• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:26
CEST 19:26
KST 02:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7370 users

[M] (2)Polar Night

Forum Index > BW General
Post a Reply
1 2 Next All
OnceKing
Profile Blog Joined January 2009
United States939 Posts
Last Edited: 2010-07-11 23:11:08
July 11 2010 23:10 GMT
#1
[image loading]
Hi TL, my friend recently made a melee map and asked me to critique it.
However, seeing as how I am often not a mapper myself and only a D rank terran I thought I'd ask for some input here from other users.
So, map info:

Polar Night
Players: 2
Size: 128x96
Tileset: Twilight
- Mains at 3ish and 9ish
- Backnats: 7M 1G, standard values
- Fronts are min only with 7 mineral patches
- Another mineral next to each main
- 12 and 6 have both a 5M outsider/GBR-ish expo as well as a cliff expo with 2 ramps (7M 1G)
- Corners have 6M 1G but the geyser has only 1250. There is a spider mine that has to be detected and removed before an expansion can be placed there.
- Center is pretty much unbuildable.

The backnats have been made purposely, as far as I know, to be rather harassable by mutalisks. As far as we've checked there are no tank holes but any tank abuse locations you find would definitely be appreciated. The doodads beneath the ramps at each corner expansions are there to prevent tanks from sieging up behind there to hit the mineral only.

Thanks in advance for your help!
"Every man has his follies - and often they are the most interesting thing he has got."
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
Last Edited: 2010-07-11 23:42:22
July 11 2010 23:39 GMT
#2
I really liked that you have 2 easy expansions from your main and that your natural is a mineral only. It puts at least me in a spot where I have to think a bit more about my strategies... but I'm high atm so... ^_^
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-07-11 23:56:31
July 11 2010 23:55 GMT
#3
opps i was wrong
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 11 2010 23:59 GMT
#4
Try posting it here. (Under the SC1 Melee mapping projects forum). You will get some very good critique
133 221 333 123 111
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 12 2010 01:53 GMT
#5
Protoss will dominate because they can go 1 or 2gate vs Zerg and get away with it.
Terran would most likely siege expand because 2fact or FD would be too hard since Protosses would take their inside nat.
Nada's body is South Korea's greatest weapon.
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 02:27 GMT
#6
Looks like a very very very hard map for zerg. Difficulty in getting 3rds and 4ths with gas etc.
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
July 12 2010 02:47 GMT
#7
It seems like holding 4 bases would be very easy for terran...
always tired -_-
terranissharin
Profile Joined July 2010
37 Posts
Last Edited: 2010-07-12 03:30:17
July 12 2010 02:59 GMT
#8
On July 12 2010 11:47 AppleTart wrote:
It seems like holding 4 bases would be very easy for terran...


Looks like camping HALF the map would be reasonable, too.

I really liked the design of the map and its layout EXCEPT: Very short rush distance (4/5 pool ftw?)
which makes hydra busts seem easy but that doesn't mean that will always guarantee a win, seeing that a 3rd/4th gas is pretty hard to get.Also the short rush distance allows terrans to pull off a timing attack very easily and contain/kill the nat.

My take on this map:
-Z v P: Zerg weak (Pretty hard to get a 3rd/4th gas)
-Z v T: Zerg weak (Pretty hard to get a 3rd/4th gas)
-T v P: Protoss weak (Camp, Camp, Camp)

[image loading]
Flash will is taking all of Chuck Norris' facts.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 12 2010 03:01 GMT
#9
What?? Watchtower at the natural?? (haha)

But seriously, the concept seems really good. Only thing I don't like is that it seems veeeery close, hence having a very short rush distance. I'd prefer the Mains to be in a corner or at least change the center so you can't just walk right through.

Also I can't decide for myself whether there are too few or too many pandabear guys :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Waffles
Profile Blog Joined July 2009
Romania605 Posts
July 12 2010 03:47 GMT
#10
7 base flash build go?
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
July 12 2010 04:00 GMT
#11
4 base terran will not be as effective as you think due to only being on 2 gas.
I'm an old man now
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
July 12 2010 04:11 GMT
#12
I actually like this map quite a bit. It does a good job of balancing narrow spaces to open ones.

The mineral only natural and the gas backdoor is interesting as well. The backdoor at 2 has a very open roof to aerial harass and attack however, but it doesn't seem too dire, as terran should mostly have dealt with mutalisks before taking that gas.

I think the bases at 12 and 12' and 6 and 6' are too tied together though. I can't see one player controlling one, while a separate player controls the other. I feel like that extra expansion could be handled better, perhaps pushed against the dead space in the upper right and lower left corners. I would like that too, because it makes a fourth gas much more plausible for a zerg. Otherwise, I think we'll see zergs having a ton of trouble securing that elusive fourth geyser.

The rush distances appear to be a bit of an issue. What's the timing on that?

Also, I could draw a line across any map and call terran imba, but saying it won't make it so. The most terran favored element of the map is the amount of minerals lying around. It seems like an awkward push anywhere on this map for terran. The backdoor expansion is virtually impossible to guard from recalls.

Overall, a strong effort.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
July 12 2010 05:36 GMT
#13
What I see when I look at this map is an overwhelming number of air harras posibilities. If we look at a game where a player has the backdoor and the natural, I dont see how they will defend muta harras. Because there is space between those expantions and the edge of map, there must be sufficent defences in all four directions. And because of those strips, a player must also set up deffences on all sides of the main, because the defences at the expantions cannot also protect the main.

I don't like the odd 12 and 6 double expantions. It seems if one is defended, they both are. I think it might be interesting if the back expantion was eliminated, and the raised platform was a double gas expo. It would be hard to defend if an attacker comes behind, but posibly worth it.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-07-12 06:53:05
July 12 2010 06:51 GMT
#14
Imma go ahead and call this a PvT nightmare, Z graveyard outside of 2hatch muta (which will wtf-pwn the backyard expos).
Seems like a solid map for sair reaver and 2port wraith too
I dont know about P having so easy access to 2 min onlys...
Though I swear to god this is a vulture map...
Nice job, like it
more random thoughts:
Z will have an easy time getting 4 gas vs P if they know how to lurker - scourge - sunken - spore camp. After that get 2 min onlys and make a bazillion zerglings.
In the woods, there lurks..
Quakecomm
Profile Joined April 2012
United States344 Posts
Last Edited: 2013-07-29 19:32:09
July 29 2013 19:31 GMT
#15
Edit: nvm
gorkey island is the only good map
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
Last Edited: 2013-07-29 19:59:49
July 29 2013 19:57 GMT
#16
Main problem with this map is that once Terran takes control over 12/6 o'clock hills, he has three free expansions protected from a single position. I can see many games (if there will be any) turning into total map-splitting stalemates, as there are currently no real expansions to fight for.

Changes I'd make:

- Turn the corner expansions into island ones.
- Move 2nd mineral only further away from main cliff, maybe next to the cliff surrounding 'inside' expo.
- Perhaps turn water corners into cliffs/back entrances leading to 12/6 o'clock areas.
- Open the center or make one central unbuildable/unreachable cliff instead of 4 stripes.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 29 2013 20:15 GMT
#17
Any downloads? I hate judging a map at only looks.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
traceurling
Profile Joined December 2012
United States1240 Posts
July 29 2013 21:38 GMT
#18
Epic bump confused me too I was about to type up critique....
"Appreciate the things you have before they become the things you had."
zw1er
Profile Joined February 2012
Poland81 Posts
July 29 2013 21:40 GMT
#19
A now its back !
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 29 2013 22:02 GMT
#20
Rofl I'm guessing he somehow confused it with the new SC2 ladder map Polar Night:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=423175
vibeo gane,
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
RotterdaM791
TaKeTV 343
TKL 299
IndyStarCraft 197
SteadfastSC133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 791
ByuN 337
TKL 299
IndyStarCraft 197
SteadfastSC 133
ProTech90
UpATreeSC 68
RushiSC 30
StarCraft: Brood War
Calm 4126
Shuttle 1035
BeSt 704
Stork 359
Soma 352
Mini 293
Larva 269
Soulkey 248
Mong 190
Dewaltoss 134
[ Show more ]
ggaemo 128
sorry 43
sSak 42
Bale 22
Terrorterran 13
ajuk12(nOOB) 12
Dota 2
qojqva4923
XaKoH 499
Counter-Strike
pashabiceps809
x6flipin532
Super Smash Bros
C9.Mang0227
Other Games
Liquid`RaSZi1669
singsing1469
FrodaN1011
Beastyqt732
ceh9386
Hui .138
ArmadaUGS131
Livibee104
KnowMe94
Mew2King52
Trikslyr48
BRAT_OK 40
MindelVK3
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 56
• Reevou 4
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
StarCraft: Brood War
• HerbMon 25
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1251
League of Legends
• Jankos3405
• TFBlade903
Other Games
• imaqtpie418
• Shiphtur328
Upcoming Events
Afreeca Starleague
16h 34m
Sharp vs Shinee
Action vs Shine
GSL
17h 34m
PiGosaur Cup
1d 6h
Replay Cast
1d 15h
Afreeca Starleague
1d 16h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.