|
On July 26 2013 07:00 fireforce7 wrote: HOnestly, this should have been in the game when it first came out...but I'm glad it's coming now! :D
I still compare the HotS replay features with the BW replay features.
|
Very sad to read about so much bugs, and programming delays, on StarCraft.
I hope some serious company buys StarCraft, Original Blizzard is dead since 2008 more or less. The quality is very low.
|
On July 26 2013 06:32 Nausea wrote:Show nested quote +On July 26 2013 05:55 Killmouse wrote:On July 26 2013 04:38 Rainling wrote:On July 26 2013 03:17 Plansix wrote:On July 26 2013 03:11 Existor wrote:"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting.... Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year? I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more. You do realise that Dota 2 replays kinda suck and there are no LoL replays. Thats right, no LoL replays. They have the best replay system out there, better than any other game. Yet for some reason people think Blizzard is slacking. The Dota 2 replay system seems good to me. It might be lacking some features like APM tracking but overall it seems decent, I don't really have any problems with it. so u dont have the problem that u cant view the replaye immediatley after a match? when i want to know what excatly happened last game i have to wait like 10 -15 min before i can watch it, after that time i have already lost interest in watching the replay And what you get in return is being able to download replays from friends games, random matchmaking games replays and watch them or even watch a live game durin g the time you queue. Those bastards. And to top it off, good first person perspective of the player you want to watch, hot damn 2 different games and methods u cant compare both games 1:1 , both system have adv and disadv, sc2 got this feature but dota got this feature etc., but i like the sc2 replay system more cauz its small and fast
btw i havnt searched for it, but it is possible to watch in d2 replays with friends together ingame?
@bo1b couple of minutes like 10-15 min?? before the rep is ready the next match already started and u already forgot about the past game and dont care about the replay anymore
|
The dota 2 replays are about a million times better then the sc2 replays lol. Waiting a couple of minutes is really not that big a deal imo.
|
I'm pleased that this is being added, but IMO it should have been a feature for a while....
|
Northern Ireland22815 Posts
Is this all they are adding?
|
I'm surprised it took them this long to add such a simple, helpful feature that everyone always wanted for replays. I guess there were more important things to do?
|
no more VHS i guess. gj blizz
|
|
On July 26 2013 08:52 GodZo wrote: Very sad to read about so much bugs, and programming delays, on StarCraft.
I hope some serious company buys StarCraft, Original Blizzard is dead since 2008 more or less. The quality is very low. Please tell me a good company that can do better then blizzard, and don't say riot or some shit
|
Really, are people really praising Blizzard for this?
|
It's funny how people Diss Blizzard all day... Riot hasn't even put a replay feature in League yet... LOL..
Man i stopped playing sc2 but i still watch it... I grew up playing brood war.. it's like my first love.. always gonna love starcraft.
Blizzard >>>> any gaming company. Riot is milking their cash cow, lets see how they do after the LoL scene is over.
|
|
On July 26 2013 10:59 radscorpion9 wrote: I'm surprised it took them this long to add such a simple, helpful feature that everyone always wanted for replays. I guess there were more important things to do? Replay with friends. Resume/recover from replay. More replay info for stuff like sc2gears. Customisable UI. More info tabs, click on icon in tab to jump to unit/building/upgrade
Making sure the above is bug-free and doesn't break the replay. Not to mention whatever other parts of the game that the personnel needed to address.
|
Starcraft is going to get revitalitzed :O.
|
I can see it just fastforwarding WITHOUT rendering it. My guess is that the rendering aspect of fastforward was always the most demanding part; not having to render it could speed it incredibly.
|
|
i like what i see , but where is the warp prism nerf?
|
Probably going to release Blizzard All-stars finally
|
On July 26 2013 03:11 Existor wrote:Show nested quote +"blizzard programmers are lazy" really? You gotta love all these selfproclaimed experts on everything that somehow always show up in TL-threads... disgusting.... Blizzard company is giant, they have tons of resources, but they're implementing such small features (replay resume, replay scroll, replay control) every year? I think, they can more, I believe. Yeah, Blizzard can do more, but they don't want, if anyone already loves them. Especially when there is no competition. If there is no competition, then it becomes stale. Only when Blizzards will have "enemy" which can do something better at RTS making, only then Blizzard will do more. Right now there is no reason to do more. A project complex like Starcraft 2 is not easy to handle. Any new feature interacts with a lot of things.
If you have a lot of manpower, many persons need to talk frequently to be updated on anything which they need to know. To add a feature which was not planned at the time of the development, can be a horrendous complex task even if the feature itself seems small from the user's standpoint.
It looks like with fast forwarding, the game gets to the point in the game while not rendering the content. That might seems easy "just disable the rendering". But any relevant object still needs to be updated according to the replay. So you have:
▸ the UI team, enabling fast forward into the region where no game data yet exists ▸ the rendering engine guys to ensure that the 3d graphics will resume without glitches ▸ the game engine group to make sure that still any object is updated even though it was not rendered
While we would like to have this feature right from the start, we still could be thankful that we get new features without having to play for DLC or an expansion.
|
|
|
|