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On July 26 2026 19:27 CicadaSC wrote: Got my friends who dont play games to try this on a whim and they actually loved it! That's a good sign.
That's really awesome to hear!
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On July 25 2026 07:00 Waxangel wrote: Coop seems like a nice incremental improvement from when I last tried with a new commander and a bunch of new missions. For someone who just wants 'SC2 coop with some new commanders,' it scratches that itch (esp love the Legion commander).
Stormgate was actually pretty good in that beregard, but sadly they abandoned coop entirely to pursue building out other parts of the game. I really hope zerospace prioritizes fleshing out galactic war and commander customization, which are the elements that actually feel like they're building on the solid, sc2-derived base.
This is something other games don't have and it could be an ongoing revenue stream so yes, this is 100% the part where they should concentrate on. That and campaign. Esports will come organically or it wont. Please don't waste time and money on it
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Speaking of coop, is a coop campaign planned somewhere down the line? To me this is what a lot of RTS are missing, especially when seeing a chart that shows >2/3 of players never trying anything else than campaign. I think if you already have interest in the campaign and get to play it with a friend, you are more likely to also try another coop mode or even 2v2. I think there is a missing link between what most people play RTS for and a way to make it easier for them to engage with competitive modes.
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I don't think coop campaign has that big an audience. Campaign beeing a continuous mode is rather hindering it. One would always have to wait for the other, right? Normal coop you can play 2,3 or 6 games together. And in this case go for galactic warfare as ongoing mode.
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Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session.
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On July 27 2026 23:47 Miragee wrote: Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session.
Maybe it's just me then but when I play a campaign/ story, i want to experience the whole thing in my tempo not load into someone elses game who has done this and that part already that I am now missing and get spoilered on. Coop story/ campaing for a second+ playthrough okay I'm fine with if playing the story more than once is your thing. "Story" games like "It takes two" are not comparable here IMO. I highly doubt there are many who can play RTS games with their significant other. Overall agree to disagree with you
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On July 28 2026 17:16 Harris1st wrote:Show nested quote +On July 27 2026 23:47 Miragee wrote: Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session. Maybe it's just me then but when I play a campaign/ story, i want to experience the whole thing in my tempo not load into someone elses game who has done this and that part already that I am now missing and get spoilered on. Coop story/ campaing for a second+ playthrough okay I'm fine with if playing the story more than once is your thing. "Story" games like "It takes two" are not comparable here IMO. I highly doubt there are many who can play RTS games with their significant other. Overall agree to disagree with you 
I mean, you are also not a casual andy. I'm talking about the 2/3 of players that only play the campaign of an RTS and leave.
Aside from that, I feel like your assessment just comes from a general sense that you are personally not very interested in campaign coop? Your issues with coop seem to translate to just as well to story-based RPGs like Baldur's Gate or am I mistaken? And for those, people always ask for co-op to play with a friend or with their significant other. You also don't have to jump into a different game state? It's up to you. You can have a game state you only play with a friend and another one you play alone if you wish to do so.
For me personally, I also prefer the solo experience - if the story and atmosphere is good. The problem is, often it is just ok and that's just not enough for me. After playing the Wings of Liberty Campaign I had zero interest to play the following campaigns. If there was a coop it, I may have tried it. Divinity:OS 1+2 were amazing in coop, we had so much fun. However, I don't think I would have finished either game solo because the story itself was imho lacking. What I'm getting at is that there are a lot of different people and while I think a lot of people are like you and just prefer the solo experience, at the same time there is a significant portion that likes to play coop and is looking for coop games. Those two are not mutual exclusive.
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I mean, I love coop play in general. Just not in a story rich enviroment. I can't be arsed to play Helldivers alone, but give me 1-3 friends and I happily play for hours. As I get older, this is slowly leaking into my competitive playtime: I very, very rarely queue for a 1v1 ladder game but I do love me some 2v2 time.
So yes, to summarize: I am not interested at all in a Zerospace coop campaign. And neither is anyone I know. Add to that the dedicated (endless) mode created especially for coop play and a coop audience, I have a hard time seeing the necessity.
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I think the problem with RTS games is that a design for Coop worsens the game for single player. The AI has to take the secondary base or your APM requirements skyrocket. Perhaps you could cut the map in half, but once again that puts constraints on the map design and worsens single player.
A game such as Divinity Original Sin is turn based with multiple characters. It easily slots into one or more players by default. For real time titles with one character it gets messy, perhaps the Archon mode (multiple players controlling one base and its units) could work but would likely be boring for multiple players. The problem in any real time game made for both single player and multiple players is how to design engaging gameplay for both unless the AI taking over is great.
Red Alert 3 is a good example of this. The design for coop makes the game worse in single player.
Though to be fair you have the Diablo like genre where multiple players are handled through increased difficulty, so the game can be designed to work that way but it would require more work in RTS titles.
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Nothing wrong with more options but a possibility of co-op campaign wasn't advertised strongly so far and there is little reason to suspect it would generate enough interest to justify prioritizing its development over sp campaign, galactic co-op, survival mode or a even the "hardcore" versus mode.
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I can't see how coop campaign can work, because it's a more RPG heavy RTS campaign. Even if the game has some match up where it's 2vX and you can replace AI partner with a human player, it doesn't sound very easy to implement.
But I wouldn't mind a small side story with coop campaign, I would rather a multi stage coop vs AI model though
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I bought the game yesterday, I've only played a tutorial so far but from what I've seen on YT it looks very promising! I like how the econony gets rid of a bunch of busywork/micromanagement.
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Galactic War mode is getting really fun, there's a few huge power spike which makes it as fun if not more fun than sc2 coop.
Desperately need more UI polish however. the build on galaxy mechancis is not very clear, I haven't worked out how to grind for which resources.
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I haven't gotten the game yet but I did start to get the same rush when I would play that I would from StarCraft which is a pretty difficult sensation to obtain any other game. I was only playing 1v1 Ladder and as I started to understand the economy / macro / hero units / strategies it became actually very interesting because of how fast paced the game is in 1v1 I think potentially, with the fact that you have to be able to micro well a lot and still macro, even if it is simplified in some ways.
I can see it being played at a high level competitively with the main focus being micro as the builds and macro will be stream lined due to the how the economy / macro works.
This is all in theory but just what I THINK will happen at competitive level, if people are going to attempt to play this game at a professional level, which I can absolutely see this game becoming an ESport in the future.
I think it will lead to really fast paced battles constantly, a ridiculous amount of unit control / micro constantly, and that will lead to some amazingly entertaining matches.
I'm interested to see how they will balance the game per race and per mercenary combinations / etc, that seems like quite the difficult thing to do, and once a certain combination is discovered that is OP, then it seems like a pretty difficult thing to accomplish to be able to achieve relatively close balance, within the races / mercinaries.
Not saying it's not possible, but it will be very interesting and fun to watch this game progress, excited for its future.
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On August 03 2026 10:50 TelecoM wrote: I haven't gotten the game yet but I did start to get the same rush when I would play that I would from StarCraft which is a pretty difficult sensation to obtain any other game. I was only playing 1v1 Ladder and as I started to understand the economy / macro / hero units / strategies it became actually very interesting because of how fast paced the game is in 1v1 I think potentially, with the fact that you have to be able to micro well a lot and still macro, even if it is simplified in some ways.
I can see it being played at a high level competitively with the main focus being micro as the builds and macro will be stream lined due to the how the economy / macro works.
This is all in theory but just what I THINK will happen at competitive level, if people are going to attempt to play this game at a professional level, which I can absolutely see this game becoming an ESport in the future.
I think it will lead to really fast paced battles constantly, a ridiculous amount of unit control / micro constantly, and that will lead to some amazingly entertaining matches.
I'm interested to see how they will balance the game per race and per mercenary combinations / etc, that seems like quite the difficult thing to do, and once a certain combination is discovered that is OP, then it seems like a pretty difficult thing to accomplish to be able to achieve relatively close balance, within the races / mercinaries.
Not saying it's not possible, but it will be very interesting and fun to watch this game progress, excited for its future.
An interesting thing for balance could be to forbid mirror matchups. That means you would run into different matchups and force different compositions even if one turns out short term optimal against one race. Though since a large amount of the 1vs1 players are optimization focused they would dislike not playing their race occasionally.
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I really enjoyed the campaign so far - but i guess there's only about 5-6 missions complete with all the voiced dialogue? Looking forward to finishing the rest. Co-op has also been fun and I haven't even started 1v1 yet... I guess I should!
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On August 03 2026 10:50 TelecoM wrote: I haven't gotten the game yet but I did start to get the same rush when I would play that I would from StarCraft which is a pretty difficult sensation to obtain any other game. I was only playing 1v1 Ladder and as I started to understand the economy / macro / hero units / strategies it became actually very interesting because of how fast paced the game is in 1v1 I think potentially, with the fact that you have to be able to micro well a lot and still macro, even if it is simplified in some ways.
I can see it being played at a high level competitively with the main focus being micro as the builds and macro will be stream lined due to the how the economy / macro works.
This is all in theory but just what I THINK will happen at competitive level, if people are going to attempt to play this game at a professional level, which I can absolutely see this game becoming an ESport in the future.
I think it will lead to really fast paced battles constantly, a ridiculous amount of unit control / micro constantly, and that will lead to some amazingly entertaining matches.
I'm interested to see how they will balance the game per race and per mercenary combinations / etc, that seems like quite the difficult thing to do, and once a certain combination is discovered that is OP, then it seems like a pretty difficult thing to accomplish to be able to achieve relatively close balance, within the races / mercinaries.
Not saying it's not possible, but it will be very interesting and fun to watch this game progress, excited for its future. Calm down. The Game has 500 players online.
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On August 05 2026 07:28 Maksim2010 wrote:Show nested quote +On August 03 2026 10:50 TelecoM wrote: I haven't gotten the game yet but I did start to get the same rush when I would play that I would from StarCraft which is a pretty difficult sensation to obtain any other game. I was only playing 1v1 Ladder and as I started to understand the economy / macro / hero units / strategies it became actually very interesting because of how fast paced the game is in 1v1 I think potentially, with the fact that you have to be able to micro well a lot and still macro, even if it is simplified in some ways.
I can see it being played at a high level competitively with the main focus being micro as the builds and macro will be stream lined due to the how the economy / macro works.
This is all in theory but just what I THINK will happen at competitive level, if people are going to attempt to play this game at a professional level, which I can absolutely see this game becoming an ESport in the future.
I think it will lead to really fast paced battles constantly, a ridiculous amount of unit control / micro constantly, and that will lead to some amazingly entertaining matches.
I'm interested to see how they will balance the game per race and per mercenary combinations / etc, that seems like quite the difficult thing to do, and once a certain combination is discovered that is OP, then it seems like a pretty difficult thing to accomplish to be able to achieve relatively close balance, within the races / mercinaries.
Not saying it's not possible, but it will be very interesting and fun to watch this game progress, excited for its future. Calm down. The Game has 500 players online.
Lets hope there are a lot of ppl just waiting for more polish like I am
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The biggest issue with the game right now for me are queue times. Seems there is not enough people playing for the amount of modes available, so players are spread thin between coop, campaign, 1v1, 2v2, survival... I waited 40 minutes for 2v2 yesterday at one point. 1v1 sometimes is instant, but at some hours it can take several minutes.
It's really a shame because game is very fun, I want to play more :D
But also, can't blame people for being cautious. Game is not really cheap and it's still in a pretty rough state, especially the UI can be frustrating.
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