Overall, nothing really big, just convenience/support for color blind/overall stability. Like it ! ^_^
StarCraft 2 2.0.10 patch notes - Page 7
Forum Index > SC2 General |
![]()
Ragnarork
France9034 Posts
Overall, nothing really big, just convenience/support for color blind/overall stability. Like it ! ^_^ | ||
JustPassingBy
10776 Posts
On July 30 2013 07:35 R1CH wrote: Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red. I know these are the official patch notes by blizzard by "rather" should be replaced by "in addition to". | ||
ReboundEU
508 Posts
| ||
virpi
Germany3598 Posts
| ||
FluoCrazyKenny
France90 Posts
Also good news for the change of upgrade Protoss weapon icons. Although I play Protoss since 3 years, I still have difficulty to clearly see what is the upgrade when I watch games Lots of unexpected good changes in this patch. | ||
Pyloss
Germany1515 Posts
| ||
Douillos
France3195 Posts
![]() | ||
Weavel
Finland9221 Posts
| ||
Musicus
Germany23570 Posts
| ||
schaf
Germany1326 Posts
On July 30 2013 16:51 pieroog wrote: is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration? maybe they will name it GameHeart of Steal? | ||
badeanden
Norway56 Posts
I love this bugfix. Everytime i neural my enemies workes to gather gas for me, the people watching never understands where i get all that ga from becuase it dosn't show up in the worker count!! Really Really anoying | ||
Existor
Russian Federation4295 Posts
• instead green/yellow/red scheme you got blue/cyan/orange color scheme • circle around selected units/buildings now match player's color • red X'es in unbuildable blocks • a bit darker minimap • brighter minerals/neutral objects Clickable to see animated gif ![]() And other Protoss icons ![]() | ||
Musicus
Germany23570 Posts
On July 30 2013 17:53 badeanden wrote: "Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas." I love this bugfix. Everytime i neural my enemies workes to gather gas for me, the people watching never understands where i get all that ga from becuase it dosn't show up in the worker count!! Really Really anoying Yeah it was the worst, glad they fixed it. | ||
jackslater
Russian Federation604 Posts
| ||
woreyour
582 Posts
| ||
graNite
Germany4434 Posts
On July 30 2013 17:54 Existor wrote: Color Blind mode differences: • brighter minerals/neutral objects Does not really look like it. On July 30 2013 17:54 Existor wrote: And other Protoss icons ![]() +2 looks too yellow in my opinion... and the difference between +0 and +1 is still too small :/ | ||
Proseat
Germany5113 Posts
| ||
Drake
Germany6146 Posts
| ||
![]()
Xxio
Canada5565 Posts
| ||
Gianttt
Netherlands194 Posts
| ||
| ||