God, damn. Hellbats are way too powerful.
On July 06 2013 04:54 Lock0n wrote:
Easy fix, remove light tag from scv and hellions.
Easy fix, remove light tag from scv and hellions.
That messes up every other unit that does extra damage to light...
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tili
United States1332 Posts
God, damn. Hellbats are way too powerful. On July 06 2013 04:54 Lock0n wrote: Easy fix, remove light tag from scv and hellions. That messes up every other unit that does extra damage to light... | ||
Noocta
France12578 Posts
On July 06 2013 04:54 Lock0n wrote: Easy fix, remove light tag from scv and hellions. I don't think you realize how much of a buff that would be. | ||
nkr
Sweden5451 Posts
On July 06 2013 04:54 Lock0n wrote: Easy fix, remove light tag from scv and hellions. bit by bit with scvs that tank 3 baneling hits. nope. | ||
MockHamill
Sweden1798 Posts
So the best fix is that Hellbats needs to be researched in order to be built. A 50 mineral, 50 gas tech with a research time of 60-90 seconds will solve the problem. | ||
BronzeKnee
United States5212 Posts
On July 06 2013 05:52 nkr wrote: Show nested quote + On July 06 2013 04:54 Lock0n wrote: Easy fix, remove light tag from scv and hellions. bit by bit with scvs that tank 3 baneling hits. nope. If it brings back BitbyBit to SC2, I am all for it! | ||
ejozl
Denmark3329 Posts
Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. | ||
midnight999
United States257 Posts
On July 06 2013 07:08 ejozl wrote: Hellbat: Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. lol, from where is it produced then? | ||
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Lock0n
United Kingdom184 Posts
On July 06 2013 07:24 jkim91 wrote: Show nested quote + On July 06 2013 07:08 ejozl wrote: Hellbat: Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. lol, from where is it produced then? Actually he might have stumbled onto quite a good suggestion :D What if hellbats can only be made from techlabbed barracks, and blue flame for hellbat bonus damage has to be researched from barracks techlab. Would certainly shake things up and make for some pretty interesting build orders. I know this doesn't make sense since it's a mech unit, but what if :D | ||
decemberscalm
United States1353 Posts
On July 06 2013 07:24 jkim91 wrote: Show nested quote + On July 06 2013 07:08 ejozl wrote: Hellbat: Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. lol, from where is it produced then? Transformed from hellions I assume. | ||
midnight999
United States257 Posts
On July 06 2013 07:36 decemberscalm wrote: Show nested quote + On July 06 2013 07:24 jkim91 wrote: On July 06 2013 07:08 ejozl wrote: Hellbat: Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. lol, from where is it produced then? Transformed from hellions I assume. O right, transformation servos which no one really researches or uses. I forgot about that. | ||
midnight999
United States257 Posts
On July 06 2013 07:35 Lock0n wrote: Show nested quote + On July 06 2013 07:24 jkim91 wrote: On July 06 2013 07:08 ejozl wrote: Hellbat: Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. lol, from where is it produced then? Actually he might have stumbled onto quite a good suggestion :D What if hellbats can only be made from techlabbed barracks, and blue flame for hellbat bonus damage has to be researched from barracks techlab. Would certainly shake things up and make for some pretty interesting build orders. I know this doesn't make sense since it's a mech unit, but what if :D If the Hellbat is produced from the barracks, you might as well call it the Firebat. Seriously. | ||
Vidar
United States35 Posts
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Snowbear
Korea (South)1925 Posts
On July 06 2013 07:08 ejozl wrote: Hellbat: Hellbat cannot be made out of Factory. Transformation Servos cost decreased 150/150 to 100/100. Hellbat damage decreased from 18+12 vs Light to 18+7 vs Light. Now gains +5 damage from Infernal Pre-igniter. Cargo Size decreased to 2 from 4. Life reduced to 90 from 135. +1 Armor. Light and Bio tag removed. = remove the hellbat from the game to be never ever seen. Do you think terrans will bother to research 100/100 AND 150/150? In the early-midgame terran is low on gas, so really no room for that. In the endgame terrans DON'T want hellbats, because they are not upgraded, while our bio is 3-3. The title of the thread says "hellbat drop". What about drop do people not understand? The DROP is the problem, NOT the unit itself. Cargo 8 would make the game perfectly balanced. And please don't come with the crap like "it's not possible, they are not massive, it's weird, it's not realistic". It is. | ||
dohgg
310 Posts
People need to wake up... Hellbats are pretty shitty unit! especially in TvT! and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units... "Yes.. but with medivac drop..." now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions... | ||
RParks42
United States77 Posts
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Lock0n
United Kingdom184 Posts
On July 06 2013 08:46 dohgg wrote: Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs). People need to wake up... Hellbats are pretty shitty unit! especially in TvT! and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units... "Yes.. but with medivac drop..." now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions... Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard. | ||
Waise
3165 Posts
On July 06 2013 09:20 Lock0n wrote: Show nested quote + On July 06 2013 08:46 dohgg wrote: Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs). People need to wake up... Hellbats are pretty shitty unit! especially in TvT! and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units... "Yes.. but with medivac drop..." now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions... Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard. is it really that bad of an idea? you can say it's unnecessary, but the worst outcome for terran would be that hellbat drops never happen. i'm pretty sure terran can beat any race without dropping hellbats, soo... not saying i agree with cargo 8 but it wouldn't hurt the game, at most it forces metagame change | ||
midnight999
United States257 Posts
On July 06 2013 09:25 Waise wrote: Show nested quote + On July 06 2013 09:20 Lock0n wrote: On July 06 2013 08:46 dohgg wrote: Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs). People need to wake up... Hellbats are pretty shitty unit! especially in TvT! and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units... "Yes.. but with medivac drop..." now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions... Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard. is it really that bad of an idea? you can say it's unnecessary, but the worst outcome for terran would be that hellbat drops never happen. i'm pretty sure terran can beat any race without dropping hellbats, soo... not saying i agree with cargo 8 but it wouldn't hurt the game, at most it forces metagame change Killing options is never a good thing for a strategy game. | ||
Waise
3165 Posts
On July 06 2013 09:27 jkim91 wrote: Show nested quote + On July 06 2013 09:25 Waise wrote: On July 06 2013 09:20 Lock0n wrote: On July 06 2013 08:46 dohgg wrote: Well thank god no one on this thread has any part with blizzard balancing team, since i have heard some really crappy suggestions (lol, remove light tag from scvs). People need to wake up... Hellbats are pretty shitty unit! especially in TvT! and why do i say that? because they are freaking slow!!! and therefore suppose to be so terrible vs ranged units... and guess what? terrans have quite some ranged units... "Yes.. but with medivac drop..." now we're getting into something.... imo, the only solution will be cargo 8.. will that ruin hellbat drop into non exist play? Probably... But on the other hand it wont hurt their well balanced places in TvZ and TvP compositions... Some crappy suggestion = cargo 8 hellbat rofl. Dude are you on crack. or are you just a retard. is it really that bad of an idea? you can say it's unnecessary, but the worst outcome for terran would be that hellbat drops never happen. i'm pretty sure terran can beat any race without dropping hellbats, soo... not saying i agree with cargo 8 but it wouldn't hurt the game, at most it forces metagame change Killing options is never a good thing for a strategy game. where are the tank drops, zergling drops, stalker drops, etc etc in pro games? i understand what you're saying, but we aren't in a vacuum - there's a sizable part of the community that has a problem with hellbat drops, so removing the option wouldn't simply degrade the game, it would address a voiced concern (even if it did go further than necessary in addressing it). a lot of people probably believe that no hellbat drops ever would be better than the current situation and like i said, it would force metagame change, which might open up different build options that don't have to account for the threat of hellbat drop play. it's not so black and white as "nerf unit remove option simplify strategy game" i have no strong opinion and don't advocate his suggestion specifically, but i don't see a problem with it happening either | ||
Monochromatic
United States989 Posts
This way it just slows down how fast you can produce hellbats, and it gives a reason for the transformation upgrade, which would allow them to be built twice as fast. | ||
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