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On July 25 2013 21:45 doktorLucifer wrote: Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed? yah this a known bug, it seemed a lot worse during beta, would happen to me every game, now only occasionally pausing/unpausing also makes those units shut up
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On July 25 2013 23:04 mechengineer123 wrote:Show nested quote +On July 25 2013 21:45 doktorLucifer wrote: Not sure if this is relevant, but sometimes when I'm playing, random units will keep spamming their "selection acknowledgement sound" even when I'm not hotkey cycling so much, or anything. The only way to get my units to shut up is to alt tab the game lol. Is this an old bug, or is it just me? OR is it gonna get fixed? yah this a known bug, it seemed a lot worse during beta, would happen to me every game, now only occasionally pausing/unpausing also makes those units shut up
for me, pressing strg + s (disabling sound), waiting for a second, pressing strg + s (enabling sound) again makes the probe shut the fudge up!
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United Kingdom14103 Posts
On July 25 2013 02:50 Zelniq wrote: i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-
this was literally the needle on the haystack that resulted in me taking a break from SC2 lol straw that broke the camel's back?
and why wasn't this here from the beginning? It's always bugged me :/
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possibility to jump to any part of replay.
'Bout goddman time.
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I'm hoping Blizz took down notes from LoL/DotA2 clients to actually make improvements to the current client. But yeah, replay function improvement is a good start. One step at a time I guess
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On July 25 2013 02:56 Shade_FR wrote: How is this possible ? Technically speaking I mean. Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.
How will the game skip an entiere duration and know where will be the units etc etc ?
I guess it's a technical achievement from Blizzard. Congrats to the devs.
I've seen a lot of people say this. Does no one actually fully read the patch notes? They specifically say, "Now you can jump ahead, and the replay will seek ahead as fast as it can and automatically resume playing when it reaches that time." The game will still process all of the commands it is given. It just doesn't make you watch it process everything. It isn't going to be an instant jump. Probably the quality of your computer will decide how fast you can actually skip ahead.
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On July 25 2013 22:35 Czarnodziej wrote: 3 years after the release.
Insulting. Then never use the feature? I sure would hate for you to be insulted.
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It's a really good thing. I know you can't right now but EVERY time i watch a replay i try to click in the replay bar...
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On July 25 2013 02:50 Zelniq wrote: i bet they still don't fix the zerg bugged egg hatching sound that happens every egg that hatches -_-
this was literally the needle on the haystack that resulted in me taking a break from SC2 lol
Please dont ever use that saying like that.
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Poland3747 Posts
I wonder why they won't provide backward compatibility...
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Poland3747 Posts
On July 25 2013 23:44 fr4nkthet4nk wrote:Show nested quote +On July 25 2013 02:56 Shade_FR wrote: How is this possible ? Technically speaking I mean. Right now, a replay is a log with all the commands done by each player, the replay re-simulate the entiere game until a certain point.
How will the game skip an entiere duration and know where will be the units etc etc ?
I guess it's a technical achievement from Blizzard. Congrats to the devs. I've seen a lot of people say this. Does no one actually fully read the patch notes? They specifically say, "Now you can jump ahead, and the replay will seek ahead as fast as it can and automatically resume playing when it reaches that time." The game will still process all of the commands it is given. It just doesn't make you watch it process everything. It isn't going to be an instant jump. Probably the quality of your computer will decide how fast you can actually skip ahead. GPU powered replay scanning
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I like it, sure it's within Blizzards time-frame of updating things, so It's fairly late to some degree, but I really enjoy it! It's subtle but such a nice things. Hopefully we can get some hot fixes in as well!
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I hope they patch the mothership core so its attack isn't so damn loud. I mean it's about as loud as a tank shot and it does like 5 damage.
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On July 26 2013 00:28 Shinespark wrote: I hope they patch the mothership core so its attack isn't so damn loud. I mean it's about as loud as a tank shot and it does like 5 damage.
I know... every time I hear it, I think it's doing a lot of damage when in fact it is just tickling them
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LOL? After..what?...3 or 4 years NOW they implement this? Blizzard is failing all the way damn it and I thought Valve is fail with their decisions about everything but this O_O
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Oh thank god. Took them long enough.
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I see a lot of people that say : "what, it's about time" etc...
Is this the good way to say you are happy that they implemented it ? Why all people are negative i don't get it.
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The level of ignorance in this thread is astounding.
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Russian Federation4295 Posts
On July 26 2013 00:47 FFW_Rude wrote:I see a lot of people that say : "what, it's about time" etc... Is this the good way to say you are happy that they implemented it ? Why all people are negative  i don't get it. Maybe because such a big company like Blizzard should be able to do all these things a bit faster? Or it means that they have lazy programmers
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On July 26 2013 00:52 Existor wrote:Show nested quote +On July 26 2013 00:47 FFW_Rude wrote:I see a lot of people that say : "what, it's about time" etc... Is this the good way to say you are happy that they implemented it ? Why all people are negative  i don't get it. Maybe because such a big company like Blizzard should be able to do all these things a bit faster? Or it means that they have lazy programmers
OK they took time. But it's finally here Be happy !
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