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New Maps for Season 5 2013 - Page 15

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 13 14 15 16 17 24 Next All
Aunvilgod
Profile Joined December 2011
2653 Posts
August 05 2013 10:52 GMT
#281
wtf PvZ will be a nightmare on Polar Night. 2 base win all day every day.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-08-05 14:49:53
August 05 2013 14:45 GMT
#282
On August 05 2013 19:52 Aunvilgod wrote:
wtf PvZ will be a nightmare on Polar Night. 2 base win all day every day.


Well I think that protoss will have more success with turtling and go mass voidrays/colossus/tempest and a-move after 23 minutes. You get 4 bases for free and the third base does not seem hard to defend and protects the fourth if you manage to get it up. #Missed the ramp leading to blocked base, which just makes mass air play so much easier.
You probably want to expand to the bases under your main since your rally will run straight into your army and not facing it sideways. Besides it seem harder to push for the protoss.

On frost I can see 2-base colossus pushes be incredible hard to defend if you spawn vertical or horizontal. It has been ages since we seen those, maybe because of the wide open maps.
Vestige
Profile Joined November 2009
United States303 Posts
Last Edited: 2013-08-05 15:04:20
August 05 2013 15:01 GMT
#283
Polar night's layout reminds me of Destination without the back alley ramp
EDIT: nvm there is the backdoor ramp :D it just leads to the bottom of the main instead of straight into the main.

Also for those who didnt play BW: http://wiki.teamliquid.net/starcraft/Destination
"You'd wish it were hell"
TeflonArena
Profile Joined August 2013
Finland18 Posts
August 07 2013 01:18 GMT
#284
I'll join the minority and say that Korhal Floating Island is an awesome map and sadly I must say that those who think that its impossible to wall on that map really need to start thinking in new ways.

A minor gripe, I played a few practise games on Yeonsu, the version thats available on EU-servers and the "rocky" terrain texture that is in the lower half of the map is somewhat confusing, at least on the first time. Might not be so after a few hundred games :D
"Enemy team leads 21 - 5? We got this." - derafrhe
v0rtex
Profile Joined November 2011
123 Posts
August 08 2013 20:47 GMT
#285
I really like Frost, it looks sick! look like some good macro maps, excited!
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
Veriol
Profile Joined October 2010
Czech Republic502 Posts
August 14 2013 17:27 GMT
#286
Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps.
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 15 2013 00:05 GMT
#287
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
August 15 2013 00:09 GMT
#288
They got rid of Neo Planet S and Star Station for 2 amateur maps? really?
http://www.twitch.tv/agonysc
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 15 2013 00:11 GMT
#289
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 15 2013 00:12 GMT
#290
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


This season was best map pool ever so far, next one is going to be even better which is awesome :D
When I think of something else, something will go here
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 15 2013 00:12 GMT
#291
On August 15 2013 09:11 Qikz wrote:
Show nested quote +
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/


Well, compared to all the other junk that players have had to live with for the past 3 years, I couldn't be happier. It's just, as I was made aware, there are so many potential problems with gameplay that can arise with 4P maps that it doesn't even seem worth it.

Psyched!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2013-08-15 00:13:54
August 15 2013 00:12 GMT
#292
On August 15 2013 02:27 Veriol wrote:
Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps.
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc.


Not sure what you're smoking but Whirlwind has produced some of the best games in SC2 history. At least when it was considered still kinda new-ish.
"my shaft scares me too" - strenx 2014
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 15 2013 01:10 GMT
#293
On August 15 2013 09:12 Qwyn wrote:
Show nested quote +
On August 15 2013 09:11 Qikz wrote:
On August 15 2013 09:05 Qwyn wrote:
Wow, polar night looks sick!

This map pool is shaping up to be better than it's EVER been in the history in the game. So stoked.


It's just a shame there's so many 2 player maps that'll end up playing really similarly. :/


Well, compared to all the other junk that players have had to live with for the past 3 years, I couldn't be happier. It's just, as I was made aware, there are so many potential problems with gameplay that can arise with 4P maps that it doesn't even seem worth it.

Psyched!


I don't agree with that. As long as the map is evenly sized then other than a 6 pool which is a problem on 2 player maps anyway, there's very few issues. 4P maps are also a lot more interesting, although 3P are the best.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Firestorm
Profile Blog Joined January 2013
Canada341 Posts
August 15 2013 02:04 GMT
#294
My only complaint is that some of the terrain is hard to differentiate, there needs to be more contrast on what is a ramp and what is not, etc.
"Revenge is sweet... Revenge is a dish best served cold... Revenge is... Ice Cream!"
Digitalis
Profile Joined August 2011
United States1043 Posts
August 15 2013 06:56 GMT
#295
good. fuck red city.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
August 15 2013 07:30 GMT
#296
On August 03 2013 03:21 Big J wrote:
Show nested quote +
On August 02 2013 00:03 FFW_Rude wrote:
On July 31 2013 04:00 InfCereal wrote:
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.



Steppes small isn't that small. Try incineration zone small !


Just make them spawn in a shared base. 100% zerg winrate... Then nobody can say anymore that small maps are disfavored for zerg.


but terran would still win because the cc can fly
I am a dirty Protoss bullshit abuser
chillaful
Profile Joined October 2011
Germany25 Posts
August 15 2013 10:28 GMT
#297
its so ridicolous that newkirk is being removed but derelict stays. stupid blizzard idiots, but hey finally they realized that their maps are shit and wont be putten in the ladderpool.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-08-15 10:32:41
August 15 2013 10:32 GMT
#298
Derelict actually leads to somewhat interesting games due to the base layout. 4 bases isn't super easy and taking a fiffth is actually an effort which leads to a lot of contention over certain map positions. It's also a map which in the lategame isn't just super dominated by air like Akilon is for example due to the terrain.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
heaveshade
Profile Joined March 2011
China330 Posts
August 15 2013 11:40 GMT
#299
so many rocks on the first map, and the majority of them won't be destroyed.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 15 2013 14:12 GMT
#300
On August 15 2013 02:27 Veriol wrote:
Why not remove Whirlwind/derelict/akilon? These maps are SO bad .. I mean nobody can be enjoying those maps.
I dont undesrtant why remove newkirk/star station these are good maps viable in all matchups etc.

Wtf?

Newkirk and Star Station are pretty bad.
Prev 1 13 14 15 16 17 24 Next All
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