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New Maps for Season 5 2013 - Page 11

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 9 10 11 12 13 24 Next All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 30 2013 05:14 GMT
#201
I'd just like to tell everyone about close positions: Yes they're all enabled, and yes all the matchups work with close spawns. I would not have made the map layout like so if close spawn did not work. There is a difference in the thirds and map layour and the agressiveness off the positions, but I assure you that all spawns work.
Mapmaker of Frost, Fruitland and Bridgehead
TheLetterQ
Profile Joined August 2011
United States65 Posts
July 30 2013 06:16 GMT
#202
I don't really get why so many people LOVE neo planet S. It was OK, but the central gimmick of the map, the double gold bases, rarely ever saw use. Instead, in most of the games I played as well as watched, the unique combination of a really easy to take natural and really hard to take third meant that most games ended early with someone unable to secure their third.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
July 30 2013 06:25 GMT
#203
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
July 30 2013 06:49 GMT
#204
On July 30 2013 14:14 Semmo wrote:
I'd just like to tell everyone about close positions: Yes they're all enabled, and yes all the matchups work with close spawns. I would not have made the map layout like so if close spawn did not work. There is a difference in the thirds and map layour and the agressiveness off the positions, but I assure you that all spawns work.


I think it looks awesome for a four player map. I love the wc3 feel to it, got a bit nostalgic when I tried it My only issue with four player maps is that it's so hard to scout openers, like seeing 10p in ZvZ, or detecting proxy etc, but I guess I'll have to figure out some way to be able to defend every early aggression, cause this will be the first season I'm not vetoing every four player map.
hundred thousand krouner
owned4ursake
Profile Joined December 2011
Australia59 Posts
July 30 2013 06:56 GMT
#205
No gwangalli beach?
I love the aesthetics on that map lol.
Anyways will be interesting to try out the new maps though a little sad to see NeoPlanetS gone
mono_regio
Profile Joined December 2011
Germany77 Posts
July 30 2013 07:24 GMT
#206
whirlwind =)

but which Zerg designed Polar night?
"I just don't understand ZvZ" [me] "yeah, me neither" [LiquidRet] | http://munich-starcraft.de
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 30 2013 07:45 GMT
#207
Removed 5...added 3? Why doesn't that math add up to me
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 30 2013 07:48 GMT
#208
On July 30 2013 16:45 Pandemona wrote:
Removed 5...added 3? Why doesn't that math add up to me

We heard and agree with feedback from many of you that a complete alignment on the 1v1 map pool across all [WCS] 3 regions as well as ladder would be cool to try at least for 1 season to check if this direction is better.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
virpi
Profile Blog Joined August 2009
Germany3599 Posts
July 30 2013 08:04 GMT
#209
baah, the colouring of polar night makes my eyes bleed.
first we make expand, then we defense it.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 30 2013 08:12 GMT
#210
Keeping DERELICT? While removing Neo Planet S, Whirlwind, Korhal... all of the latter being way superior lol. Fuck Derelict T_t
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 30 2013 08:35 GMT
#211
Oh i will miss you PlanetS.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
July 30 2013 08:35 GMT
#212
They look nice. Not sure what the difference between frost and older similar maps is though?
Amove for Aiur
Elldar
Profile Joined July 2010
Sweden287 Posts
July 30 2013 08:40 GMT
#213
On July 30 2013 16:24 mono_regio wrote:
whirlwind =)

but which Zerg designed Polar night?

Which protoss designed Frost?
Cybertox
Profile Joined July 2013
Switzerland3 Posts
July 30 2013 08:44 GMT
#214
The environment of those new maps is kinda not appropriate considering its currently summer.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
July 30 2013 08:50 GMT
#215
Look at all the pretties. I´m extremely happy with the TL map contest maps being implemented. I hope this encourages a more regular competition, ideally one for every season. Polar night is interesting, most open map since, I dunno.

Would switch Whirlwind for Neo Planet S in an instant, though.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 30 2013 09:04 GMT
#216
i wish they had more 4 player maps. those are awesome, even if it was like shakuras where your opponent only had two possible spawning positions.

and are there rocks or something at the island bases? any reason that they don't put a mineral patch or something there so that terran cant just land a cc there?
4v4 is a battle of who has the better computer.
cbRRRR
Profile Joined June 2010
Germany179 Posts
July 30 2013 09:11 GMT
#217
Please change whirlwind with Neo Planet S...then the pool would be awesome. Like the new maps Cant wait to play them next season!!
twitch.tv/cbrofl
Qikz
Profile Blog Joined November 2009
United Kingdom12029 Posts
July 30 2013 09:25 GMT
#218
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 30 2013 09:38 GMT
#219
On July 30 2013 17:44 Cybertox wrote:
The environment of those new maps is kinda not appropriate considering its currently summer.


It is winter here!
Retired Mapmaker™
dabom88
Profile Blog Joined July 2010
United States3483 Posts
July 30 2013 09:39 GMT
#220
I want OSL's beach map.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
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