New Maps for Season 5 2013 - Page 15
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Aunvilgod
2653 Posts
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Elldar
Sweden287 Posts
On August 05 2013 19:52 Aunvilgod wrote: wtf PvZ will be a nightmare on Polar Night. 2 base win all day every day. Well I think that protoss will have more success with turtling and go mass voidrays/colossus/tempest and a-move after 23 minutes. You get 4 bases for free and the third base does not seem hard to defend and protects the fourth if you manage to get it up. #Missed the ramp leading to blocked base, which just makes mass air play so much easier. You probably want to expand to the bases under your main since your rally will run straight into your army and not facing it sideways. Besides it seem harder to push for the protoss. On frost I can see 2-base colossus pushes be incredible hard to defend if you spawn vertical or horizontal. It has been ages since we seen those, maybe because of the wide open maps. | ||
Vestige
United States303 Posts
EDIT: nvm there is the backdoor ramp :D it just leads to the bottom of the main instead of straight into the main. Also for those who didnt play BW: http://wiki.teamliquid.net/starcraft/Destination | ||
TeflonArena
Finland18 Posts
A minor gripe, I played a few practise games on Yeonsu, the version thats available on EU-servers and the "rocky" terrain texture that is in the lower half of the map is somewhat confusing, at least on the first time. Might not be so after a few hundred games :D | ||
v0rtex
123 Posts
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Veriol
Czech Republic502 Posts
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc. | ||
Qwyn
United States2779 Posts
This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked. | ||
Rhaegal
United States678 Posts
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Qikz
United Kingdom12022 Posts
On August 15 2013 09:05 Qwyn wrote: Wow, polar night looks sick! This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked. It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/ | ||
blade55555
United States17423 Posts
On August 15 2013 09:05 Qwyn wrote: Wow, polar night looks sick! This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked. This season was best map pool ever so far, next one is going to be even better which is awesome :D | ||
Qwyn
United States2779 Posts
On August 15 2013 09:11 Qikz wrote: It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/ Well, compared to all the other junk that players have had to live with for the past 3 years, I couldn't be happier. It's just, as I was made aware, there are so many potential problems with gameplay that can arise with 4P maps that it doesn't even seem worth it. Psyched! | ||
MasterOfPuppets
Romania6942 Posts
On August 15 2013 02:27 Veriol wrote: Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps. I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc. Not sure what you're smoking but Whirlwind has produced some of the best games in SC2 history. At least when it was considered still kinda new-ish. | ||
Qikz
United Kingdom12022 Posts
On August 15 2013 09:12 Qwyn wrote: Well, compared to all the other junk that players have had to live with for the past 3 years, I couldn't be happier. It's just, as I was made aware, there are so many potential problems with gameplay that can arise with 4P maps that it doesn't even seem worth it. Psyched! I don't agree with that. As long as the map is evenly sized then other than a 6 pool which is a problem on 2 player maps anyway, there's very few issues. 4P maps are also a lot more interesting, although 3P are the best. | ||
Firestorm
Canada341 Posts
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Digitalis
United States1043 Posts
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gobbledydook
Australia2593 Posts
On August 03 2013 03:21 Big J wrote: Just make them spawn in a shared base. 100% zerg winrate... Then nobody can say anymore that small maps are disfavored for zerg. but terran would still win because the cc can fly | ||
chillaful
Germany25 Posts
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Qikz
United Kingdom12022 Posts
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heaveshade
China330 Posts
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Shiori
3815 Posts
On August 15 2013 02:27 Veriol wrote: Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps. I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc. Wtf? Newkirk and Star Station are pretty bad. | ||
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