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Active: 22170 users

SC2 2.0.10 - patch - soon

Forum Index > SC2 General
215 CommentsPost a Reply
Normal
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-29 23:33:27
July 24 2013 17:30 GMT
#1
Blizzard is going to be patching StarCraft II soon, and the changes in patch 2.0.10 are significant enough that replays from previous versions are incompatible with StarCraft II 2.0.10 and must be loaded in earlier versions of the game. But this doesn't mean you can't watch your old replays!

Right now, there is only some info about new replay feature - possibility to jump to any part of replay.

[image loading]



This thread will be main hub around new SC2 patch 2.0.10.

Sources
http://us.battle.net//sc2/en/blog/10495761#best
http://www.blizzposts.com/blogentry/108707/replay-feature-update-with-patch-2010
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Juice!
Profile Joined January 2011
Belgium295 Posts
July 24 2013 17:38 GMT
#2
this is so awesome
Second place is just a fancy term for loser
Adonminus
Profile Joined January 2012
Israel543 Posts
July 24 2013 17:41 GMT
#3
Are they going to do any other improvements with that patch?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2013 17:45 GMT
#4
On July 25 2013 02:41 Adonminus wrote:
Are they going to do any other improvements with that patch?

Seems like yes
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2013-07-24 17:46:52
July 24 2013 17:46 GMT
#5
Edit: Hard to say.

Certainly balance changes are out of the question since David Kim has been kind enough to let us know about those personally.
garbanzo
Profile Joined October 2009
United States4046 Posts
July 24 2013 17:47 GMT
#6
Cool news, however, why link that site as a source when you can link the original Blizzard newspost?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
AyaaLa
Profile Joined February 2012
Spain629 Posts
Last Edited: 2013-07-24 17:48:23
July 24 2013 17:48 GMT
#7
pls fix protoss late game, so hard
i balance whine all the time.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-24 17:50:07
July 24 2013 17:48 GMT
#8
On July 25 2013 02:46 c0ldfusion wrote:
Edit: Hard to say.

Certainly balance changes are out of the question since David Kim has been kind enough to let us know about those personally.

This is client-patch, and it will not include any balance patches. Balance patches usually are separate from client-patches

On July 25 2013 02:48 AyaaLa wrote:
pls fix protoss late game, so hard

This is not balance-patch
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
July 24 2013 17:48 GMT
#9
Sorry for this but, FUCKING FINALLY! Get to zoom around to certain parts of my replay now without spam clicking x8 wondering when I'll get there -_-v
Death comes in many forms
Vanimar
Profile Blog Joined April 2009
220 Posts
July 24 2013 17:49 GMT
#10
On July 25 2013 02:48 AyaaLa wrote:
pls fix protoss late game, so hard


Let us not go down the "my race needs X" path -.-
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
LuisFrost
Profile Joined February 2011
Mexico130 Posts
July 24 2013 17:50 GMT
#11
This ruins completely my game experience, Blizz should fire their replay designers.
...
It's awesome, no more fast forwarding. It felt like watching a VCR.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-07-24 17:51:21
July 24 2013 17:50 GMT
#12
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol
ModeratorBlame yourself or God
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2013 17:51 GMT
#13
On July 25 2013 02:47 garbanzo wrote:
Cool news, however, why link that site as a source when you can link the original Blizzard newspost?

Because that site checks all the Blizzard posts, even if these posts aren't published in the news on main page
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
July 24 2013 17:51 GMT
#14
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-


This would be nice too -_-v
Death comes in many forms
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 24 2013 17:51 GMT
#15
This Day9 buff will make him even more OP
Hark, what baseball through yonder window breaks?
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 24 2013 17:53 GMT
#16
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.
Cereal
Msr
Profile Joined March 2011
Korea (South)495 Posts
July 24 2013 17:54 GMT
#17
I wonder if they have any plans to allow users to create game names for arcade games. Any game that has multiple setups or settings is impossible because you can not create game names...
Shade_FR
Profile Joined June 2010
France378 Posts
July 24 2013 17:56 GMT
#18
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 24 2013 17:56 GMT
#19
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

I agree, this is a huge buff to Day9.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
July 24 2013 18:00 GMT
#20
On July 25 2013 02:56 y0su wrote:
Show nested quote +
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

I agree, this is a huge buff to Day9.


soon he will be more OP than zerg, terran and protoss combined!
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
julianto
Profile Joined December 2010
2292 Posts
July 24 2013 18:01 GMT
#21
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!
¯\_(ツ)_/¯
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2013-07-24 18:01:36
July 24 2013 18:01 GMT
#22
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.



Most likely just does it at the fastest speed (without gfx visuals) it can from the beggining point or the point you are currently at that is before the new desired point. If the game can keep up visuals at 8x or 16x then doing it without them should be a snap as long as the replay isn't incredibly long.

Edit: Clarity.
Be bold and mighty forces will come to your aid!
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
July 24 2013 18:01 GMT
#23
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.

Maybe they will include periodic full state saves, e.g. every X minutes. And then commands from that point can be replayed.
The indication is that there is still some time delay, but much less.
Either it parses things much faster, and doesn't render, and that's how they get the speed, or there are shortcuts such as having a full state save or something.

Sounds like they must almost certainly be adding something to the replay that means not everything needs to be parsed through.
HOLY CHECK!
garbanzo
Profile Joined October 2009
United States4046 Posts
Last Edited: 2013-07-24 18:03:46
July 24 2013 18:02 GMT
#24
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.
From the post:
Now you can jump ahead, and the replay will seek ahead as fast as it can and automatically resume playing when it reaches that time.
So it just sounds like it doesn't actually skip anything it's just able to run it faster than 8x. It can probably do that if it doesn't have to worry about making any updates to the game until it gets to the time you wanted.

On July 25 2013 02:51 Existor wrote:
Show nested quote +
On July 25 2013 02:47 garbanzo wrote:
Cool news, however, why link that site as a source when you can link the original Blizzard newspost?
Because that site checks all the Blizzard posts, even if these posts aren't published in the news on main page
Thanks for the adding the Blizzard post. I just think it's important to make sure that information come from a firsthand source, especially when it comes to patches.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
MrJoKer
Profile Joined November 2011
France232 Posts
July 24 2013 18:07 GMT
#25
After 3 years they will finally do it.
@AbeggJip
SynQ
Profile Joined September 2010
United States19 Posts
July 24 2013 18:08 GMT
#26
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I tried to reply to you on B.net but it gave me an internal server error >.<

My guess would be that it simulates all the commands, actions, etc. but does not actually display them. Kind of does internal calculations. It is a very impressive addition to the replay feature and i'm looking forward to using it.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
July 24 2013 18:09 GMT
#27
On July 25 2013 03:08 SynQ wrote:
Show nested quote +
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I tried to reply to you on B.net but it gave me an internal server error >.<

My guess would be that it simulates all the commands, actions, etc. but does not actually display them. Kind of does internal calculations. It is a very impressive addition to the replay feature and i'm looking forward to using it.


My shot in the dark is that they save game-state occasionally, then when you skip ahead, it goes to a game-state, then simulates from there to your point.
Any sufficiently advanced technology is indistinguishable from magic
starslayer
Profile Joined August 2011
United States696 Posts
July 24 2013 18:12 GMT
#28
On July 25 2013 03:01 julianto wrote:
Show nested quote +
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!

lol really are you sure about that
i came here to kickass and chew bubblegum and i'm all out of bubble gum
BisuDagger
Profile Blog Joined October 2009
Bisutopia19223 Posts
July 24 2013 18:14 GMT
#29
This jump feature will be great. So many times I screw up a battle and want to just quit and resume replay like a minute before. Can't wait!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 24 2013 18:16 GMT
#30
On July 25 2013 03:12 starslayer wrote:
Show nested quote +
On July 25 2013 03:01 julianto wrote:
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!

lol really are you sure about that


He's had a slight dip in viewership, this is most definitely a balance patch to make the Day9 v WCS more fair
Hark, what baseball through yonder window breaks?
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 24 2013 18:16 GMT
#31
only 3 years
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2013 18:17 GMT
#32
On July 25 2013 03:14 BisuDagger wrote:
This jump feature will be great. So many times I screw up a battle and want to just quit and resume replay like a minute before. Can't wait!

Congratz with 6666th post
BisuDagger
Profile Blog Joined October 2009
Bisutopia19223 Posts
Last Edited: 2013-07-24 18:18:50
July 24 2013 18:18 GMT
#33
On July 25 2013 03:16 Thieving Magpie wrote:
Show nested quote +
On July 25 2013 03:12 starslayer wrote:
On July 25 2013 03:01 julianto wrote:
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!

lol really are you sure about that


He's had a slight dip in viewership, this is most definitely a balance patch to make the Day9 v WCS more fair

But what if Day9 is only compatible with the old replays?


On July 25 2013 03:17 Existor wrote:
Show nested quote +
On July 25 2013 03:14 BisuDagger wrote:
This jump feature will be great. So many times I screw up a battle and want to just quit and resume replay like a minute before. Can't wait!

Congratz with 6666th post


NoooooooooooooooooooooooooI I killed it!

...BTW Thanks
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 24 2013 18:18 GMT
#34
Let's be honest here, this patch will be like patch 1.5. Nothing will change (except stuff gets moved around), arcade will still be shit, and making a custom game will still require GM level knowledge.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-24 18:33:16
July 24 2013 18:32 GMT
#35
On July 25 2013 03:18 phodacbiet wrote:
Let's be honest here, this patch will be like patch 1.5. Nothing will change (except stuff gets moved around), arcade will still be shit, and making a custom game will still require GM level knowledge.

Well, you can check all patches here, including client-patches

http://eu.battle.net/sc2/ru/blog/10495761/режим-повторов-в-обновлении-2010-24-07-2013#best
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 24 2013 18:32 GMT
#36
On July 25 2013 02:53 InfCereal wrote:
Show nested quote +
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying
ModeratorBlame yourself or God
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
July 24 2013 18:37 GMT
#37
As a caster, I'm fucking estatic about this. Such a pain when you accidently hit restart, or just want to load up the replay to show a certain point in the game (kind of like how SPL does).

Ty based Blizzard, I hope more fixes and additions come in this patch.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 24 2013 18:45 GMT
#38
On July 25 2013 03:37 Master of DalK wrote:
As a caster, I'm fucking estatic about this. Such a pain when you accidently hit restart, or just want to load up the replay to show a certain point in the game (kind of like how SPL does).

Ty based Blizzard, I hope more fixes and additions come in this patch.

I imagine Patch 2.0.10 will also coincide with the 4v4 bugfix patch.

http://us.battle.net/sc2/en/forum/topic/8796521547#12

(July 18) I've just learned that a fix for this issue will be implemented in the next patch, which should be released within a few weeks.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 24 2013 18:45 GMT
#39
On July 25 2013 03:37 Master of DalK wrote:
As a caster, I'm fucking estatic about this. Such a pain when you accidently hit restart, or just want to load up the replay to show a certain point in the game (kind of like how SPL does).

Ty based Blizzard, I hope more fixes and additions come in this patch.


Well if you hit restart you can always go back to the point where you were.

I dont know why we cant go from a fnished game to the replay directly yet. Everything is loaded, every unit is there...Instead of leaveing the game I just want to watch the replay from there on and I have to load it all over again
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Jade
Profile Joined January 2011
Poland289 Posts
Last Edited: 2013-07-24 18:47:20
July 24 2013 18:47 GMT
#40
Yes. We got an awesome feature that we should've had 3 years ago, wooohooooo ! ( at least they finally implemented that ).
@KRN_Jade "Patience is a small price to pay for perfection."
Skron
Profile Joined March 2012
Canada19 Posts
July 24 2013 18:48 GMT
#41
Cool I was just thinking about this sort of thing a few days ago. I wonder what else they will include in the patch.
asdfOu
Profile Joined August 2011
United States2089 Posts
July 24 2013 18:48 GMT
#42
how soon is soon? cause this is blizzard we are talkin about here
rip prime
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-24 18:49:52
July 24 2013 18:49 GMT
#43
On July 25 2013 03:48 asdfOu wrote:
how soon is soon?

Few weeks from 6 days ago
http://us.battle.net/sc2/en/forum/topic/8796521547#12
zw1er
Profile Joined February 2012
Poland81 Posts
July 24 2013 18:49 GMT
#44
I have to say : " FINALLY"
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2013-07-24 18:51:22
July 24 2013 18:50 GMT
#45
Sounds like they must almost certainly be adding something to the replay that means not everything needs to be parsed through.


I got the impression that they would just parse the replay as fast as possible. For my friends system that lagscreens constantly at high speeds in shared replays (x8 or even x4 whenever a battle hits, so it takes 2-3x longer to reach the 1 hour mark than me) it wouldn't help much, for me for example with fast CPU singlethread, ram and ssd, it could probably run x20 or even more perhaps
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
GreyKnight
Profile Joined August 2010
United States4720 Posts
July 24 2013 18:50 GMT
#46
This took much longer than it should have
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
July 24 2013 18:54 GMT
#47
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed
Betelgeuse
Profile Joined February 2012
Canada210 Posts
July 24 2013 18:54 GMT
#48
The technology has finally advanced enough! So happy.
Through victory, my chains are broken.
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 24 2013 19:26 GMT
#49
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

better late than never
yo
fly.stat
Profile Blog Joined December 2008
United States449 Posts
July 24 2013 19:55 GMT
#50
On July 25 2013 02:56 Shade_FR wrote:
I guess it's a technical achievement from Blizzard. Congrats to the devs.


Dota 2 has had this feature for a long time.
Until I write you again, take care of your precious person.
danbel1005
Profile Joined February 2008
United States1319 Posts
July 24 2013 20:04 GMT
#51
This is incredibly awesome!!!
+ Show Spoiler +
For Day[9]
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
dcemuser
Profile Joined August 2010
United States3248 Posts
July 24 2013 20:05 GMT
#52
On July 25 2013 04:55 fly.stat wrote:
Show nested quote +
On July 25 2013 02:56 Shade_FR wrote:
I guess it's a technical achievement from Blizzard. Congrats to the devs.


Dota 2 has had this feature for a long time.

Dota 2's replays are handled vastly differently. The structure behind the SC2 replays makes stuff like this super difficult but it allows programs like SC2Gears to exist, where you can't have any of that awesome functionality for Dota.
snively
Profile Blog Joined August 2011
United States1159 Posts
July 24 2013 20:07 GMT
#53
i read the title as: sc2, patch# 0.1
lol
My religion is Starcraft
.kv
Profile Blog Joined August 2010
United States2332 Posts
July 24 2013 20:07 GMT
#54
they forgot to mention the mlg reps being released with this as well
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
July 24 2013 20:13 GMT
#55
Holy shit this is truly innovating. Other games and indeed probably movies, DVDs and TV will follow suit for years to come. Blizzard to change the world, you heard it here first.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-24 20:14:38
July 24 2013 20:14 GMT
#56
On July 25 2013 05:07 snively wrote:
i read the title as: sc2, patch# 0.1
lol

Thats the trick of the title

SC2.0.10
.....^

that number touches SC and patch version at same time
Vertitto
Profile Joined January 2012
Poland750 Posts
July 24 2013 20:15 GMT
#57
On July 25 2013 03:32 Zelniq wrote:
Show nested quote +
On July 25 2013 02:53 InfCereal wrote:
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying

not as much as SCV response line scream as if u were under attack...
FISH MAKE BLUB BLUB
Shadowed
Profile Joined August 2010
United States679 Posts
July 24 2013 20:16 GMT
#58
On July 25 2013 05:05 dcemuser wrote:
Show nested quote +
On July 25 2013 04:55 fly.stat wrote:
On July 25 2013 02:56 Shade_FR wrote:
I guess it's a technical achievement from Blizzard. Congrats to the devs.


Dota 2 has had this feature for a long time.

Dota 2's replays are handled vastly differently. The structure behind the SC2 replays makes stuff like this super difficult but it allows programs like SC2Gears to exist, where you can't have any of that awesome functionality for Dota.


Also they are kind of different games in terms of functionality a replay would have to support. Last I looked, SC2 replays were state based which makes sense given the game and why this took longer to come.
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
July 24 2013 21:37 GMT
#59
lets hope they update the new client soon too so you can use the chat feature for something other than just seeing who's online
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 24 2013 21:51 GMT
#60
FINALLY.
aka: KTVindicare the Geeky Bartender
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 24 2013 21:58 GMT
#61
On July 25 2013 04:55 fly.stat wrote:
Show nested quote +
On July 25 2013 02:56 Shade_FR wrote:
I guess it's a technical achievement from Blizzard. Congrats to the devs.


Dota 2 has had this feature for a long time.

well u need to wait like 15 min after a match to be able to view it(i guess cauz its uploading to the server?), which i rlly hated, while in sc2 u can watch it instantly after a game
yo
crbox
Profile Joined August 2010
Canada1180 Posts
July 24 2013 22:00 GMT
#62
hopefully they fix the sound bug (looping sound effects) Pressing Ctrl+S 10 times a game is pretty annoying
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
July 24 2013 22:04 GMT
#63
Great news. I always wondered why they left out this feature.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
TyrianSC2
Profile Joined January 2012
Canada52 Posts
July 24 2013 22:44 GMT
#64
Day9 is crying with joy somewhere in LA right now. Chin up buddy, this is real! Dry those tears, you're at the top now!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44106 Posts
July 24 2013 22:47 GMT
#65
I'm glad to see this replay idea is finally being implemented.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 24 2013 23:09 GMT
#66
I'm glad they're doing this, but it's really hard to be excited since I expected it to be there when I started playing the WoL beta.
Cereb
Profile Joined November 2011
Denmark3388 Posts
July 24 2013 23:13 GMT
#67
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed



Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Don't you feel this is just a slightly entitled point of view? :|



I really want to know how they are making this actually. So far no other game has ever been able to do this as far as I know - very impressive!



Also, is Day9 getting a nerf in response to this cause otherwise I don't see this being balanced at all.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
July 24 2013 23:16 GMT
#68
Would be nice if, you know, they did some code optimization and made it so that SC2 used at least 3 cores efficiently. Yes, that would be amazing.
ok
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 24 2013 23:26 GMT
#69
I've always wondered why I couldn't forward in replays. Seems like it would be easy to implement but maybe it wasn't their priority. Good news regardless.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
AwM
Profile Joined November 2012
United States80 Posts
July 25 2013 00:44 GMT
#70
On July 25 2013 08:13 Cereb wrote:
Show nested quote +
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?

+ Show Spoiler +
I think DOTA2 has the ability to do this already, but it's some weird server thing
Every time you read this a SCV dies.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 25 2013 01:13 GMT
#71
This should also make recover from replay instant too. Wonder if that was one of the motivations behind it.
AdministratorTwitter: @R1CH_TL
rename
Profile Joined February 2012
Estonia329 Posts
Last Edited: 2013-07-25 01:50:32
July 25 2013 01:50 GMT
#72
On July 25 2013 09:44 AwM wrote:
Show nested quote +
On July 25 2013 08:13 Cereb wrote:
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?

+ Show Spoiler +
I think DOTA2 has the ability to do this already, but it's some weird server thing


Starcraft2 replays record only player actions to make the files smaller ( 20-100kb or so )
Dota2 replays probably saves where everything is per every frame making the replay files about 20-30mb.

There likely is a sweet spot between those two extremes that allows replay seeking without gigantic replay files of dota2.
scCassius
Profile Joined March 2011
United States254 Posts
July 25 2013 01:53 GMT
#73
On July 25 2013 09:44 AwM wrote:
Show nested quote +
On July 25 2013 08:13 Cereb wrote:
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?

+ Show Spoiler +
I think DOTA2 has the ability to do this already, but it's some weird server thing


Yeah that's not how this works.
BirdKiller
Profile Joined January 2011
United States428 Posts
July 25 2013 01:54 GMT
#74
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I'd imagine the new system will take up more memory and space in the sense that either the replays will be partially "pre-buffered" or individual units will have more properties (position, action, current command, etc.).

I wouldn't say it's much of a technical achievement; I'm sure Blizzard was able to do this long time ago, only limited by the amount of memory and space typical PC users had in the past. I wouldn't be surprised if other RTS games had this feature long before SC2.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
July 25 2013 01:54 GMT
#75
YES!
If your all in didn't work, you didn't pull the workers.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 25 2013 02:14 GMT
#76
YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that. What about making 1v1 ftp and making promo cards like lol so you can play as your favorite color. Make skins for every unit.
I love the Buffed Day[9] joke
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Myrddraal
Profile Joined December 2010
Australia937 Posts
July 25 2013 02:25 GMT
#77
Anyone else think that Valve programmers are acid heads that cause the most random bugs for no apparent reason and Blizzard programmers are heroin junkies who just take forever to do anything? There really is no other explanation.
[stranded]: http://www.indiedb.com/games/stranded
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-25 02:33:36
July 25 2013 02:28 GMT
#78
On July 25 2013 11:14 reps)squishy wrote:
YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that.

http://us.battle.net/sc2/en/forum/topic/9245745034#4

(July 12th) We've actually been working on colorblind support and I think you will see something very shortly on it.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 25 2013 02:45 GMT
#79
On July 25 2013 07:04 NeThZOR wrote:
Great news. I always wondered why they left out this feature.


Because the replay was just a log of the commands issued, thats why replays could actually look a bit different each time. Was funny when that happened in BW replays big times and then game went complete insane.
At the end you didn't have many features due to this, but it was fast and small, which is always preferable over load times.

They probably log a bit more now, which is the reason why replays will become incompatible. Hope it doesn't affect load times to much but I am rather curious how they made it work.

And resume from replay is probably the main reason why this gets implemented.
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
July 25 2013 03:00 GMT
#80
On July 25 2013 07:00 crbox wrote:
hopefully they fix the sound bug (looping sound effects) Pressing Ctrl+S 10 times a game is pretty annoying


Is that what that is? I always get that on my starting workers, it's soooo annoying. =(
BwCBlueBox.837
SamirDuran
Profile Joined May 2012
Philippines894 Posts
July 25 2013 03:57 GMT
#81
they should have done this a looooooooooooooooooooooong time ago
Don't practice until you can get it right, practice until you can't get it wrong.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 25 2013 05:12 GMT
#82
In game spectating like DotA2? Just in time for the doomsday weekend??? That would be great timing.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
July 25 2013 05:20 GMT
#83
On July 25 2013 11:28 juicyjames wrote:
Show nested quote +
On July 25 2013 11:14 reps)squishy wrote:
YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that.

http://us.battle.net/sc2/en/forum/topic/9245745034#4

Show nested quote +
(July 12th) We've actually been working on colorblind support and I think you will see something very shortly on it.


Cool, thanks for bringing this up. I'm hoping this means they'll finally, and I mean almost after 2 years, be looking at re-adding something like Stronger Team Colors. I mean... It was already created, and still works in GameHeart, has no direct affect on the game, and only helps people with vision issues. I don't even have vision issues and I preferred it simply because it looked way better.

Thanks for the post !
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
kaluro
Profile Joined November 2011
Netherlands760 Posts
Last Edited: 2013-07-25 09:48:21
July 25 2013 09:46 GMT
#84
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


I play zerg myself, I have played >200 games this season.
I have not once noticed something wrong with any zerg sound, not even eggs hatching.

What's this egg sound issue you are talking of?!

On July 25 2013 03:32 Zelniq wrote:
Show nested quote +
On July 25 2013 02:53 InfCereal wrote:
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying


Dug up that.. I'm going to pay attention to that today haha, would be awesome.
SPLAT SPLAT -> Hey there roaches!
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 25 2013 09:47 GMT
#85
Man this replay change should have been in years ago. Having to watch the entire 30 min replay to see how the battle at the end went was so annoying!
If you are not supporting K-Pop you are hurting E-Sports.
Erraa93
Profile Joined December 2012
Australia891 Posts
July 25 2013 11:05 GMT
#86
On July 25 2013 02:56 y0su wrote:
Show nested quote +
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

I agree, this is a huge buff to Day9.

Day9 too OP now
Drake
Profile Joined October 2010
Germany6146 Posts
July 25 2013 11:32 GMT
#87
On July 25 2013 02:48 AyaaLa wrote:
pls fix protoss late game, so hard


no its fine stop whine

i am SO thrilled for that patch ... jump to any place will make watch end of long games so much superior ... no more wait 5minutes on speed 8 etc
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
ejozl
Profile Joined October 2010
Denmark3343 Posts
July 25 2013 12:25 GMT
#88
I just figured replays would take up too much space, with such a feature. If not I wonder why it was implemented so late, possibly since the main objective was to improve the resume from replay function.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 25 2013 12:44 GMT
#89
Hell, it's about time!
4v4 is a battle of who has the better computer.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 25 2013 12:45 GMT
#90
Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed?
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
July 25 2013 12:57 GMT
#91
On July 25 2013 18:46 kaluro wrote:
Show nested quote +
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


I play zerg myself, I have played >200 games this season.
I have not once noticed something wrong with any zerg sound, not even eggs hatching.

What's this egg sound issue you are talking of?!

Show nested quote +
On July 25 2013 03:32 Zelniq wrote:
On July 25 2013 02:53 InfCereal wrote:
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying


Dug up that.. I'm going to pay attention to that today haha, would be awesome.
SPLAT SPLAT -> Hey there roaches!


Sorry I play Zerg as well and it's the most insane thing to happen. For me it sounds a little bit like units popping out from eggs. Basically what happens is that the weird sound keeps repeating itself for like 3 minutes. Always happens when I'm streaming. Can't seem to find specific cause or solution to it. Blizzard tried to fix it couple patches ago, but it seems that they could not do it...
Eye for an eye make the world go blind - Gandhi
TAMinator
Profile Joined February 2011
Australia2706 Posts
July 25 2013 13:07 GMT
#92
On July 25 2013 12:57 SamirDuran wrote:
they should have done this a looooooooooooooooooooooong time ago

Agreed.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
July 25 2013 13:20 GMT
#93
Confused why this wasn't implemented in the first place. Did they think that in the course of a 50 minute game where you only want to see the last engagement that you'd really want to watch the first 48 minutes of gameplay at x8 speed?
Chameleons Cast No Shadows
figq
Profile Blog Joined May 2010
12519 Posts
July 25 2013 13:27 GMT
#94
lol. sorry, i should be excited, but we all know this feature could/should have been there from day one, so it's kinda ridiculous.
If you stand next to my head, you can hear the ocean. - Day[9]
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 25 2013 13:27 GMT
#95
lol Seek feature at last!
AKMU / IU
Czarnodziej
Profile Joined January 2011
Poland624 Posts
July 25 2013 13:35 GMT
#96
3 years after the release.

Insulting.
althaz
Profile Joined May 2010
Australia1001 Posts
July 25 2013 13:37 GMT
#97
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.

Simply process the actions in the background (there's likely other ways to do it but that seems by far the easiest)? TBH I'm not sure why this hasn't been in from the start.
The first rule we don't talk about race conditions. of race conditions is
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
July 25 2013 13:49 GMT
#98
You wont see me complaining about this. It's something that should've been implemented at launch, though.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
D4V3Z02
Profile Joined April 2011
Germany693 Posts
July 25 2013 13:50 GMT
#99
Gogo item shop for visual items!
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 25 2013 14:01 GMT
#100
On July 25 2013 21:45 doktorLucifer wrote:
Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed?

press control+s wait 2 seconds press control+s again.
As long as you mute the sound long enough for an entire "cycle" to go through the sound will disappear.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
July 25 2013 14:04 GMT
#101
On July 25 2013 21:45 doktorLucifer wrote:
Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed?

yah this a known bug, it seemed a lot worse during beta, would happen to me every game, now only occasionally
pausing/unpausing also makes those units shut up
FiLLyStarCraft
Profile Joined March 2012
Germany3 Posts
July 25 2013 14:26 GMT
#102
On July 25 2013 23:04 mechengineer123 wrote:
Show nested quote +
On July 25 2013 21:45 doktorLucifer wrote:
Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed?

yah this a known bug, it seemed a lot worse during beta, would happen to me every game, now only occasionally
pausing/unpausing also makes those units shut up


for me, pressing strg + s (disabling sound), waiting for a second, pressing strg + s (enabling sound) again makes the probe shut the fudge up!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 25 2013 14:26 GMT
#103
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol

straw that broke the camel's back?

and why wasn't this here from the beginning? It's always bugged me :/
11/5/14 CATACLYSM | The South West's worst Falco main
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
July 25 2013 14:38 GMT
#104
possibility to jump to any part of replay.


'Bout goddman time.
RIP MKP
silentzero
Profile Blog Joined October 2010
Canada38 Posts
July 25 2013 14:39 GMT
#105
I'm hoping Blizz took down notes from LoL/DotA2 clients to actually make improvements to the current client.
But yeah, replay function improvement is a good start. One step at a time I guess
Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us.
fr4nkthet4nk
Profile Joined July 2013
1 Post
July 25 2013 14:44 GMT
#106
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I've seen a lot of people say this. Does no one actually fully read the patch notes? They specifically say, "Now you can jump ahead, and the replay will seek ahead as fast as it can and automatically resume playing when it reaches that time." The game will still process all of the commands it is given. It just doesn't make you watch it process everything. It isn't going to be an instant jump. Probably the quality of your computer will decide how fast you can actually skip ahead.
AwM
Profile Joined November 2012
United States80 Posts
July 25 2013 14:48 GMT
#107
On July 25 2013 22:35 Czarnodziej wrote:
3 years after the release.

Insulting.

Then never use the feature? I sure would hate for you to be insulted.
Every time you read this a SCV dies.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-07-25 15:54:23
July 25 2013 14:54 GMT
#108
It's a really good thing. I know you can't right now but EVERY time i watch a replay i try to click in the replay bar...
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
FnaticPink
Profile Joined May 2011
Denmark324 Posts
July 25 2013 14:57 GMT
#109
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Please dont ever use that saying like that.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
July 25 2013 15:05 GMT
#110
I wonder why they won't provide backward compatibility...
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
July 25 2013 15:07 GMT
#111
On July 25 2013 23:44 fr4nkthet4nk wrote:
Show nested quote +
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I've seen a lot of people say this. Does no one actually fully read the patch notes? They specifically say, "Now you can jump ahead, and the replay will seek ahead as fast as it can and automatically resume playing when it reaches that time." The game will still process all of the commands it is given. It just doesn't make you watch it process everything. It isn't going to be an instant jump. Probably the quality of your computer will decide how fast you can actually skip ahead.

GPU powered replay scanning
IcookTacos
Profile Joined December 2011
Sweden295 Posts
July 25 2013 15:10 GMT
#112
I like it, sure it's within Blizzards time-frame of updating things, so It's fairly late to some degree, but I really enjoy it! It's subtle but such a nice things. Hopefully we can get some hot fixes in as well!
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Shinespark
Profile Joined June 2011
Chile843 Posts
July 25 2013 15:28 GMT
#113
I hope they patch the mothership core so its attack isn't so damn loud. I mean it's about as loud as a tank shot and it does like 5 damage.
"I, for one, welcome our new Korean overlords."
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 25 2013 15:29 GMT
#114
On July 26 2013 00:28 Shinespark wrote:
I hope they patch the mothership core so its attack isn't so damn loud. I mean it's about as loud as a tank shot and it does like 5 damage.


I know... every time I hear it, I think it's doing a lot of damage when in fact it is just tickling them
4v4 is a battle of who has the better computer.
ineedthatsong
Profile Joined May 2011
Germany2 Posts
July 25 2013 15:39 GMT
#115
LOL? After..what?...3 or 4 years NOW they implement this?
Blizzard is failing all the way damn it and I thought Valve is fail with their decisions about everything but this O_O
Nuclease
Profile Joined August 2011
United States1049 Posts
July 25 2013 15:45 GMT
#116
Oh thank god. Took them long enough.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 25 2013 15:47 GMT
#117
I see a lot of people that say : "what, it's about time" etc...

Is this the good way to say you are happy that they implemented it ? Why all people are negative i don't get it.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
WIllBIll
Profile Joined June 2011
590 Posts
July 25 2013 15:51 GMT
#118
The level of ignorance in this thread is astounding.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 25 2013 15:52 GMT
#119
On July 26 2013 00:47 FFW_Rude wrote:
I see a lot of people that say : "what, it's about time" etc...

Is this the good way to say you are happy that they implemented it ? Why all people are negative i don't get it.

Maybe because such a big company like Blizzard should be able to do all these things a bit faster? Or it means that they have lazy programmers
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 25 2013 15:52 GMT
#120
On July 26 2013 00:52 Existor wrote:
Show nested quote +
On July 26 2013 00:47 FFW_Rude wrote:
I see a lot of people that say : "what, it's about time" etc...

Is this the good way to say you are happy that they implemented it ? Why all people are negative i don't get it.

Maybe because such a big company like Blizzard should be able to do all these things a bit faster? Or it means that they have lazy programmers


OK they took time. But it's finally here Be happy !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
GoodSirTets
Profile Joined June 2012
Canada200 Posts
July 25 2013 16:15 GMT
#121
It takes three years to patch so we can jump to any part of replays?
High Diamond/ Low Masters :^)
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2013 16:21 GMT
#122
On July 26 2013 01:15 GoodSirTets wrote:
It takes three years to patch so we can jump to any part of replays?

imagine wheat we have 10 years from now on! could be instant replay function after game is finished without loading everything new!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 25 2013 16:23 GMT
#123
On July 26 2013 00:05 nimdil wrote:
I wonder why they won't provide backward compatibility...

Because old replays are rendered with an old client.
You don't choose to play zerg. The zerg choose you.
Chr15t
Profile Joined March 2011
Denmark1103 Posts
July 25 2013 16:25 GMT
#124
I hope the patch includes a fix to the bug where certain sound effects keep looping indefinately, i saw it was fixed in a previous patch, but i still get it from time to time, talk about something annoying am i right?
Insanity: doing the same thing over and over again and expecting different results.
Bocian
Profile Joined September 2010
Poland259 Posts
July 25 2013 16:26 GMT
#125
On July 26 2013 01:15 GoodSirTets wrote:
It takes three years to patch so we can jump to any part of replays?


You think its that easy from technical side of view? :>
krsn
Profile Joined July 2011
United States2 Posts
July 25 2013 16:27 GMT
#126
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I suspect they will add a gamestate in the replay "log" such that he game client can recreate what the game looks like at that point. The replay will get longer as it needs to hold more information to allow scrubbing forwards and backwards. Pretty cool Bliz, it's about time.
fascinating
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 25 2013 16:28 GMT
#127
On July 26 2013 00:47 FFW_Rude wrote:
I see a lot of people that say : "what, it's about time" etc...

Is this the good way to say you are happy that they implemented it ? Why all people are negative i don't get it.

They think it makes them look cool.
You don't choose to play zerg. The zerg choose you.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
July 25 2013 16:29 GMT
#128
honestly can all those negatives idiots just shut up "its about time" hell be happy that they actually implemented it. they waited 3 years they could have easily waited 3 more. its not like this is going to change the meta.
broodwar wasn't perfect
Chr15t
Profile Joined March 2011
Denmark1103 Posts
July 25 2013 16:30 GMT
#129
On July 26 2013 01:26 Bocian wrote:
Show nested quote +
On July 26 2013 01:15 GoodSirTets wrote:
It takes three years to patch so we can jump to any part of replays?


You think its that easy from technical side of view? :>


As a CS-student i wouldnt say its terrible terrible hard, the thing is, its far down the priority list of the dev-staff, since replays worked pretty well without this feature.
Insanity: doing the same thing over and over again and expecting different results.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 16:32 GMT
#130
On July 26 2013 01:28 [F_]aths wrote:
Show nested quote +
On July 26 2013 00:47 FFW_Rude wrote:
I see a lot of people that say : "what, it's about time" etc...

Is this the good way to say you are happy that they implemented it ? Why all people are negative i don't get it.

They think it makes them look cool.

Complaining on the internet about stuff we don't understand or have limited experience doing is the best way to look hip and awesome. I am waiting for the next level:

Post: My wife was in labor for 36 hour with our son, he is beautiful healthy and strong.

Internet response: Took her long enough, geez. She had 9 months to plan for that and it still look 36 hours. You should consider getting a better wife. I am writting an email to your healthcare provider to tell them to drop you for your wife's lack luster effort.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prplppleatr
Profile Joined May 2011
United States1518 Posts
Last Edited: 2013-07-25 16:33:07
July 25 2013 16:32 GMT
#131
It's about damn time



thx
🥇 Prediction Contest - Mess with the best, die like the rest.
Riner1212
Profile Joined November 2012
United States337 Posts
July 25 2013 16:38 GMT
#132
will they be working on something to prevent hackers from playing the game?
Sjow "pretty ez life as protoss"
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 25 2013 16:46 GMT
#133
On July 26 2013 01:21 graNite wrote:
Show nested quote +
On July 26 2013 01:15 GoodSirTets wrote:
It takes three years to patch so we can jump to any part of replays?

imagine wheat we have 10 years from now on! could be instant replay function after game is finished without loading everything new!


Replays of your loss already playing the moment you start a game. Ladder Fear Inferno Mode.
Hark, what baseball through yonder window breaks?
Existential
Profile Joined December 2010
Australia2107 Posts
July 25 2013 17:05 GMT
#134
Wow about time they did this. It's so frustrating watching sc2 replays.
Jaedong <3 | BW - The first game I ever loved
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 25 2013 17:18 GMT
#135
On July 26 2013 02:05 Existential wrote:
Wow about time they did this. It's so frustrating watching sc2 replays.

its even more frustrating watching dota 2 replays,,,,,
yo
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 17:20 GMT
#136
On July 26 2013 02:18 Killmouse wrote:
Show nested quote +
On July 26 2013 02:05 Existential wrote:
Wow about time they did this. It's so frustrating watching sc2 replays.

its even more frustrating watching dota 2 replays,,,,,

How about those league of legands replays? Those are totally a pain....wait....
I have the Honor to be your Obedient Servant, P.6
TL+ Member
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-07-25 17:32:15
July 25 2013 17:28 GMT
#137
On July 26 2013 01:38 Riner1212 wrote:
will they be working on something to prevent hackers from playing the game?



Dont you know? Blizzard is already working on that. Dude have you been living under a rock?

They even have a "report hacker" system ingame.


Nice touch, not that its very needed




"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....
havok55
Profile Joined May 2013
United States276 Posts
July 25 2013 18:02 GMT
#138
On July 25 2013 02:56 y0su wrote:
Show nested quote +
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

I agree, this is a huge buff to Day9.


No its a nerf now he cant go afk while the replays load.
rtem
Profile Joined March 2011
Finland54 Posts
July 25 2013 18:06 GMT
#139
Awesome news. Kinda troublesome to go through yet another old replay old client cycle but meh its far worth it
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 25 2013 18:11 GMT
#140
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 25 2013 18:14 GMT
#141
On July 26 2013 03:11 Existor wrote:
Show nested quote +
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.


I think their WoW revenue is 80+% of their income? (iirc)

Which means that SC2, D3, Titan, +other R&D projects fight over most likely only 20% of their attention.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 18:17 GMT
#142
On July 26 2013 03:11 Existor wrote:
Show nested quote +
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nobot87
Profile Joined December 2011
United States23 Posts
July 25 2013 18:41 GMT
#143
Cool. Now we dont have to deal with the "x8" lag.
Shelltoe
Profile Joined March 2012
28 Posts
Last Edited: 2013-07-25 18:52:06
July 25 2013 18:51 GMT
#144
Afaik there are serveral patents (by Nintendo, Microsoft etc.) regarding replaysystems. So developing replay features gets tricky.
thezanursic
Profile Blog Joined July 2011
5478 Posts
July 25 2013 19:03 GMT
#145
Finally!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SimoNostalgia
Profile Blog Joined April 2012
United States226 Posts
July 25 2013 19:08 GMT
#146
Rad!

sounds like a good patch.
Above the lakes, above the vales, The mountains and the woods, the clouds, the seas, Beyond the sun, beyond the ether, Beyond the confines of the starry spheres, My soul, you move with ease
Rainling
Profile Joined June 2011
United States456 Posts
July 25 2013 19:38 GMT
#147
On July 26 2013 03:17 Plansix wrote:
Show nested quote +
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 25 2013 19:38 GMT
#148
On July 26 2013 03:11 Existor wrote:
Show nested quote +
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.



You might want to read this before stating Blizzard are a giant. Their parent company is 17 Billion dollars in debt and may be sucking Activision\ Blizzard dry in order to pay the bills. Its interesting stuff

http://www.gamebreaker.tv/pc-games/vivendi-bleeding-blizzard-what-does-it-all-mean/
MatiaasS !
Profile Joined October 2011
Chile167 Posts
July 25 2013 20:20 GMT
#149
This is an awesome little change !
Team EG, TL and IM ! || Tennis For Life ♥ RF ♥
KnadRa
Profile Joined July 2012
United States56 Posts
July 25 2013 20:39 GMT
#150
sick change
The diamond league destroyer
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 25 2013 20:55 GMT
#151
On July 26 2013 04:38 Rainling wrote:
Show nested quote +
On July 26 2013 03:17 Plansix wrote:
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.

so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay
yo
.kv
Profile Blog Joined August 2010
United States2332 Posts
July 25 2013 20:59 GMT
#152
i wonder if blizz just keeps like these little things that could've/should've been implemented years ago in their back pocket so whenever they are looked down upon they just pull one of them out so the community can love them

just wondering...but nonetheless about damn time...good patch
kugel
Profile Joined June 2011
Germany116 Posts
July 25 2013 21:07 GMT
#153
where is blizz dota ?
JP Dayne
Profile Joined June 2013
538 Posts
July 25 2013 21:18 GMT
#154
it's a sad moment when we HORRAY over a feature as simple as "possibility to jump to any part of replay"
Nausea
Profile Joined October 2010
Sweden807 Posts
July 25 2013 21:32 GMT
#155
On July 26 2013 05:55 Killmouse wrote:
Show nested quote +
On July 26 2013 04:38 Rainling wrote:
On July 26 2013 03:17 Plansix wrote:
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.

so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay


And what you get in return is being able to download replays from friends games, random matchmaking games replays and watch them or even watch a live game during the time you queue. Those bastards. And to top it off, good first person perspective of the player you want to watch, hot damn
Set it ablaze!
wcLLg
Profile Joined December 2011
United States281 Posts
July 25 2013 21:33 GMT
#156
still no change to the bunker...
11110000011111000
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 25 2013 21:39 GMT
#157
On July 26 2013 06:32 Nausea wrote:
Show nested quote +
On July 26 2013 05:55 Killmouse wrote:
On July 26 2013 04:38 Rainling wrote:
On July 26 2013 03:17 Plansix wrote:
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.

so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay


And what you get in return is being able to download replays from friends games, random matchmaking games replays and watch them or even watch a live game during the time you queue. Those bastards. And to top it off, good first person perspective of the player you want to watch, hot damn


If you have to wait 15 minutes to watch a replay you're already playing the next game having learned nothing from the last game... If I wanted to watch replays for entertainment I'd download a pro-replay. Watching my own replays is for learning, waiting 15 minutes stops that.
Hark, what baseball through yonder window breaks?
Nausea
Profile Joined October 2010
Sweden807 Posts
July 25 2013 21:43 GMT
#158
On July 26 2013 06:39 Thieving Magpie wrote:
Show nested quote +
On July 26 2013 06:32 Nausea wrote:
On July 26 2013 05:55 Killmouse wrote:
On July 26 2013 04:38 Rainling wrote:
On July 26 2013 03:17 Plansix wrote:
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.

so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay


And what you get in return is being able to download replays from friends games, random matchmaking games replays and watch them or even watch a live game during the time you queue. Those bastards. And to top it off, good first person perspective of the player you want to watch, hot damn


If you have to wait 15 minutes to watch a replay you're already playing the next game having learned nothing from the last game... If I wanted to watch replays for entertainment I'd download a pro-replay. Watching my own replays is for learning, waiting 15 minutes stops that.


Well I can't think of many instances when you actually need to review you play directly after a game in Dota. Usually the errors are pretty easy to find during the game.
Set it ablaze!
Aberu
Profile Blog Joined April 2010
United States968 Posts
July 25 2013 21:46 GMT
#159
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


I really hope the fix the sound that bugs out and starts playing over... and over... and over... and over... and over.. for like a minute of game time... bug.
srsly
fireforce7
Profile Joined June 2010
United States334 Posts
July 25 2013 22:00 GMT
#160
HOnestly, this should have been in the game when it first came out...but I'm glad it's coming now! :D
I'm terranfying
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 25 2013 22:35 GMT
#161
On July 26 2013 07:00 fireforce7 wrote:
HOnestly, this should have been in the game when it first came out...but I'm glad it's coming now! :D


I still compare the HotS replay features with the BW replay features.
Hark, what baseball through yonder window breaks?
GodZo
Profile Joined November 2011
Italy224 Posts
Last Edited: 2013-07-25 23:53:01
July 25 2013 23:52 GMT
#162
Very sad to read about so much bugs, and programming delays, on StarCraft.

I hope some serious company buys StarCraft, Original Blizzard is dead since 2008 more or less. The quality is very low.
프로토스, Yellow, GdZ
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-26 00:27:57
July 26 2013 00:13 GMT
#163
On July 26 2013 06:32 Nausea wrote:
Show nested quote +
On July 26 2013 05:55 Killmouse wrote:
On July 26 2013 04:38 Rainling wrote:
On July 26 2013 03:17 Plansix wrote:
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.

so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay


And what you get in return is being able to download replays from friends games, random matchmaking games replays and watch them or even watch a live game durin
g the time you queue. Those bastards. And to top it off, good first person perspective of the player you want to watch, hot damn

2 different games and methods u cant compare both games 1:1 , both system have adv and disadv, sc2 got this feature but dota got this feature etc., but i like the sc2 replay system more cauz its small and fast


btw i havnt searched for it, but it is possible to watch in d2 replays with friends together ingame?



@bo1b couple of minutes like 10-15 min?? before the rep is ready the next match already started and u already forgot about the past game and dont care about the replay anymore
yo
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 26 2013 00:15 GMT
#164
The dota 2 replays are about a million times better then the sc2 replays lol. Waiting a couple of minutes is really not that big a deal imo.
Miscellany
Profile Joined September 2011
Wales125 Posts
July 26 2013 00:17 GMT
#165
I'm pleased that this is being added, but IMO it should have been a feature for a while....
WombaT
Profile Blog Joined May 2010
Northern Ireland24798 Posts
July 26 2013 01:23 GMT
#166
Is this all they are adding?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
July 26 2013 01:59 GMT
#167
I'm surprised it took them this long to add such a simple, helpful feature that everyone always wanted for replays. I guess there were more important things to do?
RyF
Profile Joined October 2011
Austria508 Posts
Last Edited: 2013-07-26 02:07:52
July 26 2013 02:07 GMT
#168
no more VHS i guess. gj blizz
WetSocks
Profile Joined June 2012
United States953 Posts
July 26 2013 02:11 GMT
#169
now this is really good
Daogin
Profile Blog Joined April 2011
Canada2308 Posts
July 26 2013 02:18 GMT
#170
On July 26 2013 08:52 GodZo wrote:
Very sad to read about so much bugs, and programming delays, on StarCraft.

I hope some serious company buys StarCraft, Original Blizzard is dead since 2008 more or less. The quality is very low.

Please tell me a good company that can do better then blizzard, and don't say riot or some shit
Leenoctopus <3, master of foreign events.
magnaflow
Profile Joined August 2011
Canada1521 Posts
July 26 2013 02:25 GMT
#171
Really, are people really praising Blizzard for this?
Malphite
Profile Joined December 2012
United States186 Posts
July 26 2013 03:14 GMT
#172
It's funny how people Diss Blizzard all day... Riot hasn't even put a replay feature in League yet... LOL..

Man i stopped playing sc2 but i still watch it... I grew up playing brood war.. it's like my first love.. always gonna love starcraft.

Blizzard >>>> any gaming company. Riot is milking their cash cow, lets see how they do after the LoL scene is over.
MrMedic
Profile Joined November 2010
Canada452 Posts
July 26 2013 03:23 GMT
#173
Hopefully they make this
Nerevar
Profile Joined January 2013
547 Posts
July 26 2013 03:53 GMT
#174
On July 26 2013 10:59 radscorpion9 wrote:
I'm surprised it took them this long to add such a simple, helpful feature that everyone always wanted for replays. I guess there were more important things to do?

Replay with friends.
Resume/recover from replay.
More replay info for stuff like sc2gears.
Customisable UI.
More info tabs, click on icon in tab to jump to unit/building/upgrade

Making sure the above is bug-free and doesn't break the replay. Not to mention whatever other parts of the game that the personnel needed to address.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
July 26 2013 04:03 GMT
#175
Starcraft is going to get revitalitzed :O.
User was warned for too many mimes.
lawls544
Profile Joined April 2011
United States36 Posts
July 26 2013 04:05 GMT
#176
I can see it just fastforwarding WITHOUT rendering it. My guess is that the rendering aspect of fastforward was always the most demanding part; not having to render it could speed it incredibly.
FoShao
Profile Joined November 2012
United States256 Posts
July 26 2013 04:18 GMT
#177
time leap OP
glaresc
Profile Joined April 2012
31 Posts
July 26 2013 06:19 GMT
#178
i like what i see , but where is the warp prism nerf?
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
July 26 2013 06:45 GMT
#179
Probably going to release Blizzard All-stars finally
Someone call down the Thunder?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2013-07-26 08:06:37
July 26 2013 07:42 GMT
#180
On July 26 2013 03:11 Existor wrote:
Show nested quote +
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

A project complex like Starcraft 2 is not easy to handle. Any new feature interacts with a lot of things.

If you have a lot of manpower, many persons need to talk frequently to be updated on anything which they need to know. To add a feature which was not planned at the time of the development, can be a horrendous complex task even if the feature itself seems small from the user's standpoint.

It looks like with fast forwarding, the game gets to the point in the game while not rendering the content. That might seems easy "just disable the rendering". But any relevant object still needs to be updated according to the replay. So you have:

▸ the UI team, enabling fast forward into the region where no game data yet exists
▸ the rendering engine guys to ensure that the 3d graphics will resume without glitches
▸ the game engine group to make sure that still any object is updated even though it was not rendered

While we would like to have this feature right from the start, we still could be thankful that we get new features without having to play for DLC or an expansion.
You don't choose to play zerg. The zerg choose you.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 26 2013 07:46 GMT
#181
On July 26 2013 06:33 wcLLg wrote:
still no change to the bunker...


What is the problem with bunker ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TranceKuja
Profile Joined May 2011
United States154 Posts
July 26 2013 08:34 GMT
#182
Wow I had no idea how many computer programers posted on TL. Either that or people are talking a lot of shit about something they know nothing about. I'm sure that wouldn't happen on the internet though.
Winning
zmsFlood
Profile Joined April 2013
Finland169 Posts
July 26 2013 09:18 GMT
#183
It really is about fucking time for that jump-anywhere-in-a-replay -feature.
twitter.com/laurifalck | I don't want to get you drunk, but, ah, that's a very fine Chardonnay you're not drinking. | TLO!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 26 2013 09:18 GMT
#184
On July 26 2013 17:34 TranceKuja wrote:
Wow I had no idea how many computer programers posted on TL. Either that or people are talking a lot of shit about something they know nothing about. I'm sure that wouldn't happen on the internet though.


That's kind of this for the most part I'm a programer but i know nothing about building a game that huge and i'm sure a LOT of people there don't know too
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
llIH
Profile Joined June 2011
Norway2142 Posts
July 26 2013 09:24 GMT
#185
Great
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 26 2013 11:37 GMT
#186
So the technology is finally there?

Really, this is something SC2 needed three years ago. LoL replays (from the 3rd party program) allow you to skip forward... Dota 2 replays allow you to skip forward. SC2 ones have to be played from the start and can only be fastforwarded to 8x speed.

Hell... Age of Empires II replays, which came in The Conquerors expansion pack which came out about 13 years ago had this support...

The fact this basic functionality took so long to implement makes me worry about Blizzard and the future of SC2.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 26 2013 11:52 GMT
#187
On July 26 2013 18:18 FFW_Rude wrote:
Show nested quote +
On July 26 2013 17:34 TranceKuja wrote:
Wow I had no idea how many computer programers posted on TL. Either that or people are talking a lot of shit about something they know nothing about. I'm sure that wouldn't happen on the internet though.


That's kind of this for the most part I'm a programer but i know nothing about building a game that huge and i'm sure a LOT of people there don't know too


You dont have to know how to program if you want to compare games. I have no clues about building cars and I can still talk about what I like and dont like and what a car should have today.
If we were talking about completely new features that nobody would know how to implement, this would be a fair point.
But this is about features that already exist. Moreover, Bnet 2.0 didnt have all functions bnet 1 had, and seeing a company that large taking a step back is really sad for the game.

In german we call something like this "bananenprinzip"
it means the product is not finished completely when the customer gets it...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-07-26 12:10:02
July 26 2013 12:08 GMT
#188
On July 26 2013 20:52 graNite wrote:
Show nested quote +
On July 26 2013 18:18 FFW_Rude wrote:
On July 26 2013 17:34 TranceKuja wrote:
Wow I had no idea how many computer programers posted on TL. Either that or people are talking a lot of shit about something they know nothing about. I'm sure that wouldn't happen on the internet though.


That's kind of this for the most part I'm a programer but i know nothing about building a game that huge and i'm sure a LOT of people there don't know too


You dont have to know how to program if you want to compare games. I have no clues about building cars and I can still talk about what I like and dont like and what a car should have today.
If we were talking about completely new features that nobody would know how to implement, this would be a fair point.
But this is about features that already exist. Moreover, Bnet 2.0 didnt have all functions bnet 1 had, and seeing a company that large taking a step back is really sad for the game.

In german we call something like this "bananenprinzip"
it means the product is not finished completely when the customer gets it...


Well... It's not the same platform, engine, so there is limitations maybe. Replays where not retrocompatible in BW so there is your step forward, also BW replays didn't have all the features that came in in SC2. Sure some stuff lacked in Bnet2.0 But comparing that another game has this fonctionality over this game is like saying

"I don't understand why there is no 12cylinder motor in my cars ! Ferrari have it ! It's easy to implement". (ok i'm bad at metaphore) but i just say that touching a BIG program can cause a lot of trouble, time, money etc...

Do you want to see HotS or do you want to fast forward replay. I'm gonna take an old work example for a small thing that took days of work.

Ok so we had a program that you could create "person/customer sheets". You could chose : "Mister or Madam". So the program was done with a boolean inbase (0 or 1). And years later, i had my boss saying : "Now people complain about it and they want : Mister, Madam and miss)...

This modification required to : "Modify the customer database", "Modify each "printscreen" of this, all the pages where you could specify gender" etc.. Took me a week to do it. (big program + i didn't know it really well, in a langage that i barely knew) but still. It would have been DAYS of work

Is it understandable ? Explaining this in english is quite difficult for me
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
ulan-bat
Profile Blog Joined August 2011
China403 Posts
July 26 2013 13:42 GMT
#189
On July 26 2013 21:08 FFW_Rude wrote:
Show nested quote +
On July 26 2013 20:52 graNite wrote:
On July 26 2013 18:18 FFW_Rude wrote:
On July 26 2013 17:34 TranceKuja wrote:
Wow I had no idea how many computer programers posted on TL. Either that or people are talking a lot of shit about something they know nothing about. I'm sure that wouldn't happen on the internet though.


That's kind of this for the most part I'm a programer but i know nothing about building a game that huge and i'm sure a LOT of people there don't know too


You dont have to know how to program if you want to compare games. I have no clues about building cars and I can still talk about what I like and dont like and what a car should have today.
If we were talking about completely new features that nobody would know how to implement, this would be a fair point.
But this is about features that already exist. Moreover, Bnet 2.0 didnt have all functions bnet 1 had, and seeing a company that large taking a step back is really sad for the game.

In german we call something like this "bananenprinzip"
it means the product is not finished completely when the customer gets it...


Well... It's not the same platform, engine, so there is limitations maybe. Replays where not retrocompatible in BW so there is your step forward, also BW replays didn't have all the features that came in in SC2. Sure some stuff lacked in Bnet2.0 But comparing that another game has this fonctionality over this game is like saying

"I don't understand why there is no 12cylinder motor in my cars ! Ferrari have it ! It's easy to implement". (ok i'm bad at metaphore) but i just say that touching a BIG program can cause a lot of trouble, time, money etc...

Do you want to see HotS or do you want to fast forward replay. I'm gonna take an old work example for a small thing that took days of work.

Ok so we had a program that you could create "person/customer sheets". You could chose : "Mister or Madam". So the program was done with a boolean inbase (0 or 1). And years later, i had my boss saying : "Now people complain about it and they want : Mister, Madam and miss)...

This modification required to : "Modify the customer database", "Modify each "printscreen" of this, all the pages where you could specify gender" etc.. Took me a week to do it. (big program + i didn't know it really well, in a langage that i barely knew) but still. It would have been DAYS of work

Is it understandable ? Explaining this in english is quite difficult for me

What you say is true in general, but the case here is they built a game from scratch knowing what features had to be in there from the start.
Your miss example is a case of an added feature
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 26 2013 14:16 GMT
#190
On July 26 2013 22:42 ulan-bat wrote:
Show nested quote +
On July 26 2013 21:08 FFW_Rude wrote:
On July 26 2013 20:52 graNite wrote:
On July 26 2013 18:18 FFW_Rude wrote:
On July 26 2013 17:34 TranceKuja wrote:
Wow I had no idea how many computer programers posted on TL. Either that or people are talking a lot of shit about something they know nothing about. I'm sure that wouldn't happen on the internet though.


That's kind of this for the most part I'm a programer but i know nothing about building a game that huge and i'm sure a LOT of people there don't know too


You dont have to know how to program if you want to compare games. I have no clues about building cars and I can still talk about what I like and dont like and what a car should have today.
If we were talking about completely new features that nobody would know how to implement, this would be a fair point.
But this is about features that already exist. Moreover, Bnet 2.0 didnt have all functions bnet 1 had, and seeing a company that large taking a step back is really sad for the game.

In german we call something like this "bananenprinzip"
it means the product is not finished completely when the customer gets it...


Well... It's not the same platform, engine, so there is limitations maybe. Replays where not retrocompatible in BW so there is your step forward, also BW replays didn't have all the features that came in in SC2. Sure some stuff lacked in Bnet2.0 But comparing that another game has this fonctionality over this game is like saying

"I don't understand why there is no 12cylinder motor in my cars ! Ferrari have it ! It's easy to implement". (ok i'm bad at metaphore) but i just say that touching a BIG program can cause a lot of trouble, time, money etc...

Do you want to see HotS or do you want to fast forward replay. I'm gonna take an old work example for a small thing that took days of work.

Ok so we had a program that you could create "person/customer sheets". You could chose : "Mister or Madam". So the program was done with a boolean inbase (0 or 1). And years later, i had my boss saying : "Now people complain about it and they want : Mister, Madam and miss)...

This modification required to : "Modify the customer database", "Modify each "printscreen" of this, all the pages where you could specify gender" etc.. Took me a week to do it. (big program + i didn't know it really well, in a langage that i barely knew) but still. It would have been DAYS of work

Is it understandable ? Explaining this in english is quite difficult for me

What you say is true in general, but the case here is they built a game from scratch knowing what features had to be in there from the start.
Your miss example is a case of an added feature


I see what you mean. But i don't think you could fast forward replay in bw. Could you ? I don't remember.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
BroMalone
Profile Joined July 2013
Andorra8 Posts
July 26 2013 16:01 GMT
#191
I've written some scripts that analyze replay files, and they have some weird quirks right now; hopefully the update will fix some of them.

Lots of people have mentioned Dota2 replays, and I agree they are a lot better than SC2 replay files. Starcraft replays mostly track the clicks and commands the player makes. Since the game has no randomness, the commands can be used to perfectly recreate the match. Even with random elements, replays can still work this way though. Warcraft 3 used the same replay format, but you can write RNG algorithms that will always generate the same results.

The downside is that the replay file can't hold much information about the actual game state. For example, GGTracker can't tell you your exact army composition, it can only guess by looking at your unit selection commands. It doesn't know for sure if a unit dies, it just guesses that since you have one less marine in your control group, then a marine probably died. Another example is the screwed up build orders that SC2gears gives you. It knows you pressed the "make SCV" button, but it doesn't know if you are supply blocked or if you can actually afford the unit. So if you mash buttons it will think that you started producing 10 SCVs at once. The 2.0.8 patch added some new info to replay files that fixes some of this though.

Dota2 replays track user input, but also take occasional snapshots of the exact game state. When you fast-forward, it looks for the closest snapshot and loads it up. The downside is that these snapshots need to contain a lot of information. Dota2 replay files are much larger than SC2 replays because of that.

As far as people complaining about lazy/incompetent Blizzard programmers, even minor changes can have unforeseen consequences. They're more concerned with not breaking the game then they are with getting small improvements out as fast as possible.
WombaT
Profile Blog Joined May 2010
Northern Ireland24798 Posts
July 26 2013 16:10 GMT
#192
People expecting quick implementation, need I mention the APM counter?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 26 2013 16:23 GMT
#193
On July 26 2013 16:46 FFW_Rude wrote:
Show nested quote +
On July 26 2013 06:33 wcLLg wrote:
still no change to the bunker...


What is the problem with bunker ?

Only one problem - no changes to it.
breath
Profile Joined March 2012
United States199 Posts
July 26 2013 16:44 GMT
#194
On July 27 2013 01:01 BroMalone wrote:
The downside is that the replay file can't hold much information about the actual game state. For example, GGTracker can't tell you your exact army composition, it can only guess by looking at your unit selection commands. It doesn't know for sure if a unit dies, it just guesses that since you have one less marine in your control group, then a marine probably died. Another example is the screwed up build orders that SC2gears gives you. It knows you pressed the "make SCV" button, but it doesn't know if you are supply blocked or if you can actually afford the unit. So if you mash buttons it will think that you started producing 10 SCVs at once. The 2.0.8 patch added some new info to replay files that fixes some of this though.


I'm the creator of Sc2ReplayStats.com and i can tell you that this "was" the case with the old replay format but with their last change in version 2.0.8 they added tracker events which include things of units being born, and killed, along with structures produced and killed. So sites like Sc2ReplayStats.com and GGtracker no longer have to guess based on selection, its a known.

For me i'm super excited to see what they added to the replay files.
Smile tomorrow will be worse :)
BroMalone
Profile Joined July 2013
Andorra8 Posts
July 26 2013 17:08 GMT
#195
On July 27 2013 01:44 breath wrote:
Show nested quote +
On July 27 2013 01:01 BroMalone wrote:
The downside is that the replay file can't hold much information about the actual game state. For example, GGTracker can't tell you your exact army composition, it can only guess by looking at your unit selection commands. It doesn't know for sure if a unit dies, it just guesses that since you have one less marine in your control group, then a marine probably died. Another example is the screwed up build orders that SC2gears gives you. It knows you pressed the "make SCV" button, but it doesn't know if you are supply blocked or if you can actually afford the unit. So if you mash buttons it will think that you started producing 10 SCVs at once. The 2.0.8 patch added some new info to replay files that fixes some of this though.


I'm the creator of Sc2ReplayStats.com and i can tell you that this "was" the case with the old replay format but with their last change in version 2.0.8 they added tracker events which include things of units being born, and killed, along with structures produced and killed. So sites like Sc2ReplayStats.com and GGtracker no longer have to guess based on selection, its a known.

For me i'm super excited to see what they added to the replay files.


Yea I mentioned the 2.0.8 change. Have you updated your site to use the new info? I'm not sure if GGtracker has.

Hopefully 2.0.10 makes that stuff easier though. 2.0.8 was a good addition, but it's still a pain to keep track of some things. Better tracking for larva hatching, warp ins, and chronoboosts would be nice.
breath
Profile Joined March 2012
United States199 Posts
July 26 2013 17:25 GMT
#196

Yea I mentioned the 2.0.8 change. Have you updated your site to use the new info? I'm not sure if GGtracker has.

Hopefully 2.0.10 makes that stuff easier though. 2.0.8 was a good addition, but it's still a pain to keep track of some things. Better tracking for larva hatching, warp ins, and chronoboosts would be nice.


Yes i have implemented the 2.0.8 changes on sc2replaystats, and i'm about 99% sure ggtracker has to.

Any new things they add into the replay file would make me very happy
Smile tomorrow will be worse :)
Meteo Rain
Profile Blog Joined February 2011
Finland98 Posts
July 26 2013 17:56 GMT
#197
Haha I like the soon(tm)
I have lost my phone number, can I have yours?
dsjoerg
Profile Joined January 2012
United States384 Posts
July 26 2013 20:17 GMT
#198
On July 27 2013 02:25 breath wrote:
Show nested quote +

Yea I mentioned the 2.0.8 change. Have you updated your site to use the new info? I'm not sure if GGtracker has.

Hopefully 2.0.10 makes that stuff easier though. 2.0.8 was a good addition, but it's still a pain to keep track of some things. Better tracking for larva hatching, warp ins, and chronoboosts would be nice.


Yes i have implemented the 2.0.8 changes on sc2replaystats, and i'm about 99% sure ggtracker has to.

Any new things they add into the replay file would make me very happy


Breath is correct, indeed GGTracker implemented the 2.0.8 changes. In fact we worked with Blizzard on it, which was fun
card-carrying grubby fan. developer of GGTracker.
blarkh
Profile Joined December 2011
Austria72 Posts
July 27 2013 03:40 GMT
#199
It is amazing how many people you can make mad by adding a feature they want to have.
Hexo411
Profile Joined June 2012
Croatia59 Posts
July 27 2013 04:17 GMT
#200
My life is now complete, this huge patch will affect me in so many ways. There are no words to express the impact this will have on my life... From now on I will wake up every single day and remember that I have been blessed with this unique opportunity in my life. I can skip to any part of replay, all that in a single patch. The peace of mind I've been searching for through balanced diet and regular excercising was actually in vain. The real path was right in front of my nose, the game we all love an enjoy, StarCraft 2 blessed us with answers to the mysteries of life and life beyond death. It will be my duty as a human being, to celebrate Patch 2.0.10. by declaring it my personal New Year. From that day on, I shall count years. From 0 onwards. I never really thought I'd say "skip to any part of the replay" in a single sentence. But that only proves that we shouldn't discard events that are almost impossible with a lot of prejudice. Tears of joy have been shed upon my eyes. This is a glorious day for all of us.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-07-27 04:59:30
July 27 2013 04:57 GMT
#201
On July 27 2013 12:40 blarkh wrote:
It is amazing how many people you can make mad by adding a feature they want to have.

It's just people letting go of their frustration on the matter, after much voiced disapproval at the lack of such features existing from the beginning.
People eventually fade out until it finally gets fixed and then when complaining, they are in a way intending to thank Blizzard for putting it in, but have a stronger desire to stick a flag in the developers' eyes, one that says "SO WHY NOT HAVE THIS FROM THE START?".
It's justified.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Rainling
Profile Joined June 2011
United States456 Posts
July 27 2013 08:05 GMT
#202
On July 26 2013 05:55 Killmouse wrote:
Show nested quote +
On July 26 2013 04:38 Rainling wrote:
On July 26 2013 03:17 Plansix wrote:
On July 26 2013 03:11 Existor wrote:
"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting....

Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year?

I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more.

You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking.

The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it.

so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay

Yeah good point, that's always annoying and I hope it gets fixed
igay
Profile Blog Joined November 2011
Australia1178 Posts
July 27 2013 11:54 GMT
#203
This would be a nice little change
MVP <3 MKP <3 DRG <3
Glenn313
Profile Joined August 2011
United States475 Posts
July 27 2013 23:33 GMT
#204
Awesome! Reviewing replays will be easier now.
Hey man
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 28 2013 17:33 GMT
#205
Patch file already available to download , before client asks server to do it :

http://dist.blizzard.com.edgesuite.net/sc2-pod-retail/AF11CD00/NA/24621.direct/Updates/s2-0-26490-Win-final.MPQ

http://dist.blizzard.com.edgesuite.net/sc2-pod-retail/AF11CD00/TW/24621.direct/Updates/base/s2-update-base-26490.MPQ

http://dist.blizzard.com.edgesuite.net/sc2-pod-retail/AF11CD00/NA/24621.direct/Updates/enUS/s2-update-enUS-26490.MPQ

Seems like it contains some Data editor changes , with some WC3 systems.
Author of Coda and Eastwatch.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-28 17:48:44
July 28 2013 17:44 GMT
#206
Woah, I never saw that distr site from Blizzard. Thanks for links

New icon for Hellbat transormation upgrade

[image loading]
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-29 22:24:29
July 29 2013 22:23 GMT
#207



full patchnote

http://us.battle.net/sc2/en/blog/10530389/#best
yo
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 29 2013 22:25 GMT
#208
So replay seeking was a big hoax, it just fast forwards while the screen is blanked out .
AdministratorTwitter: @R1CH_TL
HelloSon
Profile Joined April 2010
United States456 Posts
July 29 2013 22:29 GMT
#209
On July 30 2013 07:25 R1CH wrote:
So replay seeking was a big hoax, it just fast forwards while the screen is blanked out .

Maybe that's what actually happens and there was no editing for that part....hopefully?
yo
Nerski
Profile Blog Joined November 2010
United States1095 Posts
July 29 2013 22:36 GMT
#210
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


That bug is quite annoying, having to ctr+s your sound on and off fixes it but having to waste time doing that is distracting.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Nerski
Profile Blog Joined November 2010
United States1095 Posts
July 29 2013 22:38 GMT
#211
On July 30 2013 07:25 R1CH wrote:
So replay seeking was a big hoax, it just fast forwards while the screen is blanked out .


hopefully it's a bug? if it's intentional it's the stupidest change ever.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-29 22:55:05
July 29 2013 22:54 GMT
#212
On July 30 2013 07:38 Nerski wrote:
Show nested quote +
On July 30 2013 07:25 R1CH wrote:
So replay seeking was a big hoax, it just fast forwards while the screen is blanked out .


hopefully it's a bug? if it's intentional it's the stupidest change ever.

yea its like fastforwarding *8 but with a black screen
yo
TyrianSC2
Profile Joined January 2012
Canada52 Posts
July 29 2013 23:38 GMT
#213
I did kind of expect the seeking function to be a bit quicker. Maybe that was my mistake for not having the technical knowledge to see how that was possible - I don't mean to rain on their parade, either, but it really didn't look that much more effective than just x8ing to the end, grabbing a snack and then seeking at my leisure.
BroMalone
Profile Joined July 2013
Andorra8 Posts
July 30 2013 02:05 GMT
#214
It's far more effective than just running through at 8x speed. The screen goes blank so all the processing power goes towards simulating the game as fast as possible instead of spending resources on graphics. So instead of running at 8x speed it will run at 1000x speed.

You'll still be able to jump forward in the replay and it will only take a few seconds. I don't get what people are so mad about.
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 30 2013 02:23 GMT
#215
On July 30 2013 11:05 BroMalone wrote:
It's far more effective than just running through at 8x speed. The screen goes blank so all the processing power goes towards simulating the game as fast as possible instead of spending resources on graphics. So instead of running at 8x speed it will run at 1000x speed.

You'll still be able to jump forward in the replay and it will only take a few seconds. I don't get what people are so mad about.


And by "all the processing power", we mean "2 cores, max".

Cereal
willoc
Profile Joined February 2011
Canada1530 Posts
July 30 2013 16:28 GMT
#216
On July 30 2013 07:25 R1CH wrote:
So replay seeking was a big hoax, it just fast forwards while the screen is blanked out .


Called it

Seriously though, this is the most elegant solution for how they store replays. They would have to store their replays in a different format to make something better.
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