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StarCraft 2 2.0.10 patch notes - Page 6

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 4 5 6 7 8 10 Next All
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2013-07-30 05:39:29
July 30 2013 05:37 GMT
#101
It took over 3 years to add some very needed features. seems like Blizzard is a great company once they're starting to lose position, doing its job... finally!

I wish we could have those new overlays in a normal ass game!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 30 2013 05:49 GMT
#102
On July 30 2013 08:03 vijeze wrote:
Show nested quote +
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

How the.. What the


I...don´t understand this sentence. Is this a nerf or buff for WM / corrupter combo?
monchi | IdrA | Flash
SuperYo1000
Profile Joined July 2008
United States880 Posts
July 30 2013 05:50 GMT
#103
colorblind mode....a feature that should of been present since sc2 beta....but better late then never
rice_devOurer
Profile Joined July 2012
United States773 Posts
Last Edited: 2013-07-30 05:52:06
July 30 2013 05:51 GMT
#104
On July 30 2013 14:49 Big-t wrote:
Show nested quote +
On July 30 2013 08:03 vijeze wrote:
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.

How the.. What the


I...don´t understand this sentence. Is this a nerf or buff for WM / corrupter combo?

Uh... A nerf I thibk
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
ejozl
Profile Joined October 2010
Denmark3491 Posts
July 30 2013 06:46 GMT
#105
Show nested quote +
Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.


Wait what does this even mean o_0

Means that when Widow Mine deals +35 damage to shields, when affected by Corruption it now longer deals +35 damage to "shield units," but instead as it should be, damages the shield in a way where the +35 cannot excess the shield amount.
So it should be a 7 damage nerf to units that have less than or equal to 35 shield.

I hope the Protoss ground damage upgrade does not come in the order that is displayed, +3 upgrade should be green to match the air upgrades.

Awesome patch notes, no longer will I get owned by collapsible rocks, because I cannot see the damn rocks and my units freak out, when I want to go there, while a battle is going on and I lose my entire army to Force fields and this loses me the game and results in a movie scene, where I damn everything to hell, raising my fists...
This actually happened...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
cpuser999
Profile Joined September 2012
United States8 Posts
July 30 2013 06:51 GMT
#106
Right now connecting to the SEA server requires the patch. Will installing it then allow logging in on other servers with 2.0.10? Like NA?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-30 07:00:20
July 30 2013 06:57 GMT
#107
the replay seek ahead feature is at the same speed as 8x speed, what a disappointment
//edit first bug: army value not showing on game summary screen
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Deleted User 245622
Profile Joined January 2012
184 Posts
July 30 2013 06:58 GMT
#108
On July 30 2013 15:51 cpuser999 wrote:
Right now connecting to the SEA server requires the patch. Will installing it then allow logging in on other servers with 2.0.10? Like NA?


Don't think so!
ZenithM
Profile Joined February 2011
France15952 Posts
July 30 2013 07:03 GMT
#109
On July 30 2013 15:57 graNite wrote:
the replay seek ahead feature is at the same speed as 8x speed, what a disappointment
//edit first bug: army value not showing on game summary screen

Oh really? :'(
I thought it would at least go at 16x speed, much faster than having to watch the whole thing
Littlesheep
Profile Joined August 2012
Canada217 Posts
July 30 2013 07:05 GMT
#110
Is the scroll ahead feature for replays backwards compatible with older replays?
pro toez
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 07:08 GMT
#111
On July 30 2013 16:03 ZenithM wrote:
Show nested quote +
On July 30 2013 15:57 graNite wrote:
the replay seek ahead feature is at the same speed as 8x speed, what a disappointment
//edit first bug: army value not showing on game summary screen

Oh really? :'(
I thought it would at least go at 16x speed, much faster than having to watch the whole thing

yeah, the only thing you can do with this is clicking on the timeline ahead of were you already were and it will go there. not that great
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 30 2013 07:10 GMT
#112
On July 30 2013 16:05 Littlesheep wrote:
Is the scroll ahead feature for replays backwards compatible with older replays?

jsut tested: no. zoomout also not available because older patch replays requires the whole client to go back to the old patch and its observer/replay tools.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Noxyflex
Profile Joined August 2012
United States6 Posts
July 30 2013 07:13 GMT
#113
Plenty of fixes wow! I do feel like alot of these should have already been included at launch.
I still dream for more viable esports features like an in game tournament watching addon like the one present in Dota2
MaxViktory
Profile Joined June 2012
Sweden136 Posts
July 30 2013 07:14 GMT
#114
There are so many great things in this patch! It makes me really happy. All the things frequently talked about in the community were addressed like the color blindness and the sound bug. Even though I have played and watched tons and tons of starcraft since the beginning of WoL, I have never been able to understand how to spot a difference between the different levels of protoss upgrades, great change!
So much great stuff. Changelings got a major buff in muta vs muta.
Too bad I didn't get to see the siege tank covered in creep thing. Is there a youtube video of that?
julianto
Profile Joined December 2010
2292 Posts
July 30 2013 07:38 GMT
#115
Finally I can see how much damage I cause to myself each game.
¯\_(ツ)_/¯
ItanoCircus
Profile Joined January 2013
United States67 Posts
July 30 2013 07:40 GMT
#116
As a spectator I'm most thrilled with the Zoom Out and the visual on the Units Lost tab. It's easy to wonder who's ahead when the resource values involved are similar, but if you can Shift+L and see that the Zerg player has lost 32 Drones (Snute vs HuK Red Bull Training Grounds anybody?) then you have a much clearer understanding of the game state.

Being able to Zoom Out is going to make spectating much easier and enjoyable ^_^

I'd like to give an enormous THANK YOU to Blizzard for the time, energy, and speed with which we received this promised minor major patch as well as for the improvements themselves Keep doing what you're doing Blizzard and we're behind you all the way!
Better to be thought a fool and keep your mouth closed than to open it and remove all doubt.
IcookTacos
Profile Joined December 2011
Sweden295 Posts
July 30 2013 07:40 GMT
#117
That's really fucking sweet actually
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
dani`
Profile Joined January 2011
Netherlands2402 Posts
July 30 2013 07:41 GMT
#118
Pretty epic patch. I especially like the zoom out feature and the fact they build in two of their custom UIs so everybody can use them (and the zoom feature with it).
pieroog
Profile Joined June 2010
Poland146 Posts
July 30 2013 07:51 GMT
#119
is Blizzard going to steal goodies, that Game Heart brought to us, or is this a collaboration?
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
July 30 2013 07:53 GMT
#120
I wonder if they fixed the ability to change the build keys for the new evolution units in the campaign. I remember being frrustrated with that as I use the core hotkey system.

Either way, awesome changes Blizzard.
"Right on" - Morrow
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