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SC2 2.0.10 - patch - soon - Page 5

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
SamirDuran
Profile Joined May 2012
Philippines895 Posts
July 25 2013 03:57 GMT
#81
they should have done this a looooooooooooooooooooooong time ago
Don't practice until you can get it right, practice until you can't get it wrong.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 25 2013 05:12 GMT
#82
In game spectating like DotA2? Just in time for the doomsday weekend??? That would be great timing.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
July 25 2013 05:20 GMT
#83
On July 25 2013 11:28 juicyjames wrote:
Show nested quote +
On July 25 2013 11:14 reps)squishy wrote:
YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that.

http://us.battle.net/sc2/en/forum/topic/9245745034#4

Show nested quote +
(July 12th) We've actually been working on colorblind support and I think you will see something very shortly on it.


Cool, thanks for bringing this up. I'm hoping this means they'll finally, and I mean almost after 2 years, be looking at re-adding something like Stronger Team Colors. I mean... It was already created, and still works in GameHeart, has no direct affect on the game, and only helps people with vision issues. I don't even have vision issues and I preferred it simply because it looked way better.

Thanks for the post !
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
kaluro
Profile Joined November 2011
Netherlands760 Posts
Last Edited: 2013-07-25 09:48:21
July 25 2013 09:46 GMT
#84
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


I play zerg myself, I have played >200 games this season.
I have not once noticed something wrong with any zerg sound, not even eggs hatching.

What's this egg sound issue you are talking of?!

On July 25 2013 03:32 Zelniq wrote:
Show nested quote +
On July 25 2013 02:53 InfCereal wrote:
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying


Dug up that.. I'm going to pay attention to that today haha, would be awesome.
SPLAT SPLAT -> Hey there roaches!
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 25 2013 09:47 GMT
#85
Man this replay change should have been in years ago. Having to watch the entire 30 min replay to see how the battle at the end went was so annoying!
If you are not supporting K-Pop you are hurting E-Sports.
Erraa93
Profile Joined December 2012
Australia891 Posts
July 25 2013 11:05 GMT
#86
On July 25 2013 02:56 y0su wrote:
Show nested quote +
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

I agree, this is a huge buff to Day9.

Day9 too OP now
Drake
Profile Joined October 2010
Germany6146 Posts
July 25 2013 11:32 GMT
#87
On July 25 2013 02:48 AyaaLa wrote:
pls fix protoss late game, so hard


no its fine stop whine

i am SO thrilled for that patch ... jump to any place will make watch end of long games so much superior ... no more wait 5minutes on speed 8 etc
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ejozl
Profile Joined October 2010
Denmark3561 Posts
July 25 2013 12:25 GMT
#88
I just figured replays would take up too much space, with such a feature. If not I wonder why it was implemented so late, possibly since the main objective was to improve the resume from replay function.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 25 2013 12:44 GMT
#89
Hell, it's about time!
4v4 is a battle of who has the better computer.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 25 2013 12:45 GMT
#90
Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed?
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
July 25 2013 12:57 GMT
#91
On July 25 2013 18:46 kaluro wrote:
Show nested quote +
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


I play zerg myself, I have played >200 games this season.
I have not once noticed something wrong with any zerg sound, not even eggs hatching.

What's this egg sound issue you are talking of?!

Show nested quote +
On July 25 2013 03:32 Zelniq wrote:
On July 25 2013 02:53 InfCereal wrote:
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying


Dug up that.. I'm going to pay attention to that today haha, would be awesome.
SPLAT SPLAT -> Hey there roaches!


Sorry I play Zerg as well and it's the most insane thing to happen. For me it sounds a little bit like units popping out from eggs. Basically what happens is that the weird sound keeps repeating itself for like 3 minutes. Always happens when I'm streaming. Can't seem to find specific cause or solution to it. Blizzard tried to fix it couple patches ago, but it seems that they could not do it...
Eye for an eye make the world go blind - Gandhi
TAMinator
Profile Joined February 2011
Australia2706 Posts
July 25 2013 13:07 GMT
#92
On July 25 2013 12:57 SamirDuran wrote:
they should have done this a looooooooooooooooooooooong time ago

Agreed.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
July 25 2013 13:20 GMT
#93
Confused why this wasn't implemented in the first place. Did they think that in the course of a 50 minute game where you only want to see the last engagement that you'd really want to watch the first 48 minutes of gameplay at x8 speed?
Chameleons Cast No Shadows
figq
Profile Blog Joined May 2010
12519 Posts
July 25 2013 13:27 GMT
#94
lol. sorry, i should be excited, but we all know this feature could/should have been there from day one, so it's kinda ridiculous.
If you stand next to my head, you can hear the ocean. - Day[9]
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 25 2013 13:27 GMT
#95
lol Seek feature at last!
AKMU / IU
Czarnodziej
Profile Joined January 2011
Poland624 Posts
July 25 2013 13:35 GMT
#96
3 years after the release.

Insulting.
althaz
Profile Joined May 2010
Australia1001 Posts
July 25 2013 13:37 GMT
#97
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.

Simply process the actions in the background (there's likely other ways to do it but that seems by far the easiest)? TBH I'm not sure why this hasn't been in from the start.
The first rule we don't talk about race conditions. of race conditions is
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
July 25 2013 13:49 GMT
#98
You wont see me complaining about this. It's something that should've been implemented at launch, though.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
D4V3Z02
Profile Joined April 2011
Germany693 Posts
July 25 2013 13:50 GMT
#99
Gogo item shop for visual items!
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 25 2013 14:01 GMT
#100
On July 25 2013 21:45 doktorLucifer wrote:
Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed?

press control+s wait 2 seconds press control+s again.
As long as you mute the sound long enough for an entire "cycle" to go through the sound will disappear.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
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