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New Maps for Season 5 2013 - Page 13

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 11 12 13 14 15 24 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-07-30 19:04:22
July 30 2013 18:58 GMT
#241
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-07-30 19:00:51
July 30 2013 19:00 GMT
#242
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

Show nested quote +
I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.
Cereal
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
July 30 2013 19:44 GMT
#243
I haaaate that they removed Neo Planet S, maybe the best ladder map ever.

But I like the new maps and other removals.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-07-30 20:02:01
July 30 2013 19:58 GMT
#244
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

Show nested quote +
I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


Well I feel sorry for you but personally I'm glad it didn't make it in. It's very similar to pretty much every other map after all the balance changes you made to it.

On July 31 2013 02:59 NEEDZMOAR wrote:
Show nested quote +
On July 30 2013 22:25 Qikz wrote:
On July 30 2013 22:05 NEEDZMOAR wrote:
On July 30 2013 18:25 Qikz wrote:
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)


That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough.



We both know were not talking about playing vs mech . I dont see how mineral only bases would be fair, in fact Zerg still need the gas while Terran bio play would again get an edge (its riddicilous how much gas som terrans pool in TvZ imo) and if its hard to take a 3rd, we have the problem were T and P can safely sit on 2 bases but the zerg needs to secure a 3rd in order to keep up.


Actually if you go back and read you'll see that the initial person complained about mech vs zerg on that map as terran could leapfrog over the bridge. So yes, we are talking about mech.

Also one of the main things zergs use is zerglings and hatcheries. Protoss use a lot of gateways and zealots all of which cost a lot of minerals. The only thing that'd change is the map'd need to be very good for protoss vs bio (lots of chokes) to one promote mech and make bio less viable on the map for a change and the zerg would just need to take a different base.

Easy to take third and fourth bases are what are hurting SC2 more than anything.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
synd
Profile Joined July 2011
Bulgaria586 Posts
July 30 2013 20:51 GMT
#245
On July 30 2013 21:50 FFW_Rude wrote:
Show nested quote +
On July 30 2013 21:37 synd wrote:
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.


You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all !

Seriously. If it's so easy to defend. Where is the fun ?

No need to act like I raped you with a tire iron.
It's just that the maps have to have a 3rd. Look belshir, look at whirlwind, look at derilict - a defendable 3rd.
Not 10m away from every other base.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 30 2013 20:56 GMT
#246
On July 31 2013 05:51 synd wrote:
Show nested quote +
On July 30 2013 21:50 FFW_Rude wrote:
On July 30 2013 21:37 synd wrote:
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.


You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all !

Seriously. If it's so easy to defend. Where is the fun ?

No need to act like I raped you with a tire iron.
It's just that the maps have to have a 3rd. Look belshir, look at whirlwind, look at derilict - a defendable 3rd.
Not 10m away from every other base.


Umm, Yeonsu and Frost both have much, much better thirds than derelict watcher has, both in terms of distance and wallability.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 30 2013 22:57 GMT
#247
i rather they removed Bel'Shir Vestige and kept one of Korhal Sky Island, Newkirk Precinct, or Neo Planet
FusionSC2
Profile Joined June 2013
Ireland29 Posts
July 30 2013 22:58 GMT
#248
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.
I came, I saw, I conquered
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-07-30 23:39:51
July 30 2013 23:25 GMT
#249
On July 30 2013 04:56 DarkLordOlli wrote:
Burn in hell Star Station


die in a hole protoss precinct


this made my day lool
AKMU / IU
asdfOu
Profile Joined August 2011
United States2089 Posts
July 30 2013 23:28 GMT
#250
die in a hole protoss precinct
rip prime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 31 2013 00:28 GMT
#251
I can't be the only one looking forward towards Polar Night, i find that map quite interesting, and it has that Abyssal city thing that makes it quite attractive to me, but even tho i don't quite like the texturing of it, i think it is quite lazy tbh, it could have been so better if it has had more icicle feel to it, but other than that it is quite interesting. ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Wingblade
Profile Joined April 2012
United States1806 Posts
July 31 2013 00:36 GMT
#252
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.


Sorry but this is just straight wrong. Macro was not possible on Neo Planet if you were a Protoss. That map needs to die in a fire and never ever come back.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
July 31 2013 07:47 GMT
#253
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.

Dude,in bronze anything is possible...don't worry about the maps,you got more important things to worry about.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
July 31 2013 09:24 GMT
#254
On July 31 2013 09:36 Wingblade wrote:
Show nested quote +
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.


Sorry but this is just straight wrong. Macro was not possible on Neo Planet if you were a Protoss. That map needs to die in a fire and never ever come back.


Macro was possible it's just that you needed a standing army to take a third which is what set the map apart from every other map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tonyk1
Profile Joined June 2013
United Kingdom10 Posts
July 31 2013 09:34 GMT
#255
omg neo is removed... really enjoyed it.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2013-07-31 09:52:31
July 31 2013 09:51 GMT
#256
Yeonsu looks kind of boring, easy 3 & 4, maybe a bit P biased.


Frost looks pretty solid, reminds me a bit of coulas ravine on the first look


Polar Night looks very weird. Mutas could be op with the huge space behind the main and the short air / long ground trip between main and backdoor 3.
Drake
Profile Joined October 2010
Germany6146 Posts
July 31 2013 10:02 GMT
#257
On July 31 2013 16:47 Zerg.Zilla wrote:
Show nested quote +
On July 31 2013 07:58 FusionSC2 wrote:
I liked Neo. It was a fun map where in every match up, anything was possible. However, Derillict is just bad. I am a bronze zerg player, and I just hate it.

Dude,in bronze anything is possible...don't worry about the maps,you got more important things to worry about.


jaeh bronze players should play perhaps even more maps there is nothing to worry about maps for you just have fun on changes ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Aunvilgod
Profile Joined December 2011
2653 Posts
July 31 2013 11:37 GMT
#258
I hate that they keep Akilon and Derelict watcher, probably the worst maps in the pool. WTF Blizzard?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 01 2013 15:03 GMT
#259
On July 31 2013 04:00 InfCereal wrote:
Show nested quote +
On July 31 2013 03:58 IronManSC wrote:
I spoke with Blizzard about why Ravage was skipped over, and their answer was this:

I spoke with the map team and overall map diversity was the biggest reason given for why Ravage was excluded for this ladder season.


sad panda


You should go for the smallest map in the map pool for the next contest. I'm talking steppes small.



Steppes small isn't that small. Try incineration zone small !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Xenomorph
Profile Joined May 2010
United States137 Posts
August 02 2013 17:41 GMT
#260
I feel like the maps going should stay and the maps staying should go. New maps look interesting.
Intrepid Traveler
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