• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:44
CEST 11:44
KST 18:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31215 users

New Maps for Season 5 2013 - Page 20

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 18 19 20 21 22 24 Next All
megapants
Profile Blog Joined December 2009
United States1314 Posts
August 24 2013 22:03 GMT
#381
On August 24 2013 18:47 Qikz wrote:
Show nested quote +
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.

i agree, players need to experiment with expanding away from their bases. you don't need to "ninja expand" its just a smart expansion if you know how to spread armies up, defending and counterattacking as needed.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 24 2013 22:08 GMT
#382
why are all the new maps like... blink stalker all-in paradise?
Twitter: @zhurai | Site: http://zhurai.com
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-08-24 22:15:30
August 24 2013 22:14 GMT
#383
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.
I come in for the scraps
Antylamon
Profile Joined March 2011
United States1981 Posts
August 24 2013 22:44 GMT
#384
On August 25 2013 07:14 VayneAuthority wrote:
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.

And that's why I build my Nexus at 26 when I Blink Stalker rush, lol.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 24 2013 22:52 GMT
#385
I like the Resupply Tanker map. It reminds me a lot of how 2v2's worked on Python in Brood War when the allies are close by air.

Otherwise, glad they took out Star Station and Neo Planet S, I'm going to miss Korhal Sky Island and Red City. Very happy that Akilon Wastes is here to stay. The new 1v1 maps are very interesting, with Polar Night being my favorite of the three.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 24 2013 23:55 GMT
#386
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.
starleague forever
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 24 2013 23:58 GMT
#387
On August 25 2013 08:55 a176 wrote:
Show nested quote +
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.


Metalopolis, Shattered Temple, I'm sure theres a few more. Did people bitch about spawns on Delta Quadrant?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 25 2013 00:01 GMT
#388
On August 25 2013 08:58 chipmonklord17 wrote:
Show nested quote +
On August 25 2013 08:55 a176 wrote:
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.


Metalopolis, Shattered Temple, I'm sure theres a few more. Did people bitch about spawns on Delta Quadrant?


Every zerg I know bitched about that map in general (me being one of them :D).

But yeah there was metal/shattered temple and I want to say there was another one but I can't remember the name off the top of my head.
When I think of something else, something will go here
ant885
Profile Joined July 2011
United States52 Posts
August 25 2013 00:06 GMT
#389
On August 25 2013 08:55 a176 wrote:
Show nested quote +
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.



The fact that you can 9 scout and get to your opponents base in time to not 17 nexus. Whereas on WW you can scout horizontal, zerg scouts vertical, finds you and you don't find him - insta build order win, it's silly.

It works both ways, forge first vs hatch first -cannon rush.

CC first vs standard opening (you just start out behind, whereas if you can scout you can drop the nexus before cyber etc), CC first vs 10 gate (rain vs bomber)

Asymmetric scouting just creates stupid games and imo leaves no real room for competitive integrity, blind advantages are bad.
Bamm
Profile Joined January 2011
Sweden279 Posts
August 25 2013 00:54 GMT
#390
Blueeeeeeeeeee
Bamm and the dirt is gone!
00higgo
Profile Joined May 2013
Australia119 Posts
August 25 2013 04:39 GMT
#391
On August 24 2013 16:37 eTcetRa wrote:
Show nested quote +
On August 24 2013 12:20 Existor wrote:
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

Disagree:
• widow mines
• turrets
• range/armor for turrets
• island may be occupied only by brood lords



Everything you mentioned were Wings problems except for mines. There are options

- Use them Mutaseer snipe skills that Zerg players use everywhere else.
- Nydus was a pretty good option to take them and harass them aswell, there were spots to place a nydus that a PF couldn't even get to.
- Protoss air is pretty good and out-ranges them (mostly).
- Islands are blinkable. Blink in and snipe.
- Terran? Well you are Terran too. Do the same thing lol.
- Mech is a good option on this map, siege on nearby mid-ground, scan and snipe turrets/mines, then drop.

It's not entirely out of the question at all.


Show nested quote +
On August 24 2013 13:50 00higgo wrote:
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?

Well we have had red city, korhal sky island, klontas mire, etc. All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo.


Theres a difference between variety and creating poor results, and then there's poorly designed variety and poor results. Atleast the other maps had a chance to work.

Fair call again, i guess ill respectfully bow out at this stage Again i do not approve of the changes being made in this fashion, Chin up cobber.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 25 2013 16:55 GMT
#392
Someone tell me why people vetoed Korhal Sky Island?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
BaltA
Profile Blog Joined September 2008
Norway849 Posts
August 25 2013 16:59 GMT
#393
When is the ladder closing? ANyone knows?
Dingodile
Profile Joined December 2011
4133 Posts
August 25 2013 16:59 GMT
#394
We have returning maps?! This is pretty bad, we need 8 or more very new maps.
Grubby | ToD | Moon | Lyn | Sky
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 25 2013 17:01 GMT
#395
On August 26 2013 01:55 [UoN]Sentinel wrote:
Someone tell me why people vetoed Korhal Sky Island?


Personally, hard thirds and wierdass walling.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-08-25 18:01:35
August 25 2013 17:07 GMT
#396
On August 26 2013 01:55 [UoN]Sentinel wrote:
Someone tell me why people vetoed Korhal Sky Island?

From what I gather, a lot of people hated that it was a two-in-one map and played completely differently depending on your spawns. As a spectator, I thought it was pretty awesome and would love to see an experimental season where there are only four maps, but each one is a two-in-one like Korhal Sky Island. Maybe that's a bit too experimental, though.

On August 26 2013 01:59 BaltA wrote:
When is the ladder closing? ANyone knows?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=425535

"Once Ladder Season 5 begins at Monday, Aug 26 7:01am GMT (GMT+00:00) in , they will then appear in matchmaking queues for competitive play."


On August 26 2013 01:59 Dingodile wrote:
We have returning maps?! This is pretty bad, we need 8 or more very new maps.

It should be mandatory that after a certain amount of time passes, a map is retired from ladder.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-08-25 17:58:29
August 25 2013 17:57 GMT
#397
I actually like the fact that they kept Shakuras Plateau in with some modifications as long as they did, it was actually a really fun map to play on.

I always thought that on the spawns on Sky Island that were flanked by collapsible rocks/towers, you could take either adjacent expansion for your third and it would just take more effort to scout both locations. On the other spawns I'd expand vertically to the rock main for my third, collapse the side facing my enemy, and then use that natural as my fourth if I needed it.

In the end I do want another two-in-one map though, with better thirds if it suits everyone else.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 25 2013 23:57 GMT
#398
On August 25 2013 07:14 VayneAuthority wrote:
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.

And then an Immortal all-in comes and your Mines are useless and you die!
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 26 2013 00:05 GMT
#399
On August 26 2013 08:57 ZAiNs wrote:
Show nested quote +
On August 25 2013 07:14 VayneAuthority wrote:
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.

And then an Immortal all-in comes and your Mines are useless and you die!


Funny that you can scout at all.
Retired Mapmaker™
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
August 26 2013 00:28 GMT
#400
Anyone else having FPS issues with Polar Night LE?
Team Liquid
Prev 1 18 19 20 21 22 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 62
Rex 3
StarCraft: Brood War
Flash 1722
TY 705
actioN 512
Jaedong 485
Killer 458
Stork 326
Soulkey 277
EffOrt 246
Leta 134
Zeus 132
[ Show more ]
JulyZerg 99
Rush 46
Free 41
sSak 33
GoRush 22
NaDa 20
sorry 17
Sharp 16
yabsab 15
ajuk12(nOOB) 15
Movie 12
ivOry 4
Dota 2
XcaliburYe314
Fuzer 237
League of Legends
JimRising 483
Counter-Strike
Stewie2K1155
shoxiejesuss645
Heroes of the Storm
Khaldor175
Trikslyr40
Other Games
ceh9742
C9.Mang0411
crisheroes135
Hui .113
SortOf70
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 742
Other Games
gamesdonequick649
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH343
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV411
League of Legends
• Stunt659
• Jankos333
Upcoming Events
The PondCast
16m
RSL Revival
16m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
2h 16m
ByuN vs Reynor
Clem vs MaxPax
OSC
2h 46m
Replay Cast
14h 16m
RSL Revival
1d
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 5h
SOOP
1d 23h
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
[ Show More ]
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.