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New Maps for Season 5 2013 - Page 12

Forum Index > SC2 General
471 CommentsPost a Reply
Prev 1 10 11 12 13 14 24 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-07-30 10:03:09
July 30 2013 10:02 GMT
#221
Looks like my tentative vetos are Frost, Polar Night, and Derelict Watcher. Might play around with Polar Night a bit and see how I feel about it; if I end up deciding to play it, Whirlwind would be my third veto. I'll probably end up swapping between the two or something.

Really happy that Blizzard chopped down the overall size of the ladder pool. I'm not stuck with the inevitability of playing a map I heavily do not enjoy. I really do wish they got rid of Derelict Watcher instead of Neo Planet S, though...
Twitter: @iamcaustic
althaz
Profile Joined May 2010
Australia1001 Posts
July 30 2013 10:18 GMT
#222
I like two of those, but Polar Night I'm not sure about, I guess we'll see how it plays .
The first rule we don't talk about race conditions. of race conditions is
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 30 2013 10:20 GMT
#223
Akilon back but not Star Station???
maru lover forever
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-07-30 10:21:23
July 30 2013 10:20 GMT
#224
so out of 9 make 7 ? i would like to had 9 again.

On July 30 2013 19:20 Incognoto wrote:
Akilon back but not Star Station???


because star station was auto veto for every protoss, never had a map who was more all innish
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ImperialFist
Profile Joined April 2013
790 Posts
July 30 2013 10:29 GMT
#225
lol Derelict Watcher, imagine the gall of the designer behind that map.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 30 2013 10:39 GMT
#226
I hate derelict watcher... but I am quite ok with the removals.
faderedguy
Profile Joined June 2013
Indonesia58 Posts
July 30 2013 10:53 GMT
#227
o.O more ice maps yay :D
Ice Zerg ftw !
work hard to achieve victory, don't whine your way into it
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
July 30 2013 11:06 GMT
#228
man I just want to say it's so awesome they have TL maps in it, it gives such a good incentive to mapmakers, knowing that their maps can actually get in an official world wide mappool, and it is not some dream one can never achieve. I know it has been done before, but I just wanted to underline that fact.

Now, on the maps that got swapped, I am not sure how I feel about them yet. I think ill have to play them for awhile. I also feel like whirlwind has been in there for quite a while, perhaps partly because we haven't had a good big map to replace it? So yeah, ill be looking out for good giant ass maps in the future. Frost seems pretty big, but it is still smaller than whirlwind if I am not mistaken? Esp with 4ths going towards the middle, it can start to 'feel' alot smaller by the time the lategame gets there.
Again, I'll have to play the map abit first.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 30 2013 11:22 GMT
#229
On July 30 2013 19:20 Drake wrote:
so out of 9 make 7 ? i would like to had 9 again.

Show nested quote +
On July 30 2013 19:20 Incognoto wrote:
Akilon back but not Star Station???


because star station was auto veto for every protoss, never had a map who was more all innish


true, it was a bad map for protoss
maru lover forever
Bahajinbo
Profile Joined May 2012
Germany488 Posts
July 30 2013 12:29 GMT
#230
Wtf, Derelict Watcher will not be removed? I hate this map.
But the new ones look cool and I like the fact that they remove more 4 player maps. 2 player maps ftw!
KJSharp
Profile Joined May 2011
United States84 Posts
July 30 2013 12:30 GMT
#231
I really liked Timetwister's Insidious map. I wish they would put that one in the map pool.
Extenz
Profile Joined October 2011
Italy822 Posts
July 30 2013 12:36 GMT
#232
nooo neo planet, the best place for all ins as P : (
synd
Profile Joined July 2011
Bulgaria586 Posts
July 30 2013 12:37 GMT
#233
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 30 2013 12:50 GMT
#234
On July 30 2013 21:37 synd wrote:
Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds.


You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all !

Seriously. If it's so easy to defend. Where is the fun ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-07-30 13:05:58
July 30 2013 13:05 GMT
#235
On July 30 2013 18:25 Qikz wrote:
Show nested quote +
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
July 30 2013 13:25 GMT
#236
On July 30 2013 22:05 NEEDZMOAR wrote:
Show nested quote +
On July 30 2013 18:25 Qikz wrote:
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)


That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nomzter
Profile Joined March 2012
Sweden2802 Posts
July 30 2013 16:57 GMT
#237
My 3 best maps removed
InfCatalyst
Profile Joined June 2011
United States5 Posts
July 30 2013 17:43 GMT
#238
aww I loved Red City, now my win rae is never going to be high enough for Platinum
Polygamy
Profile Joined January 2010
Austria1114 Posts
July 30 2013 17:49 GMT
#239
Could be wrong but the new maps all look like they have small chokes, maybe its the protoss time of year eh?
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-07-30 18:01:01
July 30 2013 17:59 GMT
#240
On July 30 2013 22:25 Qikz wrote:
Show nested quote +
On July 30 2013 22:05 NEEDZMOAR wrote:
On July 30 2013 18:25 Qikz wrote:
On July 30 2013 15:25 NEEDZMOAR wrote:
both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto.


Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2.

If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible.



I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth?

(yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me)


That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough.



We both know were not talking about playing vs mech . I dont see how mineral only bases would be fair, in fact Zerg still need the gas while Terran bio play would again get an edge (its riddicilous how much gas som terrans pool in TvZ imo) and if its hard to take a 3rd, we have the problem were T and P can safely sit on 2 bases but the zerg needs to secure a 3rd in order to keep up.
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