• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:04
CET 02:04
KST 10:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery HELPls! The old replay video w full HD resolution Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers
Tourneys
Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12190 users

New Maps for Season 5 2013 - Page 19

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 17 18 19 20 21 24 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2013-08-23 21:32:51
August 23 2013 21:26 GMT
#361
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 23 2013 22:20 GMT
#362
Why claim using a Team Liquid Map Making Contest winning map if you then butcher it through and through ? The two tones aesthetics are ugly. Please use eTcetRa revamped version on ladder or give the map another name.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-24 02:58:50
August 24 2013 02:55 GMT
#363
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?


Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

It just makes me sad

Edit: And their effort is so lazy. They remove a bunch of non-pathable cliffs but don't even bother to retexture the low-ground afterward. It is this kind of thing that is off-putting aswell..
Retired Mapmaker™
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2013 03:20 GMT
#364
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

Disagree:
• widow mines
• turrets
• range/armor for turrets
• island may be occupied only by brood lords
00higgo
Profile Joined May 2013
Australia119 Posts
Last Edited: 2013-08-24 04:51:02
August 24 2013 04:50 GMT
#365
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?

Well we have had red city, korhal sky island, klontas mire, etc.All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-24 07:42:47
August 24 2013 07:37 GMT
#366
On August 24 2013 12:20 Existor wrote:
Show nested quote +
Pretty much this... Islands aren't nearly as much of a problem in Heart as they were in Wings, with the increased versatility of mutalisk play and stargate play combined with the structure of this map really promotes different styles of play.

Disagree:
• widow mines
• turrets
• range/armor for turrets
• island may be occupied only by brood lords



Everything you mentioned were Wings problems except for mines. There are options

- Use them Mutaseer snipe skills that Zerg players use everywhere else.
- Nydus was a pretty good option to take them and harass them aswell, there were spots to place a nydus that a PF couldn't even get to.
- Protoss air is pretty good and out-ranges them (mostly).
- Islands are blinkable. Blink in and snipe.
- Terran? Well you are Terran too. Do the same thing lol.
- Mech is a good option on this map, siege on nearby mid-ground, scan and snipe turrets/mines, then drop.

It's not entirely out of the question at all.


On August 24 2013 13:50 00higgo wrote:
Show nested quote +
On August 24 2013 06:26 Qikz wrote:
I really can't honestly work out why they did that they did to Yeonsu. The only reason I liked it was it changed things up and now the texturing looks rather obnoxious and the fact they've removed the island I think is stupid.There's not a single map on ladder with islands despite there being no reason in HoTS to not have them. Air is stronger for all races and drops are good for all races as well, there's very little reason to constrict variety like this.

Why would you bother having different maps if they all play the same?

Well we have had red city, korhal sky island, klontas mire, etc. All recently and all played differently, all got veto'd by 90% of people because they are bad maps, the variety you want has been delivered already, with poor results. Islands are a bad idea imo.


Theres a difference between variety and creating poor results, and then there's poorly designed variety and poor results. Atleast the other maps had a chance to work.
Retired Mapmaker™
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 24 2013 08:00 GMT
#367
I think there are far too few true islands on the maps and thus the changes made by Blizzard to that Frost map seem to be bad. They also cleared off the "decoration" of the plateaus on the side and they seem useable now. That might seem like a neat idea to hide production, but I dont think anyone would use it.

Islands are not a problem IMO, because no one uses them anyways and there are plenty of aerial harrassment methods available for all races.
If you cant say what you're meaning, you can never mean what you're saying.
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 24 2013 08:18 GMT
#368
On August 24 2013 17:00 Rabiator wrote:
I think there are far too few true islands on the maps and thus the changes made by Blizzard to that Frost map seem to be bad. They also cleared off the "decoration" of the plateaus on the side and they seem useable now. That might seem like a neat idea to hide production, but I dont think anyone would use it.

Islands are not a problem IMO, because no one uses them anyways and there are plenty of aerial harrassment methods available for all races.


It's not just an Island on Yeonsu. It's a zerg 4th base (since the one close to main by air is not even an option to take).
Zerg was just supposed to 3 base all'in every game or play a macro game were his 4th was ages delayed and harder to defend.
Jihwan
Profile Joined January 2012
Germany7 Posts
August 24 2013 08:18 GMT
#369
They shouldn't enable close spawn on Frost..........
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 24 2013 08:47 GMT
#370
On August 24 2013 17:18 Jihwan wrote:
They shouldn't enable close spawn on Frost..........

Why?
DeMoN pulls off a Miracle and Flies to the Moon
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-24 09:08:27
August 24 2013 09:07 GMT
#371
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Zygno
Profile Joined August 2012
Austria276 Posts
August 24 2013 09:08 GMT
#372
I really dislike both watchtowers on Yeonsu, especially because they're on the high ground.

Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2013-08-24 09:51:24
August 24 2013 09:47 GMT
#373
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-24 10:21:57
August 24 2013 10:21 GMT
#374
On August 24 2013 18:47 Qikz wrote:
Show nested quote +
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.


Good luck taking a 4th base on the other side of the map as zerg or terran.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2013-08-24 10:23:51
August 24 2013 10:23 GMT
#375
On August 24 2013 19:21 DarkLordOlli wrote:
Show nested quote +
On August 24 2013 18:47 Qikz wrote:
On August 24 2013 18:07 DarkLordOlli wrote:
Yeah I'd like cross spawns only on Frost. Having to take a 4th towards your opponent if players spawn in bottom and top right could really be a problem


Go to the other corner of the map. Seriously. Why bother having 4 player maps if you're just going to force spawns?

God damn I really hate how SC2 map design has forced people into thinking they can never move out to another corner of a map, it really pisses me off.


Good luck taking a 4th base on the other side of the map as zerg or terran.


Terran has bunkers, planetaries and turrets (and defensive tanks/mines as mech). Zerg has spine crawlers/spore crawlers which are the best static defense in the game for cost and also have nydus' that you could transport units to your bases to (although you don't need to due to being so mobile).
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 24 2013 13:35 GMT
#376
On August 24 2013 18:08 Zygno wrote:
I really dislike both watchtowers on Yeonsu, especially because they're on the high ground.



Removing the towers on Yeonsu is the one thing I would have liked to see Blizzard change, not other stuff they have done. I often added and removed those towers during development.
Retired Mapmaker™
ant885
Profile Joined July 2011
United States52 Posts
August 24 2013 20:30 GMT
#377
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
August 24 2013 20:33 GMT
#378
On August 25 2013 05:30 ant885 wrote:
Why aren't more people opposed to 4 player maps not forcing cross spawns?

Asymmetric scouting due to sheer luck is pretty stupid from a competitive standpoint IMO, and makes for some silly coinflip games (nexus first vs 6pool etc)


Just don't open Nexus first then if you can't scout. It's not stupid and it certainly isn't going against competitive gaming.

You don't have to open super greedy on every single map. It's nice to have maps that make people scout more and change their openings to reflect that. Why bother with 4 player maps if there's only two spawns. it's dumb.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2013-08-24 21:39:38
August 24 2013 21:39 GMT
#379
Alternatively, you get 3 vetos for a reason. If you don't like it veto whirlwind and frost. (am I missing any?)

I will be doing this for sure since I was never a fan of 4 player maps.
I come in for the scraps
Psychonian
Profile Joined March 2012
United States2322 Posts
August 24 2013 21:48 GMT
#380
Polar night. Mind = blown
Trans Rights
Prev 1 17 18 19 20 21 24 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL s12 week2: POG vs PTB
Freeedom35
Liquipedia
OSC
08:30
Masters Cup #151: Playoffs
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
davetesta31
Liquipedia
The PiG Daily
07:00
Best Games of SC
Clem vs MaxPax
herO vs Solar
SHIN vs TBD
PiGStarcraft518
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft518
StarCraft: Brood War
Noble 61
Force[name] 3
Dota 2
NeuroSwarm119
League of Legends
JimRising 465
Other Games
summit1g9284
tarik_tv5867
C9.Mang0217
ViBE36
PPMD30
Organizations
Other Games
gamesdonequick2499
BasetradeTV192
StarCraft 2
CranKy Ducklings30
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP6
• Response 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
8h 56m
WardiTV Invitational
10h 56m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
15h 56m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
18h 56m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 8h
WardiTV Invitational
1d 10h
IPSL
1d 15h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 18h
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.