Really happy that Blizzard chopped down the overall size of the ladder pool. I'm not stuck with the inevitability of playing a map I heavily do not enjoy.
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Forum Index > SC2 General |
iamcaustic
Canada1509 Posts
Really happy that Blizzard chopped down the overall size of the ladder pool. I'm not stuck with the inevitability of playing a map I heavily do not enjoy. ![]() | ||
althaz
Australia1001 Posts
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Incognoto
France10239 Posts
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Drake
Germany6146 Posts
On July 30 2013 19:20 Incognoto wrote: Akilon back but not Star Station??? because star station was auto veto for every protoss, never had a map who was more all innish | ||
ImperialFist
790 Posts
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KingAlphard
Italy1705 Posts
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faderedguy
Indonesia58 Posts
Ice Zerg ftw ! | ||
[]Phase[]
Belgium927 Posts
Now, on the maps that got swapped, I am not sure how I feel about them yet. I think ill have to play them for awhile. I also feel like whirlwind has been in there for quite a while, perhaps partly because we haven't had a good big map to replace it? So yeah, ill be looking out for good giant ass maps in the future. Frost seems pretty big, but it is still smaller than whirlwind if I am not mistaken? Esp with 4ths going towards the middle, it can start to 'feel' alot smaller by the time the lategame gets there. Again, I'll have to play the map abit first. | ||
Incognoto
France10239 Posts
On July 30 2013 19:20 Drake wrote: so out of 9 make 7 ? i would like to had 9 again. because star station was auto veto for every protoss, never had a map who was more all innish true, it was a bad map for protoss | ||
Bahajinbo
Germany488 Posts
But the new ones look cool and I like the fact that they remove more 4 player maps. 2 player maps ftw! | ||
KJSharp
United States84 Posts
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Extenz
Italy822 Posts
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synd
Bulgaria586 Posts
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FFW_Rude
France10201 Posts
On July 30 2013 21:37 synd wrote: Even Derilict is better than the new 3 maps. I don't know what the map makers thought when they made such impossible to defend 3rds. You are so right ! i'm going to design a map where you cannot be attacked at your 3rd, and 4th and 6th ! In fact you wont be able to attack at all ! Seriously. If it's so easy to defend. Where is the fun ? | ||
NEEDZMOAR
Sweden1277 Posts
On July 30 2013 18:25 Qikz wrote: Show nested quote + On July 30 2013 15:25 NEEDZMOAR wrote: both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto. Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2. If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible. I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth? (yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me) | ||
Qikz
United Kingdom12022 Posts
On July 30 2013 22:05 NEEDZMOAR wrote: Show nested quote + On July 30 2013 18:25 Qikz wrote: On July 30 2013 15:25 NEEDZMOAR wrote: both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto. Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2. If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible. I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth? (yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me) That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough. | ||
Nomzter
Sweden2802 Posts
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InfCatalyst
United States5 Posts
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Polygamy
Austria1114 Posts
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NEEDZMOAR
Sweden1277 Posts
On July 30 2013 22:25 Qikz wrote: Show nested quote + On July 30 2013 22:05 NEEDZMOAR wrote: On July 30 2013 18:25 Qikz wrote: On July 30 2013 15:25 NEEDZMOAR wrote: both Frost and Yeonsu look like absolute shit maps, incredibly easy to take 3rds with the chokepoints, superhard to take a 4th for zerg and defend against drops. both maps seem to basically consist of chokepoints, at least on Frost it seems possible to surround and flank your enemy but Yeonsu... I smell insta-Veto. Maps shouldn't have an easy to take foruth. It's that attitude in map making that has completely destroyed variety in SC2. If you look at fighting spirit you needed to take another main or natural to get a fourth, which meant you had to move around the edge of the map. Up until now in SC2 there's never any reason unless you're attacking to leave your corner of the map and it's horrible. I dont understand, if its incredibly easy to secure 3 base eco, how is it fair that zerg will have an incredibly difficult time securing a 4th? especially when T can sit on his 3 base for like forever but the Zerg REALLY need the gas from a fourth? (yes im obviously race biased but it doesnt change the fact that this is a genuine question coming from me) That's why maps shouldn't have an easy to take 3 gas income. Mineral only bases need to make a return especially if the maps are going to have super easy thirds, but the thing is your fourth isn't that hard to take against mech. If you're playing against mech you can pretty much take four bases for free if you use your mobility well enough. We both know were not talking about playing vs mech ![]() | ||
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