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SC2 2.0.10 - patch - soon - Page 4

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 24 2013 21:58 GMT
#61
On July 25 2013 04:55 fly.stat wrote:
Show nested quote +
On July 25 2013 02:56 Shade_FR wrote:
I guess it's a technical achievement from Blizzard. Congrats to the devs.


Dota 2 has had this feature for a long time.

well u need to wait like 15 min after a match to be able to view it(i guess cauz its uploading to the server?), which i rlly hated, while in sc2 u can watch it instantly after a game
yo
crbox
Profile Joined August 2010
Canada1180 Posts
July 24 2013 22:00 GMT
#62
hopefully they fix the sound bug (looping sound effects) Pressing Ctrl+S 10 times a game is pretty annoying
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
July 24 2013 22:04 GMT
#63
Great news. I always wondered why they left out this feature.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
TyrianSC2
Profile Joined January 2012
Canada52 Posts
July 24 2013 22:44 GMT
#64
Day9 is crying with joy somewhere in LA right now. Chin up buddy, this is real! Dry those tears, you're at the top now!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44116 Posts
July 24 2013 22:47 GMT
#65
I'm glad to see this replay idea is finally being implemented.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 24 2013 23:09 GMT
#66
I'm glad they're doing this, but it's really hard to be excited since I expected it to be there when I started playing the WoL beta.
Cereb
Profile Joined November 2011
Denmark3388 Posts
July 24 2013 23:13 GMT
#67
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed



Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Don't you feel this is just a slightly entitled point of view? :|



I really want to know how they are making this actually. So far no other game has ever been able to do this as far as I know - very impressive!



Also, is Day9 getting a nerf in response to this cause otherwise I don't see this being balanced at all.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
July 24 2013 23:16 GMT
#68
Would be nice if, you know, they did some code optimization and made it so that SC2 used at least 3 cores efficiently. Yes, that would be amazing.
ok
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 24 2013 23:26 GMT
#69
I've always wondered why I couldn't forward in replays. Seems like it would be easy to implement but maybe it wasn't their priority. Good news regardless.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
AwM
Profile Joined November 2012
United States80 Posts
July 25 2013 00:44 GMT
#70
On July 25 2013 08:13 Cereb wrote:
Show nested quote +
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?

+ Show Spoiler +
I think DOTA2 has the ability to do this already, but it's some weird server thing
Every time you read this a SCV dies.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 25 2013 01:13 GMT
#71
This should also make recover from replay instant too. Wonder if that was one of the motivations behind it.
AdministratorTwitter: @R1CH_TL
rename
Profile Joined February 2012
Estonia329 Posts
Last Edited: 2013-07-25 01:50:32
July 25 2013 01:50 GMT
#72
On July 25 2013 09:44 AwM wrote:
Show nested quote +
On July 25 2013 08:13 Cereb wrote:
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?

+ Show Spoiler +
I think DOTA2 has the ability to do this already, but it's some weird server thing


Starcraft2 replays record only player actions to make the files smaller ( 20-100kb or so )
Dota2 replays probably saves where everything is per every frame making the replay files about 20-30mb.

There likely is a sweet spot between those two extremes that allows replay seeking without gigantic replay files of dota2.
scCassius
Profile Joined March 2011
United States254 Posts
July 25 2013 01:53 GMT
#73
On July 25 2013 09:44 AwM wrote:
Show nested quote +
On July 25 2013 08:13 Cereb wrote:
On July 25 2013 03:54 ReignSupreme. wrote:
Wow finally, another thing that should have been in the client from the start.
Not even mad, just disappointed

Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...

Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?

+ Show Spoiler +
I think DOTA2 has the ability to do this already, but it's some weird server thing


Yeah that's not how this works.
BirdKiller
Profile Joined January 2011
United States428 Posts
July 25 2013 01:54 GMT
#74
On July 25 2013 02:56 Shade_FR wrote:
How is this possible ? Technically speaking I mean.
Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.

How will the game skip an entiere duration and know where will be the units etc etc ?

I guess it's a technical achievement from Blizzard. Congrats to the devs.


I'd imagine the new system will take up more memory and space in the sense that either the replays will be partially "pre-buffered" or individual units will have more properties (position, action, current command, etc.).

I wouldn't say it's much of a technical achievement; I'm sure Blizzard was able to do this long time ago, only limited by the amount of memory and space typical PC users had in the past. I wouldn't be surprised if other RTS games had this feature long before SC2.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
July 25 2013 01:54 GMT
#75
YES!
If your all in didn't work, you didn't pull the workers.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 25 2013 02:14 GMT
#76
YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that. What about making 1v1 ftp and making promo cards like lol so you can play as your favorite color. Make skins for every unit.
I love the Buffed Day[9] joke
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Myrddraal
Profile Joined December 2010
Australia937 Posts
July 25 2013 02:25 GMT
#77
Anyone else think that Valve programmers are acid heads that cause the most random bugs for no apparent reason and Blizzard programmers are heroin junkies who just take forever to do anything? There really is no other explanation.
[stranded]: http://www.indiedb.com/games/stranded
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-07-25 02:33:36
July 25 2013 02:28 GMT
#78
On July 25 2013 11:14 reps)squishy wrote:
YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that.

http://us.battle.net/sc2/en/forum/topic/9245745034#4

(July 12th) We've actually been working on colorblind support and I think you will see something very shortly on it.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 25 2013 02:45 GMT
#79
On July 25 2013 07:04 NeThZOR wrote:
Great news. I always wondered why they left out this feature.


Because the replay was just a log of the commands issued, thats why replays could actually look a bit different each time. Was funny when that happened in BW replays big times and then game went complete insane.
At the end you didn't have many features due to this, but it was fast and small, which is always preferable over load times.

They probably log a bit more now, which is the reason why replays will become incompatible. Hope it doesn't affect load times to much but I am rather curious how they made it work.

And resume from replay is probably the main reason why this gets implemented.
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
July 25 2013 03:00 GMT
#80
On July 25 2013 07:00 crbox wrote:
hopefully they fix the sound bug (looping sound effects) Pressing Ctrl+S 10 times a game is pretty annoying


Is that what that is? I always get that on my starting workers, it's soooo annoying. =(
BwCBlueBox.837
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