT
#160
It so much easier for me to macro now, look how many workers I built last game

[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
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