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New Maps for Season 5 2013 - Page 24

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 22 23 24 All
Syn Harvest
Profile Joined July 2012
United States191 Posts
September 01 2013 19:13 GMT
#461
Im glad Im not the only toss struggling on Polar Night. I feel PvT is impossible on that map. PvZ isnt much fun either
Open your heart and embrace the darkness
nixi
Profile Joined February 2010
Sweden39 Posts
September 01 2013 19:44 GMT
#462
Polar Night is so goddamn bluuuu.
Wormi
Profile Joined December 2011
Germany181 Posts
September 01 2013 19:45 GMT
#463
i´ve finally vetoed all the new maps. at first i found them interesting, but the more i play, the less i like.
I´m a real person. Beep beep.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 02 2013 00:14 GMT
#464
yea if I have to play on bel'shir one more time I'm gonna cry. seems like I get that map every game and it's terrible. Hate any map with 2 main paths, the pathing always gets fucked up
I come in for the scraps
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
September 02 2013 00:41 GMT
#465
So why the hate for Akilon Wastes?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
September 02 2013 01:01 GMT
#466
On September 02 2013 09:41 [UoN]Sentinel wrote:
So why the hate for Akilon Wastes?


That and Bel'shir both lead to incredibly stale games with lack of variety and they're just really boring maps to watch/play on at this point.

Maps need to be constantly rotated to keep the game interesting and evolving. It's why proleague is so damn good, they cycle pretty much all the maps in a quick time period.

GSL and WoL was almost ruined for me purely because Daybreak/Cloud Kingdom and Ohana were in the map pool for what felt like 2 years and every game on them played out exactly the same every single time.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Syn Harvest
Profile Joined July 2012
United States191 Posts
September 02 2013 01:24 GMT
#467
On September 02 2013 10:01 Qikz wrote:
Show nested quote +
On September 02 2013 09:41 [UoN]Sentinel wrote:
So why the hate for Akilon Wastes?


That and Bel'shir both lead to incredibly stale games with lack of variety and they're just really boring maps to watch/play on at this point.

Maps need to be constantly rotated to keep the game interesting and evolving. It's why proleague is so damn good, they cycle pretty much all the maps in a quick time period.

GSL and WoL was almost ruined for me purely because Daybreak/Cloud Kingdom and Ohana were in the map pool for what felt like 2 years and every game on them played out exactly the same every single time.


I agree with this we need a constant rotation of maps to keep things interesting. The problem comes when the new maps we get suck as in the case currently. Yeonsu isn't too bad and its base layout is interesting and leads for some interesting tactics. Polar Night is completely retarded though and was obviously designed by Blizzard. Frost isn't too bad but it is kinda too big and I think it's kind of boring
Open your heart and embrace the darkness
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 02 2013 01:31 GMT
#468
polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on
I come in for the scraps
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
September 02 2013 01:45 GMT
#469
I don't see any zergs complaining about polar night :p, it's great for Z, rock base can be taken as 4th or 5th
Formerly known as carbonaceous
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 02 2013 01:50 GMT
#470
On September 02 2013 10:31 VayneAuthority wrote:
polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on

This, this, i have come to the idea that many people like to watch starcraft being played by professionals in non-standard maps, but they don't like playing on those maps since playing on those maps means that they have to be much more active trough the game, and what they want is just to sit and macro at their base make some drops and then throw their armies at one each other, and while the players start to become more good at the game and advance leagues that feeling tends to disappear in most guys (but it still remains in some) and they start to want more dynamic and less easily defendable maps so they can enjoy more of the early and midgame with timing attacks, pushes and all-ins.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
September 02 2013 02:26 GMT
#471
On September 02 2013 10:50 Uvantak wrote:
Show nested quote +
On September 02 2013 10:31 VayneAuthority wrote:
polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on

This, this, i have come to the idea that many people like to watch starcraft being played by professionals in non-standard maps, but they don't like playing on those maps since playing on those maps means that they have to be much more active trough the game, and what they want is just to sit and macro at their base make some drops and then throw their armies at one each other, and while the players start to become more good at the game and advance leagues that feeling tends to disappear in most guys (but it still remains in some) and they start to want more dynamic and less easily defendable maps so they can enjoy more of the early and midgame with timing attacks, pushes and all-ins.


Why not both?

3 maps that are experimental/not standard which are balanced but require a new playstyle so they can be vetoed, then rest of maps are standard.

I think Polar Night is just hell for Protoss in general. If there's a playstyle that would allow multifaceted Protoss, Zerg and Terran play (i.e. you have at least some choice of strategy, not just resorting to something like 2 base timing) on that map or any map in general, I don't care how nonstandard it is, I'll play it.

What I like about Sky Island, for example, is the ability to either 2 base timing as Protoss, or (if spawning at 1:30 and 7:30), ninja expand to one of the unused mains and collapse the rocks. I want maps like that.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-09-03 07:13:44
September 03 2013 07:12 GMT
#472
My vetoes (so far) are Derelict Watcher, Whirlwind, and Polar Night.

I think Polar Night could be potentially awesome to watch in tournaments, but right now it's too far out there for me to try and figure out with my limited time to play SC2 at the moment. :c Whirlwind I'm just tired of, and there's another big 4 player map in Frost to replace it with (I'll see how things go with Frost, only played 1 game on it so far). Derelict Watcher is... just an awful map IMO.

In other news, I'm really hoping we see Akilon Wastes disappear soon, but it's not unplayable so it remains in my pool for now. Just really silly and BGH-esque.
Twitter: @iamcaustic
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