New Maps for Season 5 2013 - Page 24
Forum Index > SC2 General |
Syn Harvest
United States191 Posts
| ||
nixi
Sweden39 Posts
| ||
Wormi
Germany181 Posts
| ||
VayneAuthority
United States8983 Posts
| ||
[UoN]Sentinel
United States11320 Posts
| ||
Qikz
United Kingdom12022 Posts
On September 02 2013 09:41 [UoN]Sentinel wrote: So why the hate for Akilon Wastes? That and Bel'shir both lead to incredibly stale games with lack of variety and they're just really boring maps to watch/play on at this point. Maps need to be constantly rotated to keep the game interesting and evolving. It's why proleague is so damn good, they cycle pretty much all the maps in a quick time period. GSL and WoL was almost ruined for me purely because Daybreak/Cloud Kingdom and Ohana were in the map pool for what felt like 2 years and every game on them played out exactly the same every single time. | ||
Syn Harvest
United States191 Posts
On September 02 2013 10:01 Qikz wrote: That and Bel'shir both lead to incredibly stale games with lack of variety and they're just really boring maps to watch/play on at this point. Maps need to be constantly rotated to keep the game interesting and evolving. It's why proleague is so damn good, they cycle pretty much all the maps in a quick time period. GSL and WoL was almost ruined for me purely because Daybreak/Cloud Kingdom and Ohana were in the map pool for what felt like 2 years and every game on them played out exactly the same every single time. I agree with this we need a constant rotation of maps to keep things interesting. The problem comes when the new maps we get suck as in the case currently. Yeonsu isn't too bad and its base layout is interesting and leads for some interesting tactics. Polar Night is completely retarded though and was obviously designed by Blizzard. Frost isn't too bad but it is kinda too big and I think it's kind of boring | ||
VayneAuthority
United States8983 Posts
| ||
FakeDouble
Australia676 Posts
| ||
Uvantak
Uruguay1381 Posts
On September 02 2013 10:31 VayneAuthority wrote: polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on This, this, i have come to the idea that many people like to watch starcraft being played by professionals in non-standard maps, but they don't like playing on those maps since playing on those maps means that they have to be much more active trough the game, and what they want is just to sit and macro at their base make some drops and then throw their armies at one each other, and while the players start to become more good at the game and advance leagues that feeling tends to disappear in most guys (but it still remains in some) and they start to want more dynamic and less easily defendable maps so they can enjoy more of the early and midgame with timing attacks, pushes and all-ins. | ||
[UoN]Sentinel
United States11320 Posts
On September 02 2013 10:50 Uvantak wrote: This, this, i have come to the idea that many people like to watch starcraft being played by professionals in non-standard maps, but they don't like playing on those maps since playing on those maps means that they have to be much more active trough the game, and what they want is just to sit and macro at their base make some drops and then throw their armies at one each other, and while the players start to become more good at the game and advance leagues that feeling tends to disappear in most guys (but it still remains in some) and they start to want more dynamic and less easily defendable maps so they can enjoy more of the early and midgame with timing attacks, pushes and all-ins. Why not both? 3 maps that are experimental/not standard which are balanced but require a new playstyle so they can be vetoed, then rest of maps are standard. I think Polar Night is just hell for Protoss in general. If there's a playstyle that would allow multifaceted Protoss, Zerg and Terran play (i.e. you have at least some choice of strategy, not just resorting to something like 2 base timing) on that map or any map in general, I don't care how nonstandard it is, I'll play it. What I like about Sky Island, for example, is the ability to either 2 base timing as Protoss, or (if spawning at 1:30 and 7:30), ninja expand to one of the unused mains and collapse the rocks. I want maps like that. | ||
iamcaustic
Canada1509 Posts
I think Polar Night could be potentially awesome to watch in tournaments, but right now it's too far out there for me to try and figure out with my limited time to play SC2 at the moment. :c Whirlwind I'm just tired of, and there's another big 4 player map in Frost to replace it with (I'll see how things go with Frost, only played 1 game on it so far). Derelict Watcher is... just an awful map IMO. In other news, I'm really hoping we see Akilon Wastes disappear soon, but it's not unplayable so it remains in my pool for now. ![]() | ||
| ||