• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:14
CEST 09:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Ivermectin & Fenbendazole Combo Pack for Parasite Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15994 users

New Maps for Season 5 2013 - Page 22

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 20 21 22 23 24 Next All
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 26 2013 17:04 GMT
#421
On August 27 2013 01:33 Kaleidos wrote:
Show nested quote +
On August 27 2013 01:28 lolfail9001 wrote:
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.


The 3rd with rocks looks super safe to take as P/T.


They force you to go out in the open with your army and stand there for a long amount of time, giving you two choices:
a) Go out too early, remain out of position for a long time and risk losing all your sentries (or forcing T to delay their third until they have enough marines to clear the rocks)
b) Go out later than usual and end up behind in macro

Additionally, rocks at the third base outright kill any kind of fast third build for P, without anything to compensate.

Finally, all that air space makes mutas and drops INSANELY strong, more so than even Star Station and Derelict Watcher (which is impressive)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 17:04 GMT
#422
On August 27 2013 02:02 KingAlphard wrote:
Show nested quote +
On August 27 2013 01:28 lolfail9001 wrote:
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.

The only third you can take is the one in the corner. You need to break 2 rocks to get it but even with a FFE into phoenix opening (which is the worst to break rocks) I could start my nexus at 10:00 which is decent.
It's a safe third, but you still can't take it too early, unlike Akilon wastes.

Taking third too early together with easy 4 bases is the main reason Akilon sucks (especially considering, that getting 5th on that map is painful as zerg, unless you go full Soulkey and double expand@10:00 against void ray into 3 stargates into zealot archon void ray with storm). Also, alternative third (i am talking the one on the side, not one forward to opponent) is not star station open either IMO.
DeMoN pulls off a Miracle and Flies to the Moon
Mayhemia-
Profile Joined February 2011
Finland58 Posts
August 26 2013 17:11 GMT
#423
On August 27 2013 00:35 GumBa wrote:
So the new maps any good? Reviews out of a terran perspective?


Frost is horrible to play. It's so huge that you will have hard time pressuring Protoss/Zerg whilst they can do pretty much anything they want. Then again, it's so big that Zerg will have hard time defending drops in the lategame. Protoss can still teleport units all around the damn map.

Polar Nights is pretty huge as well. Coupled with the fact that if the rock base is taken as a fourth it will be pretty much undroppable. Neither of the maps strikes me as a favorable for Terran. Maybe Frost on some spawns is slightly better, but Cross is such a pain.

The 3rd map feels pretty okayish for both match ups.
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2013-08-26 22:09:24
August 26 2013 17:19 GMT
#424
yeonsu is a good map for ambush and flank tactics as opposed to 1 control group army movement. lots of ways to reposition your army and a few places where you can overextend and get caught from multiple angles. having good spotting seems fairly important on this map.

frost is more traditional SC2 map design in that you can kind of just waltz out into the middle with your whole army and kind of just spot in front of you since theres not many ways for the enemy to move behind your army without you knowing and there's a lot of open space, making flanks a little less threatening.

i think that polar night does promote aggressive strategies since the middle of the map is so open and focused on the high ground that controlling it is just a matter of numbers rather than tactics. if you take control of either of the watchtowers, it's going to be much easier to deny your opponent from expanding further or moving out to deny your expansions. so i wouldn't say that it's "hard to take a third base," but i think the best way to get it is to work for it by getting aggressive.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 26 2013 19:09 GMT
#425
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
S1eth
Profile Joined November 2011
Austria221 Posts
August 26 2013 19:50 GMT
#426
On August 27 2013 04:09 Aocowns wrote:
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto

Screenshots, please.
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 26 2013 19:58 GMT
#427
May be wrong, but I think on frost you can cannon rush behind a zergs mineral line.
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-08-26 20:14:43
August 26 2013 20:05 GMT
#428
On August 27 2013 04:50 S1eth wrote:
Show nested quote +
On August 27 2013 04:09 Aocowns wrote:
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto

Screenshots, please.

edit: I'm not the guy that was complaining, I just have pictures.


Cannons at the top of the ramp, fully walled:

[image loading]


Cannon at the natural, fully walled:

[image loading]
Cereal
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:06 GMT
#429
On August 27 2013 05:05 InfCereal wrote:
Show nested quote +
On August 27 2013 04:50 S1eth wrote:
On August 27 2013 04:09 Aocowns wrote:
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto

Screenshots, please.


Cannons at the top of the ramp, fully walled:

[image loading]


Cannon at the natural, fully walled:

[image loading]

Way too much surface area for it to be something imbalanced IMO.
DeMoN pulls off a Miracle and Flies to the Moon
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 26 2013 20:12 GMT
#430
Cheese is possible, therefore map is bad?

Also, a cannon rush, starting at your ramp, means that both you and your opponent are kinda dumb. Why this would be the reason for a veto escapes me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 26 2013 20:22 GMT
#431
I get too mad over stupid shit like that when it does happen that it's worth keeping it. Like fuck me if I'm going to sit there keeping vision of my ramp in case the protoss decides to cannon rush it. You have to react pretty much instantly if you're going to deny on top of the ramp it seemed to me. Happened the very first time I played it I immediatly flashbacked to the days where there were no depots on ramps
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:23 GMT
#432
On August 27 2013 05:22 Aocowns wrote:
I get too mad over stupid shit like that when it does happen that it's worth keeping it. Like fuck me if I'm going to sit there keeping vision of my ramp in case the protoss decides to cannon rush it. You have to react pretty much instantly if you're going to deny on top of the ramp it seemed to me. Happened the very first time I played it I immediatly flashbacked to the days where there were no depots on ramps

Your problems, you miss out on really great map :D
DeMoN pulls off a Miracle and Flies to the Moon
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-08-26 22:37:01
August 26 2013 22:36 GMT
#433
I like the new maps, but blink is waaaaaay too strong against terran (and probably in pvp too). Just the danger of blink allins is too big here. there is so much surface area to cover, it simply can´t be done and it´s hard to figure out if your opponent actually goes for blink if you are not that lucky to scout the twillight. I wonder when mapmakers will start to put this ability into account, creating maps. All of them are like Antiga Shipyard in this regard, but with way bigger main bases, which even increases the strength of blink....
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 27 2013 00:19 GMT
#434
blink actually seems really weak on polar night since all terrans go for like 3/4 raxes before factory on this map with the short distances...Oracle proxies are what you have to watch out for there.

1 base terran play is pretty brutal on this map, still haven't figured out a way to stop it (low masters atm) The timing on a 2 rax 2 medivac push on this map off 1 base is insane with the short distances, not even nexus cannon can save you since elevator is so easy.

I think I have to veto it until there is a way to stop the 1 base play. Every terran is starting to catch on and doing it
I come in for the scraps
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
August 27 2013 00:25 GMT
#435
i wish the new maps didn't have watch towers, improves the quality of a map so much not having free vision of a large part of the map ;_; RIP Neo Planet S

I think Frost would be better if it served as a replacement to Whirlwind, but having two large 4 player macro maps is a bit much. I also wish there were some three spawn maps ;x

Polar Night seems like it would be a nightmare as protoss but Yeonsu is like a protoss dream map for blink all-ins D:
@QxGDarkCell ._.
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 27 2013 01:08 GMT
#436
On August 27 2013 09:19 VayneAuthority wrote:
blink actually seems really weak on polar night since all terrans go for like 3/4 raxes before factory on this map with the short distances...Oracle proxies are what you have to watch out for there.

1 base terran play is pretty brutal on this map, still haven't figured out a way to stop it (low masters atm) The timing on a 2 rax 2 medivac push on this map off 1 base is insane with the short distances, not even nexus cannon can save you since elevator is so easy.

I think I have to veto it until there is a way to stop the 1 base play. Every terran is starting to catch on and doing it


I for myself try to train my mechanics, not to play abusive builds D:
and the way the mainbases are setup on those maps is just an invitation for the protoss to blink in and do serious dmg...
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 27 2013 01:08 GMT
#437
Polar Night is A Polar Nightmare... I already vetoed it such a hard map.
I am Godzilla You are Japan
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 27 2013 02:01 GMT
#438
Polar nights is awful. I can't believe someone would make such a map in 2013.
-Open ass third
-Forward expansions and few of them
-rocks everywhere
-abusable cannon positions.

Might as well call it Xelnaga Caverns Part II.
Ugh.
moo...for DRG
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
August 27 2013 14:16 GMT
#439
Polar night is horrible.
Played first games on it,Protoss night no thank you.
RIP MKP
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 27 2013 14:17 GMT
#440
On August 27 2013 23:16 shid0x wrote:
Polar night is horrible.
Played first games on it,Protoss night no thank you.


lol what? this map is completely terrible for protoss. As I already explained, there is an unstoppable 1 base push a lot of terrans are already abusing on this map at masters.

PvZ there is a joke too.
I come in for the scraps
Prev 1 20 21 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 130
Codebar 9
StarCraft: Brood War
Aegong 452
Tasteless 315
Leta 191
sSak 111
Dewaltoss 50
soO 44
Noble 20
ajuk12(nOOB) 18
Sacsri 14
IntoTheRainbow 10
[ Show more ]
Icarus 7
Dota 2
canceldota181
NeuroSwarm90
League of Legends
JimRising 647
Counter-Strike
Stewie2K1973
m0e_tv644
olofmeister397
Other Games
ceh9385
Liquid`RaSZi282
C9.Mang0259
Mew2King87
RuFF_SC238
Organizations
Counter-Strike
PGL4086
Other Games
gamesdonequick932
BasetradeTV222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1363
• Rush1054
• Stunt540
• HappyZerGling69
Upcoming Events
Sparkling Tuna Cup
2h 46m
PiGosaur Cup
16h 46m
Replay Cast
1d 1h
Kung Fu Cup
1d 4h
Replay Cast
1d 16h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.