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Active: 5703 users

New Maps for Season 5 2013

Forum Index > SC2 General
471 CommentsPost a Reply
Normal
TXRaunchy
Profile Joined June 2013
United States131 Posts
Last Edited: 2013-08-22 23:00:30
July 29 2013 18:44 GMT
#1
We heard and agree with feedback from many of you that a complete alignment on the 1v1 map pool across all 3 regions as well as ladder would be cool to try at least for 1 season to check if this direction is better.

We've been discussing with all of our partners on what exact maps to have next season and here's the current list we're thinking on.

3 New maps:
Yeonsu - new TL map contest map
Frost - new TL map contest map
Polar Night - new gsl map


4 returning maps:
Akilion Wastes
Belshir Vestige
Derelict Watcher
Whirlwind


Just wanted to let you guys know asap also in order to hear more feedback. Thanks~


1v1 Additions:
Yeonsu
+ Show Spoiler +
[image loading]

Yeonsu placed second in the Team Liquid Map Contest public vote, and third in the pro player vote.
Although the base and expansion layouts on Yeonsu LE are quite standard, we believe this map’s cool factor lies within the flow of its ground paths. The ways in which the various ramps by the natural and third bases interact feel unique, and seem to be a standout feature on this map.

Poll: First Impressions of Yeonsu?

Thumbs Up (227)
 
63%

Thumbs down (135)
 
37%

362 total votes

Your vote: First Impressions of Yeonsu?

(Vote): Thumbs Up
(Vote): Thumbs down



Frost:
+ Show Spoiler +
[image loading]

Frost placed first in the Team Liquid Map Contest for both the pro player and public votes.
We were looking for a four player map to add this season that was not only solid overall, but different as well. We wanted to try Frost LE because of the variety in play styles it will provide depending on each player’s start location.

Poll: First Impressions of Frost?

Thumbs Up (191)
 
62%

Thumbs down (116)
 
38%

307 total votes

Your vote: First Impressions of Frost?

(Vote): Thumbs Up
(Vote): Thumbs down



Polar Night
+ Show Spoiler +
[image loading]

This is a new map created by EastWindy for WCS Korea GSL. We believe Polar Night LE will create some interesting choices for players when deciding how to best take advantage of Destructible Rock and Line of Sight Blocker positioning. We think these map features will help make for some exciting games.

Poll: First Impressions of Polar Night?

Thumbs Up (163)
 
54%

Thumbs down (137)
 
46%

300 total votes

Your vote: First Impressions of Polar Night?

(Vote): Thumbs Up
(Vote): Thumbs down



1v1 Removals:
(2) Neo Planet S
(2) Newkirk Precinct TE
(4) Red City LE
(4) Star Station
(4) Korhal Sky Island LE

Poll: Do you like the new maps?

Yes (959)
 
74%

No (333)
 
26%

1292 total votes

Your vote: Do you like the new maps?

(Vote): Yes
(Vote): No




2v2 Removals:
Molten Crater
Overwatch


2v2 Additions

Isle of Slaughter
+ Show Spoiler +
[image loading]

Poll: First Impressions on Isle of Slaughter?

Thumbs up (34)
 
87%

Thumbs down (5)
 
13%

39 total votes

Your vote: First Impressions on Isle of Slaughter?

(Vote): Thumbs up
(Vote): Thumbs down


This fortress map is easy to macro on and has a very long rush distance. However, once the Destructible Rocks toward the center of the map are destroyed, the attack path between teams will become much shorter. The goal on Isle of Slaughter should be to macro up while keeping a close watch on when the combat starts, since reaction times will need to be much quicker during the mid to late game.


Resupply Tanker
+ Show Spoiler +
[image loading]

Poll: First Impressions on Resupply Tanker?

Thumbs up (28)
 
64%

Thumbs down (16)
 
36%

44 total votes

Your vote: First Impressions on Resupply Tanker?

(Vote): Thumbs up
(Vote): Thumbs down


Resupply Tanker has an easy to take fast expansion, but allies can’t easily assist each other on this map, so be careful not to grab this expansion too soon. The two attack paths along the sides of the map are good for focusing attacks on one opponent, but taking some time to clear out the center Xel’Naga Watchtower area before initiating an attack will often be a much safer way to engage on this map.

Source: http://us.battle.net/sc2/en/forum/topic/9573037275#1
Source: http://us.battle.net/sc2/en/blog/10697051/new-maps-for-2013-ladder-season-5-8-22-2013#best
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SkaPunk
Profile Joined October 2010
United States471 Posts
July 29 2013 18:45 GMT
#2
Sounds like some fun on a bun
Team Fallacy
Aeromi
Profile Blog Joined August 2012
France14456 Posts
July 29 2013 18:47 GMT
#3
Whirlwind
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
SkaPunk
Profile Joined October 2010
United States471 Posts
July 29 2013 18:49 GMT
#4
Also good luck with the blink all ins terran!
Team Fallacy
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
July 29 2013 18:51 GMT
#5
Hey it's Frost, how nice.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 29 2013 18:51 GMT
#6
Can anyone find a picture of Polar Night?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
July 29 2013 18:51 GMT
#7
Fuck yeah no Newkirk
ElhayM
Profile Joined February 2013
Canada134 Posts
July 29 2013 18:51 GMT
#8
This will be interesting.
Team Captain Flipsid3 Tactics | @F3ElhayM
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 29 2013 18:52 GMT
#9
On July 30 2013 03:51 Heyoka wrote:
Hey it's Frost, how nice.

You missed a grandiose occasion to say : "Hey it's Frost, how cool."

Nerevar
Profile Joined January 2013
547 Posts
July 29 2013 18:52 GMT
#10
On July 30 2013 03:51 Existor wrote:
Can anyone find a picture of Polar Night?

Found this pic:

[image loading]
Talionis
Profile Joined November 2010
Scotland4085 Posts
Last Edited: 2013-07-29 18:53:20
July 29 2013 18:52 GMT
#11
On July 30 2013 03:51 Existor wrote:
Can anyone find a picture of Polar Night?

+ Show Spoiler +
[image loading]

is all i can find.

dayum. 2slow.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 29 2013 18:53 GMT
#12
On July 30 2013 03:49 SkaPunk wrote:
Also good luck with the blink all ins terran!

It only took three posts.

Excited for some new maps and that Davie just uses TL on the battle.net forums and expects people to figure it out on their own.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MrVideo
Profile Joined June 2012
Ireland132 Posts
July 29 2013 18:53 GMT
#13
They took out Planet S? But my winrate was so high on Planet S...
ACrow
Profile Joined October 2011
Germany6583 Posts
July 29 2013 18:54 GMT
#14
I'm not too familiar with the new maps, could we maybe have pics added to the OP (yes I know where I can look them up and I will do so immediately, but I suppose I'm not the only one who doesn't recognize them by name). I really like that they are all community/GSL maps, really like the direction Blizz is taking with the map pool lately! We've come a long way...
Get off my lawn, young punks
robih
Profile Joined September 2010
Austria1086 Posts
July 29 2013 18:55 GMT
#15
i like it
red city needs to go
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
July 29 2013 18:55 GMT
#16
rip in peace neo planet s
)))____◎◎◎◎█████
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 29 2013 18:55 GMT
#17
Polar night have any relation to the broodwar map, I wonder?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=135613
Cereal
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
July 29 2013 18:55 GMT
#18
no more neo planet s?
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
FrostSC2
Profile Joined July 2013
1 Post
July 29 2013 18:55 GMT
#19
apparently im in the map pool! That's gonna be awkward to play on...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 29 2013 18:55 GMT
#20
I don't really like whirlwind : /. So hard to scout on makes for some wierd games sometimes. And not in a good way Lol.
yawnoC
Profile Joined December 2010
United States3704 Posts
July 29 2013 18:57 GMT
#21
Man I really wanted to play on Neo Planet S nad Korhal Sky Island but haven't had the chance to because of the summer classes I am taking T_T
GG - UNiVeRsE is the best player in the WORLD
Nerevar
Profile Joined January 2013
547 Posts
July 29 2013 18:58 GMT
#22
On July 30 2013 03:53 MrVideo wrote:
They took out Planet S? But my winrate was so high on Planet S...

I'll miss Planet S. I really liked the map. It wasn't too large but wasn't too small too, and the layout reminded me of some BW maps like Bloody Ridge. The games on it even felt kinda BW-esque with lower unit counts still producing action out on the map.
askmc70
Profile Joined March 2012
United States722 Posts
July 29 2013 18:59 GMT
#23
when will they be released?
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
July 29 2013 19:00 GMT
#24
Nice maps. I don't like too much change but this is right around the amount I'd like.
TXRaunchy
Profile Joined June 2013
United States131 Posts
July 29 2013 19:00 GMT
#25
On July 30 2013 03:59 askmc70 wrote:
when will they be released?


Map pool for the new season which starts on August 25th. I think.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 29 2013 19:01 GMT
#26
Polar Night is on the Korean server, it reminds me a little bit of Abyssal City.
Like Tinkerbelle, I leave behind a sparkly residue.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
July 29 2013 19:03 GMT
#27
Star station and neo planet are gone, good riddance. Maybe protoss can take a 3rd base once in a while now.
"See you space cowboy"
Prplppleatr
Profile Joined May 2011
United States1518 Posts
July 29 2013 19:03 GMT
#28
can we get some links to the maps
🥇 Prediction Contest - Mess with the best, die like the rest.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 29 2013 19:03 GMT
#29
Thats how Blizzards will solve problems with abnormal summer in Europe? Just add three winter maps, yay!
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2013-07-29 19:08:24
July 29 2013 19:05 GMT
#30
I wonder why #1 and #3 of the TLMC were added but not #2.

But nonetheless, I'm looking forward to play on those/see them next season.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 29 2013 19:05 GMT
#31
So happy they removed newkirk, red city, neo planet S :D.
When I think of something else, something will go here
ReMinD_
Profile Joined May 2013
Croatia846 Posts
July 29 2013 19:05 GMT
#32
I would rather they kept Neo Planet S and ditched Akilon Wastes. Also, I know a lot of people don't like Korhal, but that map produces some entertaining games.

But Frost should be nice. That map reminds me of Warcraft 3.
Parting: Well, even I can make better maps than these.
zephiK
Profile Joined March 2012
United States372 Posts
July 29 2013 19:06 GMT
#33
I liked Newkirk, not too much of a fan of Planet S. Too much of a cheesy map and not a favorable map for protoss against zerg. Predictable to do a 2-base timing.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
July 29 2013 19:07 GMT
#34
woo new maps :D
Moderatorlickypiddy
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-07-29 19:08:16
July 29 2013 19:07 GMT
#35
On July 30 2013 04:05 blade55555 wrote:
So happy they removed newkirk, red city, neo planet S :D.

screw you, red city was the greatest


aside from that and akilon getting a bit old, cool changes, looking forward to next season!
beep boop
digmouse
Profile Blog Joined November 2010
China6328 Posts
July 29 2013 19:08 GMT
#36
These are 7 maps, ladder map pool is usually 10 maps, and WCS picks 7 out of them so there will be another 3 returning maps I guess.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
osmanic
Profile Joined June 2009
Germany200 Posts
July 29 2013 19:08 GMT
#37
im so glad that akilon wastes and bel'shir will remain in the ladder mappool nice
twitch.tv/manicx90 <- my master toss stream
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 29 2013 19:09 GMT
#38
again so many two player maps....
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 29 2013 19:10 GMT
#39
This looks like a really good map pool. I'm happy
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 29 2013 19:10 GMT
#40
could you add some polls and pictures please?
Lumi
Profile Blog Joined August 2009
United States1612 Posts
July 29 2013 19:12 GMT
#41
would you mind editing into the op a list of what maps are going away? just for clarity's sake
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
-HuShang-
Profile Joined December 2012
Canada393 Posts
July 29 2013 19:12 GMT
#42
On July 30 2013 04:09 reps)squishy wrote:
again so many two player maps....


cause 4 players maps make the game too random. Like 15 hatch vs forge first or 6 pool vs nexus first.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 29 2013 19:13 GMT
#43
Who else agrees all maps are too flat.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
StrafeJDD
Profile Joined July 2013
United States2 Posts
July 29 2013 19:13 GMT
#44
LOL, no more Korhal Sky Island LOLOL thank god. And Star station was so bad for Protoss. I like the changes yo.
eZ
Meerel
Profile Joined March 2012
Germany713 Posts
July 29 2013 19:13 GMT
#45
bad choices to keep akilon and vestige and whirlwind......so boring
SDMF
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2013 19:15 GMT
#46
On July 30 2013 04:13 Meerel wrote:
bad choices to keep akilon and vestige and whirlwind......so boring

One step at a time. Not that I couldn't agree more.
Comprehensive strategic intention: DNE
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
July 29 2013 19:17 GMT
#47
Apparently blizzard likes 2 base protoss more than life. Keep Derelict and Belshir, but not Red City?
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
Lumi
Profile Blog Joined August 2009
United States1612 Posts
July 29 2013 19:18 GMT
#48
Here's a list of the maps that will be leaving the map pool:

(2) Neo Planet S
(2) Newkirk Precint
(4) Korhal Sky Island
(4) Red City
(4) Star Station
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Undead1993
Profile Joined January 2012
Germany17651 Posts
July 29 2013 19:20 GMT
#49
man star station and neo planet s, i guess no 4gate blink all in for me next season but i am happy no new kirk no red city, i kinda love whirlwind so this will be a good season
SEKO SEKO SEKO SEKO SEKO
SorrowShine
Profile Joined October 2011
698 Posts
July 29 2013 19:23 GMT
#50
yeonsu and Frost are really nice. Tried them in custom. Plus new tides. Yummy
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 29 2013 19:24 GMT
#51
Surprised Whirlwind is still there. But the new maps look good.
Would still like Neo Planet S though :[
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
ekra
Profile Joined December 2010
Spain52 Posts
July 29 2013 19:25 GMT
#52
how can they keep akilon wastes?
it's a stupid map that makes for turtly boring games...
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
July 29 2013 19:25 GMT
#53
no neo
KJSharp
Profile Joined May 2011
United States84 Posts
July 29 2013 19:26 GMT
#54
They should keep either Star Station or Neo Planet S and drop Whirlwind.
Moosy
Profile Joined October 2010
Canada396 Posts
July 29 2013 19:27 GMT
#55
im gonna miss neo planet s (only terran map). i want belshir and derelict out due to personal preference. akilon = protoss map and whirlwind = zerg map. red city was underrated. i played frost in a tl map tourny and it seemed nice. yeonsu looks like good terran map. the map pool seems kind of thin but it can be a good thing to practice certain maps more frequently. i wonder if kr will like the tl maps :x
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2013-07-29 19:28:10
July 29 2013 19:28 GMT
#56
what the hell they couldn't keep red city and get rid of whirlwind for giant map? -.-
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-29 19:35:54
July 29 2013 19:30 GMT
#57
Bigger and sharper picture of Polar Night. Thats how Blizzards will solve problems with abnormal summer in Europe? Just add three winter maps, yay!

[image loading]

aldochillbro
Profile Joined July 2012
187 Posts
July 29 2013 19:32 GMT
#58
yay
.kv
Profile Blog Joined August 2010
United States2332 Posts
July 29 2013 19:34 GMT
#59
ill be vetoing the 3 new maps...sorry but my initial thoughts of them as a protoss player...they suck...i can't see a toss getting a third without dying
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 29 2013 19:34 GMT
#60
On July 30 2013 04:27 Moosy wrote:
im gonna miss neo planet s (only terran map). i want belshir and derelict out due to personal preference. akilon = protoss map and whirlwind = zerg map. red city was underrated. i played frost in a tl map tourny and it seemed nice. yeonsu looks like good terran map. the map pool seems kind of thin but it can be a good thing to practice certain maps more frequently. i wonder if kr will like the tl maps :x


lol I am sorry neo planet S is far from the only good terran map. Akilon is really good for terran (can take a greedy 4th base and not be punished). Whirlwind isn't a zerg map either it's actually pretty balanced, shows 2 on TLPD 1 with terran with a 57% win ratio and one with zerg with a 51% win ratio. Like most of the maps are good for terran (belshir/akilon/neo planet S).
When I think of something else, something will go here
TXRaunchy
Profile Joined June 2013
United States131 Posts
July 29 2013 19:34 GMT
#61
On July 30 2013 04:30 Existor wrote:
Bigger and sharper picture of Polar Night. Clickable

[image loading]



Thanks for the picture!
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
July 29 2013 19:37 GMT
#62
no neo planet s no korhol sky island no newkirk ?!
the only good thing is removal of star station
Kaina + Drones Linkcro Summon Cupsie Yummy Way
IcookTacos
Profile Joined December 2011
Sweden295 Posts
July 29 2013 19:37 GMT
#63
I really like Yeonsu. Maybe a bit to ordinary, with the expand patterns and all that. But I still like it.
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Undead1993
Profile Joined January 2012
Germany17651 Posts
Last Edited: 2013-07-29 19:38:10
July 29 2013 19:37 GMT
#64
On July 30 2013 04:34 .kv wrote:
ill be vetoing the 3 new maps...sorry but my initial thoughts of them as a protoss player...they suck...i can't see a toss getting a third without dying

well, many tosses thought that on neo planet s you can't take a third as a toss but people are figuring it out, so i guess it takes ab it of time but tosses will find a way
SEKO SEKO SEKO SEKO SEKO
Jagriff
Profile Joined May 2011
United States23 Posts
July 29 2013 19:38 GMT
#65
Winter is coming.
.kv
Profile Blog Joined August 2010
United States2332 Posts
July 29 2013 19:39 GMT
#66
On July 30 2013 04:37 Undead1993 wrote:
Show nested quote +
On July 30 2013 04:34 .kv wrote:
ill be vetoing the 3 new maps...sorry but my initial thoughts of them as a protoss player...they suck...i can't see a toss getting a third without dying

well, many tosses thought that on neo planet s you can't take a third as a toss but people are figuring it out, so i guess it takes ab it of time but tosses will find a way



i must've missed some vods (was on vacation) but idk...unless Zerg took a lot of damage from Protoss, I can't really see that happening
thezanursic
Profile Blog Joined July 2011
5478 Posts
July 29 2013 19:39 GMT
#67
A lot of ice
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
July 29 2013 19:40 GMT
#68
no more neo planet S . worst map ever .
1/4 \pi \epsilon_0
vult
Profile Blog Joined February 2012
United States9400 Posts
July 29 2013 19:41 GMT
#69
they kept derelict and got rid of neo planet? strange...
I used to play random, but for you I play very specifically.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 29 2013 19:42 GMT
#70
On July 30 2013 04:38 Jagriff wrote:
Winter is coming.

Thats how Blizzards will solve problems with abnormal summer in Europe. Just add three winter maps, yay! :-D
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 29 2013 19:43 GMT
#71
aww sad that whirlwind survived. But agree with some others, the winter is coming lol.
ejozl
Profile Joined October 2010
Denmark3346 Posts
July 29 2013 19:44 GMT
#72
Neo Planet S was the lesser of all evils.
Overall a lot better and less awkward map pool.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Musicus
Profile Joined August 2011
Germany23576 Posts
July 29 2013 19:45 GMT
#73
drastic change, but I think it's good
Maru and Serral are probably top 5.
IcookTacos
Profile Joined December 2011
Sweden295 Posts
July 29 2013 19:47 GMT
#74
You know what I like all of them, will really miss Neo Planet S tough. Really happy with the removals, seriously Kohral Sky made me claustrophobic
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
KnadRa
Profile Joined July 2012
United States56 Posts
July 29 2013 19:50 GMT
#75
RIP neo planet
The diamond league destroyer
egernya
Profile Joined March 2013
Canada352 Posts
Last Edited: 2013-07-29 19:57:42
July 29 2013 19:50 GMT
#76
Polar Night screenshots

+ Show Spoiler +

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Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
July 29 2013 19:52 GMT
#77
too bad about Neo Planet S, I liked that map :>
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Mikantoray
Profile Blog Joined March 2012
United States25 Posts
July 29 2013 19:53 GMT
#78
I want Busan OSL map
gogo!
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 29 2013 19:54 GMT
#79
On July 30 2013 04:42 Existor wrote:
Show nested quote +
On July 30 2013 04:38 Jagriff wrote:
Winter is coming.

Thats how Blizzards will solve problems with abnormal summer in Europe. Just add three winter maps, yay! :-D


I know that you are excited but do you really have to post exact same line three times >.<
I'm not an otaku, I'm a specialist.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
July 29 2013 19:54 GMT
#80
5 removed and 3 added well that sucks :/
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 29 2013 19:54 GMT
#81
All the new maps are going to make it so that protoss are going to have a 10% increase of winrate guaranteed in TvP hahahaha Wow
DavoS
Profile Blog Joined October 2012
United States4605 Posts
July 29 2013 19:55 GMT
#82
Akilon get out of there
"KDA is actually the most useless stat in the game" Aui_2000
invisigoat
Profile Joined March 2013
184 Posts
July 29 2013 19:55 GMT
#83
I like all of it except for Derelict.....I never liked that map
Poo
Profile Blog Joined August 2010
Canada536 Posts
July 29 2013 19:55 GMT
#84
Hmm.. gonna have to do some innovative map abuse to survive some of these new maps as P I feel like
Try hard or don't try at all.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
July 29 2013 19:56 GMT
#85
Burn in hell Star Station
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
eXeMarc
Profile Joined June 2012
Netherlands50 Posts
July 29 2013 19:57 GMT
#86
And here I am, probably the only one, who is hoping for Metropolis to return..

Besides that tho, great maps!
We do what we must because we can!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 29 2013 19:59 GMT
#87
They should've removed Akilon Wastes and Bel'shir, both of them are incredibly boring maps.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Enemony
Profile Joined August 2011
Canada49 Posts
July 29 2013 19:59 GMT
#88
They take out Star Station but leave in Derelict?
Engaging TC130 Mental Dislocator!
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-29 19:59:56
July 29 2013 19:59 GMT
#89
grreat new maps, sad about neo planet s and polar night i feel like its gonna be icarus 2.0
yo
k3n705
Profile Joined November 2011
Canada134 Posts
July 29 2013 20:03 GMT
#90
Dope, fo shizzle.
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2013-07-29 20:14:14
July 29 2013 20:03 GMT
#91
Polar night looks promising (although I cant really whats in the 2 and 8 positons)
Yenosu looks like it will produce some horrible games (turtly and island expos)
Frost also very turtly.

edit
on a second note if those crystals at the sides on polar night block the paths I dont like that map either <.<
But I do like how it looks in the middle, tvt could be awesome on that map (would be better depending on if the crystals dont block the paths)

edit
Or I changed my mind those crystals could be good But there or to many. But maby I should figure out what they do before I judge or else I will go insane.. But yeah I most probably like Polar night
I would rather eat than see my children starve.
sCnInfinity
Profile Joined March 2013
Germany82 Posts
July 29 2013 20:06 GMT
#92
I really don't know why they removed Star Station and Neo Planet. I think those were two of the best maps in the map pool.
The new Maps look pretty weird in my eyes. I cannot imagine that they'll be as good as Star Station, Neo Planet and Newkirk.
They should remove Whirlwind and Derelict Watcher instead...

Why Blizz, why?
Long live the King Of Wings
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 29 2013 20:06 GMT
#93
Polar Night looks really bad... The others are good but derelict shouldn't be in the pool any more.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Olli
Profile Blog Joined February 2012
Austria24417 Posts
July 29 2013 20:07 GMT
#94
I liked Planet S, HATED Star Station, Newkirk and Red City, I liked Korhal but sadly you can't win on it as protoss so I had to veto it. Yeonsu looks gorgeous, was my favorite during TLMC. Glad to see it making the ladder. Frost good too, not sure about Polar Night yet, gotta try it out.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-29 20:11:47
July 29 2013 20:07 GMT
#95
Recovered Polar Night layout a bit

[image loading]
Undead1993
Profile Joined January 2012
Germany17651 Posts
July 29 2013 20:09 GMT
#96
oh just realized that derelict is still in this, i can't understand this decision it's so zerg favored, no way a toss can take a third on this map against just pure roach, no ffs in the world will help toss on this map t.t
SEKO SEKO SEKO SEKO SEKO
Lorch
Profile Joined June 2011
Germany3674 Posts
Last Edited: 2013-07-29 20:11:24
July 29 2013 20:10 GMT
#97
So they keep in two fucking wol maps (I very much so believe that a new game needs new maps), though atleast they removed some other wol/hots beta maps which is nice, but why in t he f ucking fuck fuck would you ever remove floating island when it is such a fucking unique map that brings such a different way to the game. Really gj blizzard, pls someone make a private server soon, battle.net is just way to fucking bad. Also whats up with derelict, even playing zerg on t hat insanely zerg favored maps feels bad, but hey better remove korhal right.
Atleast they added 3 new maps that look decent enough, I just hope they find enough brain power to remove the remaining wol/hots beta maps next season, I am so insanely sick of playing hots on maps I played wol on (sadly most or maybe all of them were never in the wol ladder pool so there aren't many people who feel this way as for some wierd reason most people only/mainly ladder).
iMrising
Profile Blog Joined March 2012
United States1099 Posts
Last Edited: 2013-07-29 20:11:34
July 29 2013 20:10 GMT
#98
why did they add Yeonsu but not Ravage?
AND WHY IS DERELCIT HERE QQ
$O$ | soO
Jay Arell
Profile Joined June 2012
Norway33 Posts
July 29 2013 20:13 GMT
#99
Wow frost is going to be heaven for blink stalker all ins.
Innovation - Maru - Bomber - Polt - Demuslim
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 29 2013 20:14 GMT
#100
I liked neo planet s
11/5/14 CATACLYSM | The South West's worst Falco main
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 29 2013 20:14 GMT
#101
incredible decision to remove newkirk and star station. looks like my prayers were finally heard. Those maps were terrible!
new maps look interesting. so I would see this as a huge improvement!
Lunareste
Profile Joined July 2011
United States3596 Posts
July 29 2013 20:17 GMT
#102
Glad Newkirk is gone because I always get terrible FPS lag there, I ended up having to veto it despite enjoying the map.

Sad that Neo Planet S is gone, but it's understandable. Beautiful map that's fun just to look at, but it's quite imbalanced.

Whirlwind is the new Daybreak?
KT FlaSh FOREVER
sCnInfinity
Profile Joined March 2013
Germany82 Posts
July 29 2013 20:18 GMT
#103
On July 30 2013 04:57 eXeMarc wrote:
And here I am, probably the only one, who is hoping for Metropolis to return..

Besides that tho, great maps!


Nope you are not
Long live the King Of Wings
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 29 2013 20:18 GMT
#104
On July 30 2013 05:14 TeeTS wrote:
incredible decision to remove newkirk and star station. looks like my prayers were finally heard. Those maps were terrible!
new maps look interesting. so I would see this as a huge improvement!


I'll miss those terrible newkirk games that were so epic.
Quateras
Profile Joined August 2012
Germany867 Posts
July 29 2013 20:18 GMT
#105
On July 30 2013 05:07 Existor wrote:
Recovered Polar Night layout a bit

[image loading]


These Xel Naga watchtowers ruin the map for me again :-(
"If you don't know where you are going, you can never get lost."
Lephex
Profile Joined June 2011
Germany153 Posts
July 29 2013 20:19 GMT
#106
So, will the ones who still only play WOL get some new maps too ??
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
Jay Arell
Profile Joined June 2012
Norway33 Posts
July 29 2013 20:20 GMT
#107
Why the FUCK did they keep derelict watcher!?
Innovation - Maru - Bomber - Polt - Demuslim
sCnInfinity
Profile Joined March 2013
Germany82 Posts
July 29 2013 20:21 GMT
#108
On July 30 2013 05:10 iMrising wrote:
why did they add Yeonsu but not Ravage?
AND WHY IS DERELCIT HERE QQ


The Problem is that none of the pros like it. For Example in the Cup Series of the German Caster HomerJ they implemented it into the map pool. Everytime Pros were casted they complained about Ravage..
Long live the King Of Wings
Von
Profile Joined May 2009
United States363 Posts
July 29 2013 20:21 GMT
#109
On July 30 2013 03:52 Otolia wrote:
Show nested quote +
On July 30 2013 03:51 Heyoka wrote:
Hey it's Frost, how nice.

You missed a grandiose occasion to say : "Hey it's Frost, how cool."



Most than likely just a temporary brain freeze.
If its not fun I dont want it.
FridayNext
Profile Joined March 2013
Germany13 Posts
July 29 2013 20:22 GMT
#110
I sort of like the new maps but I think the map rotation is too big. 3 new maps (and removing 3 maps every season) dosent give the chance for maps to become "classsics" in my opinion.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-29 20:26:15
July 29 2013 20:23 GMT
#111
On July 30 2013 05:07 Existor wrote:
Recovered Polar Night layout a bit

+ Show Spoiler +
[image loading]

ok didnt knew there were expasions on the corners, on the second look it seems better, but i think the rush distance is too quick

On July 30 2013 05:22 FridayNext wrote:
I sort of like the new maps but I think the map rotation is too big. 3 new maps (and removing 3 maps every season) dosent give the chance for maps to become "classsics" in my opinion.


well what about WW, akilon, belshire? been there forever, not classic enough?
yo
CountZero71
Profile Joined August 2011
Germany89 Posts
July 29 2013 20:25 GMT
#112
Wow, Polar Night looks fancy!! These maps are on the servers already, right?
You cannot kill what doesn't die...
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 29 2013 20:25 GMT
#113
On July 30 2013 05:22 FridayNext wrote:
I sort of like the new maps but I think the map rotation is too big. 3 new maps (and removing 3 maps every season) dosent give the chance for maps to become "classsics" in my opinion.

You realize you don't have to rotate out the oldest maps, you can keep the good ones and new maps that didn't go well can leave. So you could easily have a map for over a year if it does well while you try new things and some others don't stay as long.
Comprehensive strategic intention: DNE
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
July 29 2013 20:28 GMT
#114
Get rid of derelict watcher and whirlwind. y no more neo planet s?
Weavel
Profile Joined January 2010
Finland9221 Posts
July 29 2013 20:28 GMT
#115
New maps are always welcome. Too bad they won't remove ancient maps
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
emanresU
Profile Joined November 2012
Germany393 Posts
July 29 2013 20:29 GMT
#116
I'm a bit sad I liked Neo Planet, Red City and especially Korhal floating island TT but I looooove frost.
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-29 20:31:02
July 29 2013 20:29 GMT
#117
I hope they "retire" maps after they have been in the map pool long enough, even if they are good. I do not want to see Akilon Wastes, Bel'shir Vestige, and Whirlwind much longer. I am already sick of them, especially Bel'shir Vestige, thanks to WCS AM.

http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_2_America/Premier

Edit: I also really liked Korhal Sky Island in concept, but it seems like players did not like it much. I guess concept maps are better suited for SPL.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 29 2013 20:30 GMT
#118
No Ravage me sad
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 29 2013 20:36 GMT
#119
On July 30 2013 05:30 IronManSC wrote:
No Ravage me sad


Yeah this is complete bullshit. Ravage was much better than Yeonsu and it's worlds above Polar Night.

Polar Night is uploaded on KR btw, in case anybody wants to have a look. It's a terrible map and seems like it's going to be auto-veto for protoss players. There's a weird massive space outside the natural which seems like it's designed for armies to set up a massive concave. Zerg's pretty much been given an easy place to attack and instagib a protoss player in the late game. Not that it would get that far because FFE is completely impossible and if you do gateway expand it's almost impossible to move out of your base. It just looks like the worst possible map.

And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
RaClaw
Profile Joined January 2012
Turkey114 Posts
July 29 2013 20:36 GMT
#120
bad removals, bad new maps :S totally crap season waiting for us...
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-07-29 20:39:18
July 29 2013 20:38 GMT
#121
I want Neo planet to stay was my favorite map. really fun games with the two sides and all the snow. I'm a zergie
Edit: as for the other maps I havent had time to play them but they look nice and icy althought i don't like frost. never enjoyed 4 player maps without crosspawn.. never can find my opponents -.-
jubil
Profile Blog Joined March 2011
United States2602 Posts
July 29 2013 20:40 GMT
#122
Hmmm, at some point I'd kinda like to see them throw in a real old nostalgia map, either only one that fits today's balance or revised for balance. Like Metalopolis, Metropolis, Tal'darim Altar, Antiga Shipyard, Crossfire.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
geokilla
Profile Joined May 2011
Canada8230 Posts
July 29 2013 20:41 GMT
#123
No Whirlwind please.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 29 2013 20:42 GMT
#124
Throw in Firestorm! from BW! Pro map
Ctesias
Profile Joined December 2012
4595 Posts
July 29 2013 20:45 GMT
#125
I like the spring cleaning of maps this time around. Somewhat a shame that Whirlwind is left in the pool, but the new ones should be cool (though I do not know the GSL map at all).
Flash | Mvp
Valon
Profile Joined June 2011
United States329 Posts
July 29 2013 20:47 GMT
#126
They should keep Neo Planet S.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 29 2013 20:50 GMT
#127
On July 30 2013 05:18 Quateras wrote:
Show nested quote +
On July 30 2013 05:07 Existor wrote:
Recovered Polar Night layout a bit

[image loading]


These Xel Naga watchtowers ruin the map for me again :-(

Those pocket expansions behind the natural are super cool. I like that design and that they can be supported by units by the cliff behind the natural.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
VVeForever
Profile Joined November 2012
United States75 Posts
July 29 2013 20:50 GMT
#128
Polar night looks so sicccck!
|SKT Life|SKT Jaedong | LET ME SKT DREAM |
Decendos
Profile Joined August 2011
Germany1338 Posts
July 29 2013 20:51 GMT
#129
is the first map really with an island expansion? if so instaveto as non T player :D

awesome removals though!!
LongShot27
Profile Joined May 2013
United States2084 Posts
July 29 2013 20:52 GMT
#130
Korhal Sky Island was a very exciting map, Im sorry to see it go, I would have much rather seen them get rid of whirlwind or Bel'shir vestige. Oh well
If all men were created equal there would be no reason to declare it.
Jay Arell
Profile Joined June 2012
Norway33 Posts
July 29 2013 20:53 GMT
#131
Why the FUCK would they keep derelict watcher!? There's a reason you never see it in competitive play...
Innovation - Maru - Bomber - Polt - Demuslim
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
July 29 2013 20:54 GMT
#132
Why is Neo Planet S removed?

Why isn't Derelict Watcher removed?

Korhal Sky Island is a beautiful and interesting map, it should be kept.
Nazeron
Profile Joined September 2010
Canada1046 Posts
July 29 2013 20:58 GMT
#133
as a z, these thirds look like they are far away to take from the nat, wonder how it will play out
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Topin
Profile Blog Joined December 2010
Peru10053 Posts
July 29 2013 20:59 GMT
#134
why they keep Derelict Watcher is a horrible map and they are eliminating korhal sky? wtf?
i would define my style between a mix of ByuN, Maru and MKP
iLevitate
Profile Joined April 2012
United States225 Posts
July 29 2013 20:59 GMT
#135
Why neo planet S has to go? I love that map
You lose, You learn
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
July 29 2013 21:01 GMT
#136
Just go make Tau Cross, Longinus, Luna and Gaia. Might as well, saw that shit for years in events in brood war.

OR lets go real old school. Get some Neo Jungle Story, Gaema Gowon, Blade Storm, Dahlia of Jungle and some Gorky Island.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 29 2013 21:04 GMT
#137
On July 30 2013 05:54 Dangermousecatdog wrote:
Why is Neo Planet S removed?

Why isn't Derelict Watcher removed?

Korhal Sky Island is a beautiful and interesting map, it should be kept.

neo planet s has a huge dead middle part. just two main routes, hard to take a third, very boring map.

derilict watcher is played at wcs kr qualis

korhal island is one of the worst maps ever instant veto for me. how are you ever going to wall?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
July 29 2013 21:04 GMT
#138
Wish they would remove whirlwind and akilon but.. w/e.
ok
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
July 29 2013 21:08 GMT
#139
Polar Night is giving me eyegasms.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-07-29 21:13:53
July 29 2013 21:09 GMT
#140
OMG, and I thought Derelict Watcher was a bad map.. The new maps are TEEEEEEEEEERIBLE.. Jeez those are really bad maps lol..

The Yeonsu map is gonna be a nightmare for Zerg - no open area to flank - anywhere, as well as all alleys are pretty narrow - GG Zerg and GL on that map.. (Except those who're good with Mutalisks ofc)

The Frost map reminds me a lot on Kulas Ravine.., ofc. though - not having rocks and/or gold is an improvement I guess.. But man - are Reapers gonna be OP on this thing, - look a all the ridges/cliffs surrounding the Main's high-ground.. Probably blink will be strong too..

IDK about Polar night though - seems like it's an island-spawn map, but I doubt since it's already (or at least said as so) a GSL
Another world, another place, another universe, won the race.. :) ;) :P
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2013-07-29 21:16:48
July 29 2013 21:16 GMT
#141
On July 30 2013 05:36 Yonnua wrote:
Show nested quote +
On July 30 2013 05:30 IronManSC wrote:
No Ravage me sad




Polar Night .....

And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.


As zerg you simply take the "4th" base on the side as your 3rd. I just played it and it's pretty standard position for a 3rd base.
Polar looks like an improved Akilon to me; 4 bases are easy to take but 4th is more exposed (thank god!).
Cattlecruiser
Profile Blog Joined December 2011
United States340 Posts
July 29 2013 21:18 GMT
#142
I hate everything new.

Yeonsu is going to be the only one that puts up entertaining games.
I actually like the design for it especially the terrain of the 4th base.
Frost and Polar Night is going to be 2 base all in city.

I wonder if any Korean Terran is going to drop a match in the GSL on Polar Night.
Thanks for all this free air space ninjas.
Big J
Profile Joined March 2011
Austria16289 Posts
July 29 2013 21:19 GMT
#143
I like the removals... but Im not too sure about the TL contest ones to be honest. they look pretty big too me and hard to control. not really my style to be honest.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 29 2013 21:22 GMT
#144
On July 30 2013 06:16 Kaleidos wrote:
Show nested quote +
On July 30 2013 05:36 Yonnua wrote:
On July 30 2013 05:30 IronManSC wrote:
No Ravage me sad




Polar Night .....

And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.


As zerg you simply take the "4th" base on the side as your 3rd. I just played it and it's pretty standard position for a 3rd base.
Polar looks like an improved Akilon to me; 4 bases are easy to take but 4th is more exposed (thank god!).


You mean the one with the massive ramp that runs down in to it? It's really close to the opponent and really easy to attack from the tower. Also, the lighting makes the map nearly unplayable on lower settings.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Kaleidos
Profile Joined October 2010
Italy172 Posts
July 29 2013 21:26 GMT
#145
On July 30 2013 06:22 Yonnua wrote:
Show nested quote +
On July 30 2013 06:16 Kaleidos wrote:
On July 30 2013 05:36 Yonnua wrote:
On July 30 2013 05:30 IronManSC wrote:
No Ravage me sad




Polar Night .....

And the back door expo is covered by 2000hp rocks so it isn't even viable at many stages in the game. Given that that means there's no easy third for zerg, I feel like they'll just 2 base allin all the time, which the map makes very very viable. I'm really disappointed.


As zerg you simply take the "4th" base on the side as your 3rd. I just played it and it's pretty standard position for a 3rd base.
Polar looks like an improved Akilon to me; 4 bases are easy to take but 4th is more exposed (thank god!).


You mean the one with the massive ramp that runs down in to it? It's really close to the opponent and really easy to attack from the tower. Also, the lighting makes the map nearly unplayable on lower settings.


Yep that one. There is actually ton of space around it, i don't think is that close or hard to defend for a zerg.
Totally agree with the lightning, it's so messy.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 29 2013 21:33 GMT
#146
Fuck yeah Frost!

Now we'll probably see it actually played in tournaments -__-

Never seen Polar Nights though. Apparently that'll be in the upcoming gsl season. hm
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
zw1er
Profile Joined February 2012
Poland81 Posts
July 29 2013 21:41 GMT
#147
Neo Planet S should stay. It is great map overall.
FoShao
Profile Joined November 2012
United States256 Posts
July 29 2013 21:43 GMT
#148
Pretty happy with the new map pool. little unsure about polar night though...
Wingblade
Profile Joined April 2012
United States1806 Posts
July 29 2013 21:54 GMT
#149
On July 30 2013 06:41 zw1er wrote:
Neo Planet S should stay. It is great map overall.


Nonononono that was one of the WORST maps this season. Neo Planet is absolute garbage Protoss simply has 0 way to take a third without getting really ahead beforehand and the gold base died in competitive play a long time ago. Good riddance Neo Planet
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
RookUK
Profile Blog Joined August 2012
United Kingdom283 Posts
July 29 2013 21:57 GMT
#150
I'll be glad to see the back of Sky Island. It always just seemed too technical and odd for ladder, as great as it was to watch in Proleague.

Very excited about the new maps.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 29 2013 21:59 GMT
#151
On July 30 2013 03:55 FrostSC2 wrote:
apparently im in the map pool! That's gonna be awkward to play on...


Gratz
"Having your own haters means you are famous"
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 29 2013 22:01 GMT
#152
On July 30 2013 06:54 Wingblade wrote:
Show nested quote +
On July 30 2013 06:41 zw1er wrote:
Neo Planet S should stay. It is great map overall.


Nonononono that was one of the WORST maps this season. Neo Planet is absolute garbage Protoss simply has 0 way to take a third without getting really ahead beforehand and the gold base died in competitive play a long time ago. Good riddance Neo Planet


Gold bases really make little to no difference anymore as mules mine no faster from them. Also if you're opponent has the gold then you've lost the game already because it's so hard to defend.

I like Planet S but I'd rather them remove all the older maps and phase in new ones. I'm fed up of Akilon and Bel'shir, they need to go. I don't mind a 4 player map sticking around like Fighting Spirit did in BW because they're genuinly interesting, but 2 player maps are awful.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 29 2013 22:03 GMT
#153
Gold bases really make little to no difference anymore as mules mine no faster from them

But SCVs still gather more minerals from gold bases. And MULEs still compensate 3-4 SCVs at time
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-07-29 22:14:11
July 29 2013 22:08 GMT
#154
On July 30 2013 07:03 Existor wrote:
Show nested quote +
Gold bases really make little to no difference anymore as mules mine no faster from them

But SCVs still gather more minerals from gold bases. And MULEs still compensate 3-4 SCVs at time

Mules gain no bonus minerals from gold anymore so they mine the exact same amount as they do on blue minerals. If you're using a mule on a gold base you're not being efficient.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ykynHuk
Profile Joined July 2012
Russian Federation1 Post
July 29 2013 22:25 GMT
#155
good additions, but maps like neo_planet, star_station, newkirk and korhal_sky_island were also good in my opinion) Derelict should be removed instead of these.
MidnightZL
Profile Joined August 2012
Sweden203 Posts
July 29 2013 22:48 GMT
#156
I think they change too much every season im not ok taking neoplanet s away, and neither was im ok with daybreak back when that happened, those should be in rotation forever, theyre too good...
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
magicmUnky
Profile Joined June 2011
Australia280 Posts
July 29 2013 22:56 GMT
#157
The last time I played sc2 ladder, Metalopolis and Scrap Station still existed :O
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 29 2013 23:03 GMT
#158
On July 30 2013 07:48 MidnightZL wrote:
I think they change too much every season im not ok taking neoplanet s away, and neither was im ok with daybreak back when that happened, those should be in rotation forever, theyre too good...


The one thing that held WoL back as a game in the majority of it's lifespan were the sheer lack of new maps that ever made it to ladder. SC2 is an RTS and not a Moba. Moba's can live with just one map, but when every single game turns out the same in an RTS, you know something is going terribly, terribly wrong.

If you don't shift the maps in an RTS the game just becomes unbearably boring. Daybreak was in the map pool far too long.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Serinox
Profile Joined August 2011
Germany5224 Posts
July 29 2013 23:03 GMT
#159
Keeping Derelict Watcher and Akilon Wastes, but kicking out Red City? Don't like that decision to be honest. Atleast they put in the TL contest maps, which is great.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 29 2013 23:13 GMT
#160
Really excited to see Frost and Yeonsu in action!!!
Administrator~ Spirit will set you free ~
Paljas
Profile Joined October 2011
Germany6926 Posts
July 29 2013 23:19 GMT
#161
oh man, red city removed. doing sentry-immortal all in on that map was so fun (and completly broken).

nice to see the TL contest maps
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland24931 Posts
July 29 2013 23:28 GMT
#162
Nice tilesets. Glad to see the removal of Star Station, terrible map but it's so pretty. Hope that tileset is used in another map soon, but overall looking good
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Iron_
Profile Joined April 2010
United States389 Posts
July 29 2013 23:37 GMT
#163
Good calls I think. B Vestige I never liked so much, but I can live with it. My only eyebrow raising issue is that the 3rd on Polar nights seems like the safest 3rd in the game. TvP on that map will likely be very difficult. First, you are wide open to a blink stalker all in, then the third which is BEHIND his nat. I'll play it for sure, but I have a feeling I'll end up nuking that map because of TvP.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
July 29 2013 23:40 GMT
#164
Neo Planet S T_T
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Gr33n
Profile Blog Joined July 2013
Bahamas113 Posts
July 30 2013 00:15 GMT
#165
they got rid of imo some of the worst maps. in fact all are bad maps they are removing but star station which should be swapped with belshir vestige, by far the dumbest map for things like forcefields and swarm hosts and an overall choke fest of unfunness
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
July 30 2013 00:26 GMT
#166
I like everything except for akilon I know it's been around since season1 but I just don't like it. New maps look awesome.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
Mistakes
Profile Joined February 2011
United States1102 Posts
July 30 2013 00:46 GMT
#167
Blarg. I like the map additions, but I don't like Derelict or Whirlwind all too much. But I suppose that's what vetos are for!
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
July 30 2013 00:50 GMT
#168
Awwwwwwwwwwwyeah!
Celebrating Starcraft since... a long time ago.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 30 2013 00:50 GMT
#169
i wonder if these will be used in GSL next season. would be fun to see them played
ModeratorRetired LR Bonjwa
TL+ Member
StarVe
Profile Joined June 2011
Germany13591 Posts
July 30 2013 00:51 GMT
#170
On July 30 2013 09:50 opterown wrote:
i wonder if these will be used in GSL next season. would be fun to see them played

almost 30k posts, better make it worthwhile, eh
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 30 2013 01:06 GMT
#171
YESS!! I am so happy! :D
Mapmaker of Frost, Fruitland and Bridgehead
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
July 30 2013 01:18 GMT
#172
Very nice additions/removals this time around. Well done Blizzard.
"The flame that burns twice as bright burns half as long." - Lao Tzu
MythZero
Profile Joined February 2011
Korea (South)102 Posts
July 30 2013 01:56 GMT
#173
What? Neo Planet S being removed? NOOOOOOOOOOOOOOOOOOOOO!!!
osmanic
Profile Joined June 2009
Germany200 Posts
July 30 2013 02:04 GMT
#174
i like the new additions/removals, except neo planet s - id like derelict removed instead.
twitch.tv/manicx90 <- my master toss stream
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
July 30 2013 02:04 GMT
#175
Akilon & Belshir are where the games are getting really stale. I would trade them for any two of the removed maps tbh
Look like Blizz wants to preserve some extremely generic, figured-out, Daybreak kind of maps. Spectators are screwed
GeNi
Profile Joined November 2012
United States49 Posts
July 30 2013 02:08 GMT
#176
I feel like this is a troll
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-07-30 02:09:40
July 30 2013 02:08 GMT
#177
the new maps look good aesthetically, but dislike the map structure
Twitter: @zhurai | Site: http://zhurai.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 30 2013 02:52 GMT
#178
I am sad to see Neo Planet S gone, would have traded that against Bel'shir Vestige personally.

I also feel with frost in the pool whirlwind could be replaced with Ravage or something.
Retired Mapmaker™
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
July 30 2013 03:03 GMT
#179
I'm glad to see Star Station and Red City gone personally, although I am a bit surprised about Derelict Watcher remaining. It's disappointing to see Bel'Shir Vestige is still there.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
rice_devOurer
Profile Joined July 2012
United States773 Posts
Last Edited: 2013-07-30 03:12:57
July 30 2013 03:06 GMT
#180
for some reason, i think ive seen polar night before, just rotated 90 degrees.
[image loading]
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
TeslasPigeon
Profile Joined March 2012
464 Posts
July 30 2013 03:09 GMT
#181
I'm quite sad to see Planet S gone, it was by far one of the best maps to hit the scene. It allowed for a lot of various game styles and some nice memories.

It is nice to see 3 new maps added. Hopefully tournaments won't be reluctant to change their map pools. If it's one thing that personally drags the game down for me as a spectator is allow pros to choose what maps they play on. When you give an option to the players we consistently see the same maps match after match, that is no fun to watch.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
July 30 2013 03:12 GMT
#182
Nice to see new community maps!
Cinim
Profile Joined April 2011
Denmark866 Posts
July 30 2013 03:12 GMT
#183
derelict watcher should've been gone and kept red city imo, derelict is just baad...
Hell, it's about time
Gr33n
Profile Blog Joined July 2013
Bahamas113 Posts
July 30 2013 03:22 GMT
#184
anyone else feel people put vision blockers in too many locations as well as too close to bases? i cant think of a single race matchup where i enjoyed vision blockers
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
July 30 2013 03:33 GMT
#185
Aw man, Neo Planet S was FUN! My games on average were quite a bit different on that map, in a way that I feel brought more excitement to my experience. Oh well, I'll give these 3 new ones a shot and maybe I'll end up being happier with the change.
Waffles > Pancakes
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 30 2013 03:34 GMT
#186
On July 30 2013 03:55 banjoetheredskin wrote:
no more neo planet s?


I know WTF! Neo Planet S is like the best map in the map pool and one of the best maps made in a long time! And yet, Blizzard leaves its shitty Derelict Watcher shit in there. UGH, BLIZZARD.
StrategyAllyssa Grey <3<3
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
July 30 2013 03:36 GMT
#187
I hope Frost wont have close spawns
Gr33n
Profile Blog Joined July 2013
Bahamas113 Posts
Last Edited: 2013-07-30 03:36:59
July 30 2013 03:36 GMT
#188
double post....so sry
IPA
Profile Joined August 2010
United States3206 Posts
July 30 2013 03:36 GMT
#189
Like this direction. Lookin' good.
Time held me green and dying though I sang in my chains like the sea.
ChanmanV
Profile Joined December 2010
United States1156 Posts
July 30 2013 03:43 GMT
#190
I just died and went to heaven! Hell yes!
onPHYRE
Profile Joined October 2010
Bulgaria907 Posts
July 30 2013 03:55 GMT
#191
I like the new maps, but why remove Neo Planet S?
Livin' this life like it was written.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 30 2013 03:56 GMT
#192
I dont understand the logic of taking out the maps like Neoplanet and Korhal Floating and keeping maps like Derelict Watcher and Akilon wastes..
WombaT
Profile Blog Joined May 2010
Northern Ireland24931 Posts
July 30 2013 04:03 GMT
#193
On July 30 2013 12:56 c0sm0naut wrote:
I dont understand the logic of taking out the maps like Neoplanet and Korhal Floating and keeping maps like Derelict Watcher and Akilon wastes..

I don't understand why there's a need to remove so many maps. Korhal was weird, I couldn't figure out how to play it on certain spawns, but that made it interesting to me!

Keep more maps, make a bigger map pool for ladder. Increase vetos if needs be, but it's nice having a bigger map pool. There's less need to have maps that are extremely varied, or homogenuous, you can have a few quirky ones mixed in there.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
phipsL
Profile Joined November 2012
Germany189 Posts
July 30 2013 04:05 GMT
#194
On July 30 2013 03:55 FrostSC2 wrote:
apparently im in the map pool! That's gonna be awkward to play on...


hahahahahahahahahahahah made my day



on topic:I hope Frost doesnt have close positions, i have no idea what to think about Yeonsu and polar night looks interesting. And also im gonna miss Neo Planet S. My all time favorite map as Zerg and i'm not even kidding.
I'm a f*cking walking paradox.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
July 30 2013 04:06 GMT
#195
Very pretty maps!
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
July 30 2013 04:31 GMT
#196
Gratz to the TLMC participants who get their maps added to the ladder map pool now!
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 30 2013 04:36 GMT
#197
Good bye Zerg Station ( ´ ▽ ` )ノ
so hyped for the snow tileset maps :D
AKMU / IU
liberate71
Profile Joined October 2011
Australia10252 Posts
July 30 2013 05:05 GMT
#198
I wish the map pool actually stayed large rather than just a handful of maps.

Minelord Stimfestor, also known as karma.
WombaT
Profile Blog Joined May 2010
Northern Ireland24931 Posts
July 30 2013 05:08 GMT
#199
On July 30 2013 14:05 liberate71 wrote:
I wish the map pool actually stayed large rather than just a handful of maps.


Yeah, is there a specific reason it is the size that it is? It just tends to stick to a one-in, one-out policy, and cool and functional maps get discarded too often for my liking.

As somebody who runs online tournaments over here, it is a lifesaver to have a big ladder map pool, gives me more interesting maps to pick from that participants can reasonably be expected to practice on.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Daralii
Profile Joined March 2010
United States16991 Posts
July 30 2013 05:10 GMT
#200
Polar Night reminds me of Desert Oasis.

Fear is freedom! Subjugation is liberation! Contradiction is truth!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 30 2013 05:14 GMT
#201
I'd just like to tell everyone about close positions: Yes they're all enabled, and yes all the matchups work with close spawns. I would not have made the map layout like so if close spawn did not work. There is a difference in the thirds and map layour and the agressiveness off the positions, but I assure you that all spawns work.
Mapmaker of Frost, Fruitland and Bridgehead
TheLetterQ
Profile Joined August 2011
United States65 Posts
July 30 2013 06:16 GMT
#202
I don't really get why so many people LOVE neo planet S. It was OK, but the central gimmick of the map, the double gold bases, rarely ever saw use. Instead, in most of the games I played as well as watched, the unique combination of a really easy to take natural and really hard to take third meant that most games ended early with someone unable to secure their third.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
July 30 2013 06:25 GMT
#203
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
July 30 2013 06:49 GMT
#204
On July 30 2013 14:14 Semmo wrote:
I'd just like to tell everyone about close positions: Yes they're all enabled, and yes all the matchups work with close spawns. I would not have made the map layout like so if close spawn did not work. There is a difference in the thirds and map layour and the agressiveness off the positions, but I assure you that all spawns work.


I think it looks awesome for a four player map. I love the wc3 feel to it, got a bit nostalgic when I tried it My only issue with four player maps is that it's so hard to scout openers, like seeing 10p in ZvZ, or detecting proxy etc, but I guess I'll have to figure out some way to be able to defend every early aggression, cause this will be the first season I'm not vetoing every four player map.
hundred thousand krouner
owned4ursake
Profile Joined December 2011
Australia59 Posts
July 30 2013 06:56 GMT
#205
No gwangalli beach?
I love the aesthetics on that map lol.
Anyways will be interesting to try out the new maps though a little sad to see NeoPlanetS gone
mono_regio
Profile Joined December 2011
Germany77 Posts
July 30 2013 07:24 GMT
#206
whirlwind =)

but which Zerg designed Polar night?
"I just don't understand ZvZ" [me] "yeah, me neither" [LiquidRet] | http://munich-starcraft.de
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51475 Posts
July 30 2013 07:45 GMT
#207
Removed 5...added 3? Why doesn't that math add up to me
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 30 2013 07:48 GMT
#208
On July 30 2013 16:45 Pandemona wrote:
Removed 5...added 3? Why doesn't that math add up to me

We heard and agree with feedback from many of you that a complete alignment on the 1v1 map pool across all [WCS] 3 regions as well as ladder would be cool to try at least for 1 season to check if this direction is better.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
virpi
Profile Blog Joined August 2009
Germany3598 Posts
July 30 2013 08:04 GMT
#209
baah, the colouring of polar night makes my eyes bleed.
first we make expand, then we defense it.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 30 2013 08:12 GMT
#210
Keeping DERELICT? While removing Neo Planet S, Whirlwind, Korhal... all of the latter being way superior lol. Fuck Derelict T_t
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 30 2013 08:35 GMT
#211
Oh i will miss you PlanetS.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
July 30 2013 08:35 GMT
#212
They look nice. Not sure what the difference between frost and older similar maps is though?
Amove for Aiur
Elldar
Profile Joined July 2010
Sweden287 Posts
July 30 2013 08:40 GMT
#213
On July 30 2013 16:24 mono_regio wrote:
whirlwind =)

but which Zerg designed Polar night?

Which protoss designed Frost?
Cybertox
Profile Joined July 2013
Switzerland3 Posts
July 30 2013 08:44 GMT
#214
The environment of those new maps is kinda not appropriate considering its currently summer.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 30 2013 08:50 GMT
#215
Look at all the pretties. I´m extremely happy with the TL map contest maps being implemented. I hope this encourages a more regular competition, ideally one for every season. Polar night is interesting, most open map since, I dunno.

Would switch Whirlwind for Neo Planet S in an instant, though.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 30 2013 09:04 GMT
#216
i wish they had more 4 player maps. those are awesome, even if it was like shakuras where your opponent only had two possible spawning positions.

and are there rocks or something at the island bases? any reason that they don't put a mineral patch or something there so that terran cant just land a cc there?
4v4 is a battle of who has the better computer.
cbRRRR
Profile Joined June 2010
Germany179 Posts
July 30 2013 09:11 GMT
#217
Please change whirlwind with Neo Planet S...then the pool would be awesome. Like the new maps Cant wait to play them next season!!
twitch.tv/cbrofl
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 30 2013 09:25 GMT
#218
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 30 2013 09:38 GMT
#219
On July 30 2013 17:44 Cybertox wrote:
The environment of those new maps is kinda not appropriate considering its currently summer.


It is winter here!
Retired Mapmaker™
dabom88
Profile Blog Joined July 2010
United States3483 Posts
July 30 2013 09:39 GMT
#220
I want OSL's beach map.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-07-30 10:03:09
July 30 2013 10:02 GMT
#221
Looks like my tentative vetos are Frost, Polar Night, and Derelict Watcher. Might play around with Polar Night a bit and see how I feel about it; if I end up deciding to play it, Whirlwind would be my third veto. I'll probably end up swapping between the two or something.

Really happy that Blizzard chopped down the overall size of the ladder pool. I'm not stuck with the inevitability of playing a map I heavily do not enjoy. I really do wish they got rid of Derelict Watcher instead of Neo Planet S, though...
Twitter: @iamcaustic
althaz
Profile Joined May 2010
Australia1001 Posts
July 30 2013 10:18 GMT
#222
I like two of those, but Polar Night I'm not sure about, I guess we'll see how it plays .
The first rule we don't talk about race conditions. of race conditions is
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 30 2013 10:20 GMT
#223
Akilon back but not Star Station???
maru lover forever
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-07-30 10:21:23
July 30 2013 10:20 GMT
#224
so out of 9 make 7 ? i would like to had 9 again.

On July 30 2013 19:20 Incognoto wrote:
Akilon back but not Star Station???


because star station was auto veto for every protoss, never had a map who was more all innish
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ImperialFist
Profile Joined April 2013
790 Posts
July 30 2013 10:29 GMT
#225
lol Derelict Watcher, imagine the gall of the designer behind that map.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 30 2013 10:39 GMT
#226
I hate derelict watcher... but I am quite ok with the removals.
faderedguy
Profile Joined June 2013
Indonesia58 Posts
July 30 2013 10:53 GMT
#227
o.O more ice maps yay :D
Ice Zerg ftw !
work hard to achieve victory, don't whine your way into it
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
July 30 2013 11:06 GMT
#228
man I just want to say it's so awesome they have TL maps in it, it gives such a good incentive to mapmakers, knowing that their maps can actually get in an official world wide mappool, and it is not some dream one can never achieve. I know it has been done before, but I just wanted to underline that fact.

Now, on the maps that got swapped, I am not sure how I feel about them yet. I think ill have to play them for awhile. I also feel like whirlwind has been in there for quite a while, perhaps partly because we haven't had a good big map to replace it? So yeah, ill be looking out for good giant ass maps in the future. Frost seems pretty big, but it is still smaller than whirlwind if I am not mistaken? Esp with 4ths going towards the middle, it can start to 'feel' alot smaller by the time the lategame gets there.
Again, I'll have to play the map abit first.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 30 2013 11:22 GMT
#229
On July 30 2013 19:20 Drake wrote:
so out of 9 make 7 ? i would like to had 9 again.

Show nested quote +
On July 30 2013 19:20 Incognoto wrote:
Akilon back but not Star Station???


because star station was auto veto for every protoss, never had a map who was more all innish


true, it was a bad map for protoss
maru lover forever
Bahajinbo
Profile Joined May 2012
Germany488 Posts
July 30 2013 12:29 GMT
#230
Wtf, Derelict Watcher will not be removed? I hate this map.
But the new ones look cool and I like the fact that they remove more 4 player maps. 2 player maps ftw!
KJSharp
Profile Joined May 2011
United States84 Posts
July 30 2013 12:30 GMT
#231
I really liked Timetwister's Insidious map. I wish they would put that one in the map pool.
Extenz
Profile Joined October 2011
Italy822 Posts
July 30 2013 12:36 GMT
#232
nooo neo planet, the best place for all ins as P : (
synd
Profile Joined July 2011
Bulgaria586 Posts
July 30 2013 12:37 GMT
#233
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 30 2013 12:50 GMT
#234
On July 30 2013 21:37 synd wrote:
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.


You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all !

Seriously. If it's so easy to defend. Where is the fun ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-07-30 13:05:58
July 30 2013 13:05 GMT
#235
On July 30 2013 18:25 Qikz wrote:
Show nested quote +
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 30 2013 13:25 GMT
#236
On July 30 2013 22:05 NEEDZMOAR wrote:
Show nested quote +
On July 30 2013 18:25 Qikz wrote:
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)


That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nomzter
Profile Joined March 2012
Sweden2802 Posts
July 30 2013 16:57 GMT
#237
My 3 best maps removed
InfCatalyst
Profile Joined June 2011
United States5 Posts
July 30 2013 17:43 GMT
#238
aww I loved Red City, now my win rae is never going to be high enough for Platinum
Polygamy
Profile Joined January 2010
Austria1114 Posts
July 30 2013 17:49 GMT
#239
Could be wrong but the new maps all look like they have small chokes, maybe its the protoss time of year eh?
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-07-30 18:01:01
July 30 2013 17:59 GMT
#240
On July 30 2013 22:25 Qikz wrote:
Show nested quote +
On July 30 2013 22:05 NEEDZMOAR wrote:
On July 30 2013 18:25 Qikz wrote:
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)


That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough.



We both know were not talking about playing vs mech . I dont see how mineral only bases would be fair, in fact Zerg still need the gas while Terran bio play would again get an edge (its riddicilous how much gas som terrans pool in TvZ imo) and if its hard to take a 3rd, we have the problem were T and P can safely sit on 2 bases but the zerg needs to secure a 3rd in order to keep up.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-07-30 19:04:22
July 30 2013 18:58 GMT
#241
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-07-30 19:00:51
July 30 2013 19:00 GMT
#242
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

Show nested quote +
I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.
Cereal
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
July 30 2013 19:44 GMT
#243
I haaaate that they removed Neo Planet S, maybe the best ladder map ever.

But I like the new maps and other removals.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-07-30 20:02:01
July 30 2013 19:58 GMT
#244
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

Show nested quote +
I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


Well I feel sorry for you but personally I'm glad it didn't make it in. It's very similar to pretty much every other map after all the balance changes you made to it.

On July 31 2013 02:59 NEEDZMOAR wrote:
Show nested quote +
On July 30 2013 22:25 Qikz wrote:
On July 30 2013 22:05 NEEDZMOAR wrote:
On July 30 2013 18:25 Qikz wrote:
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)


That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough.



We both know were not talking about playing vs mech . I dont see how mineral only bases would be fair, in fact Zerg still need the gas while Terran bio play would again get an edge (its riddicilous how much gas som terrans pool in TvZ imo) and if its hard to take a 3rd, we have the problem were T and P can safely sit on 2 bases but the zerg needs to secure a 3rd in order to keep up.


Actually if you go back and read you'll see that the initial person complained about mech vs zerg on that map as terran could leapfrog over the bridge. So yes, we are talking about mech.

Also one of the main things zergs use is zerglings and hatcheries. Protoss use a lot of gateways and zealots all of which cost a lot of minerals. The only thing that'd change is the map'd need to be very good for protoss vs bio (lots of chokes) to one promote mech and make bio less viable on the map for a change and the zerg would just need to take a different base.

Easy to take third and fourth bases are what are hurting SC2 more than anything.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
synd
Profile Joined July 2011
Bulgaria586 Posts
July 30 2013 20:51 GMT
#245
On July 30 2013 21:50 FFW_Rude wrote:
Show nested quote +
On July 30 2013 21:37 synd wrote:
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.


You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all !

Seriously. If it's so easy to defend. Where is the fun ?

No need to act like I raped you with a tire iron.
It's just that the maps have to have a 3rd. Look belshir, look at whirlwind, look at derilict - a defendable 3rd.
Not 10m away from every other base.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 30 2013 20:56 GMT
#246
On July 31 2013 05:51 synd wrote:
Show nested quote +
On July 30 2013 21:50 FFW_Rude wrote:
On July 30 2013 21:37 synd wrote:
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.


You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all !

Seriously. If it's so easy to defend. Where is the fun ?

No need to act like I raped you with a tire iron.
It's just that the maps have to have a 3rd. Look belshir, look at whirlwind, look at derilict - a defendable 3rd.
Not 10m away from every other base.


Umm, Yeonsu and Frost both have much, much better thirds than derelict watcher has, both in terms of distance and wallability.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 30 2013 22:57 GMT
#247
i rather they removed Bel'Shir Vestige and kept one of Korhal Sky Island, Newkirk Precinct, or Neo Planet
FusionSC2
Profile Joined June 2013
Ireland29 Posts
July 30 2013 22:58 GMT
#248
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.
I came, I saw, I conquered
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-07-30 23:39:51
July 30 2013 23:25 GMT
#249
On July 30 2013 04:56 DarkLordOlli wrote:
Burn in hell Star Station


die in a hole protoss precinct


this made my day lool
AKMU / IU
asdfOu
Profile Joined August 2011
United States2089 Posts
July 30 2013 23:28 GMT
#250
die in a hole protoss precinct
rip prime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 31 2013 00:28 GMT
#251
I can't be the only one looking forward towards Polar Night, i find that map quite interesting, and it has that Abyssal city thing that makes it quite attractive to me, but even tho i don't quite like the texturing of it, i think it is quite lazy tbh, it could have been so better if it has had more icicle feel to it, but other than that it is quite interesting. ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Wingblade
Profile Joined April 2012
United States1806 Posts
July 31 2013 00:36 GMT
#252
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.


Sorry but this is just straight wrong. Macro was not possible on Neo Planet if you were a Protoss. That map needs to die in a fire and never ever come back.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
July 31 2013 07:47 GMT
#253
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.

Dude,in bronze anything is possible...don't worry about the maps,you got more important things to worry about.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 31 2013 09:24 GMT
#254
On July 31 2013 09:36 Wingblade wrote:
Show nested quote +
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.


Sorry but this is just straight wrong. Macro was not possible on Neo Planet if you were a Protoss. That map needs to die in a fire and never ever come back.


Macro was possible it's just that you needed a standing army to take a third which is what set the map apart from every other map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tonyk1
Profile Joined June 2013
United Kingdom10 Posts
July 31 2013 09:34 GMT
#255
omg neo is removed... really enjoyed it.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2013-07-31 09:52:31
July 31 2013 09:51 GMT
#256
Yeonsu looks kind of boring, easy 3 & 4, maybe a bit P biased.


Frost looks pretty solid, reminds me a bit of coulas ravine on the first look


Polar Night looks very weird. Mutas could be op with the huge space behind the main and the short air / long ground trip between main and backdoor 3.
Drake
Profile Joined October 2010
Germany6146 Posts
July 31 2013 10:02 GMT
#257
On July 31 2013 16:47 Zerg.Zilla wrote:
Show nested quote +
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.

Dude,in bronze anything is possible...don't worry about the maps,you got more important things to worry about.


jaeh bronze players should play perhaps even more maps there is nothing to worry about maps for you just have fun on changes ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Aunvilgod
Profile Joined December 2011
2653 Posts
July 31 2013 11:37 GMT
#258
I hate that they keep Akilon and Derelict watcher, probably the worst maps in the pool. WTF Blizzard?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 01 2013 15:03 GMT
#259
On July 31 2013 04:00 InfCereal wrote:
Show nested quote +
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.



Steppes small isn't that small. Try incineration zone small !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Xenomorph
Profile Joined May 2010
United States137 Posts
August 02 2013 17:41 GMT
#260
I feel like the maps going should stay and the maps staying should go. New maps look interesting.
Intrepid Traveler
Big J
Profile Joined March 2011
Austria16289 Posts
August 02 2013 18:21 GMT
#261
On August 02 2013 00:03 FFW_Rude wrote:
Show nested quote +
On July 31 2013 04:00 InfCereal wrote:
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.



Steppes small isn't that small. Try incineration zone small !


Just make them spawn in a shared base. 100% zerg winrate... Then nobody can say anymore that small maps are disfavored for zerg.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 02 2013 18:29 GMT
#262
Polar night looks soo cold
JohnGreggor
Profile Joined March 2010
Canada148 Posts
August 02 2013 18:41 GMT
#263
Korhal sky island needs to stay. I have never seen a boring match on that map.
Aiobhill
Profile Joined June 2013
Germany283 Posts
August 02 2013 18:45 GMT
#264
On July 30 2013 04:06 zephiK wrote:
I liked Newkirk, not too much of a fan of Planet S. Too much of a cheesy map and not a favorable map for protoss against zerg. Predictable to do a 2-base timing.


Will never understand how protoss can dislike Neo Planet S vs zerg. Cheesy is true, but just fyi in Proleague it was more than 70:30 Protoss favored and the single biggest contributor to the matchup overall favoring protoss in that league.
Axslav - apm70maphacks - tak3r
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-08-02 20:37:49
August 02 2013 20:36 GMT
#265
Found better picture of Polar Night. Enlargable

[image loading]
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 02 2013 21:47 GMT
#266
On August 03 2013 05:36 Existor wrote:
Found better picture of Polar Night. Enlargable

[image loading]



thanks!
dabom88
Profile Blog Joined July 2010
United States3483 Posts
August 02 2013 21:56 GMT
#267
Looks like we're gonna have to wait another season to get Gwangali Beach on ladder.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 02 2013 21:59 GMT
#268
wish they would keep neo planet s in the map pool. my winrate on it isn't very high, but I like the map because it's fundamentally different than all the other maps.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-08-02 23:08:56
August 02 2013 23:08 GMT
#269
Thanks for the bigger picture of polar night, finally get a good grasp of the map. Love the neat expansion tucked away in the corner, although its probably going to be a 4th base because of the sets of rocks leading there and blocking it.

First impression makes me feel like its the best of the bunch, but I've ended up hating maps that looked good before.
krutopatkin
Profile Joined July 2012
Germany2612 Posts
August 02 2013 23:11 GMT
#270
On August 03 2013 06:56 dabom88 wrote:
Looks like we're gonna have to wait another season to get Gwangali Beach on ladder.

which is not a bad thing. at all
Big J
Profile Joined March 2011
Austria16289 Posts
August 02 2013 23:13 GMT
#271
On August 03 2013 06:56 dabom88 wrote:
Looks like we're gonna have to wait another season to get Gwangali Beach on ladder.

that's not going to happen. The map is far from hitting melee criteria I think (custom pictures....), visually assymetric with walkable water + the name. blizzard wont put this on the ladder.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 02 2013 23:16 GMT
#272
On August 03 2013 08:13 Big J wrote:
Show nested quote +
On August 03 2013 06:56 dabom88 wrote:
Looks like we're gonna have to wait another season to get Gwangali Beach on ladder.

that's not going to happen. The map is far from hitting melee criteria I think (custom pictures....), visually assymetric with walkable water + the name. blizzard wont put this on the ladder.

Also Blizzard wants to keep the Starcraft feel intact, thus "joke maps" like fruit land or gwangali will never end on ladder.
faderedguy
Profile Joined June 2013
Indonesia58 Posts
August 02 2013 23:24 GMT
#273
The new maps are so cool lol [No pun intended]
work hard to achieve victory, don't whine your way into it
ACrow
Profile Joined October 2011
Germany6583 Posts
August 02 2013 23:24 GMT
#274
On August 03 2013 08:13 Big J wrote:
Show nested quote +
On August 03 2013 06:56 dabom88 wrote:
Looks like we're gonna have to wait another season to get Gwangali Beach on ladder.

that's not going to happen. The map is far from hitting melee criteria I think (custom pictures....), visually assymetric with walkable water + the name. blizzard wont put this on the ladder.

I'm happy about that too, I really don't like the aesthetics of that map. Also the games play out pretty weird on that map...
And, a Colossus having to walk around the beach chairs because they're blocking its path albeit being smaller than a marine just looks silly.
Get off my lawn, young punks
faderedguy
Profile Joined June 2013
Indonesia58 Posts
August 02 2013 23:27 GMT
#275
Hmmm Yeonsu has an island expansion......
GL zergs, have fun terrans :D
work hard to achieve victory, don't whine your way into it
( bush
Profile Joined April 2011
321 Posts
August 02 2013 23:31 GMT
#276
On July 31 2013 18:34 Tonyk1 wrote:
omg neo is removed... really enjoyed it.


On July 31 2013 20:37 Aunvilgod wrote:
I hate that they keep Akilon and Derelict watcher, probably the worst maps in the pool. WTF Blizzard?


On July 30 2013 21:29 Bahajinbo wrote:
Wtf, Derelict Watcher will not be removed? I hate this map.
But the new ones look cool and I like the fact that they remove more 4 player maps. 2 player maps ftw!


Why are people saying this?
I am confused:

"4 returning maps:
Akilion Wastes
Belshir Vestige
Derelict Watcher
Whirlwind"
oo
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 03 2013 11:55 GMT
#277
On August 03 2013 08:31 ( bush wrote:
Show nested quote +
On July 31 2013 18:34 Tonyk1 wrote:
omg neo is removed... really enjoyed it.


Show nested quote +
On July 31 2013 20:37 Aunvilgod wrote:
I hate that they keep Akilon and Derelict watcher, probably the worst maps in the pool. WTF Blizzard?


Show nested quote +
On July 30 2013 21:29 Bahajinbo wrote:
Wtf, Derelict Watcher will not be removed? I hate this map.
But the new ones look cool and I like the fact that they remove more 4 player maps. 2 player maps ftw!


Why are people saying this?
I am confused:

"4 returning maps:
Akilion Wastes
Belshir Vestige
Derelict Watcher
Whirlwind"


It's their opinions on the maps that are leaving and that derelict watcher the imba zerg map is still going to be there. Akilion Wastes going to be the one new map that stays across 3-4 seasons.

I only enjoyed neo planet b/c I could place my proxy stargate in the middle of the map without terran knowing.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
August 03 2013 13:58 GMT
#278
On July 30 2013 03:44 TXRaunchy wrote:
1v1 Removals:
(2) Neo Planet S
(2) Newkirk Precinct TE
(4) Red City LE
(4) Star Station
(4) Korhal Sky Island LE



Yay! Korhal such horrible map.. :D
maru G5L pls
( bush
Profile Joined April 2011
321 Posts
August 03 2013 17:11 GMT
#279
Ah, it seems like i confused returning maps and removals.
oo
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2013-08-05 09:56:05
August 05 2013 09:53 GMT
#280
Can somebody upload Polar Night unto Eu? Can't seem to find it :/

EDIT: not on US either
Zerg - because Browders sons hate 'em
Aunvilgod
Profile Joined December 2011
2653 Posts
August 05 2013 10:52 GMT
#281
wtf PvZ will be a nightmare on Polar Night. 2 base win all day every day.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-08-05 14:49:53
August 05 2013 14:45 GMT
#282
On August 05 2013 19:52 Aunvilgod wrote:
wtf PvZ will be a nightmare on Polar Night. 2 base win all day every day.


Well I think that protoss will have more success with turtling and go mass voidrays/colossus/tempest and a-move after 23 minutes. You get 4 bases for free and the third base does not seem hard to defend and protects the fourth if you manage to get it up. #Missed the ramp leading to blocked base, which just makes mass air play so much easier.
You probably want to expand to the bases under your main since your rally will run straight into your army and not facing it sideways. Besides it seem harder to push for the protoss.

On frost I can see 2-base colossus pushes be incredible hard to defend if you spawn vertical or horizontal. It has been ages since we seen those, maybe because of the wide open maps.
Vestige
Profile Joined November 2009
United States303 Posts
Last Edited: 2013-08-05 15:04:20
August 05 2013 15:01 GMT
#283
Polar night's layout reminds me of Destination without the back alley ramp
EDIT: nvm there is the backdoor ramp :D it just leads to the bottom of the main instead of straight into the main.

Also for those who didnt play BW: http://wiki.teamliquid.net/starcraft/Destination
"You'd wish it were hell"
TeflonArena
Profile Joined August 2013
Finland18 Posts
August 07 2013 01:18 GMT
#284
I'll join the minority and say that Korhal Floating Island is an awesome map and sadly I must say that those who think that its impossible to wall on that map really need to start thinking in new ways.

A minor gripe, I played a few practise games on Yeonsu, the version thats available on EU-servers and the "rocky" terrain texture that is in the lower half of the map is somewhat confusing, at least on the first time. Might not be so after a few hundred games :D
"Enemy team leads 21 - 5? We got this." - derafrhe
v0rtex
Profile Joined November 2011
123 Posts
August 08 2013 20:47 GMT
#285
I really like Frost, it looks sick! look like some good macro maps, excited!
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
Veriol
Profile Joined October 2010
Czech Republic502 Posts
August 14 2013 17:27 GMT
#286
Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps.
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 15 2013 00:05 GMT
#287
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
August 15 2013 00:09 GMT
#288
They got rid of Neo Planet S and Star Station for 2 amateur maps? really?
http://www.twitch.tv/agonysc
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 15 2013 00:11 GMT
#289
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 15 2013 00:12 GMT
#290
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


This season was best map pool ever so far, next one is going to be even better which is awesome :D
When I think of something else, something will go here
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 15 2013 00:12 GMT
#291
On August 15 2013 09:11 Qikz wrote:
Show nested quote +
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/


Well, compared to all the other junk that players have had to live with for the past 3 years, I couldn't be happier. It's just, as I was made aware, there are so many potential problems with gameplay that can arise with 4P maps that it doesn't even seem worth it.

Psyched!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2013-08-15 00:13:54
August 15 2013 00:12 GMT
#292
On August 15 2013 02:27 Veriol wrote:
Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps.
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc.


Not sure what you're smoking but Whirlwind has produced some of the best games in SC2 history. At least when it was considered still kinda new-ish.
"my shaft scares me too" - strenx 2014
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 15 2013 01:10 GMT
#293
On August 15 2013 09:12 Qwyn wrote:
Show nested quote +
On August 15 2013 09:11 Qikz wrote:
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/


Well, compared to all the other junk that players have had to live with for the past 3 years, I couldn't be happier. It's just, as I was made aware, there are so many potential problems with gameplay that can arise with 4P maps that it doesn't even seem worth it.

Psyched!


I don't agree with that. As long as the map is evenly sized then other than a 6 pool which is a problem on 2 player maps anyway, there's very few issues. 4P maps are also a lot more interesting, although 3P are the best.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Firestorm
Profile Blog Joined January 2013
Canada341 Posts
August 15 2013 02:04 GMT
#294
My only complaint is that some of the terrain is hard to differentiate, there needs to be more contrast on what is a ramp and what is not, etc.
"Revenge is sweet... Revenge is a dish best served cold... Revenge is... Ice Cream!"
Digitalis
Profile Joined August 2011
United States1043 Posts
August 15 2013 06:56 GMT
#295
good. fuck red city.
gobbledydook
Profile Joined October 2012
Australia2602 Posts
August 15 2013 07:30 GMT
#296
On August 03 2013 03:21 Big J wrote:
Show nested quote +
On August 02 2013 00:03 FFW_Rude wrote:
On July 31 2013 04:00 InfCereal wrote:
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.



Steppes small isn't that small. Try incineration zone small !


Just make them spawn in a shared base. 100% zerg winrate... Then nobody can say anymore that small maps are disfavored for zerg.


but terran would still win because the cc can fly
I am a dirty Protoss bullshit abuser
chillaful
Profile Joined October 2011
Germany25 Posts
August 15 2013 10:28 GMT
#297
its so ridicolous that newkirk is being removed but derelict stays. stupid blizzard idiots, but hey finally they realized that their maps are shit and wont be putten in the ladderpool.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-08-15 10:32:41
August 15 2013 10:32 GMT
#298
Derelict actually leads to somewhat interesting games due to the base layout. 4 bases isn't super easy and taking a fiffth is actually an effort which leads to a lot of contention over certain map positions. It's also a map which in the lategame isn't just super dominated by air like Akilon is for example due to the terrain.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
heaveshade
Profile Joined March 2011
China330 Posts
August 15 2013 11:40 GMT
#299
so many rocks on the first map, and the majority of them won't be destroyed.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 15 2013 14:12 GMT
#300
On August 15 2013 02:27 Veriol wrote:
Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps.
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc.

Wtf?

Newkirk and Star Station are pretty bad.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 15 2013 14:14 GMT
#301
Why the fuck would they keep Akilon. Whyyyy.
and Whirlwind too, had hoped to see that gone
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
SSVnormandy
Profile Joined July 2012
France392 Posts
August 15 2013 20:10 GMT
#302
just tested polar night and OMG the guy that build this map is a reaper hater to the bone! every cliff on the map cannot be jumped except the cliff close to the ramp of the main. Seriously a map designed obviously to kill reaper play is just absurd.
Blink works perfectly fine on the other side -_-
Battlecruisers.... Just Battlecruisers...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 15 2013 20:15 GMT
#303
Hopefully Frost is also being added to the gsl this season. Something tells me that map will go down as one of the greats like Cloud Kingdom and Daybreak.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
rwalton1129
Profile Joined January 2013
United States1 Post
August 18 2013 18:32 GMT
#304
What has been seen cannot be unseen. Frost corners are ovaries and the middle are two uterus. It looks like a model of the female reproductive organs!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 18 2013 18:39 GMT
#305
On August 15 2013 23:14 Aocowns wrote:
Why the fuck would they keep Akilon. Whyyyy.
and Whirlwind too, had hoped to see that gone


I can understand akilon, but not whirlwind. By far that map provides the best entertainment. I will be sad when that map goes bye bye
When I think of something else, something will go here
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 19 2013 21:11 GMT
#306
On August 19 2013 03:32 rwalton1129 wrote:
What has been seen cannot be unseen. Frost corners are ovaries and the middle are two uterus. It looks like a model of the female reproductive organs!

Well, seen it that way, any thing that slightly resembles a T can be a Uterus, but i think that aknoledge Akilon's central Bulva is more urgent matter.

Also as i said in the previous thread, i'm looking forwards to Polar Night, i find that map quite fluid in the layout and i really like that back door to the fourth.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
August 20 2013 08:38 GMT
#307
Icicle approves of this cool map pool.
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 20 2013 08:51 GMT
#308
On July 30 2013 03:55 InfCereal wrote:
Polar night have any relation to the broodwar map, I wonder?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=135613

Doubt it.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
hearters
Profile Joined May 2013
Singapore224 Posts
August 20 2013 11:08 GMT
#309
I don't know about how good the maps are in games, but they sure are getting more beautiful, at least to me (: especially polar night
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 20 2013 11:10 GMT
#310
Played a few games on Yeonsu and Frost. LOVED Yeonsu in those, liked Frost.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 11:12 GMT
#311
On August 20 2013 20:10 DarkLordOlli wrote:
Played a few games on Yeonsu and Frost. LOVED Yeonsu in those, liked Frost.

My only concern with Yeonsu, Frost and Polar Night is the fact that we may see none of these maps until Ro8 and further in WCS. And it is hard to judge about real balance of map, when you never have games on it.
DeMoN pulls off a Miracle and Flies to the Moon
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 20 2013 11:18 GMT
#312
Finally Newkirk gets bunked. Yeonsu seems to favour Terran and Protoss drops heavily.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 20 2013 11:20 GMT
#313
On August 19 2013 03:32 rwalton1129 wrote:
What has been seen cannot be unseen. Frost corners are ovaries and the middle are two uterus. It looks like a model of the female reproductive organs!

Where's the mention of the fallopian tubes bro
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-08-20 11:23:35
August 20 2013 11:21 GMT
#314
I tested Yeonsu and Frost for the TLMC and i am pretty afraid for TvP on there, especially Yeonsu.

Protoss can macro up easily because it's a fairly standard map with an easy third, but there's also a ton of proxy spots, abusable rocks for immortal busts, and most importantly absolutely ABSURD surface aread to cover for blink allins and fe>blink pressure. Terrans are going to hate it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-08-20 11:24:44
August 20 2013 11:22 GMT
#315
On August 20 2013 20:21 Teoita wrote:
I tested Yeonsu and Frost for the TLMC and i am pretty afraid for TvP on there, especially Yeonsu.

Protoss can macro up easily because it's a fairly standard map with an easy third, but there's also a ton of proxy spots, abusable rocks for immortal busts, and most importantly absolutely ABSURD surface aread to cover for blink allins and 3gate>blink pressure. Terrans are going to hate it.


That may be the exact reason why I liked them so much.

Nah, jokes aside. I like the way that high ground and airspace can be used on Yeonsu. You can use the highground above your third to defend it but it also becomes a strong place to pressure from if your opponent takes control of it. Same goes for the 4th, it's like Cloud Kingdom but reversed. You can harass it from below if you have vision but you can also defend it well from above. It's just a really cool map in general I think.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 20 2013 11:24 GMT
#316
Dunno i think it's pretty bullshit. I asked the map makers to change it but they didn't listen to me

Dwf was scared shitless when he saw that map lol.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 11:25 GMT
#317
On August 20 2013 20:21 Teoita wrote:
I tested Yeonsu and Frost for the TLMC and i am pretty afraid for TvP on there, especially Yeonsu.

Protoss can macro up easily because it's a fairly standard map with an easy third, but there's also a ton of proxy spots, abusable rocks for immortal busts, and most importantly absolutely ABSURD surface aread to cover for blink allins and fe>blink pressure. Terrans are going to hate it.

It's not like Terrans like TvP nowadays anyway, do they :D?
DeMoN pulls off a Miracle and Flies to the Moon
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 20 2013 11:26 GMT
#318
Oh, in other news, 2/2/2 and immortal all ins on Yeonsu seem pretty good.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
klup
Profile Joined May 2013
France612 Posts
August 20 2013 11:27 GMT
#319
Polar Night just say don't play reaper ! there is no cliff that can be jumped in the entire map except close to the main ramp. this is such a joke, just remove reaper as a unit on this map it will be quicker ! Hope blizzard will fix cliff on this map before releasing it !
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-08-20 11:30:40
August 20 2013 11:30 GMT
#320
On August 20 2013 20:26 DarkLordOlli wrote:
Oh, in other news, 2/2/2 and immortal all ins on Yeonsu seem pretty good.


I had a team mate of mine take the "close" third on yeonsu by accident. Soultrain hit him at 9:20.
Lols ensued.

Oh speaking of 222, dat spot on the high ground behind the third on Frost :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 11:33 GMT
#321
On August 20 2013 20:30 Teoita wrote:
Show nested quote +
On August 20 2013 20:26 DarkLordOlli wrote:
Oh, in other news, 2/2/2 and immortal all ins on Yeonsu seem pretty good.


I had a team mate of mine take the "close" third on yeonsu by accident. Soultrain hit him at 9:20.
Lols ensued.

Oh speaking of 222, dat spot on the high ground behind the third on Frost :D

Speaking of which, i am actually end up taking alternative third
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-20 11:34:32
August 20 2013 11:34 GMT
#322
On August 20 2013 20:27 klup wrote:
Polar Night just say don't play reaper ! there is no cliff that can be jumped in the entire map except close to the main ramp. this is such a joke, just remove reaper as a unit on this map it will be quicker ! Hope blizzard will fix cliff on this map before releasing it !

What is the problem with map that is bad for reapers? It's not like every map must be good for ones, right!?
EDIT: I am noob and i don't know. Please explain
DeMoN pulls off a Miracle and Flies to the Moon
klup
Profile Joined May 2013
France612 Posts
August 20 2013 11:57 GMT
#323
in this map all cliffs cannot be jumped. it's a type of object that can't be jumped by reapers but you can blink up without a problem.
So the map designer intended to prevent reaper play at all on his map because every single cliff cannot be jumped except the close cliff around the main
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 12:06 GMT
#324
On August 20 2013 20:57 klup wrote:
in this map all cliffs cannot be jumped. it's a type of object that can't be jumped by reapers but you can blink up without a problem.
So the map designer intended to prevent reaper play at all on his map because every single cliff cannot be jumped except the close cliff around the main

And what is the exact problem with that? That's what i do not understand, even though i remember those complaints about reapers not really being useful at this map.
DeMoN pulls off a Miracle and Flies to the Moon
klup
Profile Joined May 2013
France612 Posts
August 20 2013 14:22 GMT
#325
a map designed to ban a specific or some specifics unit of the game is a bad designed map imo. Less strategy available, less fun
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 20 2013 14:27 GMT
#326
On August 20 2013 23:22 klup wrote:
a map designed to ban a specific or some specifics unit of the game is a bad designed map imo. Less strategy available, less fun


In my opinion, a map that encourages different strategies is a boon. If all strategies are available on all maps, you'll always do the same thing, which ends up truly forcing less strategy.
Cereal
klup
Profile Joined May 2013
France612 Posts
August 20 2013 14:43 GMT
#327
there is a difference between slightly favor or desavantage certain playstyle and completely deny some. Just try to use a reaper on Polar Night and you will see it yourself.

and if there are very few strategy for some maps this lead to a very boring game when you know in advance what will come up the argument is a double blade
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 20 2013 18:57 GMT
#328
Where do you find Polar Night? Search comes up with nothing.
Parting: Well, even I can make better maps than these.
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 20 2013 19:20 GMT
#329
On August 21 2013 03:57 ReMinD_ wrote:
Where do you find Polar Night? Search comes up with nothing.


The korean server i think has the map published.
ShootingQuasar
Profile Joined July 2013
United Kingdom44 Posts
August 20 2013 20:13 GMT
#330
I can already see zealot rn bys being a bitch for terran players on the map Frost, but i really like the look of the maps :D
No need Build Orders, Only Micro
ant-1
Profile Blog Joined November 2010
Canada149 Posts
August 21 2013 00:54 GMT
#331
Xel'Naga towers are so 2012, it seems...
The Days Run Away Like Wild Horses Over the Hills
Mahtasooma
Profile Joined November 2010
Germany475 Posts
August 22 2013 12:39 GMT
#332
Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map
http://twitch.tv/mahtasooma
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 22 2013 12:45 GMT
#333
On August 22 2013 21:39 Mahtasooma wrote:
Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map


I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change.

Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ReachTheSky
Profile Joined April 2010
United States3294 Posts
August 22 2013 12:55 GMT
#334
Are any of these maps reaper friendly?
TL+ Member
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2013-08-22 15:12:56
August 22 2013 15:10 GMT
#335
None is reaper friendly. made some test and yeosun and frost are reaperable at least. for me those map are the same for reaper as for example belshir vestige.

In general if you look at the map pool, it's very simple : all reaper friendly maps are gone. I am a specialist of reaper play and i don't know how i will now save them from speedlings or just poke some key point on the map.

My old vetoed maps were :

Derelict Watcher
Whirlwind

because they are very hard to play with reaper. guess what maps are staying... If you add the new maps to this you have basically 4 maps you can play reaper in

Yeonsun
Akilon Wastes
Frost (but meeeh)
Belshir vestige (but meeeh)
Forced to play standard from now on. RIP the only very good change of a wol unit....
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 15:17 GMT
#336
4 (with 2 meeeeeeeh) sounds good for reaper play for me, am i wrong? Ah, i forgot, nobody wants to play different styles on ladder.
DeMoN pulls off a Miracle and Flies to the Moon
klup
Profile Joined May 2013
France612 Posts
August 22 2013 15:27 GMT
#337
4 (with 2 meeeeeeeh) sounds good for reaper play for me, am i wrong? Ah, i forgot, nobody wants to play different styles on ladder.


none of them are 'good' and meeeeh its bearly playable. If you want some maps where reaper are good :

Star Station

Red City

Newkirk precinct

I play for fun and I found new reaper extremely fun because it's one of those unit that you can actually micro in early game and add a little bit of 'spice' in the usual extremely boring early game of terran. I play very different playstyle but i like to reaper opening with 2 or 3 rax every time because i like it. IF there was only maps where air unit can't harass bases easily because of a lack of 'empty' terrain you will hear cry a lot of people that like air units. I just don't see the point to have absolutely no map where reaper can be 'good' to open with
Iberville
Profile Blog Joined May 2010
Canada207 Posts
August 22 2013 16:31 GMT
#338
I find it amusing this controversy about reapers not being that amazing, forcing innovation and revision of current builds. It can be nothing but good for the game.
I promise not to make a tasteless joke.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 22 2013 16:37 GMT
#339
On August 22 2013 21:45 Qikz wrote:
Show nested quote +
On August 22 2013 21:39 Mahtasooma wrote:
Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map


I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change.

Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game.

I want more flavors of Xel'naga towers, that provide vision is weird ways, like in a line or down one arch. Being able to get vision of one path is more interesting than "all vision".

Also, Yeonsu looks like it will be interesting. Island expansion are back in style and I like that is can go split map. I just hope it isn't super passive, because I don't need Daybreak part 2.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
vhapter
Profile Joined May 2010
Brazil677 Posts
August 22 2013 16:58 GMT
#340
I can predict a lot of blink play in PvP which to me is fun, and maybe in PvT too (I never do it in this matchup though). What I'm not sure about is how good these maps will be for mid-late game PvT and especially PvZ. Too many paths, expansions are too spread out. Frost has a weird vulnerable spot right behind your third's mineral line too. I guess I'll have to wait and see.
To live is to fight, to fight is to live!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 22 2013 22:44 GMT
#341
On August 23 2013 01:37 Plansix wrote:
Show nested quote +
On August 22 2013 21:45 Qikz wrote:
On August 22 2013 21:39 Mahtasooma wrote:
Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map


I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change.

Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game.

I want more flavors of Xel'naga towers, that provide vision is weird ways, like in a line or down one arch. Being able to get vision of one path is more interesting than "all vision".

Also, Yeonsu looks like it will be interesting. Island expansion are back in style and I like that is can go split map. I just hope it isn't super passive, because I don't need Daybreak part 2.


Daybreak was only so bad due to the terrible map designs. Three paths around the map, but all of them were on top of each other and the expansions were all far too close together.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-08-23 00:25:42
August 22 2013 22:48 GMT
#342
http://us.battle.net/sc2/en/blog/10697051

Map pool is now official.

Map Pool for 2013 Ladder Season 5

1v1 Removals
      Korhal Sky Island LE
      Neo Planet S LE
      Newkirk Precinct TE
      Red City LE
      Star Station

1v1 Additions
      + Show Spoiler [Frost LE] +
Frost placed first in the Team Liquid Map Contest for both the pro player and public votes.

We were looking for a four player map to add this season that was not only solid overall, but different as well. We wanted to try Frost LE because of the variety in play styles it will provide depending on each player’s start location.

[image loading]

      + Show Spoiler [Polar Night LE] +
This is a new map created by EastWindy for WCS Korea GSL. We believe Polar Night LE will create some interesting choices for players when deciding how to best take advantage of Destructible Rock and Line of Sight Blocker positioning. We think these map features will help make for some exciting games.

[image loading]

      + Show Spoiler [Yeonsu LE] +
Yeonsu placed second in the Team Liquid Map Contest public vote, and third in the pro player vote.

Although the base and expansion layouts on Yeonsu LE are quite standard, we believe this map’s cool factor lies within the flow of its ground paths. The ways in which the various ramps by the natural and third bases interact feel unique, and seem to be a standout feature on this map.

[image loading]




Complete Ladder & WCS Season 3 Map Pool
      Akilon Wastes
      Bel’Shir Vestige LE
      Derelict Watcher TE
      Frost LE
      Polar Night LE
      Whirlwind LE
      Yeonsu LE



2v2 Removals
      Molten Crater
      Overwatch

2v2 Additions
      + Show Spoiler [Isle of Slaughter] +
This fortress map is easy to macro on and has a very long rush distance. However, once the Destructible Rocks toward the center of the map are destroyed, the attack path between teams will become much shorter. The goal on Isle of Slaughter should be to macro up while keeping a close watch on when the combat starts, since reaction times will need to be much quicker during the mid to late game.

[image loading]

      + Show Spoiler [Resupply Tanker] +
Resupply Tanker has an easy to take fast expansion, but allies can’t easily assist each other on this map, so be careful not to grab this expansion too soon. The two attack paths along the sides of the map are good for focusing attacks on one opponent, but taking some time to clear out the center Xel’Naga Watchtower area before initiating an attack will often be a much safer way to engage on this map.

[image loading]
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ShroudeD
Profile Joined August 2012
Greece1333 Posts
August 22 2013 23:49 GMT
#343
I hate derelict watcher so much.I was hoping that blizzard would remove that crap map.Thank god for vetos
Mvp,Fantasy 4ever
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 22 2013 23:55 GMT
#344
derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.
I come in for the scraps
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 23 2013 02:11 GMT
#345
On August 23 2013 08:55 VayneAuthority wrote:
derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.

Yeah, right, why try and play the map, if you can look on thumbnail and think that this map sucks.
DeMoN pulls off a Miracle and Flies to the Moon
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 23 2013 02:24 GMT
#346
On August 23 2013 11:11 lolfail9001 wrote:
Show nested quote +
On August 23 2013 08:55 VayneAuthority wrote:
derelict is like one of the few playable maps left. really sick of all this rocks and opening up path bullshit. Polar night looks like an automatic veto, way too fucking confusing.

Yeah, right, why try and play the map, if you can look on thumbnail and think that this map sucks.


Because you get 3 vetos, so why not use them to avoid strange maps?

Cereal
skatblast
Profile Joined September 2011
United States784 Posts
August 23 2013 02:51 GMT
#347
im sad to see planet s go
Kyselin
Profile Joined December 2011
France35 Posts
August 23 2013 03:43 GMT
#348
Noooooooooooooooooooo Newkirk =(
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 23 2013 11:44 GMT
#349
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...

[image loading]

Retired Mapmaker™
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-08-23 11:51:47
August 23 2013 11:49 GMT
#350
On August 23 2013 20:44 eTcetRa wrote:
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...

[image loading]
[image loading]



So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island not balanced. But fun !

More asthetics ? not sure.

EDIT : OH ! they added rocks
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2013-08-23 12:01:52
August 23 2013 11:59 GMT
#351
On August 23 2013 20:49 FFW_Rude wrote:
Show nested quote +
On August 23 2013 20:44 eTcetRa wrote:
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...




So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island not balanced. But fun !

More asthetics ? not sure.

EDIT : OH ! they added rocks


Haha its even worse, they completely changed the design of the map (this is Blizzards)
[image loading]

Seriously i wish there was a way for us to kick blizzard awake , so they stop fooling around with their crappy mapmaking team, and save themself some money.
Why would they let us have a Mapmaking contest, only to freaking change the maps WE liked.

PS: fuck Watchtowers, i hate them so much and their turtly design :S
"If you don't know where you are going, you can never get lost."
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-08-23 12:02:01
August 23 2013 12:01 GMT
#352
On August 23 2013 20:49 FFW_Rude wrote:
Show nested quote +
On August 23 2013 20:44 eTcetRa wrote:
I really dislike what Blizzard done with my map. Especially when I had a newer version with simplified textures and minor balance changes, hell I even spent the last 30 minutes mocking up how my version would look with their design changes...

[image loading]
[image loading]



So this is blizz version ? And yours is the one in the op ? I don't see a lot of changes (only the islands). I like island not balanced. But fun !

More asthetics ? not sure.

EDIT : OH ! they added rocks


No, you've got it mixed up.

This is eTcetRa's revised version. He made it to match Blizzard's edits:

[image loading]


This is Blizzards:

[image loading]


And this is the original:

[image loading]
Cereal
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-23 12:03:23
August 23 2013 12:01 GMT
#353
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D
Retired Mapmaker™
00higgo
Profile Joined May 2013
Australia119 Posts
August 23 2013 12:11 GMT
#354
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

Fair call, they should not make such big changes like that. I'm glad they took out the islands though, what are map makers thinking when they make maps with islands in them?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 23 2013 12:30 GMT
#355
Funnyness and creative gameplay from the players, TLMC 2 was searching for creative maps, and maps with islands fall into that category.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Thez558
Profile Joined November 2012
Italy25 Posts
August 23 2013 13:18 GMT
#356
Well the new map looks cool... better than Red City Le aniway
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 23 2013 13:22 GMT
#357
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.
Administrator~ Spirit will set you free ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 23 2013 13:36 GMT
#358
On August 23 2013 22:22 Plexa wrote:
Show nested quote +
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.


I might be wrong (I don't remember that well) wasn't it added to ladder with no changes and then changed afterward? It was just the natural choke if I recall correctly? I don't know. That is true, though.
Retired Mapmaker™
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 23 2013 14:52 GMT
#359
On August 23 2013 22:36 eTcetRa wrote:
Show nested quote +
On August 23 2013 22:22 Plexa wrote:
On August 23 2013 21:01 eTcetRa wrote:
The original TLMC version I made had islands. (this one: http://i.imgur.com/rAwf1aEl.jpg ).

After TLMC I completely re-textured it as I had complaints about clarity. (this one: http://i.imgur.com/QpSY1vg.jpg).

Then Blizzard added really long narrow paths to the islands with 6x6 rocks blocking the ramp, completely changed the texturing (super contrasted two-tone style). (this one: http://i.imgur.com/E2G9v2o.jpg).

Then I made the same changes as they did (minus the shitty aesthetics) and came up with this. (this one: http://i.imgur.com/MBmSlwn.jpg).


Basically what has annoyed me is that Blizzard didn't give myself or Semmo (the author of Frost) the same courtesy they gave the winners of the original TLMC, in that they made changes to our maps instead of letting us make the changes like they did with IronmanSC for Ohana.

Edit: Thanks guys above. :D

To be fair, they didn't contact monitor about the changes to Korhal Compound in TLMC1 either.


I might be wrong (I don't remember that well) wasn't it added to ladder with no changes and then changed afterward? It was just the natural choke if I recall correctly? I don't know. That is true, though.

It was added to ladder with changes, there were no changes made after it hit ladder. It was natural choke amongst other little things iirc.
Administrator~ Spirit will set you free ~
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 23 2013 15:43 GMT
#360
i like the original, but i prefer blizzards version. For 2 main reasons. Because each side has a different tile set it is much easier on the eyes i feel. I like the original evergreen look but i completely understand not only from a player but a viewers perspective on why the two toned look. Remember Dual Sight. Thing is Blizzard could have maybe been a little bit more subtle with the tile-sets.

The other reason is the islands. I liked lost temple but as a zerg getting the islands is tough with the few amount of bases. The same is here. I like that i can plan to take that expansion without having to account for upgrades just to acquire it. And it can still be used as an island expansion early on.

Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-08-23 21:32:51
August 23 2013 21:26 GMT
#361
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 23 2013 22:20 GMT
#362
Why claim using a Team Liquid Map Making Contest winning map if you then butcher it through and through ? The two tones aesthetics are ugly. Please use eTcetRa revamped version on ladder or give the map another name.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-24 02:58:50
August 24 2013 02:55 GMT
#363
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?


Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

It just makes me sad

Edit: And their effort is so lazy. They remove a bunch of non-pathable cliffs but don't even bother to retexture the low-ground afterward. It is this kind of thing that is off-putting aswell..
Retired Mapmaker™
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2013 03:20 GMT
#364
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

Disagree:
• widow mines
• turrets
• range/armor for turrets
• island may be occupied only by brood lords
00higgo
Profile Joined May 2013
Australia119 Posts
Last Edited: 2013-08-24 04:51:02
August 24 2013 04:50 GMT
#365
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?

Well we have had red city, korhal sky island, klontas mire, etc.All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-24 07:42:47
August 24 2013 07:37 GMT
#366
On August 24 2013 12:20 Existor wrote:
Show nested quote +
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

Disagree:
• widow mines
• turrets
• range/armor for turrets
• island may be occupied only by brood lords



Everything you mentioned were Wings problems except for mines. There are options

- Use them Mutaseer snipe skills that Zerg players use everywhere else.
- Nydus was a pretty good option to take them and harass them aswell, there were spots to place a nydus that a PF couldn't even get to.
- Protoss air is pretty good and out-ranges them (mostly).
- Islands are blinkable. Blink in and snipe.
- Terran? Well you are Terran too. Do the same thing lol.
- Mech is a good option on this map, siege on nearby mid-ground, scan and snipe turrets/mines, then drop.

It's not entirely out of the question at all.


On August 24 2013 13:50 00higgo wrote:
Show nested quote +
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?

Well we have had red city, korhal sky island, klontas mire, etc. All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo.


Theres a difference between variety and creating poor results, and then there's poorly designed variety and poor results. Atleast the other maps had a chance to work.
Retired Mapmaker™
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 24 2013 08:00 GMT
#367
I think there are far too few true islands on the maps and thus the changes made by Blizzard to that Frost map seem to be bad. They also cleared off the "decoration" of the plateaus on the side and they seem useable now. That might seem like a neat idea to hide production, but I dont think anyone would use it.

Islands are not a problem IMO, because no one uses them anyways and there are plenty of aerial harrassment methods available for all races.
If you cant say what you're meaning, you can never mean what you're saying.
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 24 2013 08:18 GMT
#368
On August 24 2013 17:00 Rabiator wrote:
I think there are far too few true islands on the maps and thus the changes made by Blizzard to that Frost map seem to be bad. They also cleared off the "decoration" of the plateaus on the side and they seem useable now. That might seem like a neat idea to hide production, but I dont think anyone would use it.

Islands are not a problem IMO, because no one uses them anyways and there are plenty of aerial harrassment methods available for all races.


It's not just an Island on Yeonsu. It's a zerg 4th base (since the one close to main by air is not even an option to take).
Zerg was just supposed to 3 base all'in every game or play a macro game were his 4th was ages delayed and harder to defend.
Jihwan
Profile Joined January 2012
Germany7 Posts
August 24 2013 08:18 GMT
#369
They shouldn't enable close spawn on Frost..........
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 24 2013 08:47 GMT
#370
On August 24 2013 17:18 Jihwan wrote:
They shouldn't enable close spawn on Frost..........

Why?
DeMoN pulls off a Miracle and Flies to the Moon
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-08-24 09:08:27
August 24 2013 09:07 GMT
#371
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Zygno
Profile Joined August 2012
Austria276 Posts
August 24 2013 09:08 GMT
#372
I really dislike both watchtowers on Yeonsu, especially because they're on the high ground.

Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-08-24 09:51:24
August 24 2013 09:47 GMT
#373
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-08-24 10:21:57
August 24 2013 10:21 GMT
#374
On August 24 2013 18:47 Qikz wrote:
Show nested quote +
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.


Good luck taking a 4th base on the other side of the map as zerg or terran.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-08-24 10:23:51
August 24 2013 10:23 GMT
#375
On August 24 2013 19:21 DarkLordOlli wrote:
Show nested quote +
On August 24 2013 18:47 Qikz wrote:
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.


Good luck taking a 4th base on the other side of the map as zerg or terran.


Terran has bunkers, planetaries and turrets (and defensive tanks/mines as mech). Zerg has spine crawlers/spore crawlers which are the best static defense in the game for cost and also have nydus' that you could transport units to your bases to (although you don't need to due to being so mobile).
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 24 2013 13:35 GMT
#376
On August 24 2013 18:08 Zygno wrote:
I really dislike both watchtowers on Yeonsu, especially because they're on the high ground.



Removing the towers on Yeonsu is the one thing I would have liked to see Blizzard change, not other stuff they have done. I often added and removed those towers during development.
Retired Mapmaker™
ant885
Profile Joined July 2011
United States52 Posts
August 24 2013 20:30 GMT
#377
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 24 2013 20:33 GMT
#378
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


Just don't open Nexus first then if you can't scout. It's not stupid and it certainly isn't going against competitive gaming.

You don't have to open super greedy on every single map. It's nice to have maps that make people scout more and change their openings to reflect that. Why bother with 4 player maps if there's only two spawns. it's dumb.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-08-24 21:39:38
August 24 2013 21:39 GMT
#379
Alternatively, you get 3 vetos for a reason. If you don't like it veto whirlwind and frost. (am I missing any?)

I will be doing this for sure since I was never a fan of 4 player maps.
I come in for the scraps
Psychonian
Profile Joined March 2012
United States2322 Posts
August 24 2013 21:48 GMT
#380
Polar night. Mind = blown
Trans Rights
megapants
Profile Blog Joined December 2009
United States1314 Posts
August 24 2013 22:03 GMT
#381
On August 24 2013 18:47 Qikz wrote:
Show nested quote +
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.

i agree, players need to experiment with expanding away from their bases. you don't need to "ninja expand" its just a smart expansion if you know how to spread armies up, defending and counterattacking as needed.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 24 2013 22:08 GMT
#382
why are all the new maps like... blink stalker all-in paradise?
Twitter: @zhurai | Site: http://zhurai.com
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-08-24 22:15:30
August 24 2013 22:14 GMT
#383
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.
I come in for the scraps
Antylamon
Profile Joined March 2011
United States1981 Posts
August 24 2013 22:44 GMT
#384
On August 25 2013 07:14 VayneAuthority wrote:
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.

And that's why I build my Nexus at 26 when I Blink Stalker rush, lol.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 24 2013 22:52 GMT
#385
I like the Resupply Tanker map. It reminds me a lot of how 2v2's worked on Python in Brood War when the allies are close by air.

Otherwise, glad they took out Star Station and Neo Planet S, I'm going to miss Korhal Sky Island and Red City. Very happy that Akilon Wastes is here to stay. The new 1v1 maps are very interesting, with Polar Night being my favorite of the three.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 24 2013 23:55 GMT
#386
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.
starleague forever
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 24 2013 23:58 GMT
#387
On August 25 2013 08:55 a176 wrote:
Show nested quote +
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.


Metalopolis, Shattered Temple, I'm sure theres a few more. Did people bitch about spawns on Delta Quadrant?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 25 2013 00:01 GMT
#388
On August 25 2013 08:58 chipmonklord17 wrote:
Show nested quote +
On August 25 2013 08:55 a176 wrote:
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.


Metalopolis, Shattered Temple, I'm sure theres a few more. Did people bitch about spawns on Delta Quadrant?


Every zerg I know bitched about that map in general (me being one of them :D).

But yeah there was metal/shattered temple and I want to say there was another one but I can't remember the name off the top of my head.
When I think of something else, something will go here
ant885
Profile Joined July 2011
United States52 Posts
August 25 2013 00:06 GMT
#389
On August 25 2013 08:55 a176 wrote:
Show nested quote +
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


and whats to stop 6pool if you already know exactly where your opponent is? (insert huge map here)

people only complained about spawn location because of that one fucking antiga shipyard map.



The fact that you can 9 scout and get to your opponents base in time to not 17 nexus. Whereas on WW you can scout horizontal, zerg scouts vertical, finds you and you don't find him - insta build order win, it's silly.

It works both ways, forge first vs hatch first -cannon rush.

CC first vs standard opening (you just start out behind, whereas if you can scout you can drop the nexus before cyber etc), CC first vs 10 gate (rain vs bomber)

Asymmetric scouting just creates stupid games and imo leaves no real room for competitive integrity, blind advantages are bad.
Bamm
Profile Joined January 2011
Sweden279 Posts
August 25 2013 00:54 GMT
#390
Blueeeeeeeeeee
Bamm and the dirt is gone!
00higgo
Profile Joined May 2013
Australia119 Posts
August 25 2013 04:39 GMT
#391
On August 24 2013 16:37 eTcetRa wrote:
Show nested quote +
On August 24 2013 12:20 Existor wrote:
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

Disagree:
• widow mines
• turrets
• range/armor for turrets
• island may be occupied only by brood lords



Everything you mentioned were Wings problems except for mines. There are options

- Use them Mutaseer snipe skills that Zerg players use everywhere else.
- Nydus was a pretty good option to take them and harass them aswell, there were spots to place a nydus that a PF couldn't even get to.
- Protoss air is pretty good and out-ranges them (mostly).
- Islands are blinkable. Blink in and snipe.
- Terran? Well you are Terran too. Do the same thing lol.
- Mech is a good option on this map, siege on nearby mid-ground, scan and snipe turrets/mines, then drop.

It's not entirely out of the question at all.


Show nested quote +
On August 24 2013 13:50 00higgo wrote:
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?

Well we have had red city, korhal sky island, klontas mire, etc. All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo.


Theres a difference between variety and creating poor results, and then there's poorly designed variety and poor results. Atleast the other maps had a chance to work.

Fair call again, i guess ill respectfully bow out at this stage Again i do not approve of the changes being made in this fashion, Chin up cobber.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 25 2013 16:55 GMT
#392
Someone tell me why people vetoed Korhal Sky Island?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
BaltA
Profile Blog Joined September 2008
Norway849 Posts
August 25 2013 16:59 GMT
#393
When is the ladder closing? ANyone knows?
Dingodile
Profile Joined December 2011
4133 Posts
August 25 2013 16:59 GMT
#394
We have returning maps?! This is pretty bad, we need 8 or more very new maps.
Grubby | ToD | Moon | Lyn | Sky
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 25 2013 17:01 GMT
#395
On August 26 2013 01:55 [UoN]Sentinel wrote:
Someone tell me why people vetoed Korhal Sky Island?


Personally, hard thirds and wierdass walling.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-08-25 18:01:35
August 25 2013 17:07 GMT
#396
On August 26 2013 01:55 [UoN]Sentinel wrote:
Someone tell me why people vetoed Korhal Sky Island?

From what I gather, a lot of people hated that it was a two-in-one map and played completely differently depending on your spawns. As a spectator, I thought it was pretty awesome and would love to see an experimental season where there are only four maps, but each one is a two-in-one like Korhal Sky Island. Maybe that's a bit too experimental, though.

On August 26 2013 01:59 BaltA wrote:
When is the ladder closing? ANyone knows?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=425535

"Once Ladder Season 5 begins at Monday, Aug 26 7:01am GMT (GMT+00:00) in , they will then appear in matchmaking queues for competitive play."


On August 26 2013 01:59 Dingodile wrote:
We have returning maps?! This is pretty bad, we need 8 or more very new maps.

It should be mandatory that after a certain amount of time passes, a map is retired from ladder.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-08-25 17:58:29
August 25 2013 17:57 GMT
#397
I actually like the fact that they kept Shakuras Plateau in with some modifications as long as they did, it was actually a really fun map to play on.

I always thought that on the spawns on Sky Island that were flanked by collapsible rocks/towers, you could take either adjacent expansion for your third and it would just take more effort to scout both locations. On the other spawns I'd expand vertically to the rock main for my third, collapse the side facing my enemy, and then use that natural as my fourth if I needed it.

In the end I do want another two-in-one map though, with better thirds if it suits everyone else.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 25 2013 23:57 GMT
#398
On August 25 2013 07:14 VayneAuthority wrote:
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.

And then an Immortal all-in comes and your Mines are useless and you die!
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 26 2013 00:05 GMT
#399
On August 26 2013 08:57 ZAiNs wrote:
Show nested quote +
On August 25 2013 07:14 VayneAuthority wrote:
blink stalker all-ins are a joke now anyway now that widow mine play is so prevalent. 1 widow mine in their mineral line and it's gg.

basically if you don't see a nexus before 27 supply you should expect to get gayed by stargate play/blink all-in etc and build widow mines.

And then an Immortal all-in comes and your Mines are useless and you die!


Funny that you can scout at all.
Retired Mapmaker™
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
August 26 2013 00:28 GMT
#400
Anyone else having FPS issues with Polar Night LE?
Team Liquid
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2013-08-26 02:35:44
August 26 2013 02:32 GMT
#401
On August 26 2013 09:28 Liquid`Snute wrote:
Anyone else having FPS issues with Polar Night LE?

Yes. I have FPS issues in Polar Night LE. hope get fixed.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 26 2013 10:37 GMT
#402
Oh ok i just saw your post... Yeah ok... i don't get it either. Snow map was a great idea...
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Bagi
Profile Joined August 2010
Germany6799 Posts
August 26 2013 15:19 GMT
#403
What are peoples first impressions on the new maps?

I really liked Yeonsu, its a pretty standard and compact map but the layout is interesting enough and its pleasing to look at. Frost and Polar night are both way bigger than I expected and the third bases feel a little awkward right now, especially on polar night where I have basically have 3 options to choose from.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-26 15:33:43
August 26 2013 15:32 GMT
#404
Polar night feels like map with easy 5 bases and hilarious amounts of air space to compensate for that.
Yeonsu in it's butchered (visually, i do not like full islands anyway) form is... shortly, it feels standard. Also, i did not notice, but did not Blizzard made those collapsible rocks at that (let's call it 3rd base) close the ramp completely and not half way like in original version?
Frost... well, if it had original textures it would be best 4 player map evah,
P. S. Strangely, i had FPS issues with Crux Polar Night (original version) even on low settings. On Polar Night LE everything is alright even on high O_o.
DeMoN pulls off a Miracle and Flies to the Moon
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
August 26 2013 15:35 GMT
#405
So the new maps any good? Reviews out of a terran perspective?
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
cBlue
Profile Joined October 2011
7 Posts
Last Edited: 2013-08-26 15:49:44
August 26 2013 15:47 GMT
#406
Does any Protoss player has a good way to wall in vs zerg on polar night? If you go for the standard wall in with zealot block, you get awkwardly stuck between your nexus and forge/gateway so like two stalker can attack while the zerg has the best concave on the other side :/

Edit: just saw the thread in SC2 Strategy
virpi
Profile Blog Joined August 2009
Germany3598 Posts
August 26 2013 15:47 GMT
#407
as I am very sensitive to light, 2 of the 3 new maps are instant vetoes for me. i hate snow/ice maps with a passion. frost is okay, because only the main bases are somewhat brighter. yeonsu is the most terrible of them all, because one part of the map is dark and the other one is made of pure terror. polar night also is non-playable, even if I toy around with the gamma settings.

I know that I'm part of a very very small minority, but it still sucks. The good thing is that with only five playable maps I can focus more on specific builds on every map.
first we make expand, then we defense it.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 26 2013 16:15 GMT
#408
I love that blizzard did the same thing to Yeonsu what they did to Ohana - take the map, say it's good, then overhaul the textures.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 16:19 GMT
#409
On August 27 2013 01:15 IronManSC wrote:
I love that blizzard did the same thing to Yeonsu what they did to Ohana - take the map, say it's good, then overhaul the textures.


You forgot Frost. And compared to version on KR server Polar Night LE also feels like map with changed textures (to the better side IMO).
DeMoN pulls off a Miracle and Flies to the Moon
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 26 2013 16:21 GMT
#410
PvZ impossible on Polar Night, 1 game and downvote
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 16:22 GMT
#411
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.
DeMoN pulls off a Miracle and Flies to the Moon
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2013-08-26 16:24:51
August 26 2013 16:24 GMT
#412
On August 27 2013 01:22 lolfail9001 wrote:
Show nested quote +
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 16:28 GMT
#413
On August 27 2013 01:24 KalWarkov wrote:
Show nested quote +
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.
DeMoN pulls off a Miracle and Flies to the Moon
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 26 2013 16:33 GMT
#414
On August 27 2013 01:28 lolfail9001 wrote:
Show nested quote +
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.


The 3rd with rocks looks super safe to take as P/T.
juusoko
Profile Joined February 2011
Finland79 Posts
August 26 2013 16:43 GMT
#415
It's still early, but I think I dislike Frost the most. I hate maps that are so dark you can't make it out on the minimap or, if you are not playing in a pitch black darkness. Polar Night I would love to love, because I think we need small two player maps, but it just feels weird and I've yet to get a third up, because boosted medivacs take about a second to reach it(I'm Z).

Yeonsy seems the most legit.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 16:49 GMT
#416
On August 27 2013 01:43 juusoko wrote:
It's still early, but I think I dislike Frost the most. I hate maps that are so dark you can't make it out on the minimap or, if you are not playing in a pitch black darkness.
Yeonsy seems the most legit.

Frost and dark? someone misconfigured his gamma settings lol
Drops on Polar Night are looking to be painful though.
DeMoN pulls off a Miracle and Flies to the Moon
AFSpeeDy
Profile Joined June 2011
126 Posts
August 26 2013 16:57 GMT
#417
The forward 3rd base on Yeonsu is pretty hard to hold i think (as Zerg). Just played a TvZ where he burrowed widow mines at bottom and dropped with marines behind the minerals. (Just like earlier in WoL on Taldarim with Tanks). But i love every other thing on this map (and also on the others^^).
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 26 2013 17:00 GMT
#418
Wait, so only 7 maps this season? That kinda sucks.
Parting: Well, even I can make better maps than these.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 26 2013 17:01 GMT
#419
On August 27 2013 01:57 ArkanTos wrote:
The forward 3rd base on Yeonsu is pretty hard to hold i think (as Zerg). Just played a TvZ where he burrowed widow mines at bottom and dropped with marines behind the minerals. (Just like earlier in WoL on Taldarim with Tanks). But i love every other thing on this map (and also on the others^^).

Get the other 3rd
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
August 26 2013 17:02 GMT
#420
On August 27 2013 01:28 lolfail9001 wrote:
Show nested quote +
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.

The only third you can take is the one in the corner. You need to break 2 rocks to get it but even with a FFE into phoenix opening (which is the worst to break rocks) I could start my nexus at 10:00 which is decent.
It's a safe third, but you still can't take it too early, unlike Akilon wastes.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 26 2013 17:04 GMT
#421
On August 27 2013 01:33 Kaleidos wrote:
Show nested quote +
On August 27 2013 01:28 lolfail9001 wrote:
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.


The 3rd with rocks looks super safe to take as P/T.


They force you to go out in the open with your army and stand there for a long amount of time, giving you two choices:
a) Go out too early, remain out of position for a long time and risk losing all your sentries (or forcing T to delay their third until they have enough marines to clear the rocks)
b) Go out later than usual and end up behind in macro

Additionally, rocks at the third base outright kill any kind of fast third build for P, without anything to compensate.

Finally, all that air space makes mutas and drops INSANELY strong, more so than even Star Station and Derelict Watcher (which is impressive)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 17:04 GMT
#422
On August 27 2013 02:02 KingAlphard wrote:
Show nested quote +
On August 27 2013 01:28 lolfail9001 wrote:
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.

The only third you can take is the one in the corner. You need to break 2 rocks to get it but even with a FFE into phoenix opening (which is the worst to break rocks) I could start my nexus at 10:00 which is decent.
It's a safe third, but you still can't take it too early, unlike Akilon wastes.

Taking third too early together with easy 4 bases is the main reason Akilon sucks (especially considering, that getting 5th on that map is painful as zerg, unless you go full Soulkey and double expand@10:00 against void ray into 3 stargates into zealot archon void ray with storm). Also, alternative third (i am talking the one on the side, not one forward to opponent) is not star station open either IMO.
DeMoN pulls off a Miracle and Flies to the Moon
Mayhemia-
Profile Joined February 2011
Finland58 Posts
August 26 2013 17:11 GMT
#423
On August 27 2013 00:35 GumBa wrote:
So the new maps any good? Reviews out of a terran perspective?


Frost is horrible to play. It's so huge that you will have hard time pressuring Protoss/Zerg whilst they can do pretty much anything they want. Then again, it's so big that Zerg will have hard time defending drops in the lategame. Protoss can still teleport units all around the damn map.

Polar Nights is pretty huge as well. Coupled with the fact that if the rock base is taken as a fourth it will be pretty much undroppable. Neither of the maps strikes me as a favorable for Terran. Maybe Frost on some spawns is slightly better, but Cross is such a pain.

The 3rd map feels pretty okayish for both match ups.
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2013-08-26 22:09:24
August 26 2013 17:19 GMT
#424
yeonsu is a good map for ambush and flank tactics as opposed to 1 control group army movement. lots of ways to reposition your army and a few places where you can overextend and get caught from multiple angles. having good spotting seems fairly important on this map.

frost is more traditional SC2 map design in that you can kind of just waltz out into the middle with your whole army and kind of just spot in front of you since theres not many ways for the enemy to move behind your army without you knowing and there's a lot of open space, making flanks a little less threatening.

i think that polar night does promote aggressive strategies since the middle of the map is so open and focused on the high ground that controlling it is just a matter of numbers rather than tactics. if you take control of either of the watchtowers, it's going to be much easier to deny your opponent from expanding further or moving out to deny your expansions. so i wouldn't say that it's "hard to take a third base," but i think the best way to get it is to work for it by getting aggressive.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 26 2013 19:09 GMT
#425
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
S1eth
Profile Joined November 2011
Austria221 Posts
August 26 2013 19:50 GMT
#426
On August 27 2013 04:09 Aocowns wrote:
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto

Screenshots, please.
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 26 2013 19:58 GMT
#427
May be wrong, but I think on frost you can cannon rush behind a zergs mineral line.
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-08-26 20:14:43
August 26 2013 20:05 GMT
#428
On August 27 2013 04:50 S1eth wrote:
Show nested quote +
On August 27 2013 04:09 Aocowns wrote:
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto

Screenshots, please.

edit: I'm not the guy that was complaining, I just have pictures.


Cannons at the top of the ramp, fully walled:

[image loading]


Cannon at the natural, fully walled:

[image loading]
Cereal
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:06 GMT
#429
On August 27 2013 05:05 InfCereal wrote:
Show nested quote +
On August 27 2013 04:50 S1eth wrote:
On August 27 2013 04:09 Aocowns wrote:
So on that frost map, protoss can wall off with 2 pylons just above my ramp and cannon rush me?
okay lol, guess that's one easy veto

Screenshots, please.


Cannons at the top of the ramp, fully walled:

[image loading]


Cannon at the natural, fully walled:

[image loading]

Way too much surface area for it to be something imbalanced IMO.
DeMoN pulls off a Miracle and Flies to the Moon
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 26 2013 20:12 GMT
#430
Cheese is possible, therefore map is bad?

Also, a cannon rush, starting at your ramp, means that both you and your opponent are kinda dumb. Why this would be the reason for a veto escapes me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 26 2013 20:22 GMT
#431
I get too mad over stupid shit like that when it does happen that it's worth keeping it. Like fuck me if I'm going to sit there keeping vision of my ramp in case the protoss decides to cannon rush it. You have to react pretty much instantly if you're going to deny on top of the ramp it seemed to me. Happened the very first time I played it I immediatly flashbacked to the days where there were no depots on ramps
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 26 2013 20:23 GMT
#432
On August 27 2013 05:22 Aocowns wrote:
I get too mad over stupid shit like that when it does happen that it's worth keeping it. Like fuck me if I'm going to sit there keeping vision of my ramp in case the protoss decides to cannon rush it. You have to react pretty much instantly if you're going to deny on top of the ramp it seemed to me. Happened the very first time I played it I immediatly flashbacked to the days where there were no depots on ramps

Your problems, you miss out on really great map :D
DeMoN pulls off a Miracle and Flies to the Moon
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-08-26 22:37:01
August 26 2013 22:36 GMT
#433
I like the new maps, but blink is waaaaaay too strong against terran (and probably in pvp too). Just the danger of blink allins is too big here. there is so much surface area to cover, it simply can´t be done and it´s hard to figure out if your opponent actually goes for blink if you are not that lucky to scout the twillight. I wonder when mapmakers will start to put this ability into account, creating maps. All of them are like Antiga Shipyard in this regard, but with way bigger main bases, which even increases the strength of blink....
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 27 2013 00:19 GMT
#434
blink actually seems really weak on polar night since all terrans go for like 3/4 raxes before factory on this map with the short distances...Oracle proxies are what you have to watch out for there.

1 base terran play is pretty brutal on this map, still haven't figured out a way to stop it (low masters atm) The timing on a 2 rax 2 medivac push on this map off 1 base is insane with the short distances, not even nexus cannon can save you since elevator is so easy.

I think I have to veto it until there is a way to stop the 1 base play. Every terran is starting to catch on and doing it
I come in for the scraps
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
August 27 2013 00:25 GMT
#435
i wish the new maps didn't have watch towers, improves the quality of a map so much not having free vision of a large part of the map ;_; RIP Neo Planet S

I think Frost would be better if it served as a replacement to Whirlwind, but having two large 4 player macro maps is a bit much. I also wish there were some three spawn maps ;x

Polar Night seems like it would be a nightmare as protoss but Yeonsu is like a protoss dream map for blink all-ins D:
@QxGDarkCell ._.
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 27 2013 01:08 GMT
#436
On August 27 2013 09:19 VayneAuthority wrote:
blink actually seems really weak on polar night since all terrans go for like 3/4 raxes before factory on this map with the short distances...Oracle proxies are what you have to watch out for there.

1 base terran play is pretty brutal on this map, still haven't figured out a way to stop it (low masters atm) The timing on a 2 rax 2 medivac push on this map off 1 base is insane with the short distances, not even nexus cannon can save you since elevator is so easy.

I think I have to veto it until there is a way to stop the 1 base play. Every terran is starting to catch on and doing it


I for myself try to train my mechanics, not to play abusive builds D:
and the way the mainbases are setup on those maps is just an invitation for the protoss to blink in and do serious dmg...
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 27 2013 01:08 GMT
#437
Polar Night is A Polar Nightmare... I already vetoed it such a hard map.
I am Godzilla You are Japan
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 27 2013 02:01 GMT
#438
Polar nights is awful. I can't believe someone would make such a map in 2013.
-Open ass third
-Forward expansions and few of them
-rocks everywhere
-abusable cannon positions.

Might as well call it Xelnaga Caverns Part II.
Ugh.
moo...for DRG
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
August 27 2013 14:16 GMT
#439
Polar night is horrible.
Played first games on it,Protoss night no thank you.
RIP MKP
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 27 2013 14:17 GMT
#440
On August 27 2013 23:16 shid0x wrote:
Polar night is horrible.
Played first games on it,Protoss night no thank you.


lol what? this map is completely terrible for protoss. As I already explained, there is an unstoppable 1 base push a lot of terrans are already abusing on this map at masters.

PvZ there is a joke too.
I come in for the scraps
Jazzman88
Profile Joined January 2012
Canada2228 Posts
August 27 2013 14:30 GMT
#441
I've been having a lot of trouble with Blink all-ins in TvP on Yeonsu. The long shape of the main is giving me fits figuring out where to place Bunkers and how to see it coming in enough time to pull the SCVs. How are people defending that particular build on that map? Every other map and matchup has been okay for me (holy SHIT is Polar Night an aggressive map - I have to dig out my 2-base timing builds again).
Bouli
Profile Joined June 2012
Belgium17 Posts
August 27 2013 14:34 GMT
#442
I dont like any of these new maps /:
Appear strong when you are weak
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 27 2013 14:58 GMT
#443
Played 7games last night... Got 3Whrilind and 4Akilon wastes
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 27 2013 15:02 GMT
#444
On August 27 2013 23:58 FFW_Rude wrote:
Played 7games last night... Got 3Whrilind and 4Akilon wastes

Why not veto old maps?
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 27 2013 15:12 GMT
#445
With the lack of maps and the same duration of season, its going to get boring vetoing 3 maps and playing on 4 for the next 2-3 months...
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 27 2013 15:15 GMT
#446
On August 28 2013 00:12 TXRaunchy wrote:
With the lack of maps and the same duration of season, its going to get boring vetoing 3 maps and playing on 4 for the next 2-3 months...


You can veto old maps for a bit so you play the new ones ..and then unveto those maps later on
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 27 2013 15:25 GMT
#447
On August 28 2013 00:02 Existor wrote:
Show nested quote +
On August 27 2013 23:58 FFW_Rude wrote:
Played 7games last night... Got 3Whrilind and 4Akilon wastes

Why not veto old maps?


It's been like three month that i say to myself that i need to veto akilon. I hate that map i don't know why
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2013-08-27 15:32:41
August 27 2013 15:31 GMT
#448
On August 27 2013 02:04 Teoita wrote:
Show nested quote +
On August 27 2013 01:33 Kaleidos wrote:
On August 27 2013 01:28 lolfail9001 wrote:
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.


The 3rd with rocks looks super safe to take as P/T.




Additionally, rocks at the third base outright kill any kind of fast third build for P, without anything to compensate.

Finally, all that air space makes mutas and drops INSANELY strong, more so than even Star Station and Derelict Watcher (which is impressive)


Free 4th seems a good compensation to me and if being able to drop/harass is bad ..then it's game fault not map (well actually is toss design fault T_T, LoTv please save us!).

I've seen zergs vetoing this map (Polar) after 1 game just because "the nat ramp is so far from the main, fuxx this!".

If people is so scared by such minor differences well ..i'm seriously scared by their attitude :| .
Jazzman88
Profile Joined January 2012
Canada2228 Posts
August 27 2013 17:25 GMT
#449
On August 28 2013 00:31 Kaleidos wrote:
Show nested quote +
On August 27 2013 02:04 Teoita wrote:
On August 27 2013 01:33 Kaleidos wrote:
On August 27 2013 01:28 lolfail9001 wrote:
On August 27 2013 01:24 KalWarkov wrote:
On August 27 2013 01:22 lolfail9001 wrote:
On August 27 2013 01:21 KalWarkov wrote:
PvZ impossible on Polar Night, 1 game and downvote

Don't remind me of my wall-in that included natural's CC as part of it (as a terran, obv). Also, what exactly is impossible? Wall-in? i believe it is possible, but hard as **** to do on bottom spawn.


walling in is fine when u use brain. taking a 3rd is impossible though

Why exactly? And no, argument 'i want to take 3rd with 1 sentry, 1 zealot in wall and 1 MSC' does not work.


The 3rd with rocks looks super safe to take as P/T.




Additionally, rocks at the third base outright kill any kind of fast third build for P, without anything to compensate.

Finally, all that air space makes mutas and drops INSANELY strong, more so than even Star Station and Derelict Watcher (which is impressive)


Free 4th seems a good compensation to me and if being able to drop/harass is bad ..then it's game fault not map (well actually is toss design fault T_T, LoTv please save us!).

I've seen zergs vetoing this map (Polar) after 1 game just because "the nat ramp is so far from the main, fuxx this!".

If people is so scared by such minor differences well ..i'm seriously scared by their attitude :| .


But... but my ladder points... they are what help drive back the crushing despair... HOW WILL I GET ENUFF LADDER POINTZ TO BE TEH PWNZRZ IN REEL LIFE?!?!?!

In all seriousness, I don't understand why everyone is complaining about these maps. So you can't go cookie-cutter on every map in the pool. Heaven forbid you learn a more-than-one amount of build orders, and doubly forbid that you learn to adapt a strategy to specific map features that change from game to game.
oriwarr
Profile Joined October 2010
Sweden29 Posts
Last Edited: 2013-08-28 00:05:23
August 28 2013 00:04 GMT
#450
Polar night seems like a hard map to play a macro game on for a toss.

I played a couple of pvts today(high M) and terrans abused the SHIT out of dropping and doing 2 pronged attacks early on. I almost never cheese or all in unless I have to and the 10min attack with a medivac or 2 in the main and a second attack in natural was hell. A terran managed to kill my natural nexus because the medivacs take shorter to return to army than my defending stalkers in main..
Also TWO ROCKS?! Not one but two freaking destructible rocks to take a third unless of course you want your third to be as "easy" as taking a gold base in wol.

PvZ is no cakewalk either.. Open third that can't be walled off if your life depended on it and big areas everywhere. Not to mention muta harass because the main and natural are so far apart and the airspace.

Curse my no veto policy! Might have to break that very soon.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 28 2013 00:07 GMT
#451
On August 28 2013 09:04 brain_storm wrote:
Polar night seems like a hard map to play a macro game on for a toss.

I played a couple of pvts today(high M) and terrans abused the SHIT out of dropping and doing 2 pronged attacks early on. I almost never cheese or all in unless I have to and the 10min attack with a medivac or 2 in the main and a second attack in natural was hell. A terran managed to kill my natural nexus because the medivacs take shorter to return to army than my defending stalkers in main..
Also TWO ROCKS?! Not one but two freaking destructible rocks to take a third unless of course you want your third to be as "easy" as taking a gold base in wol.

PvZ is no cakewalk either.. Open third that can't be walled off if your life depended on it and big areas everywhere. Not to mention muta harass because the main and natural are so far apart and the airspace.

Curse my no veto policy! Might have to break that very soon.

Tip of the day: there is wallable 3rd on the side. But yep, mutas and drops on polar night will piss off everyone and his dad.
DeMoN pulls off a Miracle and Flies to the Moon
oriwarr
Profile Joined October 2010
Sweden29 Posts
August 28 2013 00:19 GMT
#452
Tip of the day: there is wallable 3rd on the side. But yep, mutas and drops on polar night will piss off everyone and his dad.


Yeah you're right but another thing is that the current meta in pvz is roach,hydra comps which means any good zerg can figure out that it takes a long time for a toss army to move between the natural and third, which inevitably means that a few roaches can brake that wall and slip in your third while your off fighting an army in natural.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 28 2013 00:39 GMT
#453
On August 28 2013 09:19 brain_storm wrote:
Show nested quote +
Tip of the day: there is wallable 3rd on the side. But yep, mutas and drops on polar night will piss off everyone and his dad.


Yeah you're right but another thing is that the current meta in pvz is roach,hydra comps which means any good zerg can figure out that it takes a long time for a toss army to move between the natural and third, which inevitably means that a few roaches can brake that wall and slip in your third while your off fighting an army in natural.

Warp-ins, they are pretty good i heard :S
DeMoN pulls off a Miracle and Flies to the Moon
klipik12
Profile Joined March 2012
United States241 Posts
August 29 2013 23:17 GMT
#454
Polar night: + Show Spoiler +
[image loading]


Abyssal City:+ Show Spoiler +
[image loading]


Same map, turned sideways (basically.)
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 30 2013 01:50 GMT
#455
I really dislike Yeonsu. So stressful, you have to worry about blink harassment, low ground, seige tanks and ling run-by's with 4 points of attack. If this map makes it into competitive tournament map pools I'll be very surprised.

Also I actually really like Polar Night, but it's just unwinable (for me) in PvZ only played 8 games vs Z on it but I lost 7 of them, that was enough for me to veto. Shame too cause I really enjoyed the PvT and PvP on that map.
Phanekim
Profile Joined April 2003
United States777 Posts
August 30 2013 01:52 GMT
#456
the new 2v2 maps are pretty poo poo.
i like cheese
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2013-08-30 02:08:08
August 30 2013 02:07 GMT
#457
I really like Polar Night so far. Just seems fairly different from the normal,boring maps I've played on last season. Yeonsu has been very entertaining to play on as well. Haven't faced the dreaded blink all in though. Frost seems huge and incredibly boring.
S1eth
Profile Joined November 2011
Austria221 Posts
August 30 2013 02:25 GMT
#458
On August 30 2013 10:50 Greendotz wrote:
I really dislike Yeonsu. So stressful, you have to worry about blink harassment, low ground, seige tanks and ling run-by's with 4 points of attack. If this map makes it into competitive tournament map pools I'll be very surprised.

Also I actually really like Polar Night, but it's just unwinable (for me) in PvZ only played 8 games vs Z on it but I lost 7 of them, that was enough for me to veto. Shame too cause I really enjoyed the PvT and PvP on that map.


All 7 ladder maps are using for the WCS Season 3, so you shoul not be surprised.
Marcus Arcadia
Profile Joined May 2010
Philippines92 Posts
August 30 2013 20:10 GMT
#459
I have Akilon, WW, and Frost vetoed. In my last 10 games, 7 were on Derelict Watcher, 2 Yeonsu, 1 Bel'shir.

People at my level seem to not like the new maps much. :-/
The decisions we made yesterday determine what we are today
FetusThrower
Profile Joined August 2013
United States50 Posts
Last Edited: 2013-09-01 03:21:56
September 01 2013 03:18 GMT
#460
Wish they'd get rid of at least Whirlwind, and kept Neo Planet S or Red City.

Polar Night is a terrible map..

I'll also throw in that I hope that next season has more variety in maps. Frost is great imo, and Yeonsu seems pretty balanced. The rest can GTFO, I'm sick of Akilon Wastes and Bel'shir. Derelict Watcher is ok, I guess..
{~Ever gotten so mad you could just throw babies?~} - Frequent twitch viewer/web personality with "sub-bronze" SC2 analysis
Syn Harvest
Profile Joined July 2012
United States191 Posts
September 01 2013 19:13 GMT
#461
Im glad Im not the only toss struggling on Polar Night. I feel PvT is impossible on that map. PvZ isnt much fun either
Open your heart and embrace the darkness
nixi
Profile Joined February 2010
Sweden39 Posts
September 01 2013 19:44 GMT
#462
Polar Night is so goddamn bluuuu.
Wormi
Profile Joined December 2011
Germany181 Posts
September 01 2013 19:45 GMT
#463
i´ve finally vetoed all the new maps. at first i found them interesting, but the more i play, the less i like.
I´m a real person. Beep beep.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 02 2013 00:14 GMT
#464
yea if I have to play on bel'shir one more time I'm gonna cry. seems like I get that map every game and it's terrible. Hate any map with 2 main paths, the pathing always gets fucked up
I come in for the scraps
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
September 02 2013 00:41 GMT
#465
So why the hate for Akilon Wastes?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 02 2013 01:01 GMT
#466
On September 02 2013 09:41 [UoN]Sentinel wrote:
So why the hate for Akilon Wastes?


That and Bel'shir both lead to incredibly stale games with lack of variety and they're just really boring maps to watch/play on at this point.

Maps need to be constantly rotated to keep the game interesting and evolving. It's why proleague is so damn good, they cycle pretty much all the maps in a quick time period.

GSL and WoL was almost ruined for me purely because Daybreak/Cloud Kingdom and Ohana were in the map pool for what felt like 2 years and every game on them played out exactly the same every single time.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Syn Harvest
Profile Joined July 2012
United States191 Posts
September 02 2013 01:24 GMT
#467
On September 02 2013 10:01 Qikz wrote:
Show nested quote +
On September 02 2013 09:41 [UoN]Sentinel wrote:
So why the hate for Akilon Wastes?


That and Bel'shir both lead to incredibly stale games with lack of variety and they're just really boring maps to watch/play on at this point.

Maps need to be constantly rotated to keep the game interesting and evolving. It's why proleague is so damn good, they cycle pretty much all the maps in a quick time period.

GSL and WoL was almost ruined for me purely because Daybreak/Cloud Kingdom and Ohana were in the map pool for what felt like 2 years and every game on them played out exactly the same every single time.


I agree with this we need a constant rotation of maps to keep things interesting. The problem comes when the new maps we get suck as in the case currently. Yeonsu isn't too bad and its base layout is interesting and leads for some interesting tactics. Polar Night is completely retarded though and was obviously designed by Blizzard. Frost isn't too bad but it is kinda too big and I think it's kind of boring
Open your heart and embrace the darkness
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 02 2013 01:31 GMT
#468
polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on
I come in for the scraps
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
September 02 2013 01:45 GMT
#469
I don't see any zergs complaining about polar night :p, it's great for Z, rock base can be taken as 4th or 5th
Formerly known as carbonaceous
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 02 2013 01:50 GMT
#470
On September 02 2013 10:31 VayneAuthority wrote:
polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on

This, this, i have come to the idea that many people like to watch starcraft being played by professionals in non-standard maps, but they don't like playing on those maps since playing on those maps means that they have to be much more active trough the game, and what they want is just to sit and macro at their base make some drops and then throw their armies at one each other, and while the players start to become more good at the game and advance leagues that feeling tends to disappear in most guys (but it still remains in some) and they start to want more dynamic and less easily defendable maps so they can enjoy more of the early and midgame with timing attacks, pushes and all-ins.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
September 02 2013 02:26 GMT
#471
On September 02 2013 10:50 Uvantak wrote:
Show nested quote +
On September 02 2013 10:31 VayneAuthority wrote:
polar night is more of a spectator's map then one you want to play on. I have high hopes for it when it comes to professional play, but it is really quite terrible to play on

This, this, i have come to the idea that many people like to watch starcraft being played by professionals in non-standard maps, but they don't like playing on those maps since playing on those maps means that they have to be much more active trough the game, and what they want is just to sit and macro at their base make some drops and then throw their armies at one each other, and while the players start to become more good at the game and advance leagues that feeling tends to disappear in most guys (but it still remains in some) and they start to want more dynamic and less easily defendable maps so they can enjoy more of the early and midgame with timing attacks, pushes and all-ins.


Why not both?

3 maps that are experimental/not standard which are balanced but require a new playstyle so they can be vetoed, then rest of maps are standard.

I think Polar Night is just hell for Protoss in general. If there's a playstyle that would allow multifaceted Protoss, Zerg and Terran play (i.e. you have at least some choice of strategy, not just resorting to something like 2 base timing) on that map or any map in general, I don't care how nonstandard it is, I'll play it.

What I like about Sky Island, for example, is the ability to either 2 base timing as Protoss, or (if spawning at 1:30 and 7:30), ninja expand to one of the unused mains and collapse the rocks. I want maps like that.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-09-03 07:13:44
September 03 2013 07:12 GMT
#472
My vetoes (so far) are Derelict Watcher, Whirlwind, and Polar Night.

I think Polar Night could be potentially awesome to watch in tournaments, but right now it's too far out there for me to try and figure out with my limited time to play SC2 at the moment. :c Whirlwind I'm just tired of, and there's another big 4 player map in Frost to replace it with (I'll see how things go with Frost, only played 1 game on it so far). Derelict Watcher is... just an awful map IMO.

In other news, I'm really hoping we see Akilon Wastes disappear soon, but it's not unplayable so it remains in my pool for now. Just really silly and BGH-esque.
Twitter: @iamcaustic
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