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Dreaming of BW patches (modernization)

Blogs > c3rberUs
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c3rberUs
Profile Blog Joined December 2010
Japan11840 Posts
Last Edited: 2026-09-04 12:37:41
September 04 2026 10:35 GMT
#1
Inspired by the recent news of Nexon and StarCraft IP, if there is ever movement for BW modernization, I wanted to jot down a few ideas.

We already know how good the ingame clock has been to players of all levels and modes.
We can build on that to appeal to more modern gamers, BW can use among other things, some QoL touchups that do not touch core gameplay.

  • Worker auto-gather rally (just replicates a simple right-click to a mineral patch)
  • Cancelling egg should return to larva
  • If multiple building selection (MBS) is allowed, there should be a few other changes to balance it, namely:

    • There should be a max number of buildings (maybe 3 or 4?)
    • Production queues for Protoss and Terran should be capped at 3 (or maybe even 2)
    • Upgrade buildings are excluded.

  • Hold position command for workers, unburrowed lurkers, units with no attack.
  • Some mechanic to make muta/sair/wraith/valk stacking not feel like a hack like give a dedicated for-stacking-hold-position.
  • I had 18 unit selection for zerglings in my mind but pro Zerg users already massacre Protoss without it so maybe no. (It should only apply when selecting purely zerglings.)
  • AOE marker when selecting location to cast special abilities like in WarCraft/MOBAs
  • Lines marking the air distance to the rally spot.
  • Building completion, upgrade, morphing percentage or maybe seconds until completion.


Yes, there is an argument that the player who paid attention to these little details better should have an edge but I personally prefer more attention elsewhere and the possibility of less instances of wrist injuries for our non-Protoss buddies.

I haven't really played modern RTS games so these are only ones I thought of for now.

*
WriterMovie, 진영화 : "StarCraft will never die".
Puosu
Profile Blog Joined April 2007
7088 Posts
September 04 2026 12:23 GMT
#2
I fear that changes such as worker rally or (limited) MBS could sever the game's connection to its esports legacy. It might no longer feel like its the same game as was played when iloveoov surprised TV viewers with the count of his tanks, when Bisu revolutionized PvZ, or when there was a crowd of 100k on Gwangalli beach.

How do you feel about this?
c3rberUs
Profile Blog Joined December 2010
Japan11840 Posts
Last Edited: 2026-09-04 13:16:05
September 04 2026 13:15 GMT
#3
On September 04 2026 21:23 Puosu wrote:
I fear that changes such as worker rally or (limited) MBS could sever the game's connection to its esports legacy. It might no longer feel like its the same game as was played when iloveoov surprised TV viewers with the count of his tanks, when Bisu revolutionized PvZ, or when there was a crowd of 100k on Gwangalli beach.

How do you feel about this?

I went back and forth about considering even limited MBS due to that and I think single selection macro should be preserved as a core discipline but then I figured why not post it. I'm more keen on worker rally. It will affect all-ins and crisis-management. Slightly more attention time for micro versus somewhat better economy. I feel it won't be too big of a change for the pros though.

Now that I think about it, worker rally and MBS should never be implemented together. That or Nexus/Hatch/CC should not be multi-selectable if ever because that would too easy.
WriterMovie, 진영화 : "StarCraft will never die".
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4456 Posts
September 04 2026 19:07 GMT
#4
Don't want any of that, but gold minerals and watchtowers like they have in SC2 would be good to have in the map editor to switch up the game a bit.It would be up to mapmakers to decide whether and how much these items would be used.
https://www.youtube.com/watch?v=e7PvoI6gvQs
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1624 Posts
September 04 2026 20:41 GMT
#5
These dream changes would SIGNIFFICANTLY impact CORE gameplay.

Brood War is not to be messed with.

SC2 is the arena where experiments like these can be attempted.

The way Nexon let hackers ruin Combat Arms is a cautionary tale for any business with em...

I expect the worst and hope for the best (and it has nothing to do with changes to Brood War or SC3)..

Reviving Ghost or FPS with effective hack protection in the Starcraft universe will be cool to see.

ko-fi.com/luckynoob
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
September 04 2026 21:49 GMT
#6
No
AKA: castle[eMg]@USEast/ iCCup
Scarlett`
Profile Joined April 2011
Korea (South)2444 Posts
September 05 2026 02:38 GMT
#7
only thing it needs is fixed networking
Progamer一条咸鱼
CHEONSOYUN
Profile Joined August 2017
625 Posts
September 05 2026 02:54 GMT
#8
these are all bad ideas.
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
c3rberUs
Profile Blog Joined December 2010
Japan11840 Posts
Last Edited: 2026-09-05 08:52:04
September 05 2026 07:28 GMT
#9
Damn, I was thinking of this not as a BW patch per se but more of creating a BW1.5 (I know I messed up with the title)
But since I got a laugh out of the replies, I'll leave this as it is lol
WriterMovie, 진영화 : "StarCraft will never die".
TelecoM
Profile Blog Joined January 2010
United States10888 Posts
September 05 2026 09:10 GMT
#10
I was actually thinking the same things too lol
AKA: TelecoM[WHITE] Protoss fighting
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4538 Posts
September 05 2026 20:38 GMT
#11
On September 05 2026 11:38 Scarlett` wrote:
only thing it needs is fixed networking


This 100%. The networking is the thing that makes playing this game the most uninviting for users outside of KR. The game itself is wonderful as it is.
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