I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.
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IronManSC
United States2119 Posts
I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season. sad panda | ||
InfCereal
Canada1759 Posts
On July 31 2013 03:58 IronManSC wrote: I spoke with Blizzard about why Ravage was skipped over, and their answer was this: Show nested quote + I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season. sad panda You should go for the smallest map in the map pool for the next contest. I'm talking steppes small. | ||
fuzzylogic44
Canada2633 Posts
But I like the new maps and other removals. | ||
Qikz
United Kingdom12022 Posts
On July 31 2013 03:58 IronManSC wrote: I spoke with Blizzard about why Ravage was skipped over, and their answer was this: Show nested quote + I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season. sad panda Well I feel sorry for you but personally I'm glad it didn't make it in. It's very similar to pretty much every other map after all the balance changes you made to it. On July 31 2013 02:59 NEEDZMOAR wrote: Show nested quote + On July 30 2013 22:25 Qikz wrote: On July 30 2013 22:05 NEEDZMOAR wrote: On July 30 2013 18:25 Qikz wrote: On July 30 2013 15:25 NEEDZMOAR wrote: both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto. Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2. If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible. I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth? (yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me) That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough. We both know were not talking about playing vs mech ![]() Actually if you go back and read you'll see that the initial person complained about mech vs zerg on that map as terran could leapfrog over the bridge. So yes, we are talking about mech. Also one of the main things zergs use is zerglings and hatcheries. Protoss use a lot of gateways and zealots all of which cost a lot of minerals. The only thing that'd change is the map'd need to be very good for protoss vs bio (lots of chokes) to one promote mech and make bio less viable on the map for a change and the zerg would just need to take a different base. Easy to take third and fourth bases are what are hurting SC2 more than anything. | ||
synd
Bulgaria586 Posts
On July 30 2013 21:50 FFW_Rude wrote: Show nested quote + On July 30 2013 21:37 synd wrote: Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds. You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all ! Seriously. If it's so easy to defend. Where is the fun ? No need to act like I raped you with a tire iron. It's just that the maps have to have a 3rd. Look belshir, look at whirlwind, look at derilict - a defendable 3rd. Not 10m away from every other base. | ||
Yonnua
United Kingdom2331 Posts
On July 31 2013 05:51 synd wrote: Show nested quote + On July 30 2013 21:50 FFW_Rude wrote: On July 30 2013 21:37 synd wrote: Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds. You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all ! Seriously. If it's so easy to defend. Where is the fun ? No need to act like I raped you with a tire iron. It's just that the maps have to have a 3rd. Look belshir, look at whirlwind, look at derilict - a defendable 3rd. Not 10m away from every other base. Umm, Yeonsu and Frost both have much, much better thirds than derelict watcher has, both in terms of distance and wallability. | ||
b_unnies
3579 Posts
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FusionSC2
Ireland29 Posts
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shin_toss
Philippines2589 Posts
On July 30 2013 04:56 DarkLordOlli wrote: Burn in hell Star Station die in a hole protoss precinct this made my day lool | ||
asdfOu
United States2089 Posts
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Uvantak
Uruguay1381 Posts
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Wingblade
United States1806 Posts
On July 31 2013 07:58 FusionSC2 wrote: I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it. ![]() Sorry but this is just straight wrong. Macro was not possible on Neo Planet if you were a Protoss. That map needs to die in a fire and never ever come back. | ||
Zerg.Zilla
Hungary5029 Posts
On July 31 2013 07:58 FusionSC2 wrote: I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it. ![]() Dude,in bronze anything is possible...don't worry about the maps,you got more important things to worry about. | ||
Qikz
United Kingdom12022 Posts
On July 31 2013 09:36 Wingblade wrote: Show nested quote + On July 31 2013 07:58 FusionSC2 wrote: I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it. ![]() Sorry but this is just straight wrong. Macro was not possible on Neo Planet if you were a Protoss. That map needs to die in a fire and never ever come back. Macro was possible it's just that you needed a standing army to take a third which is what set the map apart from every other map. | ||
Tonyk1
United Kingdom10 Posts
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Micro_Jackson
Germany2002 Posts
Frost looks pretty solid, reminds me a bit of coulas ravine on the first look Polar Night looks very weird. Mutas could be op with the huge space behind the main and the short air / long ground trip between main and backdoor 3. | ||
Drake
Germany6146 Posts
On July 31 2013 16:47 Zerg.Zilla wrote: Show nested quote + On July 31 2013 07:58 FusionSC2 wrote: I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it. ![]() Dude,in bronze anything is possible...don't worry about the maps,you got more important things to worry about. jaeh ![]() ![]() | ||
Aunvilgod
2653 Posts
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FFW_Rude
France10201 Posts
On July 31 2013 04:00 InfCereal wrote: Show nested quote + On July 31 2013 03:58 IronManSC wrote: I spoke with Blizzard about why Ravage was skipped over, and their answer was this: I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season. sad panda You should go for the smallest map in the map pool for the next contest. I'm talking steppes small. Steppes small isn't that small. Try incineration zone small ! | ||
Xenomorph
United States137 Posts
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