• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:09
CEST 23:09
KST 06:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2216 users

Opinion on hellbat drop play - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 18 Next All
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-07-05 20:34:12
July 05 2013 20:32 GMT
#281
Did anyone watch that Flash vs. Innovation game?

God, damn. Hellbats are way too powerful.

On July 06 2013 04:54 Lock0n wrote:
Easy fix, remove light tag from scv and hellions.

That messes up every other unit that does extra damage to light...
Noocta
Profile Joined June 2010
France12578 Posts
July 05 2013 20:47 GMT
#282
On July 06 2013 04:54 Lock0n wrote:
Easy fix, remove light tag from scv and hellions.


I don't think you realize how much of a buff that would be.
" I'm not gonna fight you. I'm gonna kick your ass ! "
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
July 05 2013 20:52 GMT
#283
On July 06 2013 04:54 Lock0n wrote:
Easy fix, remove light tag from scv and hellions.


bit by bit with scvs that tank 3 baneling hits. nope.
ESPORTS ILLUMINATI
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 05 2013 20:56 GMT
#284
Hellbat drops are only OP in the first 60-90 seconds after they become avaible. After that they are just good.

So the best fix is that Hellbats needs to be researched in order to be built. A 50 mineral, 50 gas tech with a research time of 60-90 seconds will solve the problem.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
July 05 2013 21:33 GMT
#285
On July 06 2013 05:52 nkr wrote:
Show nested quote +
On July 06 2013 04:54 Lock0n wrote:
Easy fix, remove light tag from scv and hellions.


bit by bit with scvs that tank 3 baneling hits. nope.


If it brings back BitbyBit to SC2, I am all for it!
ejozl
Profile Joined October 2010
Denmark3486 Posts
July 05 2013 22:08 GMT
#286
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 05 2013 22:24 GMT
#287
On July 06 2013 07:08 ejozl wrote:
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.


lol, from where is it produced then?
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
Last Edited: 2013-07-05 22:39:56
July 05 2013 22:35 GMT
#288
On July 06 2013 07:24 jkim91 wrote:
Show nested quote +
On July 06 2013 07:08 ejozl wrote:
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.


lol, from where is it produced then?


Actually he might have stumbled onto quite a good suggestion :D

What if hellbats can only be made from techlabbed barracks, and blue flame for hellbat bonus damage has to be researched from barracks techlab. Would certainly shake things up and make for some pretty interesting build orders.

I know this doesn't make sense since it's a mech unit, but what if :D
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
July 05 2013 22:36 GMT
#289
On July 06 2013 07:24 jkim91 wrote:
Show nested quote +
On July 06 2013 07:08 ejozl wrote:
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.


lol, from where is it produced then?

Transformed from hellions I assume.
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 05 2013 22:39 GMT
#290
On July 06 2013 07:36 decemberscalm wrote:
Show nested quote +
On July 06 2013 07:24 jkim91 wrote:
On July 06 2013 07:08 ejozl wrote:
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.


lol, from where is it produced then?

Transformed from hellions I assume.


O right, transformation servos which no one really researches or uses. I forgot about that.
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 05 2013 22:41 GMT
#291
On July 06 2013 07:35 Lock0n wrote:
Show nested quote +
On July 06 2013 07:24 jkim91 wrote:
On July 06 2013 07:08 ejozl wrote:
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.


lol, from where is it produced then?


Actually he might have stumbled onto quite a good suggestion :D

What if hellbats can only be made from techlabbed barracks, and blue flame for hellbat bonus damage has to be researched from barracks techlab. Would certainly shake things up and make for some pretty interesting build orders.

I know this doesn't make sense since it's a mech unit, but what if :D


If the Hellbat is produced from the barracks, you might as well call it the Firebat. Seriously.
Vidar
Profile Joined August 2010
United States35 Posts
July 05 2013 22:45 GMT
#292
Make SCV's flame retardant =) This way TvT hellbat drops aren't the only way to play, and the other matchups aren't affected. I mean, SCV's can still die to flames, but they get armor buff vs hellbat. Blueflame buff overcomes the armor buff, and damage normalizes.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-07-05 22:49:00
July 05 2013 22:48 GMT
#293
On July 06 2013 07:08 ejozl wrote:
Hellbat:
Hellbat cannot be made out of Factory.
Transformation Servos cost decreased 150/150 to 100/100.
Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now
gains +5 damage from Infernal Pre-igniter.
Cargo Size decreased to 2 from 4.
Life reduced to 90 from 135.
+1 Armor.
Light and Bio tag removed.


= remove the hellbat from the game to be never ever seen.

Do you think terrans will bother to research 100/100 AND 150/150? In the early-midgame terran is low on gas, so really no room for that. In the endgame terrans DON'T want hellbats, because they are not upgraded, while our bio is 3-3.

The title of the thread says "hellbat drop". What about drop do people not understand? The DROP is the problem, NOT the unit itself. Cargo 8 would make the game perfectly balanced. And please don't come with the crap like "it's not possible, they are not massive, it's weird, it's not realistic". It is.
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2013-07-05 23:47:43
July 05 2013 23:46 GMT
#294
Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs).

People need to wake up... Hellbats are pretty shitty unit! especially in TvT!
and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units...
"Yes.. but with medivac drop..."
now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions...
RParks42
Profile Joined December 2012
United States77 Posts
July 06 2013 00:00 GMT
#295
I know that I'm not an expert, so this suggestion is probably flawed, but to me it's the Medivac that's the problem with the drop. They get rid of the one problem with hellbats during the time they are used: They are waaaaaay slow. My solution would be to make it so loading and unloading isn't allowed after turning on Afterburners. This would require very good planning of the drop (when and where to boost) other than just, draw units to medivac, boost to mineral line, drop units, pick up and leave once units get back. I think this would fix the "problem" without changing the match-up dynamic too much. I also think they should get rid of the ability for Medivacs to heal Hellbats, but that might be a little too much if included with other nerfs, so maybe another time for that
I enjoy some good dome occasionally
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
July 06 2013 00:20 GMT
#296
On July 06 2013 08:46 dohgg wrote:
Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs).

People need to wake up... Hellbats are pretty shitty unit! especially in TvT!
and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units...
"Yes.. but with medivac drop..."
now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions...


Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-07-06 00:25:59
July 06 2013 00:25 GMT
#297
On July 06 2013 09:20 Lock0n wrote:
Show nested quote +
On July 06 2013 08:46 dohgg wrote:
Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs).

People need to wake up... Hellbats are pretty shitty unit! especially in TvT!
and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units...
"Yes.. but with medivac drop..."
now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions...


Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard.

is it really that bad of an idea? you can say it's unnecessary, but the worst outcome for terran would be that hellbat drops never happen. i'm pretty sure terran can beat any race without dropping hellbats, soo...

not saying i agree with cargo 8 but it wouldn't hurt the game, at most it forces metagame change
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 06 2013 00:27 GMT
#298
On July 06 2013 09:25 Waise wrote:
Show nested quote +
On July 06 2013 09:20 Lock0n wrote:
On July 06 2013 08:46 dohgg wrote:
Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs).

People need to wake up... Hellbats are pretty shitty unit! especially in TvT!
and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units...
"Yes.. but with medivac drop..."
now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions...


Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard.

is it really that bad of an idea? you can say it's unnecessary, but the worst outcome for terran would be that hellbat drops never happen. i'm pretty sure terran can beat any race without dropping hellbats, soo...

not saying i agree with cargo 8 but it wouldn't hurt the game, at most it forces metagame change


Killing options is never a good thing for a strategy game.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-07-06 00:33:00
July 06 2013 00:32 GMT
#299
On July 06 2013 09:27 jkim91 wrote:
Show nested quote +
On July 06 2013 09:25 Waise wrote:
On July 06 2013 09:20 Lock0n wrote:
On July 06 2013 08:46 dohgg wrote:
Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs).

People need to wake up... Hellbats are pretty shitty unit! especially in TvT!
and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units...
"Yes.. but with medivac drop..."
now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions...


Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard.

is it really that bad of an idea? you can say it's unnecessary, but the worst outcome for terran would be that hellbat drops never happen. i'm pretty sure terran can beat any race without dropping hellbats, soo...

not saying i agree with cargo 8 but it wouldn't hurt the game, at most it forces metagame change


Killing options is never a good thing for a strategy game.

where are the tank drops, zergling drops, stalker drops, etc etc in pro games? i understand what you're saying, but we aren't in a vacuum - there's a sizable part of the community that has a problem with hellbat drops, so removing the option wouldn't simply degrade the game, it would address a voiced concern (even if it did go further than necessary in addressing it). a lot of people probably believe that no hellbat drops ever would be better than the current situation

and like i said, it would force metagame change, which might open up different build options that don't have to account for the threat of hellbat drop play. it's not so black and white as "nerf unit remove option simplify strategy game"

i have no strong opinion and don't advocate his suggestion specifically, but i don't see a problem with it happening either
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
July 06 2013 00:32 GMT
#300
What about if hellbats required to be built from a tech lab'd factory? It would still require an armory.

This way it just slows down how fast you can produce hellbats, and it gives a reason for the transformation upgrade, which would allow them to be built twice as fast.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Prev 1 13 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 667
elazer 185
ProTech124
UpATreeSC 106
CosmosSc2 6
StarCraft: Brood War
Britney 11854
Soma 254
Rush 146
HiyA 71
IntoTheRainbow 9
Sexy 8
LancerX 1
Dota 2
syndereN252
canceldota113
capcasts94
League of Legends
Reynor77
Counter-Strike
taco 113
Super Smash Bros
C9.Mang0198
Heroes of the Storm
Liquid`Hasu455
Other Games
summit1g3505
tarik_tv3304
FrodaN2307
fl0m1497
ceh9484
ToD279
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 49
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21264
• WagamamaTV352
Other Games
• imaqtpie1241
• Shiphtur244
Upcoming Events
OSC
2h 51m
RSL Revival
12h 51m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
18h 51m
Replay Cast
1d 2h
RSL Revival
1d 12h
Maru vs MaxPax
BSL
1d 21h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.