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SC2 2.0.10 - patch - soon - Page 2

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
julianto
Profile Joined December 2010
2292 Posts
July 24 2013 18:01 GMT
#21
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!
¯\_(ツ)_/¯
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2013-07-24 18:01:36
July 24 2013 18:01 GMT
#22
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.



Most likely just does it at the fastest speed (without gfx visuals) it can from the beggining point or the point you are currently at that is before the new desired point. If the game can keep up visuals at 8x or 16x then doing it without them should be a snap as long as the replay isn't incredibly long.

Edit: Clarity.
Be bold and mighty forces will come to your aid!
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
July 24 2013 18:01 GMT
#23
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.

Maybe they will include periodic full state saves, e.g. every X minutes. And then commands from that point can be replayed.
The indication is that there is still some time delay, but much less.
Either it parses things much faster, and doesn't render, and that's how they get the speed, or there are shortcuts such as having a full state save or something.

Sounds like they must almost certainly be adding something to the replay that means not everything needs to be parsed through.
HOLY CHECK!
garbanzo
Profile Joined October 2009
United States4046 Posts
Last Edited: 2013-07-24 18:03:46
July 24 2013 18:02 GMT
#24
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.
From the post:
Now you can jump ahead, and the replay will seek ahead as fast as it can and automatically resume playing when it reaches that time.
So it just sounds like it doesn't actually skip anything it's just able to run it faster than 8x. It can probably do that if it doesn't have to worry about making any updates to the game until it gets to the time you wanted.

On July 25 2013 02:51 Existor wrote:
Show nested quote +
On July 25 2013 02:47 garbanzo wrote:
Cool news, however, why link that site as a source when you can link the original Blizzard newspost?
Because that site checks all the Blizzard posts, even if these posts aren't published in the news on main page
Thanks for the adding the Blizzard post. I just think it's important to make sure that information come from a firsthand source, especially when it comes to patches.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
MrJoKer
Profile Joined November 2011
France232 Posts
July 24 2013 18:07 GMT
#25
After 3 years they will finally do it.
@AbeggJip
SynQ
Profile Joined September 2010
United States19 Posts
July 24 2013 18:08 GMT
#26
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I tried to reply to you on B.net but it gave me an internal server error >.<

My guess would be that it simulates all the commands, actions, etc. but does not actually display them. Kind of does internal calculations. It is a very impressive addition to the replay feature and i'm looking forward to using it.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
July 24 2013 18:09 GMT
#27
On July 25 2013 03:08 SynQ wrote:
Show nested quote +
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I tried to reply to you on B.net but it gave me an internal server error >.<

My guess would be that it simulates all the commands, actions, etc. but does not actually display them. Kind of does internal calculations. It is a very impressive addition to the replay feature and i'm looking forward to using it.


My shot in the dark is that they save game-state occasionally, then when you skip ahead, it goes to a game-state, then simulates from there to your point.
Any sufficiently advanced technology is indistinguishable from magic
starslayer
Profile Joined August 2011
United States696 Posts
July 24 2013 18:12 GMT
#28
On July 25 2013 03:01 julianto wrote:
Show nested quote +
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!

lol really are you sure about that
i came here to kickass and chew bubblegum and i'm all out of bubble gum
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
July 24 2013 18:14 GMT
#29
This jump feature will be great. So many times I screw up a battle and want to just quit and resume replay like a minute before. Can't wait!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 24 2013 18:16 GMT
#30
On July 25 2013 03:12 starslayer wrote:
Show nested quote +
On July 25 2013 03:01 julianto wrote:
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!

lol really are you sure about that


He's had a slight dip in viewership, this is most definitely a balance patch to make the Day9 v WCS more fair
Hark, what baseball through yonder window breaks?
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 24 2013 18:16 GMT
#31
only 3 years
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 24 2013 18:17 GMT
#32
On July 25 2013 03:14 BisuDagger wrote:
This jump feature will be great. So many times I screw up a battle and want to just quit and resume replay like a minute before. Can't wait!

Congratz with 6666th post
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
Last Edited: 2013-07-24 18:18:50
July 24 2013 18:18 GMT
#33
On July 25 2013 03:16 Thieving Magpie wrote:
Show nested quote +
On July 25 2013 03:12 starslayer wrote:
On July 25 2013 03:01 julianto wrote:
On July 25 2013 02:51 Thieving Magpie wrote:
This Day9 buff will make him even more OP

ffs this is not a balance patch!

lol really are you sure about that


He's had a slight dip in viewership, this is most definitely a balance patch to make the Day9 v WCS more fair

But what if Day9 is only compatible with the old replays?


On July 25 2013 03:17 Existor wrote:
Show nested quote +
On July 25 2013 03:14 BisuDagger wrote:
This jump feature will be great. So many times I screw up a battle and want to just quit and resume replay like a minute before. Can't wait!

Congratz with 6666th post


NoooooooooooooooooooooooooI I killed it!

...BTW Thanks
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 24 2013 18:18 GMT
#34
Let's be honest here, this patch will be like patch 1.5. Nothing will change (except stuff gets moved around), arcade will still be shit, and making a custom game will still require GM level knowledge.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-07-24 18:33:16
July 24 2013 18:32 GMT
#35
On July 25 2013 03:18 phodacbiet wrote:
Let's be honest here, this patch will be like patch 1.5. Nothing will change (except stuff gets moved around), arcade will still be shit, and making a custom game will still require GM level knowledge.

Well, you can check all patches here, including client-patches

http://eu.battle.net/sc2/ru/blog/10495761/режим-повторов-в-обновлении-2010-24-07-2013#best
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 24 2013 18:32 GMT
#36
On July 25 2013 02:53 InfCereal wrote:
Show nested quote +
On July 25 2013 02:50 Zelniq wrote:
i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-

this was literally the needle on the haystack that resulted in me taking a break from SC2 lol


Is that the one that made the egg hatching sound like a cancelled egg?

I thought they fixed that. Maybe I just tuned it out.

it's the same sound as a zergling dying. it's a little explosion, it's annoying
ModeratorBlame yourself or God
Master of DalK
Profile Blog Joined June 2012
Canada1804 Posts
July 24 2013 18:37 GMT
#37
As a caster, I'm fucking estatic about this. Such a pain when you accidently hit restart, or just want to load up the replay to show a certain point in the game (kind of like how SPL does).

Ty based Blizzard, I hope more fixes and additions come in this patch.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 24 2013 18:45 GMT
#38
On July 25 2013 03:37 Master of DalK wrote:
As a caster, I'm fucking estatic about this. Such a pain when you accidently hit restart, or just want to load up the replay to show a certain point in the game (kind of like how SPL does).

Ty based Blizzard, I hope more fixes and additions come in this patch.

I imagine Patch 2.0.10 will also coincide with the 4v4 bugfix patch.

http://us.battle.net/sc2/en/forum/topic/8796521547#12

(July 18) I've just learned that a fix for this issue will be implemented in the next patch, which should be released within a few weeks.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 24 2013 18:45 GMT
#39
On July 25 2013 03:37 Master of DalK wrote:
As a caster, I'm fucking estatic about this. Such a pain when you accidently hit restart, or just want to load up the replay to show a certain point in the game (kind of like how SPL does).

Ty based Blizzard, I hope more fixes and additions come in this patch.


Well if you hit restart you can always go back to the point where you were.

I dont know why we cant go from a fnished game to the replay directly yet. Everything is loaded, every unit is there...Instead of leaveing the game I just want to watch the replay from there on and I have to load it all over again
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Jade
Profile Joined January 2011
Poland289 Posts
Last Edited: 2013-07-24 18:47:20
July 24 2013 18:47 GMT
#40
Yes. We got an awesome feature that we should've had 3 years ago, wooohooooo ! ( at least they finally implemented that ).
@KRN_Jade "Patience is a small price to pay for perfection."
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