Why would you bother having different maps if they all play the same?
New Maps for Season 5 2013 - Page 19
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Qikz
United Kingdom12022 Posts
Why would you bother having different maps if they all play the same? | ||
[PkF] Wire
France24192 Posts
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eTcetRa
Australia822 Posts
On August 24 2013 06:26 Qikz wrote: I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this. Why would you bother having different maps if they all play the same? Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play. It just makes me sad ![]() Edit: And their effort is so lazy. They remove a bunch of non-pathable cliffs but don't even bother to retexture the low-ground afterward. It is this kind of thing that is off-putting aswell.. | ||
Existor
Russian Federation4295 Posts
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play. Disagree: • widow mines • turrets • range/armor for turrets • island may be occupied only by brood lords | ||
00higgo
Australia119 Posts
On August 24 2013 06:26 Qikz wrote: I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this. Why would you bother having different maps if they all play the same? Well we have had red city, korhal sky island, klontas mire, etc.All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo. | ||
eTcetRa
Australia822 Posts
On August 24 2013 12:20 Existor wrote: Disagree: • widow mines • turrets • range/armor for turrets • island may be occupied only by brood lords Everything you mentioned were Wings problems except for mines. There are options - Use them Mutaseer snipe skills that Zerg players use everywhere else. - Nydus was a pretty good option to take them and harass them aswell, there were spots to place a nydus that a PF couldn't even get to. - Protoss air is pretty good and out-ranges them (mostly). - Islands are blinkable. Blink in and snipe. - Terran? Well you are Terran too. Do the same thing lol. - Mech is a good option on this map, siege on nearby mid-ground, scan and snipe turrets/mines, then drop. It's not entirely out of the question at all. On August 24 2013 13:50 00higgo wrote: Well we have had red city, korhal sky island, klontas mire, etc. All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo. Theres a difference between variety and creating poor results, and then there's poorly designed variety and poor results. Atleast the other maps had a chance to work. | ||
Rabiator
Germany3948 Posts
Islands are not a problem IMO, because no one uses them anyways and there are plenty of aerial harrassment methods available for all races. | ||
Kaleidos
Italy172 Posts
On August 24 2013 17:00 Rabiator wrote: I think there are far too few true islands on the maps and thus the changes made by Blizzard to that Frost map seem to be bad. They also cleared off the "decoration" of the plateaus on the side and they seem useable now. That might seem like a neat idea to hide production, but I dont think anyone would use it. Islands are not a problem IMO, because no one uses them anyways and there are plenty of aerial harrassment methods available for all races. It's not just an Island on Yeonsu. It's a zerg 4th base (since the one close to main by air is not even an option to take). Zerg was just supposed to 3 base all'in every game or play a macro game were his 4th was ages delayed and harder to defend. | ||
Jihwan
Germany7 Posts
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lolfail9001
Russian Federation40186 Posts
On August 24 2013 17:18 Jihwan wrote: They shouldn't enable close spawn on Frost.......... Why? | ||
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Olli
Austria24417 Posts
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Zygno
Austria276 Posts
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Qikz
United Kingdom12022 Posts
On August 24 2013 18:07 DarkLordOlli wrote: Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns? God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off. | ||
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Olli
Austria24417 Posts
On August 24 2013 18:47 Qikz wrote: Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns? God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off. Good luck taking a 4th base on the other side of the map as zerg or terran. | ||
Qikz
United Kingdom12022 Posts
On August 24 2013 19:21 DarkLordOlli wrote: Good luck taking a 4th base on the other side of the map as zerg or terran. Terran has bunkers, planetaries and turrets (and defensive tanks/mines as mech). Zerg has spine crawlers/spore crawlers which are the best static defense in the game for cost and also have nydus' that you could transport units to your bases to (although you don't need to due to being so mobile). | ||
eTcetRa
Australia822 Posts
On August 24 2013 18:08 Zygno wrote: I really dislike both watchtowers on Yeonsu, especially because they're on the high ground. Removing the towers on Yeonsu is the one thing I would have liked to see Blizzard change, not other stuff they have done. I often added and removed those towers during development. | ||
ant885
United States52 Posts
Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc) | ||
Qikz
United Kingdom12022 Posts
On August 25 2013 05:30 ant885 wrote: Why aren't more people opposed to 4 player maps not forcing cross spawns? Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc) Just don't open Nexus first then if you can't scout. It's not stupid and it certainly isn't going against competitive gaming. You don't have to open super greedy on every single map. It's nice to have maps that make people scout more and change their openings to reflect that. Why bother with 4 player maps if there's only two spawns. it's dumb. | ||
VayneAuthority
United States8983 Posts
I will be doing this for sure since I was never a fan of 4 player maps. | ||
Psychonian
United States2322 Posts
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