• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:38
CEST 00:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview16Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event12Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HomeStory Cup 27 - Info & Preview Hybrid setting keep reverting. Esports World Cup 2025 - Final Player Roster HSC 27 players & groups
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion Soma Explains: JaeDong's Defense vs Bisu NaDa's Body
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 705 users

[M] (2)Polar Night

Forum Index > BW General
Post a Reply
Normal
OnceKing
Profile Blog Joined January 2009
United States939 Posts
Last Edited: 2010-07-11 23:11:08
July 11 2010 23:10 GMT
#1
[image loading]
Hi TL, my friend recently made a melee map and asked me to critique it.
However, seeing as how I am often not a mapper myself and only a D rank terran I thought I'd ask for some input here from other users.
So, map info:

Polar Night
Players: 2
Size: 128x96
Tileset: Twilight
- Mains at 3ish and 9ish
- Backnats: 7M 1G, standard values
- Fronts are min only with 7 mineral patches
- Another mineral next to each main
- 12 and 6 have both a 5M outsider/GBR-ish expo as well as a cliff expo with 2 ramps (7M 1G)
- Corners have 6M 1G but the geyser has only 1250. There is a spider mine that has to be detected and removed before an expansion can be placed there.
- Center is pretty much unbuildable.

The backnats have been made purposely, as far as I know, to be rather harassable by mutalisks. As far as we've checked there are no tank holes but any tank abuse locations you find would definitely be appreciated. The doodads beneath the ramps at each corner expansions are there to prevent tanks from sieging up behind there to hit the mineral only.

Thanks in advance for your help!
"Every man has his follies - and often they are the most interesting thing he has got."
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
Last Edited: 2010-07-11 23:42:22
July 11 2010 23:39 GMT
#2
I really liked that you have 2 easy expansions from your main and that your natural is a mineral only. It puts at least me in a spot where I have to think a bit more about my strategies... but I'm high atm so... ^_^
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-07-11 23:56:31
July 11 2010 23:55 GMT
#3
opps i was wrong
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 11 2010 23:59 GMT
#4
Try posting it here. (Under the SC1 Melee mapping projects forum). You will get some very good critique
133 221 333 123 111
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 12 2010 01:53 GMT
#5
Protoss will dominate because they can go 1 or 2gate vs Zerg and get away with it.
Terran would most likely siege expand because 2fact or FD would be too hard since Protosses would take their inside nat.
Nada's body is South Korea's greatest weapon.
Issor
Profile Blog Joined April 2010
United States870 Posts
July 12 2010 02:27 GMT
#6
Looks like a very very very hard map for zerg. Difficulty in getting 3rds and 4ths with gas etc.
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
July 12 2010 02:47 GMT
#7
It seems like holding 4 bases would be very easy for terran...
always tired -_-
terranissharin
Profile Joined July 2010
37 Posts
Last Edited: 2010-07-12 03:30:17
July 12 2010 02:59 GMT
#8
On July 12 2010 11:47 AppleTart wrote:
It seems like holding 4 bases would be very easy for terran...


Looks like camping HALF the map would be reasonable, too.

I really liked the design of the map and its layout EXCEPT: Very short rush distance (4/5 pool ftw?)
which makes hydra busts seem easy but that doesn't mean that will always guarantee a win, seeing that a 3rd/4th gas is pretty hard to get.Also the short rush distance allows terrans to pull off a timing attack very easily and contain/kill the nat.

My take on this map:
-Z v P: Zerg weak (Pretty hard to get a 3rd/4th gas)
-Z v T: Zerg weak (Pretty hard to get a 3rd/4th gas)
-T v P: Protoss weak (Camp, Camp, Camp)

[image loading]
Flash will is taking all of Chuck Norris' facts.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 12 2010 03:01 GMT
#9
What?? Watchtower at the natural?? (haha)

But seriously, the concept seems really good. Only thing I don't like is that it seems veeeery close, hence having a very short rush distance. I'd prefer the Mains to be in a corner or at least change the center so you can't just walk right through.

Also I can't decide for myself whether there are too few or too many pandabear guys :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Waffles
Profile Blog Joined July 2009
Romania605 Posts
July 12 2010 03:47 GMT
#10
7 base flash build go?
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
July 12 2010 04:00 GMT
#11
4 base terran will not be as effective as you think due to only being on 2 gas.
I'm an old man now
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
July 12 2010 04:11 GMT
#12
I actually like this map quite a bit. It does a good job of balancing narrow spaces to open ones.

The mineral only natural and the gas backdoor is interesting as well. The backdoor at 2 has a very open roof to aerial harass and attack however, but it doesn't seem too dire, as terran should mostly have dealt with mutalisks before taking that gas.

I think the bases at 12 and 12' and 6 and 6' are too tied together though. I can't see one player controlling one, while a separate player controls the other. I feel like that extra expansion could be handled better, perhaps pushed against the dead space in the upper right and lower left corners. I would like that too, because it makes a fourth gas much more plausible for a zerg. Otherwise, I think we'll see zergs having a ton of trouble securing that elusive fourth geyser.

The rush distances appear to be a bit of an issue. What's the timing on that?

Also, I could draw a line across any map and call terran imba, but saying it won't make it so. The most terran favored element of the map is the amount of minerals lying around. It seems like an awkward push anywhere on this map for terran. The backdoor expansion is virtually impossible to guard from recalls.

Overall, a strong effort.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
July 12 2010 05:36 GMT
#13
What I see when I look at this map is an overwhelming number of air harras posibilities. If we look at a game where a player has the backdoor and the natural, I dont see how they will defend muta harras. Because there is space between those expantions and the edge of map, there must be sufficent defences in all four directions. And because of those strips, a player must also set up deffences on all sides of the main, because the defences at the expantions cannot also protect the main.

I don't like the odd 12 and 6 double expantions. It seems if one is defended, they both are. I think it might be interesting if the back expantion was eliminated, and the raised platform was a double gas expo. It would be hard to defend if an attacker comes behind, but posibly worth it.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-07-12 06:53:05
July 12 2010 06:51 GMT
#14
Imma go ahead and call this a PvT nightmare, Z graveyard outside of 2hatch muta (which will wtf-pwn the backyard expos).
Seems like a solid map for sair reaver and 2port wraith too
I dont know about P having so easy access to 2 min onlys...
Though I swear to god this is a vulture map...
Nice job, like it
more random thoughts:
Z will have an easy time getting 4 gas vs P if they know how to lurker - scourge - sunken - spore camp. After that get 2 min onlys and make a bazillion zerglings.
In the woods, there lurks..
Quakecomm
Profile Joined April 2012
United States344 Posts
Last Edited: 2013-07-29 19:32:09
July 29 2013 19:31 GMT
#15
Edit: nvm
gorkey island is the only good map
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
Last Edited: 2013-07-29 19:59:49
July 29 2013 19:57 GMT
#16
Main problem with this map is that once Terran takes control over 12/6 o'clock hills, he has three free expansions protected from a single position. I can see many games (if there will be any) turning into total map-splitting stalemates, as there are currently no real expansions to fight for.

Changes I'd make:

- Turn the corner expansions into island ones.
- Move 2nd mineral only further away from main cliff, maybe next to the cliff surrounding 'inside' expo.
- Perhaps turn water corners into cliffs/back entrances leading to 12/6 o'clock areas.
- Open the center or make one central unbuildable/unreachable cliff instead of 4 stripes.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 29 2013 20:15 GMT
#17
Any downloads? I hate judging a map at only looks.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
traceurling
Profile Joined December 2012
United States1240 Posts
July 29 2013 21:38 GMT
#18
Epic bump confused me too I was about to type up critique....
"Appreciate the things you have before they become the things you had."
zw1er
Profile Joined February 2012
Poland81 Posts
July 29 2013 21:40 GMT
#19
A now its back !
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 29 2013 22:02 GMT
#20
Rofl I'm guessing he somehow confused it with the new SC2 ladder map Polar Night:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=423175
vibeo gane,
CrystalDrag
Profile Joined July 2010
173 Posts
July 29 2013 23:14 GMT
#21
Download. Here?
But this map is over 2 years old.. with only one comment on BWMN...
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
Last Edited: 2013-07-29 23:15:34
July 29 2013 23:14 GMT
#22
thanks for the download link :p
ace hwaiting!!
Normal
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXVII: Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 148
NeuroSwarm 138
Livibee 135
ProTech63
StarCraft: Brood War
Aegong 78
LancerX 20
yabsab 15
Dota 2
Pyrionflax212
capcasts199
League of Legends
Grubby3563
JimRising 538
Counter-Strike
summit1g7614
Foxcn201
Super Smash Bros
Liquid`Ken56
Heroes of the Storm
Khaldor67
Other Games
FrodaN3097
shahzam590
fl0m563
Mew2King169
ZombieGrub60
PPMD42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta53
• Adnapsc2 11
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 50
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3855
• Jankos2195
Other Games
• imaqtpie983
• Scarra610
Upcoming Events
HomeStory Cup
12h 23m
CSO Cup
17h 23m
BSL: ProLeague
19h 23m
SOOP
1d 10h
SHIN vs ByuN
HomeStory Cup
1d 13h
BSL: ProLeague
1d 19h
Replay Cast
3 days
Replay Cast
3 days
WardiTV European League
3 days
The PondCast
4 days
[ Show More ]
RSL Revival
5 days
WardiTV European League
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.