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United Kingdom12022 Posts
On August 23 2013 01:37 Plansix wrote:Show nested quote +On August 22 2013 21:45 Qikz wrote:On August 22 2013 21:39 Mahtasooma wrote: Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change. Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game. I want more flavors of Xel'naga towers, that provide vision is weird ways, like in a line or down one arch. Being able to get vision of one path is more interesting than "all vision". Also, Yeonsu looks like it will be interesting. Island expansion are back in style and I like that is can go split map. I just hope it isn't super passive, because I don't need Daybreak part 2.
Daybreak was only so bad due to the terrible map designs. Three paths around the map, but all of them were on top of each other and the expansions were all far too close together.
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juicyjames
United States3815 Posts
http://us.battle.net/sc2/en/blog/10697051
Map pool is now official.
Map Pool for 2013 Ladder Season 51v1 Removals Korhal Sky Island LE Neo Planet S LE Newkirk Precinct TE Red City LE Star Station 1v1 Additions + Show Spoiler [Frost LE] +Frost placed first in the Team Liquid Map Contest for both the pro player and public votes. We were looking for a four player map to add this season that was not only solid overall, but different as well. We wanted to try Frost LE because of the variety in play styles it will provide depending on each player’s start location. ![[image loading]](http://i.imgur.com/Klu6veg.jpg) + Show Spoiler [Polar Night LE] +This is a new map created by EastWindy for WCS Korea GSL. We believe Polar Night LE will create some interesting choices for players when deciding how to best take advantage of Destructible Rock and Line of Sight Blocker positioning. We think these map features will help make for some exciting games. ![[image loading]](http://i.imgur.com/LCpjwAP.jpg) + Show Spoiler [Yeonsu LE] +Yeonsu placed second in the Team Liquid Map Contest public vote, and third in the pro player vote. Although the base and expansion layouts on Yeonsu LE are quite standard, we believe this map’s cool factor lies within the flow of its ground paths. The ways in which the various ramps by the natural and third bases interact feel unique, and seem to be a standout feature on this map. ![[image loading]](http://i.imgur.com/E2G9v2o.jpg) Complete Ladder & WCS Season 3 Map Pool Akilon Wastes Bel’Shir Vestige LE Derelict Watcher TE Frost LE Polar Night LE Whirlwind LE Yeonsu LE 2v2 Removals Molten Crater Overwatch 2v2 Additions + Show Spoiler [Isle of Slaughter] +This fortress map is easy to macro on and has a very long rush distance. However, once the Destructible Rocks toward the center of the map are destroyed, the attack path between teams will become much shorter. The goal on Isle of Slaughter should be to macro up while keeping a close watch on when the combat starts, since reaction times will need to be much quicker during the mid to late game. ![[image loading]](http://i.imgur.com/ZRxVLZ4.jpg) + Show Spoiler [Resupply Tanker] +Resupply Tanker has an easy to take fast expansion, but allies can’t easily assist each other on this map, so be careful not to grab this expansion too soon. The two attack paths along the sides of the map are good for focusing attacks on one opponent, but taking some time to clear out the center Xel’Naga Watchtower area before initiating an attack will often be a much safer way to engage on this map. ![[image loading]](http://i.imgur.com/VntXN0P.jpg)
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I hate derelict watcher so much.I was hoping that blizzard would remove that crap map.Thank god for vetos
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derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.
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Russian Federation40186 Posts
On August 23 2013 08:55 VayneAuthority wrote: derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing. Yeah, right, why try and play the map, if you can look on thumbnail and think that this map sucks.
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On August 23 2013 11:11 lolfail9001 wrote:Show nested quote +On August 23 2013 08:55 VayneAuthority wrote: derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing. Yeah, right, why try and play the map, if you can look on thumbnail and think that this map sucks.
Because you get 3 vetos, so why not use them to avoid strange maps?
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im sad to see planet s go
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Noooooooooooooooooooo Newkirk =(
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I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...
![[image loading]](http://i.imgur.com/NvWz3zZ.jpg)
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On August 23 2013 20:49 FFW_Rude wrote:Show nested quote +On August 23 2013 20:44 eTcetRa wrote: I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...
So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island  not balanced. But fun ! More asthetics ? not sure. EDIT : OH ! they added rocks 
Haha its even worse, they completely changed the design of the map (this is Blizzards)
![[image loading]](http://i.imgur.com/E2G9v2o.jpg)
Seriously i wish there was a way for us to kick blizzard awake , so they stop fooling around with their crappy mapmaking team, and save themself some money. Why would they let us have a Mapmaking contest, only to freaking change the maps WE liked.
PS: fuck Watchtowers, i hate them so much and their turtly design :S
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On August 23 2013 20:49 FFW_Rude wrote:Show nested quote +On August 23 2013 20:44 eTcetRa wrote:I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes... ![[image loading]](http://i.imgur.com/NvWz3zZ.jpg) ![[image loading]](http://i.imgur.com/rAwf1aEl.jpg) So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island  not balanced. But fun ! More asthetics ? not sure. EDIT : OH ! they added rocks 
No, you've got it mixed up.
This is eTcetRa's revised version. He made it to match Blizzard's edits:
![[image loading]](http://i.imgur.com/NvWz3zZ.jpg)
This is Blizzards:
![[image loading]](http://i.imgur.com/E2G9v2o.jpg)
And this is the original:
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The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).
After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).
Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).
Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).
Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.
Edit: Thanks guys above. :D
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On August 23 2013 21:01 eTcetRa wrote:The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ). After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg). Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg). Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg). Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana. Edit: Thanks guys above. :D Fair call, they should not make such big changes like that. I'm glad they took out the islands though, what are map makers thinking when they make maps with islands in them?
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Funnyness and creative gameplay from the players, TLMC 2 was searching for creative maps, and maps with islands fall into that category.
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Well the new map looks cool... better than Red City Le aniway
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Aotearoa39261 Posts
On August 23 2013 21:01 eTcetRa wrote:The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ). After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg). Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg). Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg). Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana. Edit: Thanks guys above. :D To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.
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On August 23 2013 22:22 Plexa wrote:Show nested quote +On August 23 2013 21:01 eTcetRa wrote:The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ). After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg). Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg). Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg). Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana. Edit: Thanks guys above. :D To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.
I might be wrong (I don't remember that well) wasn't it added to ladder with no changes and then changed afterward? It was just the natural choke if I recall correctly? I don't know. That is true, though.
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Aotearoa39261 Posts
On August 23 2013 22:36 eTcetRa wrote:Show nested quote +On August 23 2013 22:22 Plexa wrote:On August 23 2013 21:01 eTcetRa wrote:The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ). After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg). Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg). Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg). Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana. Edit: Thanks guys above. :D To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either. I might be wrong (I don't remember that well) wasn't it added to ladder with no changes and then changed afterward? It was just the natural choke if I recall correctly? I don't know. That is true, though. It was added to ladder with changes, there were no changes made after it hit ladder. It was natural choke amongst other little things iirc.
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i like the original, but i prefer blizzards version. For 2 main reasons. Because each side has a different tile set it is much easier on the eyes i feel. I like the original evergreen look but i completely understand not only from a player but a viewers perspective on why the two toned look. Remember Dual Sight. Thing is Blizzard could have maybe been a little bit more subtle with the tile-sets.
The other reason is the islands. I liked lost temple but as a zerg getting the islands is tough with the few amount of bases. The same is here. I like that i can plan to take that expansion without having to account for upgrades just to acquire it. And it can still be used as an island expansion early on.
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