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On July 25 2013 04:55 fly.stat wrote:Show nested quote +On July 25 2013 02:56 Shade_FR wrote: I guess it's a technical achievement from Blizzard. Congrats to the devs. Dota 2 has had this feature for a long time. well u need to wait like 15 min after a match to be able to view it(i guess cauz its uploading to the server?), which i rlly hated, while in sc2 u can watch it instantly after a game
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hopefully they fix the sound bug (looping sound effects) Pressing Ctrl+S 10 times a game is pretty annoying
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Great news. I always wondered why they left out this feature.
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Day9 is crying with joy somewhere in LA right now. Chin up buddy, this is real! Dry those tears, you're at the top now!
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I'm glad to see this replay idea is finally being implemented.
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I'm glad they're doing this, but it's really hard to be excited since I expected it to be there when I started playing the WoL beta.
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On July 25 2013 03:54 ReignSupreme. wrote: Wow finally, another thing that should have been in the client from the start. Not even mad, just disappointed
Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game...
Don't you feel this is just a slightly entitled point of view? :|
I really want to know how they are making this actually. So far no other game has ever been able to do this as far as I know - very impressive!
Also, is Day9 getting a nerf in response to this cause otherwise I don't see this being balanced at all.
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Would be nice if, you know, they did some code optimization and made it so that SC2 used at least 3 cores efficiently. Yes, that would be amazing.
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TLADT24920 Posts
I've always wondered why I couldn't forward in replays. Seems like it would be easy to implement but maybe it wasn't their priority. Good news regardless.
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On July 25 2013 08:13 Cereb wrote:Show nested quote +On July 25 2013 03:54 ReignSupreme. wrote: Wow finally, another thing that should have been in the client from the start. Not even mad, just disappointed Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game... Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right?
+ Show Spoiler +I think DOTA2 has the ability to do this already, but it's some weird server thing
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This should also make recover from replay instant too. Wonder if that was one of the motivations behind it.
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On July 25 2013 09:44 AwM wrote:Show nested quote +On July 25 2013 08:13 Cereb wrote:On July 25 2013 03:54 ReignSupreme. wrote: Wow finally, another thing that should have been in the client from the start. Not even mad, just disappointed Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game... Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right? + Show Spoiler +I think DOTA2 has the ability to do this already, but it's some weird server thing
Starcraft2 replays record only player actions to make the files smaller ( 20-100kb or so ) Dota2 replays probably saves where everything is per every frame making the replay files about 20-30mb.
There likely is a sweet spot between those two extremes that allows replay seeking without gigantic replay files of dota2.
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On July 25 2013 09:44 AwM wrote:Show nested quote +On July 25 2013 08:13 Cereb wrote:On July 25 2013 03:54 ReignSupreme. wrote: Wow finally, another thing that should have been in the client from the start. Not even mad, just disappointed Yeah, I hate when they don't include something that in-theory-shoul-be-impossible-to-make-but-somehow-they-defied-that-and made-it-possible straight away into the game... Why should it be impossible in theory? If it just loaded the whole file into a buffer like any video you watch locally, or really any non-live streamed video you would be able to jump around, right? + Show Spoiler +I think DOTA2 has the ability to do this already, but it's some weird server thing
Yeah that's not how this works.
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On July 25 2013 02:56 Shade_FR wrote: How is this possible ? Technically speaking I mean. Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.
How will the game skip an entiere duration and know where will be the units etc etc ?
I guess it's a technical achievement from Blizzard. Congrats to the devs.
I'd imagine the new system will take up more memory and space in the sense that either the replays will be partially "pre-buffered" or individual units will have more properties (position, action, current command, etc.).
I wouldn't say it's much of a technical achievement; I'm sure Blizzard was able to do this long time ago, only limited by the amount of memory and space typical PC users had in the past. I wouldn't be surprised if other RTS games had this feature long before SC2.
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YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that. What about making 1v1 ftp and making promo cards like lol so you can play as your favorite color. Make skins for every unit. I love the Buffed Day[9] joke
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Anyone else think that Valve programmers are acid heads that cause the most random bugs for no apparent reason and Blizzard programmers are heroin junkies who just take forever to do anything? There really is no other explanation.
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juicyjames
United States3815 Posts
On July 25 2013 11:14 reps)squishy wrote: YES! Blizzard should focus on stuff like this instead of sitting on their asses and waiting for a blatant imbalance. What about a colorblind mode, I sure need that. http://us.battle.net/sc2/en/forum/topic/9245745034#4
(July 12th) We've actually been working on colorblind support and I think you will see something very shortly on it.
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On July 25 2013 07:04 NeThZOR wrote: Great news. I always wondered why they left out this feature.
Because the replay was just a log of the commands issued, thats why replays could actually look a bit different each time. Was funny when that happened in BW replays big times and then game went complete insane. At the end you didn't have many features due to this, but it was fast and small, which is always preferable over load times.
They probably log a bit more now, which is the reason why replays will become incompatible. Hope it doesn't affect load times to much but I am rather curious how they made it work.
And resume from replay is probably the main reason why this gets implemented.
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On July 25 2013 07:00 crbox wrote: hopefully they fix the sound bug (looping sound effects) Pressing Ctrl+S 10 times a game is pretty annoying
Is that what that is? I always get that on my starting workers, it's soooo annoying. =(
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