SC2 2.0.10 - patch - soon - Page 5
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SamirDuran
Philippines894 Posts
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KrazyTrumpet
United States2520 Posts
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-Kyo-
Japan1926 Posts
Cool, thanks for bringing this up. I'm hoping this means they'll finally, and I mean almost after 2 years, be looking at re-adding something like Stronger Team Colors. I mean... It was already created, and still works in GameHeart, has no direct affect on the game, and only helps people with vision issues. I don't even have vision issues and I preferred it simply because it looked way better. Thanks for the post ![]() | ||
kaluro
Netherlands760 Posts
On July 25 2013 02:50 Zelniq wrote: i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_- this was literally the needle on the haystack that resulted in me taking a break from SC2 lol I play zerg myself, I have played >200 games this season. I have not once noticed something wrong with any zerg sound, not even eggs hatching. What's this egg sound issue you are talking of?! ![]() On July 25 2013 03:32 Zelniq wrote: it's the same sound as a zergling dying. it's a little explosion, it's annoying Dug up that.. I'm going to pay attention to that today haha, would be awesome. SPLAT SPLAT -> Hey there roaches! | ||
Nekovivie
United Kingdom2599 Posts
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Erraa93
Australia891 Posts
Day9 too OP now | ||
Drake
Germany6146 Posts
On July 25 2013 02:48 AyaaLa wrote: pls fix protoss late game, so hard ![]() no its fine stop whine i am SO thrilled for that patch ... jump to any place will make watch end of long games so much superior ... no more wait 5minutes on speed 8 etc | ||
ejozl
Denmark3325 Posts
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29 fps
United States5719 Posts
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doktorLucifer
United States855 Posts
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Spec
Taiwan931 Posts
On July 25 2013 18:46 kaluro wrote: I play zerg myself, I have played >200 games this season. I have not once noticed something wrong with any zerg sound, not even eggs hatching. What's this egg sound issue you are talking of?! ![]() Dug up that.. I'm going to pay attention to that today haha, would be awesome. SPLAT SPLAT -> Hey there roaches! Sorry I play Zerg as well and it's the most insane thing to happen. For me it sounds a little bit like units popping out from eggs. Basically what happens is that the weird sound keeps repeating itself for like 3 minutes. Always happens when I'm streaming. Can't seem to find specific cause or solution to it. Blizzard tried to fix it couple patches ago, but it seems that they could not do it... | ||
TAMinator
Australia2706 Posts
On July 25 2013 12:57 SamirDuran wrote: they should have done this a looooooooooooooooooooooong time ago Agreed. | ||
Butterednuts
United States859 Posts
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figq
12519 Posts
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shin_toss
Philippines2589 Posts
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Czarnodziej
Poland624 Posts
Insulting. | ||
althaz
Australia1001 Posts
On July 25 2013 02:56 Shade_FR wrote: How is this possible ? Technically speaking I mean. Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point. How will the game skip an entiere duration and know where will be the units etc etc ? I guess it's a technical achievement from Blizzard. Congrats to the devs. Simply process the actions in the background (there's likely other ways to do it but that seems by far the easiest)? TBH I'm not sure why this hasn't been in from the start. | ||
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KristofferAG
Norway25712 Posts
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D4V3Z02
Germany693 Posts
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Railgan
Switzerland1507 Posts
On July 25 2013 21:45 doktorLucifer wrote: Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed? press control+s wait 2 seconds press control+s again. As long as you mute the sound long enough for an entire "cycle" to go through the sound will disappear. | ||
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