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Dreaming of BW patches (modernization)

Blogs > c3rberUs
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c3rberUs
Profile Blog Joined December 2010
Japan11580 Posts
Last Edited: 2026-09-04 12:37:41
3 hours ago
#1
Inspired by the recent news of Nexon and StarCraft IP, if there is ever movement for BW modernization, I wanted to jot down a few ideas.

We already know how good the ingame clock has been to players of all levels and modes.
We can build on that to appeal to more modern gamers, BW can use among other things, some QoL touchups that do not touch core gameplay.

  • Worker auto-gather rally (just replicates a simple right-click to a mineral patch)
  • Cancelling egg should return to larva
  • If multiple building selection (MBS) is allowed, there should be a few other changes to balance it, namely:

    • There should be a max number of buildings (maybe 3 or 4?)
    • Production queues for Protoss and Terran should be capped at 3 (or maybe even 2)
    • Upgrade buildings are excluded.

  • Hold position command for workers, unburrowed lurkers, units with no attack.
  • Some mechanic to make muta/sair/wraith/valk stacking not feel like a hack like give a dedicated for-stacking-hold-position.
  • I had 18 unit selection for zerglings in my mind but pro Zerg users already massacre Protoss without it so maybe no. (It should only apply when selecting purely zerglings.)
  • AOE marker when selecting location to cast special abilities like in WarCraft/MOBAs
  • Lines marking the air distance to the rally spot.
  • Building completion, upgrade, morphing percentage or maybe seconds until completion.


Yes, there is an argument that the player who paid attention to these little details better should have an edge but I personally prefer more attention elsewhere and the possibility of less instances of wrist injuries for our non-Protoss buddies.

I haven't really played modern RTS games so these are only ones I thought of for now.

WriterMovie, 진영화 : "StarCraft will never die".
Puosu
Profile Blog Joined April 2007
7054 Posts
1 hour ago
#2
I fear that changes such as worker rally or (limited) MBS could sever the game's connection to its esports legacy. It might no longer feel like its the same game as was played when iloveoov surprised TV viewers with the count of his tanks, when Bisu revolutionized PvZ, or when there was a crowd of 100k on Gwangalli beach.

How do you feel about this?
c3rberUs
Profile Blog Joined December 2010
Japan11580 Posts
Last Edited: 2026-09-04 13:16:05
52 minutes ago
#3
On September 04 2026 21:23 Puosu wrote:
I fear that changes such as worker rally or (limited) MBS could sever the game's connection to its esports legacy. It might no longer feel like its the same game as was played when iloveoov surprised TV viewers with the count of his tanks, when Bisu revolutionized PvZ, or when there was a crowd of 100k on Gwangalli beach.

How do you feel about this?

I went back and forth about considering even limited MBS due to that and I think single selection macro should be preserved as a core discipline but then I figured why not post it. I'm more keen on worker rally. It will affect all-ins and crisis-management. Slightly more attention time for micro versus somewhat better economy. I feel it won't be too big of a change for the pros though.

Now that I think about it, worker rally and MBS should never be implemented together. That or Nexus/Hatch/CC should not be multi-selectable if ever because that would too easy.
WriterMovie, 진영화 : "StarCraft will never die".
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