SC2 2.0.10 - patch - soon - Page 3
Forum Index > SC2 General |
Skron
Canada19 Posts
| ||
asdfOu
United States2089 Posts
| ||
Existor
Russian Federation4295 Posts
On July 25 2013 03:48 asdfOu wrote: how soon is soon? Few weeks from 6 days ago http://us.battle.net/sc2/en/forum/topic/8796521547#12 | ||
zw1er
Poland81 Posts
| ||
Cyro
United Kingdom20274 Posts
Sounds like they must almost certainly be adding something to the replay that means not everything needs to be parsed through. I got the impression that they would just parse the replay as fast as possible. For my friends system that lagscreens constantly at high speeds in shared replays (x8 or even x4 whenever a battle hits, so it takes 2-3x longer to reach the 1 hour mark than me) it wouldn't help much, for me for example with fast CPU singlethread, ram and ssd, it could probably run x20 or even more perhaps | ||
GreyKnight
United States4720 Posts
| ||
ReignSupreme.
Australia4123 Posts
Not even mad, just disappointed | ||
Betelgeuse
Canada210 Posts
| ||
Killmouse
Austria5700 Posts
On July 25 2013 03:54 ReignSupreme. wrote: Wow finally, another thing that should have been in the client from the start. Not even mad, just disappointed better late than never | ||
fly.stat
United States449 Posts
On July 25 2013 02:56 Shade_FR wrote: I guess it's a technical achievement from Blizzard. Congrats to the devs. Dota 2 has had this feature for a long time. | ||
danbel1005
United States1319 Posts
+ Show Spoiler + For Day[9] | ||
dcemuser
United States3248 Posts
On July 25 2013 04:55 fly.stat wrote: Dota 2 has had this feature for a long time. Dota 2's replays are handled vastly differently. The structure behind the SC2 replays makes stuff like this super difficult but it allows programs like SC2Gears to exist, where you can't have any of that awesome functionality for Dota. | ||
snively
United States1159 Posts
lol | ||
.kv
United States2332 Posts
![]() | ||
SupLilSon
Malaysia4123 Posts
| ||
Existor
Russian Federation4295 Posts
On July 25 2013 05:07 snively wrote: i read the title as: sc2, patch# 0.1 lol Thats the trick of the title SC2.0.10 .....^ that number touches SC and patch version at same time ![]() | ||
Vertitto
Poland750 Posts
On July 25 2013 03:32 Zelniq wrote: it's the same sound as a zergling dying. it's a little explosion, it's annoying not as much as SCV response line scream as if u were under attack... | ||
Shadowed
United States679 Posts
On July 25 2013 05:05 dcemuser wrote: Dota 2's replays are handled vastly differently. The structure behind the SC2 replays makes stuff like this super difficult but it allows programs like SC2Gears to exist, where you can't have any of that awesome functionality for Dota. Also they are kind of different games in terms of functionality a replay would have to support. Last I looked, SC2 replays were state based which makes sense given the game and why this took longer to come. | ||
baldgye
United Kingdom1072 Posts
| ||
Vindicare605
United States16032 Posts
| ||
| ||