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Russian Federation40186 Posts
On August 20 2013 20:30 Teoita wrote:Show nested quote +On August 20 2013 20:26 DarkLordOlli wrote: Oh, in other news, 2/2/2 and immortal all ins on Yeonsu seem pretty good. I had a team mate of mine take the "close" third on yeonsu by accident. Soultrain hit him at 9:20. Lols ensued. Oh speaking of 222, dat spot on the high ground behind the third on Frost :D Speaking of which, i am actually end up taking alternative third
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Russian Federation40186 Posts
On August 20 2013 20:27 klup wrote: Polar Night just say don't play reaper ! there is no cliff that can be jumped in the entire map except close to the main ramp. this is such a joke, just remove reaper as a unit on this map it will be quicker ! Hope blizzard will fix cliff on this map before releasing it ! What is the problem with map that is bad for reapers? It's not like every map must be good for ones, right!? EDIT: I am noob and i don't know. Please explain
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in this map all cliffs cannot be jumped. it's a type of object that can't be jumped by reapers but you can blink up without a problem. So the map designer intended to prevent reaper play at all on his map because every single cliff cannot be jumped except the close cliff around the main
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Russian Federation40186 Posts
On August 20 2013 20:57 klup wrote: in this map all cliffs cannot be jumped. it's a type of object that can't be jumped by reapers but you can blink up without a problem. So the map designer intended to prevent reaper play at all on his map because every single cliff cannot be jumped except the close cliff around the main And what is the exact problem with that? That's what i do not understand, even though i remember those complaints about reapers not really being useful at this map.
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a map designed to ban a specific or some specifics unit of the game is a bad designed map imo. Less strategy available, less fun
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On August 20 2013 23:22 klup wrote: a map designed to ban a specific or some specifics unit of the game is a bad designed map imo. Less strategy available, less fun
In my opinion, a map that encourages different strategies is a boon. If all strategies are available on all maps, you'll always do the same thing, which ends up truly forcing less strategy.
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there is a difference between slightly favor or desavantage certain playstyle and completely deny some. Just try to use a reaper on Polar Night and you will see it yourself.
and if there are very few strategy for some maps this lead to a very boring game when you know in advance what will come up the argument is a double blade
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Where do you find Polar Night? Search comes up with nothing.
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On August 21 2013 03:57 ReMinD_ wrote: Where do you find Polar Night? Search comes up with nothing.
The korean server i think has the map published.
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I can already see zealot rn bys being a bitch for terran players on the map Frost, but i really like the look of the maps :D
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Xel'Naga towers are so 2012, it seems...
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Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map
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United Kingdom12022 Posts
On August 22 2013 21:39 Mahtasooma wrote: Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map
I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change.
Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game.
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Are any of these maps reaper friendly?
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None is reaper friendly. made some test and yeosun and frost are reaperable at least. for me those map are the same for reaper as for example belshir vestige.
In general if you look at the map pool, it's very simple : all reaper friendly maps are gone. I am a specialist of reaper play and i don't know how i will now save them from speedlings or just poke some key point on the map.
My old vetoed maps were :
Derelict Watcher Whirlwind
because they are very hard to play with reaper. guess what maps are staying... If you add the new maps to this you have basically 4 maps you can play reaper in
Yeonsun Akilon Wastes Frost (but meeeh) Belshir vestige (but meeeh) Forced to play standard from now on. RIP the only very good change of a wol unit....
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Russian Federation40186 Posts
4 (with 2 meeeeeeeh) sounds good for reaper play for me, am i wrong? Ah, i forgot, nobody wants to play different styles on ladder.
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4 (with 2 meeeeeeeh) sounds good for reaper play for me, am i wrong? Ah, i forgot, nobody wants to play different styles on ladder.
none of them are 'good' and meeeeh its bearly playable. If you want some maps where reaper are good :
Star Station
Red City
Newkirk precinct
I play for fun and I found new reaper extremely fun because it's one of those unit that you can actually micro in early game and add a little bit of 'spice' in the usual extremely boring early game of terran. I play very different playstyle but i like to reaper opening with 2 or 3 rax every time because i like it. IF there was only maps where air unit can't harass bases easily because of a lack of 'empty' terrain you will hear cry a lot of people that like air units. I just don't see the point to have absolutely no map where reaper can be 'good' to open with
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I find it amusing this controversy about reapers not being that amazing, forcing innovation and revision of current builds. It can be nothing but good for the game.
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On August 22 2013 21:45 Qikz wrote:Show nested quote +On August 22 2013 21:39 Mahtasooma wrote: Yeonsu is like 100% totally ridiculous. This is a the-whole-map-is-a-choke-and-I-kill-you-with-mines-from-highground map I love it as a mech player purely because it's finally a map that benefits tanks over bio for a damn change. Also to the previous comment I really do wish Xel'naga towers didn't exist on maps anymore. I really think they're detremental to the game. I want more flavors of Xel'naga towers, that provide vision is weird ways, like in a line or down one arch. Being able to get vision of one path is more interesting than "all vision".
Also, Yeonsu looks like it will be interesting. Island expansion are back in style and I like that is can go split map. I just hope it isn't super passive, because I don't need Daybreak part 2.
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I can predict a lot of blink play in PvP which to me is fun, and maybe in PvT too (I never do it in this matchup though). What I'm not sure about is how good these maps will be for mid-late game PvT and especially PvZ. Too many paths, expansions are too spread out. Frost has a weird vulnerable spot right behind your third's mineral line too. I guess I'll have to wait and see.
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