New Maps for Season 5 2013 - Page 23
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Jazzman88
Canada2228 Posts
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Bouli
Belgium17 Posts
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FFW_Rude
France10201 Posts
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Existor
Russian Federation4295 Posts
On August 27 2013 23:58 FFW_Rude wrote: Played 7games last night... Got 3Whrilind and 4Akilon wastes ![]() Why not veto old maps? | ||
TXRaunchy
United States131 Posts
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Kaleidos
Italy172 Posts
On August 28 2013 00:12 TXRaunchy wrote: With the lack of maps and the same duration of season, its going to get boring vetoing 3 maps and playing on 4 for the next 2-3 months... You can veto old maps for a bit so you play the new ones ..and then unveto those maps later on ![]() | ||
FFW_Rude
France10201 Posts
It's been like three month that i say to myself that i need to veto akilon. I hate that map i don't know why | ||
Kaleidos
Italy172 Posts
On August 27 2013 02:04 Teoita wrote: Additionally, rocks at the third base outright kill any kind of fast third build for P, without anything to compensate. Finally, all that air space makes mutas and drops INSANELY strong, more so than even Star Station and Derelict Watcher (which is impressive) Free 4th seems a good compensation to me and if being able to drop/harass is bad ..then it's game fault not map (well actually is toss design fault T_T, LoTv please save us!). I've seen zergs vetoing this map (Polar) after 1 game just because "the nat ramp is so far from the main, fuxx this!". If people is so scared by such minor differences well ..i'm seriously scared by their attitude :| . | ||
Jazzman88
Canada2228 Posts
On August 28 2013 00:31 Kaleidos wrote: Free 4th seems a good compensation to me and if being able to drop/harass is bad ..then it's game fault not map (well actually is toss design fault T_T, LoTv please save us!). I've seen zergs vetoing this map (Polar) after 1 game just because "the nat ramp is so far from the main, fuxx this!". If people is so scared by such minor differences well ..i'm seriously scared by their attitude :| . But... but my ladder points... they are what help drive back the crushing despair... HOW WILL I GET ENUFF LADDER POINTZ TO BE TEH PWNZRZ IN REEL LIFE?!?!?! In all seriousness, I don't understand why everyone is complaining about these maps. So you can't go cookie-cutter on every map in the pool. Heaven forbid you learn a more-than-one amount of build orders, and doubly forbid that you learn to adapt a strategy to specific map features that change from game to game. | ||
oriwarr
Sweden29 Posts
I played a couple of pvts today(high M) and terrans abused the SHIT out of dropping and doing 2 pronged attacks early on. I almost never cheese or all in unless I have to and the 10min attack with a medivac or 2 in the main and a second attack in natural was hell. A terran managed to kill my natural nexus because the medivacs take shorter to return to army than my defending stalkers in main.. Also TWO ROCKS?! Not one but two freaking destructible rocks to take a third unless of course you want your third to be as "easy" as taking a gold base in wol. PvZ is no cakewalk either.. Open third that can't be walled off if your life depended on it and big areas everywhere. Not to mention muta harass because the main and natural are so far apart and the airspace. Curse my no veto policy! Might have to break that very soon. | ||
lolfail9001
Russian Federation40186 Posts
On August 28 2013 09:04 brain_storm wrote: Polar night seems like a hard map to play a macro game on for a toss. I played a couple of pvts today(high M) and terrans abused the SHIT out of dropping and doing 2 pronged attacks early on. I almost never cheese or all in unless I have to and the 10min attack with a medivac or 2 in the main and a second attack in natural was hell. A terran managed to kill my natural nexus because the medivacs take shorter to return to army than my defending stalkers in main.. Also TWO ROCKS?! Not one but two freaking destructible rocks to take a third unless of course you want your third to be as "easy" as taking a gold base in wol. PvZ is no cakewalk either.. Open third that can't be walled off if your life depended on it and big areas everywhere. Not to mention muta harass because the main and natural are so far apart and the airspace. Curse my no veto policy! Might have to break that very soon. Tip of the day: there is wallable 3rd on the side. But yep, mutas and drops on polar night will piss off everyone and his dad. | ||
oriwarr
Sweden29 Posts
Tip of the day: there is wallable 3rd on the side. But yep, mutas and drops on polar night will piss off everyone and his dad. Yeah you're right but another thing is that the current meta in pvz is roach,hydra comps which means any good zerg can figure out that it takes a long time for a toss army to move between the natural and third, which inevitably means that a few roaches can brake that wall and slip in your third while your off fighting an army in natural. | ||
lolfail9001
Russian Federation40186 Posts
On August 28 2013 09:19 brain_storm wrote: Yeah you're right but another thing is that the current meta in pvz is roach,hydra comps which means any good zerg can figure out that it takes a long time for a toss army to move between the natural and third, which inevitably means that a few roaches can brake that wall and slip in your third while your off fighting an army in natural. Warp-ins, they are pretty good i heard :S | ||
klipik12
United States241 Posts
![]() Abyssal City:+ Show Spoiler + ![]() Same map, turned sideways ![]() | ||
Greendotz
United Kingdom2053 Posts
Also I actually really like Polar Night, but it's just unwinable (for me) in PvZ only played 8 games vs Z on it but I lost 7 of them, that was enough for me to veto. Shame too cause I really enjoyed the PvT and PvP on that map. | ||
Phanekim
United States777 Posts
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AxionSteel
United States7754 Posts
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S1eth
Austria221 Posts
On August 30 2013 10:50 Greendotz wrote: I really dislike Yeonsu. So stressful, you have to worry about blink harassment, low ground, seige tanks and ling run-by's with 4 points of attack. If this map makes it into competitive tournament map pools I'll be very surprised. Also I actually really like Polar Night, but it's just unwinable (for me) in PvZ only played 8 games vs Z on it but I lost 7 of them, that was enough for me to veto. Shame too cause I really enjoyed the PvT and PvP on that map. All 7 ladder maps are using for the WCS Season 3, so you shoul not be surprised. | ||
Marcus Arcadia
Philippines92 Posts
People at my level seem to not like the new maps much. :-/ | ||
FetusThrower
United States50 Posts
Polar Night is a terrible map.. I'll also throw in that I hope that next season has more variety in maps. Frost is great imo, and Yeonsu seems pretty balanced. The rest can GTFO, I'm sick of Akilon Wastes and Bel'shir. Derelict Watcher is ok, I guess.. | ||
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