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New Maps for Season 5 2013 - Page 18

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 16 17 18 19 20 24 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
August 22 2013 22:44 GMT
#341
On August 23 2013 01:37 Plansix wrote:
Show nested quote +
On August 22 2013 21:45 Qikz wrote:
On August 22 2013 21:39 Mahtasooma wrote:
Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map


I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change.

Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game.

I want more flavors of Xel'naga towers, that provide vision is weird ways, like in a line or down one arch. Being able to get vision of one path is more interesting than "all vision".

Also, Yeonsu looks like it will be interesting. Island expansion are back in style and I like that is can go split map. I just hope it isn't super passive, because I don't need Daybreak part 2.


Daybreak was only so bad due to the terrible map designs. Three paths around the map, but all of them were on top of each other and the expansions were all far too close together.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-08-23 00:25:42
August 22 2013 22:48 GMT
#342
http://us.battle.net/sc2/en/blog/10697051

Map pool is now official.

Map Pool for 2013 Ladder Season 5

1v1 Removals
      Korhal Sky Island LE
      Neo Planet S LE
      Newkirk Precinct TE
      Red City LE
      Star Station

1v1 Additions
      + Show Spoiler [Frost LE] +
Frost placed first in the Team Liquid Map Contest for both the pro player and public votes.

We were looking for a four player map to add this season that was not only solid overall, but different as well. We wanted to try Frost LE because of the variety in play styles it will provide depending on each player’s start location.

[image loading]

      + Show Spoiler [Polar Night LE] +
This is a new map created by EastWindy for WCS Korea GSL. We believe Polar Night LE will create some interesting choices for players when deciding how to best take advantage of Destructible Rock and Line of Sight Blocker positioning. We think these map features will help make for some exciting games.

[image loading]

      + Show Spoiler [Yeonsu LE] +
Yeonsu placed second in the Team Liquid Map Contest public vote, and third in the pro player vote.

Although the base and expansion layouts on Yeonsu LE are quite standard, we believe this map’s cool factor lies within the flow of its ground paths. The ways in which the various ramps by the natural and third bases interact feel unique, and seem to be a standout feature on this map.

[image loading]




Complete Ladder & WCS Season 3 Map Pool
      Akilon Wastes
      Bel’Shir Vestige LE
      Derelict Watcher TE
      Frost LE
      Polar Night LE
      Whirlwind LE
      Yeonsu LE



2v2 Removals
      Molten Crater
      Overwatch

2v2 Additions
      + Show Spoiler [Isle of Slaughter] +
This fortress map is easy to macro on and has a very long rush distance. However, once the Destructible Rocks toward the center of the map are destroyed, the attack path between teams will become much shorter. The goal on Isle of Slaughter should be to macro up while keeping a close watch on when the combat starts, since reaction times will need to be much quicker during the mid to late game.

[image loading]

      + Show Spoiler [Resupply Tanker] +
Resupply Tanker has an easy to take fast expansion, but allies can’t easily assist each other on this map, so be careful not to grab this expansion too soon. The two attack paths along the sides of the map are good for focusing attacks on one opponent, but taking some time to clear out the center Xel’Naga Watchtower area before initiating an attack will often be a much safer way to engage on this map.

[image loading]
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ShroudeD
Profile Joined August 2012
Greece1333 Posts
August 22 2013 23:49 GMT
#343
I hate derelict watcher so much.I was hoping that blizzard would remove that crap map.Thank god for vetos
Mvp,Fantasy 4ever
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 22 2013 23:55 GMT
#344
derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.
I come in for the scraps
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 23 2013 02:11 GMT
#345
On August 23 2013 08:55 VayneAuthority wrote:
derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.

Yeah, right, why try and play the map, if you can look on thumbnail and think that this map sucks.
DeMoN pulls off a Miracle and Flies to the Moon
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 23 2013 02:24 GMT
#346
On August 23 2013 11:11 lolfail9001 wrote:
Show nested quote +
On August 23 2013 08:55 VayneAuthority wrote:
derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.

Yeah, right, why try and play the map, if you can look on thumbnail and think that this map sucks.


Because you get 3 vetos, so why not use them to avoid strange maps?

Cereal
skatblast
Profile Joined September 2011
United States784 Posts
August 23 2013 02:51 GMT
#347
im sad to see planet s go
Kyselin
Profile Joined December 2011
France35 Posts
August 23 2013 03:43 GMT
#348
Noooooooooooooooooooo Newkirk =(
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 23 2013 11:44 GMT
#349
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...

[image loading]

Retired Mapmaker™
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-08-23 11:51:47
August 23 2013 11:49 GMT
#350
On August 23 2013 20:44 eTcetRa wrote:
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...

[image loading]
[image loading]



So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island not balanced. But fun !

More asthetics ? not sure.

EDIT : OH ! they added rocks
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2013-08-23 12:01:52
August 23 2013 11:59 GMT
#351
On August 23 2013 20:49 FFW_Rude wrote:
Show nested quote +
On August 23 2013 20:44 eTcetRa wrote:
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...




So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island not balanced. But fun !

More asthetics ? not sure.

EDIT : OH ! they added rocks


Haha its even worse, they completely changed the design of the map (this is Blizzards)
[image loading]

Seriously i wish there was a way for us to kick blizzard awake , so they stop fooling around with their crappy mapmaking team, and save themself some money.
Why would they let us have a Mapmaking contest, only to freaking change the maps WE liked.

PS: fuck Watchtowers, i hate them so much and their turtly design :S
"If you don't know where you are going, you can never get lost."
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-08-23 12:02:01
August 23 2013 12:01 GMT
#352
On August 23 2013 20:49 FFW_Rude wrote:
Show nested quote +
On August 23 2013 20:44 eTcetRa wrote:
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...

[image loading]
[image loading]



So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island not balanced. But fun !

More asthetics ? not sure.

EDIT : OH ! they added rocks


No, you've got it mixed up.

This is eTcetRa's revised version. He made it to match Blizzard's edits:

[image loading]


This is Blizzards:

[image loading]


And this is the original:

[image loading]
Cereal
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-23 12:03:23
August 23 2013 12:01 GMT
#353
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D
Retired Mapmaker™
00higgo
Profile Joined May 2013
Australia119 Posts
August 23 2013 12:11 GMT
#354
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

Fair call, they should not make such big changes like that. I'm glad they took out the islands though, what are map makers thinking when they make maps with islands in them?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 23 2013 12:30 GMT
#355
Funnyness and creative gameplay from the players, TLMC 2 was searching for creative maps, and maps with islands fall into that category.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Thez558
Profile Joined November 2012
Italy25 Posts
August 23 2013 13:18 GMT
#356
Well the new map looks cool... better than Red City Le aniway
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 23 2013 13:22 GMT
#357
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.
Administrator~ Spirit will set you free ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 23 2013 13:36 GMT
#358
On August 23 2013 22:22 Plexa wrote:
Show nested quote +
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.


I might be wrong (I don't remember that well) wasn't it added to ladder with no changes and then changed afterward? It was just the natural choke if I recall correctly? I don't know. That is true, though.
Retired Mapmaker™
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 23 2013 14:52 GMT
#359
On August 23 2013 22:36 eTcetRa wrote:
Show nested quote +
On August 23 2013 22:22 Plexa wrote:
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.


I might be wrong (I don't remember that well) wasn't it added to ladder with no changes and then changed afterward? It was just the natural choke if I recall correctly? I don't know. That is true, though.

It was added to ladder with changes, there were no changes made after it hit ladder. It was natural choke amongst other little things iirc.
Administrator~ Spirit will set you free ~
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 23 2013 15:43 GMT
#360
i like the original, but i prefer blizzards version. For 2 main reasons. Because each side has a different tile set it is much easier on the eyes i feel. I like the original evergreen look but i completely understand not only from a player but a viewers perspective on why the two toned look. Remember Dual Sight. Thing is Blizzard could have maybe been a little bit more subtle with the tile-sets.

The other reason is the islands. I liked lost temple but as a zerg getting the islands is tough with the few amount of bases. The same is here. I like that i can plan to take that expansion without having to account for upgrades just to acquire it. And it can still be used as an island expansion early on.

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